Rando's Starfinder 2018 - Zothune (Inactive)

Game Master rando1000

Exsilium


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Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Sharlavaka scanned the area, looking for the depressions in the snow to getan idea where the thing was - and then opened fire when he had one.

To Hit: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

Seeing where Isis shot with such luck, Thalin tries to use the terrain to create himself an advantage before seeing if he can hit the creature . . .. Just move him around the creature a little, getting no closer, mind you.

Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37 I really hope CR 17 is more than required!

Plasma Ring vs FF: 1d20 + 10 ⇒ (2) + 10 = 12 Add Off-Target if hits.
E & F: 1d4 + 3 + 3d8 ⇒ (2) + 3 + (3, 3, 2) = 13

Full Concealment, lower 50 misses: 1d100 ⇒ 78

Looks like Thalin missed again.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Rando, I forgot my debilitating trick: 6 bleed.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

James moves out only to the point where he sees his drive. Taking direct control of Six-Pack, he's ready to engage.

On his forearm screen, he surveys the situation.

Perception, spot bogie: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka wrote:

Sharlavaka scanned the area, looking for the depressions in the snow to getan idea where the thing was - and then opened fire when he had one.

A clean miss for Sharlavaka, but he feels like he's aiming in the right area.

Thalin Shieldbearer wrote:
Looks like Thalin missed again.

Unfortunately yes, but on a positive note, I can tell you the 37 is more than sufficient for sneak attack.

James "Joyride" Maxwell wrote:
Perception, spot bogie

Six-pack is having trouble locking on.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I think everyone has acted in round 1, so
Top of Round 2

The beast takes a second swipe at Thalin:
1d20 + 11 ⇒ (9) + 11 = 20
2d8 + 10 ⇒ (1, 6) + 10 = 17

Thalin, Isis, Six-Pack, Sharlavaka, Captain ul-Khedim may act outside. Esh and Joyride can either act where they are or move outside.


Male Dwarf | S 56/56 | H 48/48 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+12 | Perc+16 (Darkvision) | SM +16 Colonist Operative (Explorer) 7 | 30'

While he still really can't see the beast directly, the attempt is makes to end his own life gives Thalin a pretty good idea where it might be, so he tries to hurt it, again.

Wash, rinse, repeat

Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27 CR 7?

Plasma Ring vs FF: 1d20 + 10 ⇒ (8) + 10 = 18 Add Off-Target if hits.
E & F: 1d4 + 3 + 3d8 ⇒ (3) + 3 + (6, 6, 7) = 25 Or 6, if the Trick failed.

Full Concealment, lower 50 misses: 1d100 ⇒ 72

If it is attacking while invisible, then I count as FF, right? 21 KAC JUST saves my butt this time!


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

Grunting, Sharlavaka attempted to locate and fire once more.

Percetion: 1d20 + 7 ⇒ (19) + 7 = 26
Miss Chance (Low bad): 1d100 ⇒ 25
To Hit: 1d20 + 10 ⇒ (11) + 10 = 21
[Damage: 2d8 + 6 ⇒ (8, 5) + 6 = 19


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis tries sneak attack and arc pistol again: 1d20 + 22 ⇒ (1) + 22 = 23 for 3d8 ⇒ (3, 2, 2) = 7 and 1d20 + 11 ⇒ (1) + 11 = 12 for 1d6 + 3 ⇒ (5) + 3 = 8 electricity. Concealment misses on 1-50: 1d100 ⇒ 2. For her next debilitating trick, she chooses flat-footed.
(Rando, don't forget the bleed from earlier.)


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Six-Pack's head is on a swivel, trying to get a bead on the elusive enemy...

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Complete round of misses for the good guys so far this round. Six-pack has the general area and may attack with a 50% miss chance.


Tamrat roars, ”Get eyes on that thing and deal with it!”

Activating Get ‘Em.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Tamrat ul-Khedim wrote:
Activating Get ‘Em.

FYI everyone +1 morale bonus to attack rolls made against that enemy.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

The elf considers his options, and for a brief moment tangles with the thought of firing the ship's weapons in the creature's general direction. Given the mental workload he's going through just keeping the damn thing afloat however, he instead keeps it in position nearby.

Foregoing the 'hazard' option, instead just having it there on stanby.


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It's a +2 with improved Get 'Em, sorry for not specifying the bonus.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Original Round

Six-Pack fires...

Attack, auto-pistol tactical: 1d20 + 7 ⇒ (5) + 7 = 12


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Tamrat ul-Khedim wrote:
It's a +2 with improved Get 'Em, sorry for not specifying the bonus.

Thanks for the correction.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 3

The beast takes a second swipe at Thalin:
1d20 + 11 ⇒ (13) + 11 = 24
2d8 + 10 ⇒ (8, 5) + 10 = 23

Party may act.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis tries sneak attack and arc pistol again: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42 for 3d8 ⇒ (2, 1, 6) = 9 and 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 for 1d6 + 3 ⇒ (1) + 3 = 4 electricity. Concealment misses on 1-50: 1d100 ⇒ 65. Having done bleed, for her next debilitating trick, she chooses flat-footed.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Perception check from Isis.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Perception 1d20 + 12 ⇒ (9) + 12 = 21


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The creature is no longer bleeding.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
rando1000 wrote:
The creature is no longer bleeding.

