Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

There is no Azlanti communication, or at least, not using the same encryption that they were using the last time they attacked. There is, however, background communication using a known Pact Worlds encryption which Gardathir broke weeks ago. Essentially, there's a Pact Worlds blockade checking all ships in the system, looking for suspected "terrorists."

Morgrym's comm frequency has been deleted, though you're not sure if it was deleted in order that it not be used, or if Morgrym deleted it that it not give him away.

Esh notes there is one comparatively large Stewards interdictor near the second defensive platform, and that there is currently light fire being exchanged from said platform and the interdictor.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka tilted his head, confused. "Not entirely unanticipated. Does the Revenge have sufficient firepower to make a difference again the Interdictor?"


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

He humms to himself, wordlessly passing through screens and trying to get a good scan of the ship.

Computers: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The Interdictor is Size Huge, about 1500'. It has a crew of at least 50. There's nothing super-awesome about it's weaponry; it's a very old design, armed primarily with Heavy Lasers (4d8). It's AC is less than that of the Revenge; you can easily hit it. It's big advantage is a gravity beam, which will do significant damage and can, if you're unlucky, lock you in stasis. However, the ship is slow (speed 7 or less) and cumbersome.

If you could get some pilots on some of your fighters, it would be like a pack of hyenas against an injured zebra (in earth terms).


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Can we approach from the opposite side of the planet, can we bypass the battle?" Sharlavaka asked. They needed pilots, and the planet should have them.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Note that the first defensive platform, the one further out, is devastated, it does still show dwarven life forms. The second, closer-in platform is the one where the battle is taking place.

Rough Map


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

"Isis, direct us towards the platform, but please try to avoid their notice. I'll try to establish contact with the platform and inform them of our backup. And to get some of them waiting for us in the hangars." The elf comments, before trying to find a way to link with any working consoles on the platform.

Computers: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

How many hexes is it to the platform?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Call it 60 hexes or so.

Whether it be due to damage or the platform station's technical defenses, Esh finds himself stymied with creating any sort of data-link. However, he is able to get a get a message broadcast in short burst Gardathir code; the Pact Worlds navy should assume it's solar activity, given Zothune's proximity to its sun.

Within a few tense seconds, a response is returned. Ready for battle in the lower hangar.

The interdictor does not seem to have noticed your presence or the communication.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka moved towards the airlock. It wasn't likely that this was a fake out or anything, but he didn't want to let a load of enemy pilots pile into there shiny new ships.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis doesn't know how she's going to "fly casual" enough for a slew of starships not to be noticed, but she does a "Greater Evade" for 12 hexes at a time, DC 20: piloting 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31, 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30,1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31,1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35,1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Isis doesn't know how she's going to "fly casual" enough for a slew of starships not to be noticed...

Where did you get the idea there's a "slew"? I've mentioned one, the interdictor.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isis manages to pilot the Revenge to the platform, only being noticed during the landing process. There are about 30 Dwarves there, enough for 15 vessels with pilots and gunners. Does Isis want to let Vera take the Revenge and grab one of the fighters? Unused fighters can sit idle on the platform (not all the Dwarves are pilots, so you can't man all the fighters by putting one per).


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

"Slew" referred to the pack of fighters we're escorting. Isis takes a fighter. If you want, I (Serpent Violet) can make piloting decisions for the Revenge and take that task off your hands.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The Elf looks at the alien fighters they're leaving to be piloted, a brief though in his mind of taking one for himself. It was dismissed quietly and without fuss. His place was on the bridge.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka got ready to provide fire support from the Revenge's guns.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
The Elf looks at the alien fighters they're leaving to be piloted, a brief though in his mind of taking one for himself. It was dismissed quietly and without fuss. His place was on the bridge.

If you really want one, feel free; I remember you expressing frustrating with the limits of your range of actions in the previous battle. Irina can double as Science Officer on the Revenge for this battle.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
"Slew" referred to the pack of fighters we're escorting.

Sorry, I misread your post as "Isis doesn't know how she's going to "fly casual" enough for a slew of starships not NOTICE"

SerpentViolet wrote:
If you want, I (Serpent Violet) can make piloting decisions for the Revenge and take that task off your hands.

I'll take care of it, but thanks.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, assuming Esh is fine where he is...

Map Round 1

The Fighters (F1-F5) represent flights of 3 each, to simplify. "Is" is Isis' fighter.

Esh, since you're on the bridge, if you want to shout instructions to Vera, feel free.

Round 1, Engineering Phase


1d20 + 17 ⇒ (13) + 17 = 30

"Full power to engines, Cap...er...Vera, Esh, whoever's in charge up there."

