baldwin the merciful |
Kalim your enervation range is 50 ft so you can't hit the giant on the hill. Without factoring height he is 95 feet away. I'll let the first attack stand where you hit him for 2 neg levels but you need a different round 5 action.
RD 6: Initiative Order
Feli -
Hill Giants -
Des -
Grimm -
Stone Giant -
Karnog -
Grung -
Kalim
Giants Galore |
RD 6: Hill Gaints
the held giant tries to break it's hold,
will save: 1d20 + 11 ⇒ (14) + 11 = 25
Using all it's efforts it breaks the enchantment (as a full round action)
------
The northern hill giant smashes down the two remaining summoned beasts.
PA: 1d20 + 19 - 3 ⇒ (7) + 19 - 3 = 23;damage, PA: 2d8 + 15 + 6 ⇒ (3, 7) + 15 + 6 = 31
He brains the first beast, then focuses on the the next one:
PA: 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11;damage, PA: 2d8 + 15 + 6 ⇒ (2, 6) + 15 + 6 = 29
missing.
Grimm Sharpest |
Grimm shouts to the Sorcerer, Fine, ye can magic him ta death. uses a standard action to stand and a move to skirt the roiling dirt to close with the Giant fighting the Summoned Beasts With Expeditious Retreat can move 70ft he can get to D14
Now Armed and on his feet he shouts a challenge to the Northern Giant, Come ta die on me blade Dummy
Judgements are set to Protection and Justice
Grimm Sharpest |
The giant turn in the direction of the gruff voice, then he sniffs the air, while bearing his gaped teeth. His eyes do deceive him because he does not see the source of the shouts.
You're invisible. Actually thought you were going to fo after the stone giant sorcerer.
I was. But isn't he a couple hundred feet up? I got the impression I would need to climb. I would love to go after him if I can get there in 2 rounds? You don't normally allow retcons.
Grungsdi |
Croaker: 1d20 + 20 - 3 ⇒ (11) + 20 - 3 = 28 for 1d10 + 8 + 8 ⇒ (10) + 8 + 8 = 26
Croaker: 1d20 + 15 - 3 ⇒ (8) + 15 - 3 = 20 for 1d10 + 8 + 8 ⇒ (5) + 8 + 8 = 21
Karnog Kegmeister |
Karnog smashes the weaker section of stone wall in front of him with his hammer, two handing the weapon for now.
1d8 + 7 ⇒ (3) + 7 = 10, 1d8 + 7 ⇒ (2) + 7 = 9, 1d8 + 7 ⇒ (1) + 7 = 8
The critter continues to moo angrily and butt the giant with its horns.
1d20 + 7 ⇒ (19) + 7 = 26 to hit, 1d8 + 12 ⇒ (3) + 12 = 15 damage (including smite)
baldwin the merciful |
RD 6: Initiative Order update
Feli - haste
Hill Giants - one more auroch killed, enchantment broken
Des -
Grimm - moves
Stone Giant -
Karnog - summoned beast hit, Karnog hits wall
Grung - hits twice since the giant is still breaking free of hold for 27hp. (DR 10 per hit)
Kalim - fireball
-----
Grimm continues to taunt as he sets his feet to attack.
Giants Galore |
Felic did you move at all after casting your haste spell?
RD 6: Stone Gaint
The massive giant on the hill top produces a storm of raining rocks, hitting Kalim, felicitas, aurora, and Karnog.
stone call: 2d6 ⇒ (6, 2) = 8
A 40 foot wide and 20 foot high cylinder of stones rains down on all effected. No save. It creates hazardous terrain after this round.
Desmond Aeros |
Desmond quietly slips out of his hiding spots, coming behind the giant to cut its hamstring!
Stealth: 1d20 + 24 ⇒ (10) + 24 = 34
Attack: 1d20 + 16 + 22 ⇒ (18) + 16 + 22 = 56
Damage: 1d6 + 7 + 7d6 + 1d6 ⇒ (4) + 7 + (1, 2, 5, 4, 5, 5, 6) + (4) = 43
Moving to AA16. Sword is +1 menacing frost and not made of any special material.
baldwin the merciful |
RD 7: Hill Giants
Northern Giant only sees the summoned creature nearby so he brains its,
PA: 1d20 + 19 - 3 ⇒ (2) + 19 - 3 = 18;damage, PA: 2d8 + 15 + 6 ⇒ (8, 2) + 15 + 6 = 31
PA: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17;damage, PA: 2d8 + 15 + 6 ⇒ (1, 3) + 15 + 6 = 25
He pulverizes the creature, then licks his club.
