
rando1000 |

There is no Azlanti communication, or at least, not using the same encryption that they were using the last time they attacked. There is, however, background communication using a known Pact Worlds encryption which Gardathir broke weeks ago. Essentially, there's a Pact Worlds blockade checking all ships in the system, looking for suspected "terrorists."
Morgrym's comm frequency has been deleted, though you're not sure if it was deleted in order that it not be used, or if Morgrym deleted it that it not give him away.
Esh notes there is one comparatively large Stewards interdictor near the second defensive platform, and that there is currently light fire being exchanged from said platform and the interdictor.

Sharlavaka |

Sharlavaka tilted his head, confused. "Not entirely unanticipated. Does the Revenge have sufficient firepower to make a difference again the Interdictor?"

Eshenvral Kothiavus |

He humms to himself, wordlessly passing through screens and trying to get a good scan of the ship.
Computers: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

rando1000 |

The Interdictor is Size Huge, about 1500'. It has a crew of at least 50. There's nothing super-awesome about it's weaponry; it's a very old design, armed primarily with Heavy Lasers (4d8). It's AC is less than that of the Revenge; you can easily hit it. It's big advantage is a gravity beam, which will do significant damage and can, if you're unlucky, lock you in stasis. However, the ship is slow (speed 7 or less) and cumbersome.
If you could get some pilots on some of your fighters, it would be like a pack of hyenas against an injured zebra (in earth terms).

Sharlavaka |

"Can we approach from the opposite side of the planet, can we bypass the battle?" Sharlavaka asked. They needed pilots, and the planet should have them.

Eshenvral Kothiavus |

"Isis, direct us towards the platform, but please try to avoid their notice. I'll try to establish contact with the platform and inform them of our backup. And to get some of them waiting for us in the hangars." The elf comments, before trying to find a way to link with any working consoles on the platform.
Computers: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23

rando1000 |

Call it 60 hexes or so.
Whether it be due to damage or the platform station's technical defenses, Esh finds himself stymied with creating any sort of data-link. However, he is able to get a get a message broadcast in short burst Gardathir code; the Pact Worlds navy should assume it's solar activity, given Zothune's proximity to its sun.
Within a few tense seconds, a response is returned. Ready for battle in the lower hangar.
The interdictor does not seem to have noticed your presence or the communication.

Sharlavaka |

Sharlavaka moved towards the airlock. It wasn't likely that this was a fake out or anything, but he didn't want to let a load of enemy pilots pile into there shiny new ships.

SerpentViolet |

Isis doesn't know how she's going to "fly casual" enough for a slew of starships not to be noticed, but she does a "Greater Evade" for 12 hexes at a time, DC 20: piloting 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31, 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30,1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31,1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35,1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24.

rando1000 |

Isis manages to pilot the Revenge to the platform, only being noticed during the landing process. There are about 30 Dwarves there, enough for 15 vessels with pilots and gunners. Does Isis want to let Vera take the Revenge and grab one of the fighters? Unused fighters can sit idle on the platform (not all the Dwarves are pilots, so you can't man all the fighters by putting one per).

SerpentViolet |

"Slew" referred to the pack of fighters we're escorting. Isis takes a fighter. If you want, I (Serpent Violet) can make piloting decisions for the Revenge and take that task off your hands.

Eshenvral Kothiavus |

The Elf looks at the alien fighters they're leaving to be piloted, a brief though in his mind of taking one for himself. It was dismissed quietly and without fuss. His place was on the bridge.

rando1000 |

The Elf looks at the alien fighters they're leaving to be piloted, a brief though in his mind of taking one for himself. It was dismissed quietly and without fuss. His place was on the bridge.
If you really want one, feel free; I remember you expressing frustrating with the limits of your range of actions in the previous battle. Irina can double as Science Officer on the Revenge for this battle.

