
Karnog Kegmeister |

"It's blasted incorporeal. A demon of some kind, not undead!"
1d20 + 4 ⇒ (10) + 4 = 14 kn:planes
1d20 + 7 ⇒ (12) + 7 = 19 kn:religion

Desmond Aeros |
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"Good to know that I couldn't help even if I could see." The rogue says with a hiss.
Full defense until further notice. Even if I could hit an enemy, I wouldn't get sneak attack damage off because of full concealment.

baldwin the merciful |

RD 4: Unseen enemy
The creature attacks karnog,
1 Grung, 2 karnog: 1d2 ⇒ 2
claw 1, touch attack: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 1d6 ⇒ 2'plus cold: 1d6 ⇒ 3
claw 2, touch attack: 1d20 + 11 ⇒ (13) + 11 = 24;damage: 1d6 ⇒ 6;plus cold: 1d6 ⇒ 6
bite, touch attack: 1d20 + 11 ⇒ (2) + 11 = 13;damage: 1d8 ⇒ 7;plus cold: 1d6 ⇒ 5
The second one does not attack.

Karnog Kegmeister |

"Ow! Now it's chomping on me!"
Karnog takes 29 damage.
Returning the favor, Karnog lashes out with his hammer
#1 1d100 ⇒ 90 Miss Chance (high is good) 1d20 + 12 ⇒ (8) + 12 = 20 to hit, 1d8 + 4 ⇒ (3) + 4 = 7 magic bludgeoning + 1d6 ⇒ 3 fire damage
#2.1d100 ⇒ 51 Miss Chance (high is good) 1d20 + 7 ⇒ (17) + 7 = 24 to hit, 1d8 + 4 ⇒ (1) + 4 = 5 magic bludgeoning + 1d6 ⇒ 5 fire damage
Haste. 1d100 ⇒ 78 Miss Chance (high is good) 1d20 + 12 ⇒ (5) + 12 = 17 to hit, 1d8 + 4 ⇒ (2) + 4 = 6 magic bludgeoning + 1d6 ⇒ 5 fire damage

Grungsdi |

Just light us up!
Croaker: 1d20 + 21 - 3 + 1 ⇒ (15) + 21 - 3 + 1 = 34 for 1d10 + 8 + 8 ⇒ (2) + 8 + 8 = 18 2d100 ⇒ (36, 83) = 119
Croaker: 1d20 + 16 - 3 + 1 ⇒ (8) + 16 - 3 + 1 = 22 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24 2d100 ⇒ (7, 37) = 44
Croaker: 1d20 + 12 - 3 + 1 ⇒ (7) + 12 - 3 + 1 = 17 for 1d10 + 8 + 8 ⇒ (4) + 8 + 8 = 20 2d100 ⇒ (69, 28) = 97
haste Croaker: 1d20 + 21 - 3 + 1 ⇒ (6) + 21 - 3 + 1 = 25 for 1d10 + 8 + 8 ⇒ (3) + 8 + 8 = 19 2d100 ⇒ (46, 9) = 55

Karnog Kegmeister |

Hammer is normal +2 with flaming enchant. Sad dwarf.

baldwin the merciful |

RD 5: Unseen enemy
The creature attacks Grung,
1 Grung, 2 karnog: 1d2 ⇒ 1
claw 1, touch attack: 1d20 + 11 ⇒ (18) + 11 = 29;damage: 1d6 ⇒ 3;plus cold: 1d6 ⇒ 4
claw 2, touch attack: 1d20 + 11 ⇒ (1) + 11 = 12;damage: 1d6 ⇒ 3;plus cold: 1d6 ⇒ 3
bite, touch attack: 1d20 + 11 ⇒ (9) + 11 = 20;damage: 1d8 ⇒ 4;plus cold: 1d6 ⇒ 1
Two of the touch's hit the dwarf (12 HPs but you have DR)
The second creature does not appear to attacking form the other direction - to the party's relief.

