Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Sneak attack damage still applies because I moved at least 10 feet this round (scout archetype). Also, the sneak attack damage will apply 2 points of strength damage.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
rta: 1d20 + 8 ⇒ (19) + 8 = 27Negative levels: 1d4 ⇒ 3 Kalim attempts to ennervate the demon.
Evil GM
I need a spell resistance check.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
can you tell I've never played a mage to this level SR check: 1d20 + 10 ⇒ (18) + 10 = 28
Desmond's attack actually does some damage to the demon and Kalim's black energy envelops the creature.
The black ray sprouting from the sorcerer's hand warps around the demon, she growls angrily as he notes the source of the energy.
Evil GM
Remember the demon is off the ground basically over your head, so he is not flanked.
I adjusted the map slightly so the coordinates have changed slightly.
I did move characters so they could actually see and take their posted actions (Kalim).
Karnog your summoned creatures are haloed in White. I'm at the edge of the map so could put them in opposite directions.
RD 2:
Felicitas
Grung
Death Machine
Desmond
Grimm
Kalim
Karnog
RD 2
female Human (Taldorian) Bard 5/Evangelist 10
"You are no match for us.. and you know it.... I will make you my new pet!"How about a pink ribbon?
Inti: 1d20 + 22 ⇒ (11) + 22 = 33
Evil GM
I need Grung to go before the demon acts.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Croaker: 1d20 + 20 - 3 + 2 ⇒ (10) + 20 - 3 + 2 = 29 for 1d10 + 8 + 8 + 2 ⇒ (5) + 8 + 8 + 2 = 23
Croaker: 1d20 + 15 - 3 + 2 ⇒ (17) + 15 - 3 + 2 = 31 for 1d10 + 8 + 8 + 2 ⇒ (4) + 8 + 8 + 2 = 22
also a reminder my dwarf friend shared his judgement with me to beat its DR ETC
RD 2: Demon - Free Action
With a guttural roar the Nalfeshnee releases his unholy nimbus (free action) that radiates out 60 feet. Visions of madness and insanity fill your mind. DC 22 will save or be dazed for the following Rds:
kalim: 1d10 ⇒ 5
grimm: 1d10 ⇒ 7
grung: 1d10 ⇒ 5
des: 1d10 ⇒ 3
Felic: 1d10 ⇒ 5
arora: 1d10 ⇒ 1
summoned creatures: 1d10 ⇒ 9
It catch everyone (including the summoned creatures and familiars) except Karnog who is still inside the cave behind walls of stone.
I'll take his RD 2 action shortly.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
1d10 + 2 ⇒ (10) + 2 = 12 will (Lantern A)
1d10 + 2 ⇒ (1) + 2 = 3 will (Lantern B)
Unsurprisingly, both summons are dazed for almost a minute.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
1d20 + 12 ⇒ (17) + 12 = 29 will
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Will: 1d20 + 5 ⇒ (14) + 5 = 19
Evil GM
Grimm, felic, aurora, and Kalim still owe saves.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Karnog Kegmeister wrote: 1d10+2 will (Lantern A)
1d10+2 will (Lantern B)
Unsurprisingly, both summons are dazed for almost a minute.
You rolled d10 karnog
female Human (Taldorian) Bard 5/Evangelist 10
Will: 1d20 + 8 ⇒ (19) + 8 = 27
Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar
Will: 1d20 + 6 ⇒ (16) + 6 = 22
"Not with me... loser!"!"!
Evil GM
Grung your two attacks missed the demon. His AC is 33
Evil GM
lantern A: 1d10 ⇒ 8
lantern B: 1d10 ⇒ 5
I'll add this to the last roll, since Karnog rolled d10's.
Neither one succeeded on the will save.
Evil GM
Grimm and Kalim still have will saves to roll.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Oops. Oh well, but it is to be expected with little bitty summons.
cast def concentration check, neg levels, shaken: 1d20 + 12 + 6 - 2 - 2 ⇒ (10) + 12 + 6 - 2 - 2 = 24
15+6=21 DC
A bolt of lightning is called down and smashes into the bard.
