HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Still can't here ya! Gotta come say it to my face!
You find the picture and description of the demon before you, it's a Marilith. The entry reads: Often leaders of Abyssal hordes and queens of Abyssal nations, the dreaded marilith serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions.
It continues with a physical description: Rumored marilith's stand 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 pounds. Only the most arrogant and proud evil souls, typically those of cruel kings, sadistic generals, and exceptionally violent warlords, can trigger the manifestation of a marilith.
Marilith's infuse their weapon with mighty magical powers, and they easily resist most magic (SR), proficient with a limited amount of tactical spells. Often preferring to create barriers or blades that work well with their own multiple weapons. They use their unholy aura to great effect. They resist most weapons except for cold iron and good; they are Immune from electricity and poison; they Resist acid, cold, and fire
The black skeleton archers don't ahve a clean shot with the blade barrier up, so they don't take an action.
Blayze chuckles at the dwarf's challenge, "Come forth little man and I promise to kill you quickly, now that escape is useless." The creature wiggles her free hand and another blade barrier wall appears behind her, thus trapping the group between two hazards. "We can battle like pitfighters!"
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
2d8 + 3 ⇒ (5, 2) + 3 = 10
Grung downs one last potion
about time. Come on now. he sets his feet and whips out croaker again
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Is I-4 a legal square to occupy and one that I can benefit from flanking?
Remember you are in the tiny hut which is giving you protection. I-4 is a blade barrier wall, so it can't be used for flanking unless you want to be a Ronco Diced Tomato.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Eh, reflex of 17 and evasion. I can probably honestly risk it haha.
Desmond slowly sneaks to the edge of the tiny hut, then quickly jumps out and lashes at the creature!
Move to F-4. I believe since tiny hut prevents the occupants from being seen I might be against flat footed, but either way I moved 10 feet so I will get sneak attack off.
Desmond the sound of the demon's blades whirling ring in your ears as you jab at the creature with your shortsword. You blade miss the the hide of the creature. The beast shows you a mouthful of razor like teeth.
Wall skeleton's don't really have shot with the blade barrier on the draw bridge. [/ooc]Arguable at the large dwarf or Desmond but the penalties to hit will be too high (probably needing a nat 20). So I'll speed that part up a bit.[/ooc]
Blayze the demon in front of you releases a violent torrent of energy at Desmond pushing him back into the blade barrier.
bab and abil bonus:1d20 + 16 + 7 ⇒ (16) + 16 + 7 = 39
Desmond:
your AC bonus and to hit bonus from debilitating attack do not apply. In character you don't know why - yet. Nor does it have the str damage. I will explain later.
Desmond is pushed violently back into the blade barrier wall.
Don't worry about an AOO either for casting in combat, it won't matter. Although I will permit you another Will save now that it has interacted with you.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
also that might provoke if he doesn't have improved bullrush, if i hit he might miss his attack
Desmond oomphs in pain as he is flung back, then quickly narrows out his body and rolls through the blades to avoid them. He exhales sharply as he lands, then glares at the creature as he pants. It moved me away, smart. Very smart.
You figure it pushed you away with some sort of mental push. (telekinetic) But you realize something more significant, the creature you engaged with is not actually there it's an illusion that you initially did not understand. It's a powerful illusion that takes on the movements and smells of it's master. More importantly the master can cast spells through the illusion. Blasted spellcasters with all their hocus-pocus stuff.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
Oh sorry, I did make the reflex save, I just typed "will" again instead of reflex. I had the right modifier and everything, just the wrong name. I've edited it now.
Baldwin:
Sorry about the confusion with the saves. Just in case you were confused about the result of my will save, it was 25. I want to make sure I saw through the illusion before I go shouting about it. Does a 25 make the save?
You made the Will save this time. That is how you realize3d it's a believable complex illusion. That even though it's an illusion, spells can be cast through that illusion, You were the recieptent of one of those spells: telekinetic push.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
As Desmond glares at the creature, he suddenly tilts his head like a confused dog. Then he swears under his breath. "It's an illusion, he's casting through it!"
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
You made the Will save this time. You figure out that this "demon" is a complex illusion. Even after you interacted with it, it looks, sounds, and smells so real. The spellcaster can actually use it to cast certain spells. which is why there were no AOO.
Desmond starts to contemplation the "what if" scenario: What if the demon cast another spell inside the blade barrier walls. Like a summon more demons, or toy with some demonic flaming or more whirl blade wall that cuts your area in half again. "What if..."
"Withdraw? Where to, the hut? How do you intend on getting through the whirling blade walls or don't you see those...I don't think that was an illusion when it was giving me a haircut!!! Kalim happily stays int he protective tiny hut until a decision is made.
I don't see dispel magic on his spell list or scrolls.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
"I can get through the wall pretty easy." Surprisingly this isn't a tongue-in-cheek comment, it's letting the others know he won't need help getting past the wall. "Flying or teleportation maybe? How long does that kind of spell usually last?"