Grungsdi |

Bwahhahaha Ya gotta do better then that! Grung shouts, barely noticing the hits
Croaker: 1d20 + 21 - 3 + 1 ⇒ (12) + 21 - 3 + 1 = 31 for 1d10 + 8 + 8 ⇒ (2) + 8 + 8 = 18 2d100 ⇒ (49, 4) = 53 miss
Croaker: 1d20 + 16 - 3 + 1 ⇒ (1) + 16 - 3 + 1 = 15 for 1d10 + 8 + 8 ⇒ (8) + 8 + 8 = 24 2d100 ⇒ (9, 41) = 50 miss
Croaker: 1d20 + 12 - 3 + 1 ⇒ (20) + 12 - 3 + 1 = 30 for 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17 2d100 ⇒ (99, 69) = 168 hit
haste Croaker: 1d20 + 21 - 3 + 1 ⇒ (8) + 21 - 3 + 1 = 27 for 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17 2d100 ⇒ (72, 7) = 79 hit
To confirm Croaker: 1d20 + 12 - 3 + 1 ⇒ (20) + 12 - 3 + 1 = 30 for 2d10 + 16 + 16 ⇒ (5, 10) + 16 + 16 = 47

Grungsdi |

1d20 + 3 ⇒ (8) + 3 = 11 to hold the ax.
missed that nat 1 in my excitement

Grungsdi |

Grung dances a jig celebrating his utter demolition of the ghost thing
Then he fills his mug and downs it

baldwin the merciful |

After some discussion over a tankard or two, felic and Karnog decide that creature was most likely a shadow demon, given how it manipulated the light and it's incorporeal body. Although you do not know where the second one went to, you figure he is some sort of scout reporting to a higher being in the food chain.

Karnog Kegmeister |

"We mus be cautious. They know we are here, and they are bound to have even worse tricks than mere darkness prepared for us."
Karnog takes a moment to catch his breath, second wind: 1d4 + 2 ⇒ (2) + 2 = 4 HP; 1d4 + 2 ⇒ (4) + 2 = 6 HP
He then pulls his CLW wand and patches up the remainder of his damage.
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (7) + 1 = 8

Karnog Kegmeister |

Shaken but undeterred, Karnog follows Grungsdi deeper below the ground.

Desmond Aeros |

"Sorry guys, I promise to take double shifts tonight. Next time we rest we should get prepared to fight that kind of darkness. That was crippling, to say the least."

baldwin the merciful |

As you trudge down the sloping passageway you begin to hear voices, and the sound of heavy boots. The first soft glow stick of light emerges. You hear guttural undercommon being spoken by the group.
"We found a fresh vein of silver with the clearing ahead."
You see can make out the dreaded image of deurgars.

Grungsdi |

Grung stops and puts a spark bullet into his sling and gestures that he is ready to launch it further along to draw the monsters out, but looking in another direction

Karnog Kegmeister |

"Duergar ahead. Darklands corruptions of true dwarves. Slavers and mercenary scum. Be on your guard, everyone."
Karnog holds his shield and hammer ready.

Desmond Aeros |

"They're speaking in some other language. I could still go and scout them to see what I could learn, but I can't understand what they're saying. Either way, if we decide to kick down the door I want to get into a good position first."
Do any of them look like they would be leaders/in charge/unique?

baldwin the merciful |

"They're speaking in some other language. I could still go and scout them to see what I could learn, but I can't understand what they're saying. Either way, if we decide to kick down the door I want to get into a good position first."
Do any of them look like they would be leaders/in charge/unique?
It looked like squad they wre carrying pick, axes, shovels. there were a couple that seemed to be "leader' types. You gather there were at least 8 of the them.

baldwin the merciful |

As you get to the junction, you more voices coming the main tunnel. You do remember this is a traveled tunnel leading to a dangerous location where The Grand Cornu, high priest of Orcus in Tsar, and his fallen army are suppose to be located. The duergar are heading down a smaller side tunnel.
I just want it to be clear.

