Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:


[B]When was the last time contact was made? Has anyone heard from them, since? Other agencies, contractors, corporate entities.

James remembers Morgrym saying something about them being expected to make contact with a sales agent three days ago. Other than that, you have little information.

James "Joyride" Maxwell wrote:


Are there regularly scheduled planet visits, deliveries or pickups?

Are they equipped with a passive beacon or heartbeat, if so when did that stop?

Few, seemingly.

James "Joyride" Maxwell wrote:


Most importantly, planet side main systems... what tier are they... and where can I access the latest map of the surrounding mine region and mining operation schematics?

This question is one you might be able to answer yourself. Once in orbit, or upon landing, you could try to make contact with the facility and see if you can access their computer. It's a really old mine, which could work to your advantage (low tier computer) or disadvantage (a lot of analogue systems).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It's approximately 06:00 hours Zothune time when you arrive at Firehelm III, a pinkish iceball floating 1.19 AU from the red sun. Isis was on deck prior, prepared to place the ship in orbit.

Anyone who wants to be on deck show up now, or phone in from another ship location if you prefer.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Shalavaka wondered why the ice was pink. Heavy iron content? That would seem possible, but he was no mineralogist. It didn't matter either. Instead, he looked over to Esh. "Anything in orbit?"


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

On the bridge Isis asked "Eshenvral, do you still need time to decide?"


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

I'm going to focus on the planet itself, and making contact with any viable systems down there.

Who has planet atmosphere, orbit and the void? Would suck to be surprised.

Engineering, sensor array, planet-side: 1d20 + 13 ⇒ (10) + 13 = 23
Physical Science, pink ice: 1d20 + 13 ⇒ (11) + 13 = 24
Computers, scanning for access point: 1d20 + 13 ⇒ (14) + 13 = 27
Just dawned on me, this might not be how skills work... Yikes!


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Not far from it. Sensors are used with the Computer skill, and our Sensors give you a bonus when using them! Looks like the same skill modifier, though, so I'm betting the difference between a 25 and a 27 on the sensors is going to be pretty minimal. (I forgot whether we have the advanced sensors or not, but don't think it will matter enough to go check.)

"Well, it's uh ball o' ice . . .."


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf is about to do just as Sharlavaka asked, before the human spoke up. Beneath his mask he frowns, and narrows his eyes at him.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:


Engineering, sensor array, planet-side

The data the new engineer brought up scrolls across Esh's monitors. The Elf, a little irked at being beaten to the punch, nevertheless attempts to interpret the raw data.

Esh, please roll and Life Science and Physical Science check.
Also, go ahead and throw another Computer check in there to answer Sharlavaka's question above.

James "Joyride" Maxwell wrote:
Physical Science, pink ice

Turns out the ice is not actually pink; just a trick of the light due to a high-methane atmosphere.

James "Joyride" Maxwell wrote:
Computers, scanning for access point.

There are access nodes, but they seem to be powered down, so they're only responding with basic functioning data. Either the facility is VERY secure (which is unlikely) or the main computer core is off-line/non-accessible.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

He sighs to himself, and decides it's best to push the irritation aside from now. They were a newly hashed crew after all, They were bound to step on each other's toes in some ways. Instead he decides to prices the information and make some greater sense of or all.

Life Science: 1d20 + 14 ⇒ (20) + 14 = 34
Physical Science: 1d20 + 15 ⇒ (17) + 15 = 32
Computers: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Thalin Shieldbearer wrote:

(I forgot whether we have the advanced sensors or not, but don't think it will matter enough to go check.)

We have Basic Medium sensors: 10 hex increment at +2.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
SerpentViolet wrote:
On the bridge Isis asked "Eshenvral, do you still need time to decide?"

Esh, Isis asked this upon both of you showing up at the bridge. Could you ret con whatever his answer was? Just a gentle nudge player to player.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Esh concludes several things from "Joyride's" scan data. The ecosystem is barren as can be expected in such hostile places. There life signs in the vicinity of the mining colony, but you'll have to be considerably closer to differentiate beyond "humanoid." The atmosphere is very thin and high methane; even if it was warmer, you'd need environmental protection.

Meteorologically, there is a hostile wind-storm outside, with high silicon and sodium content. Very dangerous to delicate equipment, and to your e-suits in the long term.

As far as "things in orbit" (Sharlavaka's question), yes, there is one metal husk floating nearby; it appears to have once been an artificial satellite of some sort.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Bringing the former satelite up on the screen, Sharlavaka began to examine it for the source of its destruction. It was probably part of the reason for the communication blackout, but a meteor hit was a different beast to weapons fire.

