Rappan Athuk set in Nirmathas, Golarion
Game Master
baldwin the merciful
Evil GM
RD 8: Initiative Order update
Feli -
Hill Giants - attacked and missed des
Des - hit for 83 HP
Grimm -
Stone Giant -
Karnog -with the IC one attack hits for 12. but it only does 2 hp on damage.
Grung -
Kalim -
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung attempts to be a kill stealer
Croaker: 1d20 + 20 - 3 ⇒ (11) + 20 - 3 = 28 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19
Croaker: 1d20 + 15 - 3 ⇒ (13) + 15 - 3 = 25 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Buffs:Haste 4rds left, RIGHTEOUS VIGOR 4rds left
Gtr Invisibility 5rds left
Divine Favor 6rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss
His PRONE hill Giant victim still stubbornly clinging to life, Grimm continues his raging assault. This time chopping and stabbing at kicking legs. The thing still could not see him. It only knew pain as horrible wounds opened up as the Dwarf looked for a major artery.
The Hasted attack vs PRONE
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,Power Attack: 1d20 + 13 + 1 + 1 + 4 + 2 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (17) + 13 + 1 + 1 + 4 + 2 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 48
Mega Damage,+1 Furious Bane 2 hand Smite,Divine,Inspired Favor,Power Attack: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 5 + 4 + 2 + 6 ⇒ (1, 6) + 1 + 6 + 2 + 2 + (1, 5) + 5 + 4 + 2 + 6 = 41Don't forget it loses its DEX to CMD, in addition to -4AC for prone. I added +3 for hitting 3 attacks last round. Next attack will be +4
1st iterative Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane,PA: 1d20 + 13 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (12) + 13 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 45
Mega Damage,+1 Furious Bane,Divine,Imspired Favor,PA: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 + 6 ⇒ (1, 1) + 1 + 6 + 2 + 2 + (5, 3) + 4 + 2 + 6 = 33
The 3rd and Final attack to the death
Haste Attack Inspired, Divine Favor, Righteous VIGOR,Invisibility, Justicevs Giant,RAGE,Furious,Bane+PA: 1d20 + 8 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 ⇒ (12) + 8 + 1 + 1 + 4 + 4 + 2 + 3 + 1 + 2 + 2 + 2 - 2 = 40
Mega Damage,+1 Furious Bane 2 hand ,Divine, Inspired Favor: 2d6 + 1 + 6 + 2 + 2 + 2d6 + 4 + 2 + 6 ⇒ (2, 3) + 1 + 6 + 2 + 2 + (2, 4) + 4 + 2 + 6 = 34
Grimm steps RIGHT 5ft after his attack to keep the Giant unaware of his position. Though it was unlikely to move ever again.
108 damage for 3 hits this round. That's 6 hits total. RIGHTEOUS VIGOR ADDS 1d8 temp HP per hit, Max 20
Temp HP: 6d8 ⇒ (3, 5, 1, 2, 1, 4) = 16
Evil GM
Grung hits the giant and is perturbed that the sneak's been hitting with more authority and he ain't even a dwarf.
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Grimm makes his hill giant more dead.
Evil GM
RD 8: Initiative Order update
Feli -
Hill Giants - attacked and missed des
Des - hit for 83 HP
Grimm - double kills his hill giant
Stone Giant -
Karnog -with the IC one attack hits for 12. but it only does 2 hp on damage.
Grung - hits once for 9 HP
Kalim -
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Stupid sneaks getting all the good cuts!
Evil GM
Stone Giant
Suddenly around the dead hill giant in the north the ground sharpens with deadly stone spikes.
dam: 1d8 ⇒ 8
for every 5 ft of movement you take another d8 of damage.
Reflex DC20 for each time you take damage, or be reduced to half speed for 24 hours or you get a cure spell.
I'll put up a map when I get home.
Evil GM
Felic and Kalim you are up.
Evil GM
Rd 8 Map
color key:
Lavender template = 20 ft stone spike
pink template = 20 ft shifting sand
yellow = 40 ft stone call hazardous terrain
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote: Stone Giant
Suddenly around the dead hill giant in the north the ground sharpens with deadly stone spikes.
[dice=dam]1d8
for every 5 ft of movement you take another d8 of damage.