rando1000 |

"Slew" referred to the pack of fighters we're escorting.
Sorry, I misread your post as "Isis doesn't know how she's going to "fly casual" enough for a slew of starships not NOTICE"
If you want, I (Serpent Violet) can make piloting decisions for the Revenge and take that task off your hands.
I'll take care of it, but thanks.

rando1000 |

Okay, assuming Esh is fine where he is...
The Fighters (F1-F5) represent flights of 3 each, to simplify. "Is" is Isis' fighter.
Esh, since you're on the bridge, if you want to shout instructions to Vera, feel free.
Round 1, Engineering Phase

Eshenvral Kothiavus |

The Elf stands at his station, face clean of seat and utterly calm. He's done this a hundred times before, after all. "Targeting enemy vessel's weapons. Try and score me a lucky shot or two, Sharlava."
Computers: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

rando1000 |

Next ship in initiative is Isis. Do you want to move or force the others to move first? (reminder; this is our house rule. High initiative can choose to either move or follow RAW, which is that the low initiative moves first to allow you to react).

rando1000 |

SerpentViolet |

Isis and F5 move 1 hex NW with “Glide” straight at the Interdictor, Isis adding 5 ranks to AC and TL for the round on top of the 5 she already adds, pilot DC automatic, and she fires her dark matter beam 10 hexes, AC 1d20 + 11 ⇒ (18) + 11 = 29 for 3d6 ⇒ (1, 4, 4) = 9 damage.
F4 move 1 SW and 3 NW. I’m assuming a turn radius of 1.
F1 move 4 NW.
F2 move 2 hexes N and 7 hexes NW.
F3 move 3 hexes N and 3 hexes NW.
All end up 10 hexes from the Interdictor and can fire their weapons. If you give me the Dwarves’ gunnery score, I can roll for them. (Either I roll for them in batches representing three at once or I roll 15 times, your call.)

rando1000 |

rando1000 |

Gunnery Phase, Round 1
..and she fires her dark matter beam 10 hexes, AC
If you give me the Dwarves’ gunnery score, I can roll for them.
I'll take care of it; I'd rather not give you that much more game play time than everyone else.
Isis' shot is a solid hit against the interdictor, though it's shields soak the damage.
Sharlavaka on the coilgun

Sharlavaka |

"Confirmed," Sharlavaka messaged back to Esh, focusing the coilgun on the enemy ship's weapons and any potential power conduits leading to them. Maybe they could kill the ships system and capture it. Old and outdated was better than nothing.
To Hit: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 8d4 ⇒ (2, 3, 2, 3, 3, 4, 3, 2) = 22

rando1000 |

Sharlavaka grumbles a bit as his shot goes wide.
The Dwarves launch nuclear missiles. None of the missiles will reach their target this turn, but several are on target.
Additional fighters
F1: 1d20 + 9 ⇒ (4) + 9 = 13
20d8 + 9 ⇒ (2, 1, 6, 7, 5, 6, 1, 8, 4, 1, 4, 1, 8, 2, 5, 6, 6, 3, 6, 6) + 9 = 97
F2: 1d20 + 9 ⇒ (3) + 9 = 12
20d8 + 9 ⇒ (7, 1, 7, 8, 2, 1, 4, 6, 8, 6, 8, 3, 2, 4, 6, 6, 5, 5, 2, 4) + 9 = 104
F3: 1d20 + 9 ⇒ (13) + 9 = 22
20d8 + 9 ⇒ (8, 8, 5, 2, 1, 2, 6, 6, 6, 2, 7, 4, 7, 2, 5, 3, 6, 4, 6, 4) + 9 = 103
F4: 1d20 + 9 ⇒ (19) + 9 = 28
20d8 + 9 ⇒ (8, 4, 1, 7, 4, 3, 1, 2, 5, 5, 1, 2, 1, 8, 8, 3, 6, 1, 6, 5) + 9 = 90
F5: 1d20 + 9 ⇒ (5) + 9 = 14
20d8 + 9 ⇒ (6, 2, 8, 6, 2, 3, 8, 6, 8, 8, 2, 5, 1, 2, 1, 8, 5, 7, 4, 2) + 9 = 103