"Yack Kun"
electricity: 3d6 ⇒ (5, 4, 2) = 11
Reflex is half DC 18
with his move action he flies upward 20 feet (he is now off the ground at 25 feet), out of melee range. Grung gets an AOO (Desmond does not since he is dazed).
hover: 1d20 + 10 - 2 - 2 ⇒ (13) + 10 - 2 - 2 = 19
Evil GM
female Human (Taldorian) Bard 5/Evangelist 10
Refl: 1d20 + 11 ⇒ (20) + 11 = 31
With a very elegant Backflip Felicitas moves out of the brunt of the bolt. "Is... that the best you can do? You have to try harder or I will make you.. my pet. And I will call you fido!"
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"Watch out for the creature's aura. It will sap your strength I'd you're Good and you hit it!"
Karnog moves forward, grabbing his crossbow and casting greater magic weapon on it.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
not sure if that judgement I got helps
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Mostly for moral support...can't contribute significantly except to patch you all up.
Evil GM
Grungsdi wrote: not sure if that judgement I got helps The judgment would you received helps with DR damage.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
1d20 ⇒ 1
1d20 + 2 ⇒ (8) + 2 = 10
Grung swings and almost drops Croaker, but he recovers it.
Evil GM
Kalim and Grimm still have a Will save to make. I'll DMPC the roll if they don't check in soon.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm feels the evil aura sweep across his soul....Will+Hardy: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
and brushes the magic aside with ease, his strong dwarven blood resistance to magic keeping his mind his own.
Somehow, even speaking abyssal, Grimm's heavy accent shone through
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
know arc what is this thing: 1d20 + 5 ⇒ (10) + 5 = 15will: 1d20 + 9 ⇒ (11) + 9 = 20
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Evil GM
Desmond (3 RD) and Kalim (5 RD) are both dazed, while the others Will power fights off the aura.
RD 2:
Felicitas - tries to intiimdate
Grung - missed
Death Machine - unholy aura free action, lightning at felic 5 HP, moves
Desmond
Grimm
Kalim
Karnog
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm looks up at the demon as it ascends into the sky.
He Sheathes his Greatsword and skakes his fist at the aloft enemy and casts DIVINE FAVOR on himself.
If this sh!t wouldn't fight on their terms maybe they would have to fill it with arrows.
He switches to Dwarven,
Evil GM
Karnog has an action in RD 2.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog moves up and casts resist energy, communal on everyone within range. (Karnog, Felicitas, Aurora?)
Resist Electricity 20 for 100 min, equally split between all recipients
Evil GM
Evil GM
RD 3:
Felicitas -
Grung -
Death Machine -
Desmond - dazed rd 1 of 3
Grimm
Kalim - dazed rd 1 of 5
Karnog
female Human (Taldorian) Bard 5/Evangelist 10
Starting her song again Felicitas prepares another spell.
Cacophoneous call, Will save 18 Nauseated if it misses. What it does hopefully with enervation and intimidated.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
female Human (Taldorian) Bard 5/Evangelist 10
45feet range. If necessary she will move forward a bit
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
I was asking for me to know my action
Evil GM
Demon of the Abyss wrote: [dice=cast def concentration check, neg levels, shaken]1d20+12+6-2-2
15+6=21 DC
A bolt of lightning is called down and smashes into the bard.
"Yack Kun"
** spoiler omitted **
[dice=electricity]3d6
Reflex is half DC 18
with his move action he flies upward 20 feet (he is now off the ground at 25 feet), out of melee range. Grung gets an AOO (Desmond does not since he is dazed).
He moved 20 feet so he is now 25 ft high.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung puts away Croaker as a move and quickdraws his sling and sends a bullet at the big nasty
Ranged
Sling 1d20 + 2 + 12 ⇒ (9) + 2 + 12 = 23 for 1d4 + 2 + 5 ⇒ (4) + 2 + 5 = 11
Whelp that will miss
will save, neg lev, shaken: 1d20 + 21 - 2 - 2 ⇒ (8) + 21 - 2 - 2 = 25
the spell rolls off the demon.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog casts protection from evil on himself, standing close to the rest of the team.
All spellcasters if your spell has a SR, please roll that with the spell.
RD 3: Demon
A terrible word is enunciated and the creature disappears from view.
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