Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


1,151 to 1,196 of 1,196 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

1 person marked this as a favorite.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

As we're in the last section of our game, I may as well start actually using my consumables...


1 person marked this as a favorite.
Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
Eshenvral Kothiavus wrote:
As we're in the last section of our game, I may as well start actually using my consumables...

Like... toilet paper?! :)


1 person marked this as a favorite.
Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Hell no, that's gonna be the global currency soon.

Oh- Good work on that move, that's actually want I was hoping to partially accomplish with Hold Person.


1 person marked this as a favorite.
Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

There is also a combat related effect... Shaken, not stirred.

From Amplified Glitch -

...With a successful Computers check (DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR target), all targets are shaken for 1 round, plus 1 additional round for every 5 by which your result exceeds the DC.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:

There is also a combat related effect... Shaken, not stirred.

From Amplified Glitch -

...With a successful Computers check (DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR target), all targets are shaken for 1 round, plus 1 additional round for every 5 by which your result exceeds the DC.

Thanks for pointing it out.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Of us who can wear light armor, I think Eshenvral would actually get the most use out of it. His personal beliefs wouldn't allow himself to strip and change in front of the party though, to his own detriment here.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Dunno why. Once you've seen one naked shave ape thing you've seen them all.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Unless it's a Computer check, I do not have Disable Device. If it is a computer check, I need to know if it's higher than a Level 3 computer.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:
Unless it's a Computer check, I do not have Disable Device. If it is a computer check, I need to know if it's higher than a Level 3 computer.

It's a use of the Engineering skill. Sorry not to specify.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

In that case, Engineering +20... good to go.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Just wanted to remind post a quick reminder about my new PF game starting in late summer as this one wraps up. Currently 3 players: JonGarrett (Sharlavaka), Uret Jet (Eshenvral), Simeon (Tamrat). It's 9th level with some extras, so three (plus my NPC) is plenty powerful enough, but if anyone else wants in, up to five players, feel free.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Whoo, melt the flesh from there face with negative energies!


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Happy to join of you'll have me!


1 person marked this as a favorite.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Boss forgot the link, take a looksy;
Once Upon a Time In...

I'll be playing the "Big Guy" of the team myself.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
Boss forgot the link, take a looksy;

Lol, premature senility as I approach 50. Y'all will be lucky if I don't completely forget Paizo exists before the campaign's over, at this rate, but I'm gonna give one more game a shot anyway.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Hmm... Could I have modified the food dispenser to have created food laced with something poisonous or toxic?


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Or simply a zero delay laxative...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Since no one came up with it at the time, I'm gonna say no this time.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Sharlavaka doesn't actually have any grenades. Eh-heh. He'll jump in with cannon fire while others toss theres, however.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:
Sharlavaka doesn't actually have any grenades. Eh-heh. He'll jump in with cannon fire while others toss theres, however.

Go ahead and post it. Since it's surprise, you'll all basically go at once.


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

OK, I'll just ask... is there a section where Six-Pack can toss some grenades without hurting the party or prisoners?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:
OK, I'll just ask... is there a section where Six-Pack can toss some grenades without hurting the party or prisoners?

Yeah, go ahead and hit the back wall corner. It should hit two of the guards without seriously risking anyone else.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Six-pack's first grenade launch was a natural 20, do grenades have critical effects attached?


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3
Eshenvral Kothiavus wrote:
Six-pack's first grenade launch was a natural 20, do grenades have critical effects attached?

Simple Mk 1 Frag grenade, nope.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Drat, that's a shame then.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

How are the cells structured? High strength metalic bars or energy shielding?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
How are the cells structured? High strength metalic bars or energy shielding?

Bars.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Wide enough to say... Silp a gun through?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote:
Wide enough to say... Silp a gun through?

Oh, certainly.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

I refer more to the fact we've set the ship to become very deadly in a very short while. How much time can we really spare?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Not much. But see my "Important" post on the game page, posted a couple minutes ago.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

...Despite starting that in the first place, I find myself blanking on what might be a good thing to try and get outta this guy. Ideas?


Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

Get us to our ship with the least exposure, fuss. He's in the crossfire, so in his best interest.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, everyone has posted. Do you want to try to BS the enemy ship, or fight?


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Might as well do some ship murder, but if we can buy a round of confusion with bluffing to the like it would be nice. Looks like they out ton us a little, and are probably better armed.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Not a lot of posting going on these days. If this is anticlimactic, I can narrate the combat and even the rest of the adventure if need be. We're almost finished.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

I guess we we were all waiting on Tamrat's final decision as captain.


Whoops, didn't realize it was resting on me. I'll get a post up.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Really do love Tamrat's approach to life.


Blustering through while lying through his teeth seems to have worked out pretty well so far.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

So, how are they reacting Rando?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Thanks for running this for us Ra do, great work as always! We had a lotta memories from this one to hold into, and I'm glad for them all. I suppose from here... We're gonna move onto the next adventure huh? ^^


1 person marked this as a favorite.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

It has been a total blast.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'm gonna take a month off to recharge the imagination before starting the new game. Plus some of the content in your Meridian campaign is eerily similar to what I had planned for the first adventure, so I'm gonna re-tool the plot for that one.

Feel free to ask any questions or make comments on the Mercuria discussion thread in the meantime; look for the first in-game post around my 50th birthday, August 19th!


1 person marked this as a favorite.
Human Mech (Data Jockey) 7/ Operative 1 | SP 62/62 HP 52/52 RP 7/7 | EAC 20 KAC 20 CMAC 28 | F +8 R +9 W +3

A well deserved break! I'll be welcoming you to the club, soon!


1 person marked this as a favorite.
Male Human Starving Artist 6, Cartographer 6, Babysitter 4

I'm really curious what similarities mine was having with your own, as they seemed pretty setting specific. Still, take your time, we've got plenty ourselves old man! ;)

1,151 to 1,196 of 1,196 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rando's Starfinder 2018 - Zothune Discussion All Messageboards

Want to post a reply? Sign in.