Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Well in that case Grung will double move to Q-12


Evil GM
Grungsdi wrote:
Well in that case Grung will double move to Q-12

Q:-12 is a natural rock wall that the new stone wall attacked to. there is no pass through.


Evil GM

Grung I double moved you to the other side of the wall and I had Kalim do a 5-ft step back. He can see you since the wall where he is at is only 5 ft tall.

RD 4: Initiative Order: update

Feli -
Hill Giants -
Des -
Grimm
Stone Giant
Karnog
Rat swarms
Grung
Kalim

RD 4


"Me throw big rock at purty girl to nudge 'er and 'er batty thing along." His gaped tangletooth smile grins.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond waits in his hiding spot, not wanting to be targeted first.


Evil GM

Felic can act when she logs on.

RD 2: Hill Giants

A tall, lanky (for hill giants that is) giant stealthy slips onto the trail (-A, A: 13/14) towards your back side. He is wearing interesting grayish hide armor on his body. He flings a rock at Kalim.

rock thrown: 1d20 + 10 ⇒ (18) + 10 = 28;damage: 1d8 + 9 ⇒ (4) + 9 = 13

He has a darkwood knobby greatclub handing from his side, along with looks like he is well equipped for a hill giant.

-----
A second massive brawny giant steps up (AB/AC:14/15) form the bend and tosses a rock at Grung. From his position Grung you can see this giant but yoru comrades can not.

The thick vein in his sloping forehead looks like it's about to burst, as he starts to become red faces and thicker in appearance. He is a heavily scarred, towering giant wears the hide of a black dragon, and wields a massive club studded with dragon's teeth.

rock thrown: 1d20 + 14 ⇒ (8) + 14 = 22;damage: 1d8 + 13 ⇒ (2) + 13 = 15

His greatclub looks like a better fit in his hand than a rock.

------

You suspect that neither of the two hill giants are the source for the spells shaping the terrain.

------
Due to the distance involved in the two front battle, I was not able to export a single map that captured the complete terrain, so I split it into the North and South view.

North View of the Battle Map

South view of the Battle Map


Evil GM

RD 2 DMPC Des

Des first hears the whistling of a projectile over head, then he witnesses the earth shaking rattle when the stone strikes and bounces. He keeps his back to the stone wall and brush, remaining stealth and creeps forward 20 feet, waiting to ambush his foe.

stealth: 1d20 + 24 ⇒ (3) + 24 = 27

versus perception
perception: 1d20 + 10 ⇒ (2) + 10 = 12
the rogue remains hidden.


Evil GM

RD 4: Initiative Order: update

Feli -
Hill Giants - two rocks thrown, one hits kalim for 13 HP.
Des - remained hidden.
Grimm
Stone Giant
Karnog
Rat swarms
Grung
Kalim

Updated Southern view of Battle field
*I updated the view to reflex Des move.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog directs the small herd if aurochs to stampede towards the red-faced giant (northern one I think)

Stampede

Spoiler:
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

2d6 + 9 ⇒ (5, 2) + 9 = 16 Damage, DC 19 reflex for half or AoO at -4 penalty (AC 13)

Karnog casts weapon of awe on his hammer and gets ready to engage with the giant.

Ongoing spells: Barkskin (+4 natural armor), Shield of Faith (+3 deflection), Weapon of Awe (+2 damage to hammer). AC vs Giants = 36


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm Buffs. Righteous Vigor 8 rounds left.
Gtr Invis 9rounds Left
Justice and Protection Judgements.

Hearing sounds of battle but not seeing any foes yet, Grimm hopes to get in the thick of things.
Move outta here. This walls supposed to separate us. Stay tagether and lets find a target. Anyone see a target?
Cut off from Desmond he worried about the rogue.
DES PULL BACK

He moves to J15 and casts DIVINE FAVOR on himself.
Can he see the northern Giant Yet?


Evil GM

Grimm sees the northern giant and moves to J:15 casting his spell. The giant does not seem to notice the invisible dwarf and he is too far away to hear which dwarf is talking.


Evil GM

Karnog the heard is "large" and the hill giant is "large", so from the trample description I don't think it will work. Admittedly, I haven't used the trample rules often though.

did the herd appear last round or this round? I thought you had an ability/feat that permitted summoning as std action, rather than the normal full round action. The timing of when the herd appears may effect what the stone giant does next.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Sacred Summons lets me pull LG critters only. Namely, archons & angels. Stampede adds the following to normal trample rules (though I copy/pasted them too but must've forgot).

Stampede wrote:

A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

So, full round to summon, I believe they pop in on RD 4? Which is when I tell them to stampede & cast weapon of awe.


Evil GM

I asked because they haven't appeared by the time the stone giant goes.

The stone giant is casting a spell but I don't want to break his invisibility so I need to figure where the effects are located when I get home and have maptools templates up.


I decided to forego the invisibility.

Suddenly, the earth beneath Kalim, Grimm, and felic feet begins to move and shake, shifting and rolling.