Speed increased to 14 this round (T12 thrusters +2).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Round 1, Helm Phase, Part 1. Initiative.

Vera: 1d20 + 15 ⇒ (16) + 15 = 31
Fighters: 1d20 + 12 ⇒ (6) + 12 = 18
Interdictor: 1d20 + 12 ⇒ (5) + 12 = 17
Isis?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis init 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 What's the range on the dark matter beams?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Range Medium (10 hex increments).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Vera reacts earliest, launching the Revenge headlong toward the Interdictor, though dipping low. Esh also acts during the helm phase.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The Elf stands at his station, face clean of seat and utterly calm. He's done this a hundred times before, after all. "Targeting enemy vessel's weapons. Try and score me a lucky shot or two, Sharlava."

Computers: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Next ship in initiative is Isis. Do you want to move or force the others to move first? (reminder; this is our house rule. High initiative can choose to either move or follow RAW, which is that the low initiative moves first to allow you to react).


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Have the enemy ship move first please.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Have the enemy ship move first please.

I'll treat you as flight commander for the Dwarves. I assume you want them to hold as well?


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Sure.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Map Round 1(b)

The interdictor lumbers slowly forward. Isis and the Dwarves now move.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis and F5 move 1 hex NW with “Glide” straight at the Interdictor, Isis adding 5 ranks to AC and TL for the round on top of the 5 she already adds, pilot DC automatic, and she fires her dark matter beam 10 hexes, AC 1d20 + 11 ⇒ (18) + 11 = 29 for 3d6 ⇒ (1, 4, 4) = 9 damage.
F4 move 1 SW and 3 NW. I’m assuming a turn radius of 1.
F1 move 4 NW.
F2 move 2 hexes N and 7 hexes NW.
F3 move 3 hexes N and 3 hexes NW.
All end up 10 hexes from the Interdictor and can fire their weapons. If you give me the Dwarves’ gunnery score, I can roll for them. (Either I roll for them in batches representing three at once or I roll 15 times, your call.)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

We talked about piloting and glide. you don't double-add you ranks, because you're not "piloting." If you need to discuss this more, we can do it on the discussion page, but we went through this at length previously.

Link: No pilot


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Gunnery Phase, Round 1

SerpentViolet wrote:
..and she fires her dark matter beam 10 hexes, AC
SerpentViolet wrote:
If you give me the Dwarves’ gunnery score, I can roll for them.

I'll take care of it; I'd rather not give you that much more game play time than everyone else.

Isis' shot is a solid hit against the interdictor, though it's shields soak the damage.

Sharlavaka on the coilgun


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Confirmed," Sharlavaka messaged back to Esh, focusing the coilgun on the enemy ship's weapons and any potential power conduits leading to them. Maybe they could kill the ships system and capture it. Old and outdated was better than nothing.

To Hit: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 8d4 ⇒ (2, 3, 2, 3, 3, 4, 3, 2) = 22


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sharlavaka grumbles a bit as his shot goes wide.

The Dwarves launch nuclear missiles. None of the missiles will reach their target this turn, but several are on target.

Additional fighters
F1: 1d20 + 9 ⇒ (4) + 9 = 13
20d8 + 9 ⇒ (2, 1, 6, 7, 5, 6, 1, 8, 4, 1, 4, 1, 8, 2, 5, 6, 6, 3, 6, 6) + 9 = 97

F2: 1d20 + 9 ⇒ (3) + 9 = 12
20d8 + 9 ⇒ (7, 1, 7, 8, 2, 1, 4, 6, 8, 6, 8, 3, 2, 4, 6, 6, 5, 5, 2, 4) + 9 = 104

F3: 1d20 + 9 ⇒ (13) + 9 = 22
20d8 + 9 ⇒ (8, 8, 5, 2, 1, 2, 6, 6, 6, 2, 7, 4, 7, 2, 5, 3, 6, 4, 6, 4) + 9 = 103

F4: 1d20 + 9 ⇒ (19) + 9 = 28
20d8 + 9 ⇒ (8, 4, 1, 7, 4, 3, 1, 2, 5, 5, 1, 2, 1, 8, 8, 3, 6, 1, 6, 5) + 9 = 90

F5: 1d20 + 9 ⇒ (5) + 9 = 14
20d8 + 9 ⇒ (6, 2, 8, 6, 2, 3, 8, 6, 8, 8, 2, 5, 1, 2, 1, 8, 5, 7, 4, 2) + 9 = 103


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The Pact Worlds warship fires its gravity gun at the Revenge, seeking to snare the vessel, while the front facing lasers open fire:

1d20 + 12 ⇒ (14) + 12 = 26
6d6 ⇒ (6, 4, 4, 6, 5, 1) = 26

1d20 + 12 ⇒ (12) + 12 = 24
4d8 ⇒ (7, 2, 8, 4) = 21

The gravity gun crushes around the Revenge, downing the front shield and damaging the Starboard side by 11. Current Shields (clockwise) 0/4/15/15.