Reflex DC20 for each time you take damage, or be reduced to half speed for 24 hours or you get a cure spell.
I'll put up a map when I get home.
Damn. you must be psychic cause I was totally gonna use the run action to go up that path..
Evil GM
I'm gonna make this hard, challenge the group, make it hard to get to him.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Kalim unleashes another fireball. DC 21: 10d6 ⇒ (4, 3, 4, 1, 2, 6, 3, 2, 3, 3) = 31
female Human (Taldorian) Bard 5/Evangelist 10
Looking in her bag Felicitas takes another wand.
Glitterdust. DC 13 on the giant.
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M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
baldwin the merciful wrote: RD 8: Initiative Order update
Feli -
Hill Giants - attacked and missed des
Des - hit for 83 HP
Grimm - double kills his hill giant
I was sure you said he was still clinging to life. Did I just waste a round killing a corpse?
Evil GM
Grimm Sharpest wrote: baldwin the merciful wrote: RD 8: Initiative Order update
Feli -
Hill Giants - attacked and missed des
Des - hit for 83 HP
Grimm - double kills his hill giant
I was sure you said he was still clinging to life. Did I just waste a round killing a corpse? [occ]Yep![/ooc]
Evil GM
Which giant with the glitterdust Felicitas?
I assume the sorcerer otherwise your allies will be making saves.
reflex save fireball: 1d20 + 12 ⇒ (20) + 12 = 32
He makes it and takes 15 HP of damage.
Evil GM
RD 9: Initiative Order
Feli -
Hill Giants -
Des -
Grimm -
Stone Giant -
Karnog -
Grung -
Kalim -
RD 9 Map
Desmond make sure you HP are up to date, I know you took one big wallop a couple rounds back.
RD 9: Hill Giant
The raging hill giant unleashes one more powerful attack against the sneak at his back, focuses his attention on one vital strike.
att, DA pen: 1d20 + 24 - 6 ⇒ (8) + 24 - 6 = 26;dam vs: 4d8 + 15 ⇒ (8, 7, 1, 2) + 15 = 33
[ooc]A 26 misses, I assume.
female Human (Taldorian) Bard 5/Evangelist 10
Moving forward feli tries to support her friends.
Evil GM
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
HP bar updated
It'll go down eventually. Desmond thinks as he keeps cutting.[/ooc]
Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d6 + 7 + 1d6 + 5d6 ⇒ (5) + 7 + (3) + (5, 4, 3, 5, 4) = 36
Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d6 + 8 + 5d6 ⇒ (4) + 8 + (1, 5, 3, 3, 1) = 25
Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 7 + 1d6 + 5d6 ⇒ (6) + 7 + (1) + (1, 6, 2, 2, 1) = 26
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 8 + 5d6 ⇒ (5) + 8 + (1, 5, 1, 1, 1) = 22
Desmond hits the giant twice but his blades lacked the punch to finish the raging creature off. Leaving an opportunity for Croaker to seize the day.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Buffs:Haste 3rds left, RIGHTEOUS VIGOR 3rds left
Gtr Invisibility 4rds left
Divine Favor 5rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss,
16 temp HP
Grimm looks up at the path he spotted earlier and tries his damnest to get to the sorcerer.
Gonna Kill ye! Since he was going after the spellcaster he uses a swift action to switch his Judgements to Justice and Saves.
Sorry Baldwin, not sure where the path you mention is on the map. Tell me what move you'll allow. Currently Grimm has 50ft Movement. Saves vs Spells are currently F17/R14/W18
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Croaker: 1d20 + 20 - 3 ⇒ (15) + 20 - 3 = 32 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24
Croaker: 1d20 + 15 - 3 ⇒ (19) + 15 - 3 = 31 for 1d10 + 8 + 8 ⇒ (9) + 8 + 8 = 25
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
To confirm Croaker: 1d20 + 15 - 3 ⇒ (12) + 15 - 3 = 24 for 2d10 + 16 + 16 ⇒ (6, 4) + 16 + 16 = 42
Evil GM
Grimm Sharpest wrote:
Sorry Baldwin, not sure where the path you mention is on the map. Tell me what move you'll allow. Currently Grimm has 50ft Movement. Saves vs Spells are currently F17/R14/W18
I don't actually have the path of the map. Running will get your there after next round.
