Lizardfolk

Sharlavaka's page

342 posts. Alias of JonGarrett.


Race

Vesk

Classes/Levels

Soldier (Guard) 6 | SP: 54/54; HP: 47/47; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +7, Ref: +6, Will: +5 | CMAC: 31 | Init: +4 | Perception: +9; LowLight, Darkvision |

Strength 19
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 10

About Sharlavaka

Sharlavaka
Male Vesk Themeless Guard Soldier 6
Chaotic Neutral Medium Humanoid (Vesk)
Initiative; +4 Perception +9
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Defense
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AC - EAC 22 KAC 26
HP 47
Stamina 54
Fort +7 Ref +6, Will +6
Resistances None
Resolve 7

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Offence
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Speed 25 ft.
Melee Vesk Unarmed Strike - +11 to hit - 1d6+15 kinetic damage (Damage = +4 Strength, +9 Vesk, +2 Gear Boost)
Ranged Corona Artillery Laser - +10 to hit - 2d8+6 damage (20 Charges - 2 per usage)

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Statistics
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Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10,
Base Atk +2

Feats
1st - Weapon Focus (Heavy) - +1 to Hit with Heavy Weapons.
3rd - Versatile Specilization - Specilization affects all weapons.
5th - Toughess +1 Stamina points per level, +4 to avoid injury from Enviromental factors.
Bonus Feats
Soldier (2nd) - Versatile Focus - Weapon Focus extends to all weapons that the Soldier is proficient with.
Soldier (4th) - Weapon Specialization (Heavy) - Add level to heavy weapon damage.
Soldier (6th) - Improved Unarmed Strike - Increase the damage unarmed attacks inflict.

Racial Traits
Armour Savant - Gain a +1 bonus to AC, heavy armour has a reduced armour penalty.
Fearless - Gain a +2 on saves VS Fear.
Low-Light Vision - See twice as well as humans in low light levels.
Natural Weapon - Deal 1d3 lethal damage with unarmed strikes. At third level add a bonus of 1 ½ x level to this damage.

Skills Acrobatics +7, Athletics +9, Engineering +9, Intimidate +7 Perception +9, Medicine +6, Survival +4,

Combat Gear Lashunta Ringwear II with Infrared Sensors, Corona Artillery Lazer 1, Boots of Speed, Kinetic Amulet
Tool Kit, Weapon Tool Kit, Armour Tool Kit
100ft Titanium Line
Other Gear Batteries x 10, Charger
Funds 105cr

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Special Abilities
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Armour Training - Reduce the Penalty for wearing heavy armour by 1, increase the max Dex bonus by 1.
- Guard's Protection - As a reaction take half the damage for an adjacement ally. Gain proficiency with Power Armour.
General Knowledge - Gain +1 to an ability and one Skill as a Class Skill (Perception).
Gear Boost - Soldiers learn to use there gear more effectively.
- Melee Striker - Add a bonus equal half strength to melee damage.
- Certainty - Add +2 to one skill once per day.