Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim also casts See Invisibility.


Evil GM

Grimm and Kalim can see the stone giant on the cliff, he is staring with precision accuracy at Grimm coming up the path. He has smirk on his face.

RD 11: Initiative Order

Feli -
Hill Giants - dead
Des -
Grimm -

Stone Giant -

Karnog -

Grung -
Kalim -

I'll DMPC Feli at the end of the round.

RD 11 Map


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
Grimm Sharpest wrote:

RD11: Buffs:Haste 1rds left, RIGHTEOUS VIGOR 1rds left

Gtr Invisibility 2rds left
Divine Favor 3rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.
Also Grimm is invisible. The Giant will need to pinpoint his location and 50% miss
Current AC vs Giants= 32+50%miss,
16 temp HP.
Judgements are to Saves and Attack Rolls.

Grimm looks up at the path to see the Giant disappear and he silently curses.
His buffs were running out and he needed to start killing this thing.
He dismisses his RAGE and casts SEE INVISIBILITY, hopefully gaining vision of the Giant and using his remaining move action to move adjacent to him.

I already posted my rd 11 action.

As the SEE INVISIBILITY spell takes effect and the stone giant shimmers into view, Grimm notes the look on his face. This fight was going to be on even terms. He stops running. Having to drop his rage for that last spell meant he was FATIGUED for 2 rounds. He spells were still running and so were his judgements. He uses his swift action to swap his JUSTICE judgement to fast healing. He needed to outlast this one.

current judgements are to saves and fast healing. How far am I from the giant? I can't run but with expeditious retreat my speed is 50ft


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond continues the climb, only to see the giant has vanished. "Did it run off?" He asks in confusion.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"Invisible. Grimm sees him too." Kalim points to the stone sorcerer.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond frowns. "Hey, only we can use cheap tactics like that!" He does his best to listen for the sorcerer.

Perception: 1d20 + 15 ⇒ (4) + 15 = 19 I doubt that will do it. baldwin, how do you rule a party members pointing out an invisible creature to another party member? Every GM does it differently.


Evil GM

Grimm you are 30 feet now and the ground is starting to level off.

Desmond desperately climbs up the hills side (with haste you have need to more rounds to do do at double movements the haste DC 12 climb). The thief strains to catch a glimpse of the enemy but he sees nothing.

You'll still have the invisibility penalty. Unless the creature is outlines or cornered or something like that. although I'd consider reducing the penalty slightly because of the guidance.


RD 11:

The stone giant smiles the approaching dwarf and shakes his head as if to tell him too late. with a few wiggling fingers a tall wide stone wall is erected to provide cover/concealment from Kalim and Grimm view. Everyone witnessing the sudden wall suspects it is for his escape.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Oh I absolutely will still have invisible penalties, no doubt about that. I'm wondering if Desmond can accurately learn what squares the giant is occupying from the guidance.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm smiles as the stone wall is erected and he closes the last 30feet to the wall and lasts a hand on it. He'd even witnessed the casting and that was all he needed.

Spell Scent:

At 6th level, the witch hunter learns how to sense unique spell signatures, and can follow the trail of a cast spell or spell effect cast back to its source. Once per day, when the witch hunter comes into contact with or is exposed to a spell effect or a magic item, she can spend a full-round action to examine the spell effect or magic item, and then gains the effect of a locate creature spell. She can do this even if the spell effect was instantaneous, but must start her examination within 1 round after she experienced the spell's effect. Instead of locating a known creature, the witch hunter locates the caster of the spell effect or magic item she examined. Doing so does not allow the witch hunter to gain any intelligence about the spellcaster other than its location. This ability replaces track.


Evil GM

Grimm if you are fatigue...

Fatigued:

A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

then you you are at risk of...

Exhausted:

An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Yep. Fatigued for 3 rounds as per RAGE. After 3 rounds fatigue will go away. I dropped my rage to cast SEE INVISIBLE last round. You said there was only 30 ft left so a normal move action should cover that. I still have EXPEDITIOUS RETREAT up so 30ft is well within a normal move. If I am too far away, Spell Scent can start the round AFTER a spell is cast.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Blast it. I should have prepared a wind walking spell, and one to negate his invisibility. Hindsight and all that fooey, I guess.!"

Karnog readies his crossbow in case he he gets a decent shot at the giant.


Evil GM

RD 11: Initiative Order update

Feli -
Hill Giants - dead
Des - climbing
Grimm - fatigued and moving up hill

Stone Giant - stone wall casts

Karnog - readies crossbow but wall blocks sight and giant is invisibilbe

Grung -
Kalim -


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

So the wall is between us and him...hmmm


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves toward the wall 20 feet while putting away his sling.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim summons some black tentacles where the giant would be escaping. cmb: 1d20 + 15 ⇒ (7) + 15 = 22damage: 1d6 + 4 ⇒ (4) + 4 = 8

"Trying to slow it down, be aware Grimm!"


Evil GM

Kalim's balck tentacles grow out of the ground, he doesn't realize but his CMB failed miserably against the stone giants CMD. To Grimm's surprise he sees yet another obstacle that has sprung from nowhere to further delay his arrival.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Oh, yeah. Giant. Duh. I can dismiss next round, right?


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm yells back down to KalimDrop Tha damn spell. I can track him if ya let me get there quick enough.

In Rd12 Grimm will HOLD or delay (whichever is allowed) for Kalim to dismiss the tentacles. He will then MOVE to the wall and use SPELL SCENT to track the giant.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

"Where is the giant. close by is fine!"


Evil GM

RD 12: Initiative Order
Feli -
Hill Giants - dead
Des -
Grimm -

Stone Giant -

Karnog -

Grung -
Kalim


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Waiting for a approx target zone to glitterdust him.


