
Sharlavaka |

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Sharlavaka scanned the area, looking for the depressions in the snow to getan idea where the thing was - and then opened fire when he had one.
To Hit: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20

Thalin Shieldbearer |

Seeing where Isis shot with such luck, Thalin tries to use the terrain to create himself an advantage before seeing if he can hit the creature . . .. Just move him around the creature a little, getting no closer, mind you.
Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37 I really hope CR 17 is more than required!
Plasma Ring vs FF: 1d20 + 10 ⇒ (2) + 10 = 12 Add Off-Target if hits.
E & F: 1d4 + 3 + 3d8 ⇒ (2) + 3 + (3, 3, 2) = 13
Full Concealment, lower 50 misses: 1d100 ⇒ 78
Looks like Thalin missed again.

James "Joyride" Maxwell |

James moves out only to the point where he sees his drive. Taking direct control of Six-Pack, he's ready to engage.
On his forearm screen, he surveys the situation.
Perception, spot bogie: 1d20 + 9 ⇒ (9) + 9 = 18

rando1000 |

Sharlavaka scanned the area, looking for the depressions in the snow to getan idea where the thing was - and then opened fire when he had one.
A clean miss for Sharlavaka, but he feels like he's aiming in the right area.
Looks like Thalin missed again.
Unfortunately yes, but on a positive note, I can tell you the 37 is more than sufficient for sneak attack.
Perception, spot bogie
Six-pack is having trouble locking on.

rando1000 |

I think everyone has acted in round 1, so
Top of Round 2
The beast takes a second swipe at Thalin:
1d20 + 11 ⇒ (9) + 11 = 20
2d8 + 10 ⇒ (1, 6) + 10 = 17
Thalin, Isis, Six-Pack, Sharlavaka, Captain ul-Khedim may act outside. Esh and Joyride can either act where they are or move outside.

Thalin Shieldbearer |

While he still really can't see the beast directly, the attempt is makes to end his own life gives Thalin a pretty good idea where it might be, so he tries to hurt it, again.
Wash, rinse, repeat
Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27 CR 7?
Plasma Ring vs FF: 1d20 + 10 ⇒ (8) + 10 = 18 Add Off-Target if hits.
E & F: 1d4 + 3 + 3d8 ⇒ (3) + 3 + (6, 6, 7) = 25 Or 6, if the Trick failed.
Full Concealment, lower 50 misses: 1d100 ⇒ 72
If it is attacking while invisible, then I count as FF, right? 21 KAC JUST saves my butt this time!

Sharlavaka |

Grunting, Sharlavaka attempted to locate and fire once more.
Percetion: 1d20 + 7 ⇒ (19) + 7 = 26
Miss Chance (Low bad): 1d100 ⇒ 25
To Hit: 1d20 + 10 ⇒ (11) + 10 = 21
[Damage: 2d8 + 6 ⇒ (8, 5) + 6 = 19

SerpentViolet |

Isis tries sneak attack and arc pistol again: 1d20 + 22 ⇒ (1) + 22 = 23 for 3d8 ⇒ (3, 2, 2) = 7 and 1d20 + 11 ⇒ (1) + 11 = 12 for 1d6 + 3 ⇒ (5) + 3 = 8 electricity. Concealment misses on 1-50: 1d100 ⇒ 2. For her next debilitating trick, she chooses flat-footed.
(Rando, don't forget the bleed from earlier.)

James "Joyride" Maxwell |

Six-Pack's head is on a swivel, trying to get a bead on the elusive enemy...
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Eshenvral Kothiavus |

The elf considers his options, and for a brief moment tangles with the thought of firing the ship's weapons in the creature's general direction. Given the mental workload he's going through just keeping the damn thing afloat however, he instead keeps it in position nearby.
Foregoing the 'hazard' option, instead just having it there on stanby.

James "Joyride" Maxwell |

Original Round
Six-Pack fires...
Attack, auto-pistol tactical: 1d20 + 7 ⇒ (5) + 7 = 12

SerpentViolet |

Isis tries sneak attack and arc pistol again: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42 for 3d8 ⇒ (2, 1, 6) = 9 and 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 for 1d6 + 3 ⇒ (1) + 3 = 4 electricity. Concealment misses on 1-50: 1d100 ⇒ 65. Having done bleed, for her next debilitating trick, she chooses flat-footed.