Grung you don't confirm but your attack does put the raging giant down, one thing you noticed is the second attack did sink into the flesh deeper causing more damage.
Karnog if your want to to a spellcheck to try to understand why roll it out.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
No spellcraft here...
Seeing the giant go down, Karnog steps over and cures Desmond.
2d8 + 3 ⇒ (6, 4) + 3 = 13 CMW via wand.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Wait! Come on, get up! I am not done killing you yet!
Evil GM
RD 9 Stone Giant
Seeing his other comrade go down, the stone giant casts another fireball this time hitting only Kalim.
fireball: 5d6 ⇒ (1, 2, 1, 5, 1) = 10
reflex DC 18 for half damage.
He then pulls out a potion form his handy haversack. (MA)
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Evil GM
Grungsdi wrote: it's the red one right? Correct. He is on the hill, so to get up to him requires some climbing or to locate a trail (Grimm actually found one).
RD 9 update map
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
do I have line of sight to start slinging stones at him?
Evil GM
Grungsdi wrote: do I have line of sight to start slinging stones at him? Not from your current location, he is behind tree, scrub and rocks. You'd have to move.
AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22"Bah! Your sorcery is weak, giant! And your brothers dead! At least you will give us building material!"
Evil GM
RD 10: Initiative Order
Feli -
Hill Giants - dead
Des -
Grimm -
Stone Giant -
Karnog -
Grung -
Kalim -
Felic, Des and Grimm are up.
Grimm I assume you are continuing to run up the hill's path towards the giant.
Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Desmond, taking the path of least resistance, moves over to the cliff in preparation to climb it.
Whatever part of the cliff is past the spell and easy to climb and closest to the spellcaster.
Climb: 1d20 + 14 ⇒ (19) + 14 = 33
Evil GM
Desmond finds some easy hand and foot holds and quickly starts to ascend the rocky cliff.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
do i have any idea of where i need to be to have LoS?
Evil GM
Grungsdi wrote: do i have any idea of where i need to be to have LoS? 30-40 feet back. Towards the yellow outlined template.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Thank you. Grung will put croaker away and move 20 feet back toward the area and draw his sling, which he has always kept loaded, unless you think that doesn't seem plausible. Being a sling it seems like it is, but I can go either way.
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Karnog sheathes his hammer and draws his crossbow.
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm's Magically Enhanced limbs pump in short fast, strides towards his enemy. He dropped he keeps his RAGE going, since dropping it now would fatigue him.
He needed to get there fast.
This caster was going to DIE.
Just stay there by Gorum's Nuts
female Human (Taldorian) Bard 5/Evangelist 10
Feli walks over to Grimm and heals the warpriest.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
Evil GM
Grungsdi wrote: Thank you. Grung will put croaker away and move 20 feet back toward the area and draw his sling, which he has always kept loaded, unless you think that doesn't seem plausible. Being a sling it seems like it is, but I can go either way. It makes no difference to me.
Evil GM
Felicitas Sweetfingers wrote: Feli walks over to Grimm and heals the warpriest.
[Dice=CLW]d8+5
Grimm is running up the hill so he's nowhere near you but you can heal grung if you like. If he took a hit.
Stone Giant:
The giant drinks the potion that he pulled out of his sachel.
Grung pulls out his sling and starts to twirl it like a kid hitting rats, when he notices the stone giant simply disappears.
Grimm's stubby legs are working overtime moving him up the hill path when to his dismay the stone giant vanishes...he instantly realizes there's another invisible magic user around.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung moves his next 20 feet and readies and attack w his sling. Soon as he sees that jerkwad he will sling away
M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
RD11: Buffs:Haste 1rds left, RIGHTEOUS VIGOR 1rds left
Gtr Invisibility 2rds left
Divine Favor 3rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss,
16 temp HP.
Judgements are to Saves and Attack Rolls.
Grimm looks up at the path to see the Giant disappear and he silently curses.
His buffs were running out and he needed to start killing this thing.
He dismisses his RAGE and casts SEE INVISIBILITY, hopefully gaining vision of the Giant and using his remaining move action to move adjacent to him.
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