Knowledge (engineering): 1d20 + 9 ⇒ (7) + 9 = 16


Tamrat sits at the captains chair, a bit antsy. He says, "Perhaps we check out that metal husk. Could be of some interest."


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Tamrat ul-Khedim wrote:
Tamrat sits at the captains chair, a bit antsy. He says, "Perhaps we check out that metal husk. Could be of some interest."

Tamrat, you might want to use Intimidate or Diplomacy or aid another for Sharlavaka. You are Captain.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

James, dumbfounded approaches the main screen.

Whoa... how close are we to that thing?
Amaze-ballz...

Perception, naked eye on screen: 1d20 + 9 ⇒ (2) + 9 = 11


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:

Bringing the former satelite up on the screen, Sharlavaka began to examine it for the source of its destruction. It was probably part of the reason for the communication blackout, but a meteor hit was a different beast to weapons fire.

Knowledge (engineering)

You can't tell much more than it's an older design, probably something from Aballon or Absalom Station.

James "Joyride" Maxwell wrote:

Whoa... how close are we to that thing?
Amaze-ballz...

Looking at the screen magnification, you'd estimate a few dozen kilometers.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:


Tamrat, you might want to use Intimidate or Diplomacy or aid another for Sharlavaka. You are Captain.

Are you talking about "Demand" and "Encourage" actions? As far as I know, Starship combat actions can only be use in Starship combat, just like you can't use normal tactical combat actions in Starship combat.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka turned the job over to those more qualified. "Can we determine cause of Satellites destruction? Indicator of problems on surface."


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

If you could magnify a bit... Or a slightly better angle...

Physical Science: 1d20 + 13 ⇒ (5) + 13 = 18


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Joyride would GUESS it was either energy weapons fire or some other energy strike, with the former being the much more likely answer. He'd need to inspect it closer in order to answer that for sure.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Awww... Scat! I'd put my money on, energy weapon. Can't be sure. What are the implications? Startship? Surface to air?

I don't mind sharing, this is very different than what I'm used to.

He seems excited and a bit nervous.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Likely initial strike of Azlant or pirate attack. Cripple orbital facilities and communications before commencing surface attack." It was what Sharlavaka would do before he attacked a surface facility. Even an easy target could take longer than planned to deal with, and you did not want their reinforcements sooner than you'd like.

Most likely they were too late. The facility was most likely gone or captured. Well, they couldn't do much about gone, but they might be able to free the people there if it was captured. They could even retake the place...but without heavier armaments, they couldn't likely hold it. Maybe the Azlant would be nice and install some before they took it back.

"Recommend cautious approach. Azlant may have new defences. Surprise may be required for success."


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis asked "Tamrat, do you think we should set down a few klicks away and approach on foot with stealth?"

Rando, are we currently in orbit around Firehelm III? How close to the facility?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Rando, are we currently in orbit around Firehelm III? How close to the facility?

You're in orbit within line of site of the facility, approximately 400 km above the panet's surface. Probably a little late for stealth; that said, you're not picking up any starships, and the facility's main computer is down; if the Alzanti are scanning, it's got to be pretty limited portable passive scanners.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Apologies SV

When she pressed him for an answer, he could only grimace behind his mask. He hadn't meant to ignore her so blatantly. "We're on a mission right now. Let's try to focus on that first, before anything else."

Turning away from her he took notice of the satelite and it's damage, but left it to Sharlakva and Joyride to assess more thoroughly.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

The dwarf grumbles. "Ah know yer jest tryin' ta be shur, but we know whut happ'n'd, don' we? Azlanti killed long-range comms 'fore attackin'. Any sign o' t' occupyin' army on yer blasted sensors? Ship onna ground?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Thalin Shieldbearer wrote:
The dwarf grumbles. "Ah know yer jest tryin' ta be shur, but we know whut happ'n'd, don' we? Azlanti killed long-range comms 'fore attackin'. Any sign o' t' occupyin' army on yer blasted sensors? Ship onna ground?"

Ground's been scanned as thoroughly as may be through atmosphere. There are humanoids in the central facility; not ships detected on the ground either, thought it would be difficult to discern between large mining machines and downpowered ships through the atmosphere. No power signatures detected at this range.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I think our GM is trying to tell us something... Hahah.

"There's nothing else for me to scan at this range. If we want to see what happened, we'll likely have to go down to the surface ourselves." He informs, a frown in his voice.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
Joyride would GUESS it was either energy weapons fire or some other energy strike, with the former being the much more likely answer. He'd need to inspect it closer in order to answer that for sure.

"Joyride, I can get us closer to be sure."


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Unless it was manned, no point. Enough to know it was weapons fire, not meteor." If it was manned they'd need to check for the crew. People had survived dying planets, as unlikely as it was. But Sharlavaka didn't see a point in deciding which weapon had killed the satellite. They couldn't enhance there defences against it, after all.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Whatever the others think is best, I'm OK right here.