----
southern giant
Not appreciating the stab in the back he whack at Desmond.
att, PA, rage: 1d20 + 24 - 4 ⇒ (10) + 24 - 4 = 30;dam, pa, rage: 2d8 + 27 ⇒ (8, 6) + 27 = 41
att, PA, rage: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28;dam, pa, rage: 2d8 + 27 ⇒ (3, 1) + 27 = 31
att, PA, rage: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22;dam, pa, rage: 2d8 + 27 ⇒ (6, 4) + 27 = 37
I think the 30 hits you DES. Grung and Des were not close enough to get the haste bonus from Felic. It's a 30 ft range between those effected.
Desmond Aeros |
Yeah, I didn't calculate for haste because of the range limit. One day I will remember to make note of my debilitating strike. I was planning on giving him the penalty to hit since giants typically add a lot to hit. If you don't want to retcon that I'll take my lump.
baldwin the merciful |
Grimm Sharpest |
Buffs:Haste 5rds left, RIGHTEOUS VIGOR 5rds left
Gtr Invisibility 6rds left
Divine Favor 7rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss
Invisible
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See Invisibility, under Special Abilities.
FINALLY! Grim was adjacent to the Giant. Greatsword in hand, practically thrumming with power and in reach of a racial enemy. This was the very reason he existed.
Then he moved, invisibly, VIOLENTLY he RAGED and infused his Sword to become GiantBane! And he chopped and chopped and chopped.
The first attack was aimed against a giant Leg
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,Trip Attempt: 1d20 + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 + 2 ⇒ (12) + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 + 2 = 45
The swing was powerful, hoping to knock it on it's @$$
Don't forget it loses its DEX to CMD
The second is a Destructive Smite on his (hopefully) PRONE foe.
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane: 1d20 + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 ⇒ (3) + 13 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 = 34
Mega Damage,+1 Furious Bane 2 hand Smite,Divine,Imspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 5 + 4 + 2 ⇒ (4, 6) + 1 + 6 + 2 + 2 + (1, 3) + 5 + 4 + 2 = 36
The 3rd and Final attack tries to separate the torso:
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane: 1d20 + 8 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 ⇒ (12) + 8 + 1 + 1 + 4 + 2 + 3 + 1 + 2 + 2 + 2 = 38
Mega Damage,+1 Furious Bane 2 hand ,Divine, Inspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 ⇒ (3, 3) + 1 + 6 + 2 + 2 + (6, 3) + 4 + 2 = 32
If all attacks hit, the Giant is PRONE and taken 68 damage
Grimm steps LEFT 5ft after his attack to keep the Giant unaware of his position. No more talking. Time for Dying!
Karnog Kegmeister |
"Now I know what those goblins felt like!" Karnog mutters under his breath before casting stone shape to open a hole in front of him.
He moves 40' closer to the southern group, still grumbling about the wall spell.
baldwin the merciful |
RD 7: Stone Giant
Observing and hearing the loud thump from in the valley, the stone giant takes note that there appears to be an invisible attacker.
He tosses another fireball just to the south of the area but careful to exclude his fallen comrade. He knows his debris spell has limited movement in the area.
fireball: 5d6 ⇒ (4, 3, 3, 2, 1) = 13
Grimm DC 18 reflex.
Grimm Sharpest |
Reflex+Haste+Hardy+Steel Soul: 1d20 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19
Grimm feels the heat come in from behind but did not see the casting, he doesn't dodge the flame nearly as well as last time, but his racial heritage meant the flame washed over his skin, having a lesser effect than on other races.
Lord, just put me in swingin distance...right after I finish this one
1/2 damage
baldwin the merciful |
Desmond Aeros |
Glad that he's out of range of the magical battle, Desmond unleashes a tornado of steel on the giant next to him!
Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d6 + 7 + 1d6 + 5d6 ⇒ (5) + 7 + (2) + (6, 4, 1, 1, 4) = 30
Attack: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 1d6 + 8 + 5d6 ⇒ (2) + 8 + (3, 3, 1, 5, 5) = 27
Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d6 + 7 + 1d6 + 5d6 ⇒ (3) + 7 + (1) + (6, 2, 5, 4, 5) = 33
Confirm: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 8 + 5d6 ⇒ (6) + 8 + (1, 5, 1, 6, 2) = 29
Reflex: 1d20 + 14 ⇒ (11) + 14 = 25 Does not drop weapon from nat 1
Using debilitating strike to give the giant a -2 to hit which becomes a -6 against Desmond. Using combat expertise, so current AC is 30, 36 vs the giant. Also, anybody attacking this giant gains a +2 to hit from Desmond's menacing weapon.
Grungsdi |
Grung continues his assault
Croaker: 1d20 + 20 - 3 + 2 ⇒ (11) + 20 - 3 + 2 = 30 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24
Croaker: 1d20 + 15 - 3 + 2 ⇒ (12) + 15 - 3 + 2 = 26 for 1d10 + 8 + 8 ⇒ (2) + 8 + 8 = 18
AC 41 vs this giant 39 vs others
baldwin the merciful |
RD 7: Initiative Order
Feli -
Hill Giants - North killed last auroch, south hit Des once for 41 HP
Des - Hits once for 23 HP
Grimm - tripped Northern Hill giant then 68 HP damage. Grimm took 6 HP of fireball damage
Stone Giant - pathetic fireball hit grimm 6 HP
Karnog - stone shape and moved.
Grung - Hit once for 14 HP
Kalim -
baldwin the merciful |
grimm's perception: 1d20 + 13 ⇒ (19) + 13 = 32
Grimm you notice behind the brush and rock where the hill giant battled is path that leads up towards the stone giant. Running, with haste, it will take 2 to 3 rounds to get to up to him. That is with me being kind.[/ooc]
RD 8: Initiative Order
Feli -
Hill Giants -
Des -
Grimm -
Stone Giant -
Karnog -
Grung -
Kalim -
Giants Galore |
RD 8: Hill Giant
The raging giant proceeds to try to squash The rogue again. He is going to concentrate is attack without powerattack but adding his vital strike.
att, DA pen: 1d20 + 24 - 6 ⇒ (1) + 24 - 6 = 19;dam vs: 4d8 + 15 ⇒ (4, 5, 8, 5) + 15 = 37
seriously?
dex fumble: 1d20 + 1 ⇒ (18) + 1 = 19
His soaking wet greatclub slips in his hand but he managed to hang on to it.
Grimm Sharpest |
[dice=grimm's perception]1d20+13
Grimm you notice behind the brush and rock where the hill giant battled is path that leads up towards the stone giant. Running, with haste, it will take 2 to 3 rounds to get to up to him. That is with me being kind.[/ooc]
You tempt me, Sir. I'll wait for your hill Giant to go first
Karnog Kegmeister |
Karnog steps up and swings at the giant close by.
1d20 + 12 ⇒ (6) + 12 = 18 to hit, 1d8 + 6 ⇒ (8) + 6 = 14 bludgeoning + 1d6 ⇒ 2 fire damage
1d20 + 7 ⇒ (18) + 7 = 25 to hit, 1d8 + 6 ⇒ (1) + 6 = 7 bludgeoning + 1d6 ⇒ 3 fire damage
1d20 + 12 ⇒ (5) + 12 = 17 to hit, 1d8 + 6 ⇒ (5) + 6 = 11 bludgeoning + 1d6 ⇒ 5 fire damage
Unsure if Felicitas was inspiring courage, if so, add 2 to each hit/dmg
Desmond Aeros |
Desmond continues to stay on defense since he's being focused. Damn. I miss the days of the fighters taking the lumps.
Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d6 + 7 + 1d6 + 5d6 ⇒ (2) + 7 + (3) + (6, 4, 2, 6, 3) = 33
Attack: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d6 + 8 + 5d6 ⇒ (1) + 8 + (5, 6, 1, 6, 3) = 30
Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 + 7 + 1d6 + 5d6 ⇒ (2) + 7 + (6) + (5, 4, 2, 3, 3) = 32
Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 8 + 5d6 ⇒ (4) + 8 + (6, 4, 5, 3, 1) = 31
Wow, what a batch of rolls! Exact same action as last round, fighting defensively and applying the penalty to hit.