Karnog Kegmeister |

"Boss? That's a new one."
Karnog thinks about the Darklands folk for a moment.
"If we can do it quickly, and quietly, I say we do so. No sense leaving foes at.our backs down here."

Desmond Aeros |

"Right, kill it is than." Desmond slips off into the shadows to await the beginning of the fight.
I don't think we have a map, but Desmond will try to find a spot where he can hide and ideally come up and flank them once the fight starts.
Stealth: 1d20 + 25 ⇒ (10) + 25 = 35

Grungsdi |

Grung nods, puts away his sling and then, along with everyone else.
He moves as quietly as he can until he spots them then he charges.
Croaker: 1d20 + 21 - 3 + 2 ⇒ (7) + 21 - 3 + 2 = 27 for 1d10 + 8 + 8 ⇒ (1) + 8 + 8 = 17

baldwin the merciful |

Desmond if you are leading the way, what is your light source?
As far as the rest of the group those who do not have dark or low-light vision, what is your light source?
-----
Your group arrives at the crossroad and there is a small tunnel that branches off. Unlike the tunnel you are currently in has some florescent lichen but that lichen does not extend into the tunnel which the Duegar ventured. You do hear some clink, clink, clink sounds echoing down that side tunnel.

Desmond Aeros |

Man I need goggles for darkvision.
Desmond gets an explanation of where the duergar are from the other party members, then moves forward in the darkness and tries to feel his way along, moving slowly.

baldwin the merciful |

Desmond blindly feels his way along the wall using his hands and ears rather than his eyes. He is cautious enough to let the dwarfs follow pretty closely knowing their eyes are better equipped for the terrain.
perception vs stealth des: 1d20 + 16 ⇒ (14) + 16 = 30
I need Desmond and Grung to make perception check: sight or sound.

baldwin the merciful |

I've been so slow in posting lately, I'm just going to get this running in initiative.
RA:
Karnog: 1d20 + 1 ⇒ (10) + 1 = 11
Kalim: 1d20 + 2 ⇒ (19) + 2 = 21
Grung: 1d20 + 2 ⇒ (16) + 2 = 18
Feli: 1d20 + 4 ⇒ (10) + 4 = 14
Desmond: 1d20 + 10 ⇒ (6) + 10 = 16
specialty enemy: 1d20 + 7 ⇒ (18) + 7 = 25
grunts: 1d20 + 2 ⇒ (13) + 2 = 15
RA Initiative:
SE
Kalim
Grung
Des
Grunts
Felic
Karnog

baldwin the merciful |

RD 1: SE
As soon as Desmond begins to shout a warning about a trap, it is sprung. Out of the shadows and tunnel nooks emerge stout stealthy duergar. Thre quickly stab at Karnog, Grung, and Desmond and sound of heavy boots and shouting echoes from around the tunnel bends. They catch everyone but Desmond flat footed
Grung:
shadow dancer, flank: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14;damage: 1d6 + 2 ⇒ (5) + 2 = 7;frost: 1d6 ⇒ 1;sneak: 3d6 ⇒ (5, 3, 1) = 9
dex check: 1d20 + 3 ⇒ (17) + 3 = 20
The attack on Grung comes from nowhere, the black darkness nearly dropped it's short sword though. The a shadow tries to touch the dwarf but misses.
shadow companion, touch, flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7;str dam: 1d4 ⇒ 3
-------
Desmond:
the swooshing sound of dwarven warax cuts the air and someone moves out of the nook.
att: 1d20 + 19 ⇒ (3) + 19 = 22;damage: 1d10 + 12 ⇒ (1) + 12 = 13
Karnog:
The attack comes suddenly without time for you to prepare,
att: 1d20 + 19 ⇒ (11) + 19 = 30;damage: 1d10 + 12 ⇒ (3) + 12 = 15
I think this hits the flat footed cleric.