SerpentViolet |

The creature is no longer bleeding.
If it bleeds, we can kill it. But apparently it regenerates.
OOC: Since I hit last time, can I inflict bleed for just one round before the beast's healing kicks in? It's an extra 6 hp; I like that better than flat-footed.
Sharlavaka |

"Disable first, burn later." Sharlavaka started hunting once more. Regeneration would be a pain. But mostly for the creature, if he had to keep blowing bits off.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Miss Change (Low Bad): 1d100 ⇒ 99
To Hit: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d8 + 6 ⇒ (3, 7) + 6 = 16

rando1000 |

Since I hit last time, can I inflict bleed for just one round before the beast's healing kicks in? It's an extra 6 hp; I like that better than flat-footed.[/ooc]
I'll allow it this time, but in general, once you act, you act.

James "Joyride" Maxwell |

Six-Pack tries to discern the most likely position of the enemy.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

James "Joyride" Maxwell |

Six-Pack calculates and shoots...
Attack, auto-pistol tactical: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

rando1000 |

Attacking on Thalin's behalf:
Trick w/ Stealth: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21
Plasma Ring vs FF: 1d20 + 10 ⇒ (18) + 10 = 28
Add Off-Target if hits.
1d4 + 3 + 3d8 ⇒ (3) + 3 + (6, 7, 5) = 24
50 + misses: 1d100 ⇒ 7
Thalin hits for 6 damage (trick attack failed).

Eshenvral Kothiavus |

Maintaining standby for when Tamrat goes inactive

Eshenvral Kothiavus |
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My god, you changed your avatar.
Assuming he knows exactly what the captain is implying, The elf brings the ship within range of Tamrat to board proper.
I have to assume that's the plan, as I know his player should be away right now and can't actually play. Least, that was my assumption?'

rando1000 |

Moments later, Esh senses the Captain taking the piloting controls, and can feel free to release his remote and go assist his teammates in their battle.
Top of Round 4
The creature attacks Thalin yet again.
1d20 + 11 ⇒ (6) + 11 = 17 Man, these dice are getting to be silly, for both the creature and the party. Hardly anyone is hitting.
2d8 + 10 ⇒ (6, 8) + 10 = 24
Party may act.

Eshenvral Kothiavus |

With the mental strain of flying an entire ship with his mind over and dealt with, The elf makes his way outside to battle proper.
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Sharlavaka |

A series of clicks and hisses than were probably too obscene for most translation programs to cope with echoed from Sharlavaka, as he tried once again to shoot the damned thing.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
To Hit: 1d20 + 10 ⇒ (17) + 10 = 27
Miss Chance: 1d100 ⇒ 44
Damage: 2d8 + 6 ⇒ (1, 3) + 6 = 10
Getting Perception, to hit and Miss Chance to all work is a real struggle. I can never better than 2/3.

rando1000 |

It's getting silly, I'm overruling that, slightly.
Sharlavaka manages to graze the creature, hitting for minimal damage.
Rest of party may act.
If you haven't hit yet, and succeed on your hit roll but miss your miss chance; I'll reduce your damage and give you a hit this turn only.

SerpentViolet |

Isis tries arc pistol and sneak attack again: 1d20 + 11 ⇒ (19) + 11 = 30 for 1d6 + 3 ⇒ (5) + 3 = 8 electricity and 1d20 + 22 ⇒ (18) + 22 = 40 for 3d8 ⇒ (2, 2, 5) = 9. Concealment misses on 1-50: 1d100 ⇒ 20. Bleed again for her debilitating trick.

Eshenvral Kothiavus |

Seeing his companions fetter about and trying and failing to hit wherever the creature is, repeatedly, the Elf decides on a more simple tactic.
Not sure where it is? Just get the whole area around it.
Overheat: DC 16 Reflex for half: 2d8 ⇒ (5, 8) = 13

James "Joyride" Maxwell |

James makes his way nearer to the group... not wanting to get in the way. Distance was better, like a vid game map.
Six-Pack, perception: 1d20 + 9 ⇒ (9) + 9 = 18

rando1000 |

Six Pack misses again, unfortunately. However, just as suddenly as it started, the battle seems to be over. The creature has seemingly lost its taste for this battle, too many guns against it. Seconds turn into minutes, but the only sounds are the ship's thrusters and the howling, scouring wind.
Fort Saving Throws for everyone outside.

Eshenvral Kothiavus |

Fort: 1d20 + 4 ⇒ (20) + 4 = 24
Alright, I'll take it.

James "Joyride" Maxwell |

James, Fort: 1d20 + 8 ⇒ (9) + 8 = 17
Six-Pack, Fort: 1d20 + 1 ⇒ (12) + 1 = 13