rando1000 |

The Pact Worlds warship fires its gravity gun at the Revenge, seeking to snare the vessel, while the front facing lasers open fire:
1d20 + 12 ⇒ (14) + 12 = 26
6d6 ⇒ (6, 4, 4, 6, 5, 1) = 26
1d20 + 12 ⇒ (12) + 12 = 24
4d8 ⇒ (7, 2, 8, 4) = 21
The gravity gun crushes around the Revenge, downing the front shield and damaging the Starboard side by 11. Current Shields (clockwise) 0/4/15/15.
The laser also hits center, dealing a full 21 HP in Hull damage (current 44).

Eshenvral Kothiavus |

"Sharlavaka, try to follow this arc pattern." Esh says, quickly compiling a rudimentary targeting vector and sending it the Vesk's way.
Encourage: DC 10: 1d20 + 6 ⇒ (7) + 6 = 13

rando1000 |

Vera moves first, actually, taking the opportunity to get the hell out of dodge before the nukes hit the Interdictor.
The Dwarven fighters follow Isis' lead and hang back waiting for their opponent to make a move. For theatrical purposes I'm going to rule that the missiles strike the Interdictor now! Massive damage occurs as the heavy explosives cascade through the vessel's front shields and expose portions of the crew to radiation.
The interdictor cannot now follow both the Revenge and the fighters. Seeing the fighters as the bigger threat, they continue lumbering forward (six more hexes).
Isis' move, followed by the other fighters.
Interdictor's forward and port shields are down.

SerpentViolet |

After deciding to stand still rather than zip past the Interdictor, Isis comes to a halt and fires her dark matter beam. Gunnery 1d20 + 11 ⇒ (20) + 11 = 31 for 3d6 ⇒ (4, 3, 6) = 13. Not only do we all get to fire at the vessel's vulnerable front, it will almost certainly pass thru an occupied square, which generally gives a free shot.

rando1000 |

Round 2, Gunnery Phase
Isis fires her weapons.
Revenge's Dwarven gunners fire the gryrolasers.
1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
2d8 ⇒ (2, 1) = 3
1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
2d8 ⇒ (4, 7) = 11
Unfortunately, they're in the 2nd rank for the short range weapons.
Sharlavaka can fire the chaingun at any time. (you're still in 1st rank for the chaingun).

Sharlavaka |

Annoyed at the lack of accuracy he seemed to be able to get from space weapons, Sharlavaka took a breath to focus and fire the twin-linked weapon once more.
To Hit: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 8d4 ⇒ (3, 2, 4, 4, 2, 3, 2, 2) = 22

rando1000 |

Sharlavaka's chaingun strike hits, downing the rear shields of the interdictor and causing some carryover damage to the hull.
The Dwarven fighter flights now take their shots at close range.
"Switching to...um...these weird beam weapon thingies. Don't want to toast our own stones with a nuke at this range."
F1: 1d20 + 9 ⇒ (20) + 9 = 29
9d6 ⇒ (5, 6, 5, 3, 4, 6, 1, 3, 1) = 34
F2: 1d20 + 9 ⇒ (5) + 9 = 14
9d6 ⇒ (2, 1, 6, 5, 6, 3, 5, 5, 5) = 38
F3: 1d20 + 9 ⇒ (20) + 9 = 29
9d6 ⇒ (3, 2, 2, 3, 1, 5, 6, 5, 5) = 32
F4: 1d20 + 9 ⇒ (6) + 9 = 15
9d6 ⇒ (4, 3, 3, 6, 2, 1, 2, 5, 2) = 28
F5: 1d20 + 9 ⇒ (18) + 9 = 27
9d6 ⇒ (2, 6, 4, 2, 6, 3, 5, 6, 5) = 39

Sharlavaka |

Sharlavaka messaged Esh. He seemed to be the default captain now, at least for now. "Recommend accepting the surrender. The Interdictor could be useful. Also, good PR to accept."