Greenranger

Eshenvral Kothiavus's page

410 posts. Alias of Uret Jet.


Full Name

Eshenvral Kothiavus

Classes/Levels

Technomancer (Scholar) 6 | SP: 9/34; HP: 34/34; RP: 8/8 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +7 | CMAC: 23 | Init: +3 | Perception: +8+2(HeiAwa); LowLight, Darkvision |

Gender

Male Elf

Size

Medium

Age

149

Special Abilities

Spell Cache 1/D, Tip of the Tongue 1/D, Enhanced Capacitor: Heightened Awareness

Alignment

LN

Deity

Agnostic

Languages

Elven, Common, Castrovellian, Aklo, Eoxian, Drow, Abyssal, Azlanti, Chinese, Dwarven, Celestial, Infernal, Vercite

Occupation

Arcane Researcher

Strength 10
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 11
Charisma 10

About Eshenvral Kothiavus

Eshenvral Kothiavus
Male Elf Scholar Technomancer 6

Stats:
LN Medium Humanoid(Elf)
Init +3; Senses Low-Light Vision, Darkvisson 60ft.; Perception +8+2
--------------------
Defense
--------------------
EAC 17, KAC 18
SP 34/34,HP 34/34, RP 8/8
Fort +4, Ref +7, Will +7
+2 to initial saves against radiation
+4 AC from AOO Attacks when moving
--------------------
Offense
--------------------
Speed 30
Melee None
Ranged
Arc Pistol, Static: +7 (1d6+3) Electric (Stun) (x2 Arc 2) 20/20 [1 Usage]
Plasma Pistol, Red Star (Azlanti): +7 (1d8+3) Electric & Fire (Line, Unwieldy) (Burn 1d8, x2) 16/20 [4 usage]
Technomacner Spells Known (CL 6th;) (DC: 16 - 17 - ?)
. . 2nd (4/day)—Fight, Microbot Assault, Holographic Image, Caustic Conversion
. . 1st (6/day)—Overheat, Keen Senses, Identify, Grease
. . 0 (at will)—Token Spell, Detect Magic, Telepathic Message, Mending, Energy Ray, Detect Affliction
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10,Int 20, Wis 11, Cha 10
Base Atk +4
Feats Spell Penetration, Greater Spell Penetration, Mobility
Theme Scholar
Skills Computers +16, Engineering +14, Life Science +14, Mysticism +13, Perception +8, Physical Science +15, Piloting +12, SoH +12, Culture +11
Languages Elven, Common, Castrovellian, Aklo, Eoxian, Drow, Abyssal, Azlanti, Chinese, Dwarven, Celestial, Infernal, Vercite
SQ Elven Immunities, Elven Magic, Keen Senses
Combat Gear Static Arc Pistol (750), Estex Suit II (Infrared Sensors, Radiation Buffer) (2,700+200+200), Wand of Hold Person (29 Charges) (1,000?)
Augmentations MK1 Crystalline Cranial Capacitor (+2 Int) (1,400)
Implants spell cache Computer(3,736), Datajack, High Capacity (+1) (Brain) (2600), Prosthetic Limbs (R. Arm) (100)
Other GearComm Unit (7), Hacking Kit (20), Trapsmith's Tools (+4 Disarm traps) (20), Biologist’s tools (+4) (20), Clothing (Everyday, Formal, Professional, Travel) (21), Hygiene Kit (3), Industrial Backpack (25), Battery (5)(20/20) (300), Credchip (28), Wand of Identification (28 Charges) (1,000), medpatch (50), Ring of Resistance MK2 (4,200), Aeon Stone: Clear Spindle (No need for food or drink) (245), Mobile Hotlier Tent (50)

...Computer stats (3,736)
T3 (DC 29) (1,250)
Miniaturized 4 (Size -1) (500)
Self Charging (125)
Alarm (10)
Range III (100)

Security IV (1,250)
---
Data modules:
Personal log (Specific) (1)
Database of magical artifacts and items (Large) (500)