The laser also hits center, dealing a full 21 HP in Hull damage (current 44).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 2; Engineering Phase

Esh can also post Captain actions here; remembering he wanted to just continue the target lock from last phase. Otherwise, a change in science officer actions will happen in the helm phase.


"Dammit, Vera, take it easy up there! Those are real guns they're shooting!"

Restore power to front shields:
1d20 + 17 ⇒ (20) + 17 = 37

Front shields at 9 (9/4/15/15)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Correction. Rolled too many damage dice; each Dwarf flight should have been 12D8, not 20. Also, the +9 does not apply to damage.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Map Round 2


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

"Sharlavaka, try to follow this arc pattern." Esh says, quickly compiling a rudimentary targeting vector and sending it the Vesk's way.

Encourage: DC 10: 1d20 + 6 ⇒ (7) + 6 = 13


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Round 2, Helm Phase. Isis, helm check for initiative, please.

Vera: 1d20 + 15 ⇒ (12) + 15 = 27
Fighters: 1d20 + 12 ⇒ (4) + 12 = 16
Interdictor: 1d20 + 12 ⇒ (2) + 12 = 14


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis init 1d20 + 16 ⇒ (7) + 16 = 23
Have Interdictor move first.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Vera moves first, actually, taking the opportunity to get the hell out of dodge before the nukes hit the Interdictor.

The Dwarven fighters follow Isis' lead and hang back waiting for their opponent to make a move. For theatrical purposes I'm going to rule that the missiles strike the Interdictor now! Massive damage occurs as the heavy explosives cascade through the vessel's front shields and expose portions of the crew to radiation.

The interdictor cannot now follow both the Revenge and the fighters. Seeing the fighters as the bigger threat, they continue lumbering forward (six more hexes).

Isis' move, followed by the other fighters.

Interdictor's forward and port shields are down.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

After deciding to stand still rather than zip past the Interdictor, Isis comes to a halt and fires her dark matter beam. Gunnery 1d20 + 11 ⇒ (20) + 11 = 31 for 3d6 ⇒ (4, 3, 6) = 13. Not only do we all get to fire at the vessel's vulnerable front, it will almost certainly pass thru an occupied square, which generally gives a free shot.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Round 2, Gunnery Phase

Isis fires her weapons.

Revenge's Dwarven gunners fire the gryrolasers.

1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
2d8 ⇒ (2, 1) = 3

1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
2d8 ⇒ (4, 7) = 11

Unfortunately, they're in the 2nd rank for the short range weapons.

Sharlavaka can fire the chaingun at any time. (you're still in 1st rank for the chaingun).


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Annoyed at the lack of accuracy he seemed to be able to get from space weapons, Sharlavaka took a breath to focus and fire the twin-linked weapon once more.

To Hit: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage: 8d4 ⇒ (3, 2, 4, 4, 2, 3, 2, 2) = 22


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sharlavaka's chaingun strike hits, downing the rear shields of the interdictor and causing some carryover damage to the hull.

The Dwarven fighter flights now take their shots at close range.

"Switching to...um...these weird beam weapon thingies. Don't want to toast our own stones with a nuke at this range."

F1: 1d20 + 9 ⇒ (20) + 9 = 29
9d6 ⇒ (5, 6, 5, 3, 4, 6, 1, 3, 1) = 34

F2: 1d20 + 9 ⇒ (5) + 9 = 14
9d6 ⇒ (2, 1, 6, 5, 6, 3, 5, 5, 5) = 38

F3: 1d20 + 9 ⇒ (20) + 9 = 29
9d6 ⇒ (3, 2, 2, 3, 1, 5, 6, 5, 5) = 32

F4: 1d20 + 9 ⇒ (6) + 9 = 15
9d6 ⇒ (4, 3, 3, 6, 2, 1, 2, 5, 2) = 28

F5: 1d20 + 9 ⇒ (18) + 9 = 27
9d6 ⇒ (2, 6, 4, 2, 6, 3, 5, 6, 5) = 39


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

WOW.

Escape pods start launching from the interdictor as all systems go off line. A voice from the comm unit is begging for you to accept their surrender as their engineers frantically try to keep the engines from going.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka messaged Esh. He seemed to be the default captain now, at least for now. "Recommend accepting the surrender. The Interdictor could be useful. Also, good PR to accept."

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