DC 18 reflex save. Dwarf's get their stability racial trait. Anyone moving in the pink area needs to roll a reflex save.

shifting Sand:

You cause an earthen or sandy surface to shift and churn within the area. The shifting sand obliterates tracks and is considered difficult terrain. Acrobatics checks in the area take a penalty equal to your caster level (maximum +10). Creatures entering or beginning their turn in the shifting sand must make a Reflex save each round or become entangled until the beginning of their next turn. If they attempt to move while entangled, they must make a second Reflex save or fall prone. Creatures with the stability racial trait (like dwarves) may apply it as a bonus on their saving throws.

As a move action, you may move the area of shifting sand up to 10 feet in any direction. Creatures that are entangled or prone in the spell's area are carried along with the shifting sand in the same direction if possible. This movement does not provoke attacks of opportunity. Unattended Medium or smaller objects may also be carried along or shallowly buried by the shifting sand.

The stone giant caster is now visible up on the cliff (30 feet high) he is red haloed.

Updated RD 4 Map


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26 reflex


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Reflex: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26
Grimm feels the ground shake and tremple beneath his feet but largely ignores it.

When the caster is finally revealed he yells at Kalim.
He'll drop whatever spells he like from up there. Can ye make me fly?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond will hold until the giant south of him moves forward, hoping to be able to get a full attack off.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

perception: 1d20 + 2 ⇒ (3) + 2 = 5"Where? And, no, I can't make you fly."reflex: 1d20 + 5 ⇒ (15) + 5 = 20


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ya f#*kin WHAT!

Grimm looked as if he'd been slapped.
What kind of Mage couldn't fly?


Evil GM

RD 4: Initiative Order: update

Feli -
Hill Giants - two rocks thrown, one hits kalim for 13 HP.
Des - remained hidden.
Grimm - moved cast divine favor
Stone Giant - cast shifting and
Karnog - casts weapon of awe on hammer, his herd materializes
Rat swarms - dead
Grung
Kalim

Karnog where on the map is your herd going to appear? You are sending them to trample/stampede the giant in the north.


The small herd tries to stampede the hill giant who smashes down at one's head with his fist. He didn't have a weapon in hand since he threw a rock, he has Improved Unarmed.

fist: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 1d4 + 6 ⇒ (3) + 6 = 9

relex: 1d20 + 12 ⇒ (17) + 12 = 29

The bone cracking sound of giant's knuckle crushing the skull of one of the herd echoes in the valley.

"Hahaha..sound guud, smashy smashy, eat well tonight."


Evil GM

Updated RD 4 Map

*Kalim thanks for the perception check, I should have had everyone roll one to see if they notice the stone giant spellcaster appear.


Evil GM

RD 4 Actions remaining:

Felicitas (plus she has reflex save to make DC 18)
Grung
Kalim

* Note Grung turn large at the beginning of Kalim's turn

Then top of the round again to Felicitas.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"I'm no poncy wizard, using magic through study ...I choose not how my change manifests! "enervation rta: 1d20 + 8 ⇒ (17) + 8 = 25negative levels: 1d4 ⇒ 2

Stone giant if he can see him, hill if not.


Evil GM

Kalim make another perception check, lets see if you notice the stone giant this time.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

perception: 1d20 + 2 ⇒ (15) + 2 = 17


Evil GM

Kalim you see the stone giant and you hit.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

percep 1d20 + 11 ⇒ (12) + 11 = 23perception

Grung moves to X-19


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Ref: 1d20 + 11 ⇒ (1) + 11 = 12 Falling prone felicitas takes a wand and casts bless.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

FYI: AoO on the trample OR a Reflex for half damage, but not both. The aurochs pop in just beyond the shifting sands spell and head right for the big giant, who likely brains one quite easily.

2d6 + 9 ⇒ (6, 1) + 9 = 16 trample damage

1d20 + 17 ⇒ (19) + 17 = 36 perception


Evil GM

The giant hit the creature rather than moves.

Karnog and Grung see the stone giant on the hill.

Felicitas you are actually entangle until the beginning of your next turn. If you move then you make another reflex save and failure equates to being prone.


Evil GM

RD 5: Initiative Order

Feli -
Hill Giants -
Des -
Grimm -
Stone Giant -
Karnog -
Rat swarms - dead
Grung
Kalim

RD 5 Map


RD 5: Hill Giants

Northern Gaint:

The roguish giant grabs his great club in his meaty two hands and begins to brain the trampling creatures,

Hitting the one previously wounded (9HP prviously):

PA: 1d20 + 19 - 3 ⇒ (14) + 19 - 3 = 30;damage, PA: 2d8 + 15 + 6 ⇒ (3, 5) + 15 + 6 = 29

Then the next one:

PA: 1d20 + 11 - 3 ⇒ (5) + 11 - 3 = 13;damage, PA: 2d8 + 15 + 6 ⇒ (4, 8) + 15 + 6 = 33

Karnog are these 22 HP creatures with 13 AC?

I'll do the southern Hill Giant under a separate post.

The skulls of two of the trampling beasts are bashed in as the toothy giant giggles madly.


