Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM
Grungsdi wrote:

I thought I was in the darkness. I was trying to locate it via hearing

So I enter the darkness and listen

I didn't see that you actually moved into the darkness.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

I didn't. I thought we had entered the darkness at the top. Just was mistaken


Evil GM

RD 1 update: You're up!

Felic - invisibility spell
Des - double moved
Kalim
Grung
Karnog


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

See above: Karnog cast airwalk and drew his hammee


Evil GM
Karnog Kegmeister wrote:
See above: Karnog cast airwalk and drew his hammee

Check.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

So to confirm move action into darkness move to listen

Also if/when attacked I have blind fight


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts Shield.


Evil GM

Grung moves cautiously into the supernatural darkness, clinking and clanking in his armor, but as stealthy as warrior dwarf can get. He pauses grumbling to himself letting his other senses take over.

Grung's perception: 1d20 + 10 ⇒ (12) + 10 = 22

He knows something is in there, but where...


Evil GM

Kalim, Felic, and Karnog:

You each suspect that this is deeper darkness, something that could be dispelled or if a high enough light spell (3rd level or higher) could pierce through.


Evil GM

RD 2

Felic -
Des -
Kalim
Grung
Karnog

RD 2 Map

*Note: Grung is 5 ft inside the darkness.


Evil GM

*I forgot to add the enemy

RD 2

Felic -
Unseen enemy
Des -
Kalim
Grung
Karnog


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Without idea where her enemys are, Felicitas casts haste.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim sends his tumor to fly out to find an end to the darkness.


Evil GM

(Kalim how doe the tumor communicate with you?)

The tumor enters the darkness from where you came from and it extends out 60 feet.


Evil GM

RD 2

Felic - cast haste
Unseen enemy
Des -
Kalim - tumor sent to look for the end of darkness
Grung
Karnog

I'll take the enemy's turn when I get home.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Empathy and speech.


Evil GM

A massive club swings at the tumor as it slips out of the darkness.

damage: 2d8 ⇒ (7, 5) = 12

The tumor can make a will save DC 19. If the save is made only 20% of damage


Evil GM

RD 2

Felic - cast haste
Unseen enemy - club strikes at the tumor
Des -
Kalim - tumor sent to look for the end of darkness
Grung
Karnog


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Someone turn on the lights!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond goes into full defense, trying in vain to pierce the darkness. "Could use some help here, I'm blind!"


Evil GM

Karnog do you have a dispel spell?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts dispel magic at the darkness spell.

1d20 + 10 ⇒ (1) + 10 = 11 Caster Level


Evil GM

Karnog wiggles his fingers uttering the praise to Torag as his holy symbol slips from his sweaty palm....his prater sputters.


Evil GM

RD 2

Felic - cast haste
Unseen enemy - club strikes at the tumor
Des -
Kalim - tumor sent to look for the end of darkness
Grung
Karnog - failed spell


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Full defense for now.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Also full defense


Evil GM

RD 3

Felic -
Unseen enemy -
Des -
Kalim -
Grung
Karnog

RD 3


Evil GM

Kalim your tumor needs to make a Will save.

RD 3: unseen enemy

Grung remains in full defense when the attack comes form the depths of the abyss.

claw1, touch attack: 1d20 + 11 ⇒ (12) + 11 = 23;damage: 1d6 ⇒ 5;plus cold: 1d6 ⇒ 2

claw 2, touch attack: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d6 ⇒ 6;plus cold: 1d6 ⇒ 3

bite, touch attack: 1d20 + 11 ⇒ (15) + 11 = 26;damage: 1d8 ⇒ 6;plus cold: 1d6 ⇒ 1

Grung knows the beast is standing directly in front of him using Grung as dwarf shield.

Grung:
You are pretty certain that what ever is fighting you is incorporeal.

SR 17.

======
Creature two:

send out a cone of dread towards Karnog.

Karnog make DC 18 will save vs fear.

fear:
An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.

RD 3 Updated Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 16 + 2 + 4 ⇒ (13) + 16 + 2 + 4 = 35 will save vs fear

Remember, you all have heroes feast running, including 13 temp hp

Heroes Feast:
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.


Evil GM

Karnog you make the save but are shaken -2 att, saves, and ability checks for 1 RD.


Evil GM

RD 3 update

Felic -
Unseen enemy - attack on Grung and spell/fear on Karnog
Des -
Kalim -
Grung
Karnog - make fear save


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

tumor will save: 1d20 + 9 ⇒ (20) + 9 = 29


Evil GM

The tumor does its best to disbelieve the massive club trying to damage it but it still takes some damage (2 hps)


Evil GM

RD 3 update

Felic -
Unseen enemy - attack on Grung and spell/fear on Karnog
Des -
Kalim -
Grung
Karnog -

You all are up.


Evil GM

Bump


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Anyone able to get rid of this darkness? My dispel failed and I only had the one!"

Karnog moves into the darkness, readying his hammer to strike if a foe attacks him.


Evil GM

Which darkness are you moving into Karnog?the one Grung went into or the other one?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Near Grungsdi


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"Yeah, let me just pull out my dispelling sword." Desmond says, rolling his eyes.

Full defense. Can't do much atm.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung attacks the creature

Croaker: 1d20 + 21 - 3 + 1 ⇒ (3) + 21 - 3 + 1 = 22 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 16 - 3 + 1 ⇒ (1) + 16 - 3 + 1 = 15 for 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 12 - 3 + 1 ⇒ (11) + 12 - 3 + 1 = 21 for 1d10 + 8 + 8 ⇒ (2) + 8 + 8 = 18 +1 vs Monstrous Humanoid of Magical Creatures
haste Croaker: 1d20 + 21 - 3 + 1 ⇒ (4) + 21 - 3 + 1 = 23 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19

Miss chance with blindsight rerolls high is good
2d100 ⇒ (64, 84) = 148 first attack
2d100 ⇒ (63, 55) = 118 second attack
2d100 ⇒ (53, 13) = 66 third attack
2d100 ⇒ (82, 69) = 151 haste attack


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Seeing that there is nothing she can do, Felicitas prepares to heal anyone in need.


Evil GM

Grung what is Croaker weapon made of?

Grung:

Is your weapon good or cold iron?
this is not a magical beast nor is it a monstrous humanoid


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Elysium bronze-magic


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

And it is neither of the two you mentioned


Evil GM

I'll get a post up in a bit. I need to review the last few posts and Grung's attack.


Evil GM

Grung three of your attacks hit but the attacks don't have the usual bite they normally have.


Evil GM

Karnog enters the darkness to help his brethren but he has a dickens of a time seeing anything.

RD 4

Felic -
Unseen enemy -
Des -
Kalim -
Grung
Karnog -

RD 4 Map

The group hears Grung grunting and cursing within the darkness and Karnog has moved into the shadow, the back of his books can be seen.

You also know there another caster or creature behind you.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Some kind of ghost or something!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I could just blast them all to hell if you'd get out!"


Evil GM

Grung and Karnog hear Kalim yell something about blasting the area.

Grung and Karnog:
What ever Grung is fighting you know is not subject to critical hits and sneak damage. Karnog you suspect that it's another demon type, and it's incorporeal in nature.

Karnog you can make a Know: planes and a religion

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