If it bleeds, we can kill it. But apparently it regenerates.

OOC: Since I hit last time, can I inflict bleed for just one round before the beast's healing kicks in? It's an extra 6 hp; I like that better than flat-footed.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

"Disable first, burn later." Sharlavaka started hunting once more. Regeneration would be a pain. But mostly for the creature, if he had to keep blowing bits off.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Miss Change (Low Bad): 1d100 ⇒ 99
To Hit: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d8 + 6 ⇒ (3, 7) + 6 = 16


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

OOC: Sharlavaka, I'd say remember your +2 for Get 'Em, but even then it's a miss.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Man, you guys need some better rolls.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Since I hit last time, can I inflict bleed for just one round before the beast's healing kicks in? It's an extra 6 hp; I like that better than flat-footed.[/ooc]

I'll allow it this time, but in general, once you act, you act.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Six-Pack tries to discern the most likely position of the enemy.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:
Six-Pack tries to discern the most likely position of the enemy.

You still have the general vicinity from before. You do not believe the creature has moved significantly since your last shot.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Six-Pack calculates and shoots...

Attack, auto-pistol tactical: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

20 is not a hit, unfortunately.

Thalin?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Attacking on Thalin's behalf:

Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21

Plasma Ring vs FF: 1d20 + 10 ⇒ (18) + 10 = 28
Add Off-Target if hits.

1d4 + 3 + 3d8 ⇒ (3) + 3 + (6, 7, 5) = 24

50 + misses: 1d100 ⇒ 7

Thalin hits for 6 damage (trick attack failed).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Any action for Esh at this point, or should I move on to round 4?


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Maintaining standby for when Tamrat goes inactive


Tamrat points at Esh and says, ”You, hop to it. We’ve got a beast to deal with.”

Activating Hurry on Esh, giving him an extra move action.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

What was the plan? Bring the ship down to the captain so he can command from the safety of the vessel while you carry on?


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Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

My god, you changed your avatar.

Assuming he knows exactly what the captain is implying, The elf brings the ship within range of Tamrat to board proper.

I have to assume that's the plan, as I know his player should be away right now and can't actually play. Least, that was my assumption?'


As the ship lowers itself, the boarding ramp opens to reveal Otis hanging on to the support strut, holding out his hand.

"C'mon, Cap'n! Better get you safe until we can figure out what's going on. Besides, I obviously can't fly this thing worth a darn!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Moments later, Esh senses the Captain taking the piloting controls, and can feel free to release his remote and go assist his teammates in their battle.

Top of Round 4

The creature attacks Thalin yet again.
1d20 + 11 ⇒ (6) + 11 = 17 Man, these dice are getting to be silly, for both the creature and the party. Hardly anyone is hitting.
2d8 + 10 ⇒ (6, 8) + 10 = 24

Party may act.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

With the mental strain of flying an entire ship with his mind over and dealt with, The elf makes his way outside to battle proper.

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

That basically keeps it Creature, followed by party. I'm not going to require everyone post in order when you're all in one clump like that, so the entire party can act for round 4, as of now.


Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |

A series of clicks and hisses than were probably too obscene for most translation programs to cope with echoed from Sharlavaka, as he tried once again to shoot the damned thing.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
To Hit: 1d20 + 10 ⇒ (17) + 10 = 27
Miss Chance: 1d100 ⇒ 44
Damage: 2d8 + 6 ⇒ (1, 3) + 6 = 10

Getting Perception, to hit and Miss Chance to all work is a real struggle. I can never better than 2/3.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It's getting silly, I'm overruling that, slightly.

Sharlavaka manages to graze the creature, hitting for minimal damage.

Rest of party may act.
If you haven't hit yet, and succeed on your hit roll but miss your miss chance; I'll reduce your damage and give you a hit this turn only.


Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision

Isis tries arc pistol and sneak attack again: 1d20 + 11 ⇒ (19) + 11 = 30 for 1d6 + 3 ⇒ (5) + 3 = 8 electricity and 1d20 + 22 ⇒ (18) + 22 = 40 for 3d8 ⇒ (2, 2, 5) = 9. Concealment misses on 1-50: 1d100 ⇒ 20. Bleed again for her debilitating trick.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Seeing his companions fetter about and trying and failing to hit wherever the creature is, repeatedly, the Elf decides on a more simple tactic.

Not sure where it is? Just get the whole area around it.

Overheat: DC 16 Reflex for half: 2d8 ⇒ (5, 8) = 13


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 10 ⇒ (11) + 10 = 21

The creature makes his save, but Esh's attack as been about as effective as anyone else's (save one really good shot by Isis).


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

James makes his way nearer to the group... not wanting to get in the way. Distance was better, like a vid game map.

Six-Pack, perception: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Six Pack misses again, unfortunately. However, just as suddenly as it started, the battle seems to be over. The creature has seemingly lost its taste for this battle, too many guns against it. Seconds turn into minutes, but the only sounds are the ship's thrusters and the howling, scouring wind.

Fort Saving Throws for everyone outside.


Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |

Fort: 1d20 + 4 ⇒ (20) + 4 = 24

Alright, I'll take it.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

James, Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Six-Pack, Fort: 1d20 + 1 ⇒ (12) + 1 = 13

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