RD 5: Hill Giant in the south.

Thrilled, and not thinking rationally, at the prospect of the foolish dwarf approaching the raging hill giant advances on Grung with his massive greatclub clenched in two hands.

He attacks:

raging, PA: 1d20 + 24 - 4 ⇒ (13) + 24 - 4 = 33;damage, PA, two handed raging: 2d8 + 15 + 8 ⇒ (7, 6) + 15 + 8 = 36

His thick sloping forehead is about to burst with excitement.

It may sting a bit if he hits.

Updated RD 5 Map


Evil GM

Note: Those fighting the southern hill giant tell me what is the material that your weapon is made out of.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yes, HP 22, AC 13

The remaining aurochs Smite and attack, with the "black horse" critter charging.

1d20 + 7 ⇒ (5) + 7 = 12 to hit; 1d8 + 12 ⇒ (5) + 12 = 17 damage

Charging: 1d20 + 9 ⇒ (6) + 9 = 15 to hit; 1d8 + 12 ⇒ (3) + 12 = 15 damage

Karnog moves to the southeast and touches the wall with his fabrication power, dealing 1d6 + 5 ⇒ (1) + 5 = 6 damage, bypassing hardness 10


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Grimm looks around in frustration. His body practically hummed with the Blessings of Gorum yet there was no foe nearby to kill.

Karnog, ye got a summon that can fly?
He considerd pulling his bow but from that height the caster was a damn hard target.

Reflex: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11-Entangled

Reflex: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12He falls prone in the sand and decides to Crawl the 10feet to L17 to get out of the spells area.

Having nothing better to do on the ground he casts EXPEDITIOUS RETREAT to improve his land speed.

Buffs:RIGHTEOUS VIGOR 7rds left
Gtr Invisibility 8rds left
Divine Favor 9rds left
EXPEDITIOUS Retreat- 50ft speed for 6 minutes.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

lucky for me you power attacked! Miss


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Oh wait he is a giant no get +4 to my AC so not even close

Grung sees the club coming a mile away and holds up his shield and shifts his body just enough so the club deflects off and sends shards of rock and dirt in the air like a canon ball

Ye gotta do better than that!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Following the others felicitas starts a blistering invective on the southern giant, trying to intimidate him.
Int: 1d20 + 22 ⇒ (3) + 22 = 25


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung returns the favor with Croaker (Elysian Bronze, Magic and counts as silver0

Croaker: 1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 35 for 1d10 + 8 + 8 + 1 ⇒ (4) + 8 + 8 + 1 = 21 assuming that hits the bronze should activate
Croaker: 1d20 + 15 - 3 + 1 ⇒ (13) + 15 - 3 + 1 = 26 for 1d10 + 8 + 8 + 1 ⇒ (1) + 8 + 8 + 1 = 18

Grung swings croaker into one knee then the other


The first attack by Grung hits, and Croaker bites, but the damage is much less than Grung expected. The creature seems to deflect much of the blow.


Evil GM

RD 5: Initiative Order update

Feli - blistering invective.
Hill Giants - missed Grimm

Des -

Grimm - crawls to L:17 (nothing worse for melee character than battlefiedl trerrain issues.)

Stone Giant -

Karnog - his summoned creatures charge and miss. Karnog starts to damage the stone wall. 6 HP

Rat swarms - dead
Grung - hits once for 11 HP

Kalim

Updated RD 5 Map


Evil GM

Rd 5: Stone Giant

Feeling the sting of the negative energy, the stone giant sorcerer knows he has to end his rival quickly. He rushs a bit of ash in his fingers and ball of flame crashes down on Kalim, spreading in a 20ft area.

fireball, 2 neg levels: 5d6 ⇒ (5, 5, 2, 3, 6) = 21
reflex 18 for half damage.
I took the two levels off the fireball already

KAlim, Grimm, Feli and Aurora need to make the save.

Updated RD 5 Map


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

reflex: 1d20 + 5 ⇒ (8) + 5 = 13rta: 1d20 + 8 ⇒ (15) + 8 = 231d4 ⇒ 4

Kalim screams in pain. "Rock boy! You should fear me! I drain your life! Soon I will take it! Surrender now and live! "intimidation: 1d20 + 20 ⇒ (10) + 20 = 30


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

DC 18 to identify the spell as it is being cast, Grimm will use Knowledgeable Defense to boost his save by +3
Grimm's Spellcraft mod is +18 so auto success

Reflex+Racial+Knowledgeable Defence: 1d20 + 6 + 4 + 3 ⇒ (6) + 6 + 4 + 3 = 19

The Dwarf see the tell tale orange pea shaped ball descend from up the hill and KNOWS what is coming. He feels the heat immediately after the explosion and tucks into a ball so tight he nearly cuts himself on his armor.

When the heat passes he screams to the sky, THAT ALL YE GOT? I'VE FARTED HOTTER THAN THAT!


Evil GM

Desmond you are up and don't forget to tell me what material your weapons are made of.


Evil GM

Desmond you're up/


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Wasn't he on meds after surgery

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