
Desmond Aeros |

Desmond Aeros wrote:Desmond was attacking with a shortsword, that should be slashing damage.Short Sword is piercing damage. Long swords do slashing damage.
Whaaaaaa...*looks up weapon chart*...oh you're right.
My life is a lie.

Felicitas Sweetfingers |

Felicitas will start IC and ponder how to help. After a moment she draws an entangle wand and starts making the life for the undead more difficult.
UMD : 1d20 + 19 ⇒ (17) + 19 = 36

Grungsdi |

I know I have to wait until I get home to better connection. Every time j try to post something with dice I get taken to an error page. I can't update either . Feel dree to just full defense me f you want to move on.

Grungsdi |

Grung charges the swarm/horde with Croaker
Croaker: 1d20 + 21 - 3 + 1 + 2 ⇒ (7) + 21 - 3 + 1 + 2 = 28 for 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20

Grungsdi |

Slashing Elysium bronze magical hp is updated taking into account my dr
Other two attacks+hastened attack
Croaker: 1d20 + 21 + 1 - 3 ⇒ (6) + 21 + 1 - 3 = 25 for 1d10 + 8 + 8 ⇒ (5) + 8 + 8 = 21 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 16 + 1 - 3 ⇒ (19) + 16 + 1 - 3 = 33 for 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20 +1 vs Monstrous Humanoid of Magical Creatures
Croaker: 1d20 + 12 + 1 - 3 ⇒ (18) + 12 + 1 - 3 = 28 for 1d10 + 8 + 8 ⇒ (6) + 8 + 8 = 22
confirm Croaker: 1d20 + 16 + 1 - 3 ⇒ (1) + 16 + 1 - 3 = 15 for 2d10 + 16 + 16 ⇒ (4, 4) + 16 + 16 = 40 +1 vs Monstrous Humanoid of Magical Creatures

baldwin the merciful |

The zombie horde breaks apart and individual zombies continue to press their attack, but your front liners are able to destroy them rather quickly without wasting any additional resources. there isn't anything to loot or take off the bodies, but Karnog will recognize they each were branded with Orcus' symbol.
A plain ole zombie doesn't have much of change on hitting any of you, so we will end the battle there.

Karnog Kegmeister |

"Each branded with the Prince of Undead's sigil. We almost certainly face significant Necromancy threats from below. I wonder what else is tucked away down there."
Karnog uses his CMW wand on himself and anyone else who was injured.
2d8 + 3 ⇒ (7, 5) + 3 = 15 HP
2d8 + 3 ⇒ (1, 1) + 3 = 5 HP
2d8 + 3 ⇒ (5, 4) + 3 = 12 HP
2d8 + 3 ⇒ (5, 2) + 3 = 10 HP
6 charges left on that wand

baldwin the merciful |

From your current location you are roughly a half mile from the stairway leading to the where the last refuges of Tsar descend. There is an peaceful stillness in the air, but you understand that it is the calm before the storm. As you approach the cave is anyone doing anything?
I assume that your group are heading to stairwell.

Karnog Kegmeister |

Yes, 2 full CLW, and one CMW with 25.

Karnog Kegmeister |

"Shall we, then? Once more below ground to fight the great evil? I am ready if you all are."
Karnog hold the cure wand out, ready to heal anyone still injured.

baldwin the merciful |

There is aura of unrest and gloom as you enter the cave entrance. The sloop is cluttered with rubble. There is 10 to 15 foot wide opening that has been cleared, which you assume was the giants task, the area has clear signs of activity. There are bits and pieces of torn fabric, leather and rotten flesh on the walls...the horde must have passed this way. As you begin to descend down the stairs the air becomes stale and light scarce.
Everyone can make a perception.
Unless you tell me otherwise, I'll assume Desmond is leading roughly 10 fet ahead. Followed by Grung and Karnog side by side, then Kalim and Felic side by side.

Karnog Kegmeister |

1d20 + 18 ⇒ (18) + 18 = 36 perception (+2 dealing with unusual stonework)

Grungsdi |

Grung draws his sling and one of his sparkle bullets and launches it into the darkness, seeing if he hears it explode and/or if he sees it flash

Karnog Kegmeister |

Karnog holds steady, ready to approach h the darkness with the rest of the team.
"Ain't natural dark, that. Even my eyes can't see in it. Gotta be careful, all."

baldwin the merciful |

RA:
Karnog: 1d20 + 1 ⇒ (14) + 1 = 15
Kalim: 1d20 + 2 ⇒ (14) + 2 = 16
Grimm: 1d20 + 5 ⇒ (7) + 5 = 12
Grung: 1d20 + 2 ⇒ (13) + 2 = 15
Feli: 1d20 + 4 ⇒ (17) + 4 = 21
Desmond: 1d20 + 10 ⇒ (6) + 10 = 16
enemy: 1d20 + 8 ⇒ (11) + 8 = 19
Initiative Order:
Felic
Unseen enemy
Des
Kalim
Grung
Karnog
I need to work on battle map. Essentially you are in a tunnel 10-15 feet wide and located between two area of darkness.

Grungsdi |

Grung closes his eyes and prepares by going full defense.
I do have blind fight

baldwin the merciful |

Karnog Kegmeister |

1d20 + 16 ⇒ (14) + 16 = 30 will (+2 vs spells, sla, disease, poison)

baldwin the merciful |

Desmond's arms swing around wildly as he tries not to fall in the hole that appeared in front of him.
You see through the quasi-real illusion and realize that the cracked floor is not real.
You all realize that the illusion is shadow shaped from the Plane of Shadow. You suspect that there are two spellcasting enemies since both cracks appeared nearly simultaneously.

Grungsdi |

1d20 + 10 ⇒ (15) + 10 = 25 Perception to find the foe

Desmond Aeros |

Desmond flips back to the dwarves. "They've cut us off from each other! We need to jump over to them!" Desmond takes a running start and jumps over next to Kalim.
Acrobatics: 1d20 + 21 ⇒ (8) + 21 = 29

baldwin the merciful |

Grung your darkvision fails to see the enemy, but you feel there is one inside the darkness. You figure the darkness has made the foe invisible. Are you going to enter the darkness and start swinging?
====
Desmond flips backwards bouncing off the dwarfs, then he dashes and leaps in the air landing firmly by Kalim. Sweating profusely from the exertion.

Karnog Kegmeister |

"Illusions formed from the stuff of Shadow. There are two casters hidden!"
Karnog casts Airwalk on himself and draws his hammer.

Grungsdi |

I thought I was in the darkness. I was trying to locate it via hearing
So I enter the darkness and listen