--------------------
Special Abilities
--------------------
Theme Knowledge: Reduce the DC by 5 for Physical Science checks to remember facts regarding physics.
Elven Immunities: Elves are immune to magic sleep effects and receive a +2 racial bonus to saving throws against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus to caster level checks to overcome spell resistance.
Spell Cache Once per day a technomancer may cast any spell they know from their Spell Cache, even if their spell slots are used up.
Magic Hack: Energize Spell Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect
Spell Focus The DC of spells you cast increases by 1. At 11th level, the DC of your spells instead increases by 2, and at 17th level, the DC of spells you cast instead increases by 3. This bonus does not apply to spell-like abilities
Spell Penetration You gain a +2 bonus to caster level checks to overcome a creature’s spell resistance.
--Greater Spell Penetration You gain an additional +2 bonus to caster level checks to overcome a creature’s spell resistance.
Weapon Specialization: (Small arms, Basic) You add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons.
Mobility You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.
Magic Hack: Quick ScanAs a standard action, you can get a general sense of what information is stored on drives or other digital storage media. You must pass your hand in the air near the data source, but don’t have to touch it or connect to it. The information you get is very general, such as “financial records,” “military records,” or “spells.” Getting detailed information requires interfacing with the data more directly. If you attempt a quick scan on a creature that stores its memories in a digital medium—to get a sense of the memories stored in a robot, for example—the target can attempt a Will save to negate the scan and prevent you from trying against it again for 24 hours
Tip of the Tongue Sometimes, after pausing to collect your thoughts, you realize
that you know the answer to a particularly challenging
question. Once per day, you can reroll any skill check (see page
243) to recall knowledge. You must decide to use this ability
after rolling but before learning the information from your first
roll. You must take the second result, even if it is worse.
Enhanced Capacitor You expand your spell cache into a cache capacitor. As part of
regaining your spells each day, you can cast a single spell into
your spell cache and have it affect you continuously for 24 hours.
The cache capacitor can hold any of the following spells: detect
radiation, disguise self, keen senses, or unseen servant. You must
know a spell to store it in your cache capacitor. When you cast
the spell into your cache capacitor, you expend the spell slot
normally and make any decisions required for that spell, but the
duration doesn’t expire for 24 hours. If the spell in your cache
capacitor is dispelled or dismissed, you can spend 5 minutes of
uninterrupted concentration to reestablish it, keeping the same
decisions you made when you cast it, and gaining whatever
duration the spell had remaining. You can’t exchange the stored
spell for another spell until you again regains your spells.

Descrption:
Eshenvral is tall, even for an elf, due to years spent in low gravity and various cybernetic enhancements he's installed over the years. He's remained comparatively lightweight in regards to his height, both from his race's natural compactness and an unhealthy lifestyle.His pale skin from a century and a half of living inside a spaceship or barely leaving his compact apartment on Castrovel doesn't help his unhealthy image.
He has no hair, keeping his head cleanly shaven to save the cybernetechnitians the trouble of cutting his hair back every time he wished to upgrade a datajack. When he doesn't have time or access to a razor his natural blonde hair starts to come in. His eyes milky white from a genetic abnormality which discolored his pupils, aiding his creepy look.
Part of his implanted computer can be seen next to his left ear to allow for direct cable access when it's required. His other noteworthy cybernetic is his right arm, which aside from it's mechanical appearance functions entirely like a real arm. Esh also wears a facemask depicting an alien's skeletal maul, but is otherwise simply decorative.
The hood of the outfit he wears is interlaced with pixelthread, allowing it's wearer to depict various imagery if so chosen. He usually has some sort of emoticon being depicted for seemingly no reason, as it rarely indicates his mood.
-–―—―–-
To the outside observer, Esh is a purely logical being who relies on charts and percentages to assess and interact with the world. To his friends, they're sadly disappointed to learn he's like this through to the core. With his entrancement of cybernetics and his cold calculations, he has earned the derogatory title of "The Eleven Android", likening him to the nigh emotionless race with a custom model. He himself considers it a complement.
There is one thing that his closest associates can count on however once they've earned his hard to come by trust, and that would be his loyalty and dedication. A being of facts and rules, once his word is given it's rarely taken back. They value his technical insight and uncanny knowledge regarding arcane artifacts, making him a valuable asset to any party delving into ancient ruins or forgotten temples.
He does still have his own passions and reams of course, in spite of general opinion regarding the matter. Magic in it's purest form absolutely mesmerizes him, and he yearns to seek out the long lost knowledge of High magic that's vanished in the Gap's wake. Studying and cataloging the properties of ancient magical tools and artifacts is in his mind the key, thus he prowls the galaxy in search of them.