Evil GM

felic/Aurora the stone giant is behind a wall which is blocking line of sight. You kn ow where the wall is but not what's on the other side of it or where he is in relationship to the wall. I suppose aurora could take flight and try to see above the wall but the giant is invisible too.


Evil GM

The stone giant uses his actions to flee from the area.

I'm still having laptop issues, so I'm going to end this particular combat here. Mapping may be sparse until I get the computer repaired.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Blast it. Another foe lives to vex us again. I don't see how we could have done any better, though."

Karnog holds his wand ready to patch up and wounds remaining.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm smirked as it became apparent the Giant had fled.

He uses SPELL SCENT on the wall, keeping a hand on it for a good duration to make use of his ability.

He moves back down the hill to inform his comrades.

Thinks he got away, but I can follow the Giant's magic back to the source. Let's heal up and get after it before he has time to rest. We should go after him today.


Evil GM

Grimm spends a good amount of time analyzing the spell, his magical senses tingle.

Grimm:
You can begin to locate the creature behind the magic. You have a sense of the direction the creature went.

This ability basically gives you the locate creature spell.

Desmond finally gets to the top of the cliff and Kalim releases his black tentacles.

Are the rest of you moving up the path to join Desmond and Grimm, or are you going to continue on your way?


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Lets see if there is any treasure worth keeping!

LOOT LOOT LOOT!! :)


Evil GM

Loot from the two Hill Giants:

Rogue:

Rhino hide , +3 darkwood greatclub, amulet of natural armor +2 , belt of incredible dexterity +2 , boots of elvenkind , ring of protection +2 , ring of swimming, potion cure crit wounds x2, potions cure serious wounds X3, haversack backpack, 11 fist sized rocks

Money: 507 pp, 1,281 gp, 231 sp, 451 cp, necklace diamond and pearl 3500GP value

Raging Barbarian:

+2 greatclub, Amulet of natural armor +1, Belt of giant strength +2, Cloak of resistance +1, Dragonhide Breastplate, bag of holding type II, Potion cure critical wounds x3, Potion of cure serious wounds x2, Salve of slipperiness, 19 fist sized rocks

Money: 238 pp, 2319 GP, 5892 sp, 2945 cp, assorted gems 7800 gp value


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

His spells and protections spent, Grimm motions to his comrades. Git yet asses up here. Let's get healed up and get after tha bastard.

He pulls a wand of CLW and uses a couple of charges while he waits for the others to catch up.[/b]

CLW: 1d6 + 1 ⇒ (2) + 1 = 3
CLW: 1d6 + 1 ⇒ (4) + 1 = 5
CLW: 1d6 + 1 ⇒ (3) + 1 = 4


Evil GM

It will take the group a (without Grimm and Desmond's help) and good 15 minutes to strip the two large giants, and if you want to identify items that will be another 30 minutes. Grimm stamps his foot impatiently as he waits.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

As they are stripping the corpses, Grimm moves back down to help.
This power dinnae last forever. We got about an hour an a half afore I lose the scent


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung puts on the new amulet giving over his old one

Let's go kill something


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking at Grimm for a moment Felicitas shrugs. "Let´s follow them!"


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog heals up anyone who still needs patching.

"Let's continue. Can we track that stone giant, perhaps?"


Evil GM

With items secured, Grimm lead the party up the semi-hidden path that take shim to where the sorcerer stone giant had attacked from. he surveys the area again tuning his senses in, so much magic was used, he's a powerful one. the spell tracker reasons. Finally satisfied he continues on toward where he believes the source of the spell resides. There is a tall jutting hill, taller than the others you've been in, in the distance and good two hours away by foot.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung fills his mug with ale and downs it.

Well lets get to it!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

"I always knew dwarfs smelled strongly." Desmond quips with a grin. "Want me to scout ahead? Not sure if it's needed with the wide open ground."


Evil GM

Grimm gets the group to a wide trail that leads up the hill then the scent wears off. You are fairly confident that what you seek is up the path.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I meant it about using his rubble for Orc-Town. What's more "leave us be" than "we made this out a f#&$ing stone giant?"


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"That would serve as quite the warning sign. A bit ostentatious, maybe a little blood thirsty, if you ask me. But if it keeps them safe, why not?"


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Fine. I'll take his head then.
Grimm casts DEFENDING BONE and EXPIDITIOUS RETREAT before moving ahead with Desmond.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

His Greatsword is in Hand


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung follows as fast as he can, never wanting to be too far away from a battle.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Following behind with Aurora flying out of bowshot range high in the air to provide scouting duty Felicitas follows.


Evil GM

The party tracks the stone giant sorcerer to the bases of the trail leading towards a cave opening. At that point Grimm had lost the scent. Determined that the creature sought refuge in the cave above, they press forward cautiously but at a hurried pace. Once at the cave opening you are surprised to find a vast area of wreckage that surrounds a wide staircase (15 feet wide) heading deep into the mountain...Another entrance into the dungeon of death. A deep and dark sense of death looms in the air.

Map Entrance

What are you doing, what is the marching order?


Evil GM

You all can make perception and skill checks (which ever one you think is appropriate)


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 10 ⇒ (18) + 10 = 28 perception


Evil GM

Grung:

You notice some ancient writing on the wall roughly 15 feet down the stairs. You can not make out the language though.

You are chilled to the bone with a sense of doom and eeriness, you're dwarven senses tell you that this passage was only recently unearthed. You feel that all this old rubble and wreckage was designed to seal what ever lays below.

Everyone can make a Will Save (fear) while you're rolling dice.

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