I do feel like making something though... I'll be in the workshop.

With that, the young man start to walk to turn...


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Though he eyes the human curiously, in the end he decides it's not worth the effort of asking for clarification. Inatead he works to transfer the atmospheric conditions and meteorological data to his internal computer for later recall. Who knew how long they were to be down there after all.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Over his shoulder... If anyone needs anything fabricated, just let me know as I'm pretty good at it. I'll just need the material and a little time.

Down the corridor he goes.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis advised "Captain, I can put down anywhere at any time."


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Jest git us down, so's we cin see whut's left." He shakes his head as he collapses into a seat.


"Indeed. Best we get down to the surface. Let's hope there's nothing too horrendous that's occured."


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis lands the Exsilium and powers her down. She secures her armor's environmental field before exiting the airlock, arc pistol in hand and ready for anything.
OOC: Presumably she's accompanied. I assume Isis can't get GPS with the satellite down, so Piloting (navigate) 1d20 + 18 ⇒ (19) + 18 = 37 to navigate to the facility.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

How far from the mining facility are you landing?

1. There's a dock, which you can tell is destroyed once you get closer to the facility. You could land on top of the facility and try to get through the remains of the dock.
2. You could land near the facility and try to get in through one of the surface exits
3. You could land further away, if you had reason to. Though as I mentioned, there is currently a wind-storm, so staying outside long might be hazardous to your health.

Also, Esh or Joyride can try to get more information on the layout of the building via the sensors, if they choose.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Looking at the images of the ruined facility, Sharlavaka pointed to an external entrance. "Suggest landing close to there and entering that way. Cutting through docks wreckage will take time and leave us vulnerable." He carefully left out the option that would seem them in the cold for too long.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf humms slightly to himself as Isis angles the ship closer planetside. Via his dirrect connection to the ship's sensors he makes an attempt at better grasping what the facility is like.

Computers: 1d20 + 16 + 1 + 2 ⇒ (20) + 16 + 1 + 2 = 39


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Sharlavaka wrote:
Looking at the images of the ruined facility, Sharlavaka pointed to an external entrance. "Suggest landing close to there and entering that way. Cutting through docks wreckage will take time and leave us vulnerable." He carefully left out the option that would seem them in the cold for too long.

Isis asks "Captain?"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Facility Exterior

Based on Esh's imaging taken during landing. Esh's scan gets residual energy readings of a downpowered fission reactor (above the location marked 25), which for modern facilities is a really old and unstable technology. There's residual radiation, but the chain reaction was safely stopped and the fuel is in a cooled state; in other words, safe as long as you don't enter the that part of the facility without special precautions.

The area marked 13 is the damaged docking portal; the roof is set up for landing of transport shuttles (ships up to size Small). Area 19 is a set of large bay doors. Area 33 appears to be the only humanoid sized exit.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

"Looks like we need ta head in from t' North. Reactor shut down's uhnuther bad sign, 'less you see 'nother power source? Startin' ta think there ain't gonna be uh home team."


"Seems to be a fine idea. I suppose there's nothing we can do except head out into the cold."

Tamrat scowls slightly. He clearly has no great love of the cold.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sighing sadly at the idea of the cold, the massive Lizard moved to the exit ramp and scanned the area visually to make sure it was safe-ish. Or at least that there weren't a pack of guards on the door. If there were it shouldn't take long to train the ships guns on them. There were very few ground-based problems that couldn't be removed by judicious application of starship mounted weaponry.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis exits as described above. I'd like to keep my phenomenal navigation roll (37).


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Thalin moves to lead the team to the door, taking advantage of navigator's tools as necessary.

Not getting lost moving around on the surface of a planet is survival, not pilot. With the gear, Thalin's got a +20 on any required rolls, for a 30 on a take 10. This is what he's built to accomplish.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:
Sighing sadly at the idea of the cold, the massive Lizard moved to the exit ramp and scanned the area visually to make sure it was safe-ish.

Sharlavaka doesn't notice any immediate threats other than the environment itself. He can already hear the abrasive slamming of particles against his sealed armor. He notices the bay doors, a ground transport truck, an out-building of some sort, and three storage silos.

There's not much "navigating" necessary in this case. You can see the facility clearly even through the flying debris, which there is a lot of (both micro-particles, which cause a general haze, and bigger items like hunks of ice or loose small equipment).

Which door are you heading toward? The bay doors or the ground entrance? Or would you like to examine the out-buildings?


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Suggest checking outbuildings first. More likely to hold survivors or ambushers." Sharlavaka considered the latter more likely, but checking for both was just smart.

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