Racial Traits Armour Savant - Gain a +1 bonus to AC, heavy armour has a reduced armour penalty.
Fearless - Gain a +2 on saves VS Fear.
Low-Light Vision - See twice as well as humans in low light levels.
Natural Weapon - Deal 1d3 lethal damage with unarmed strikes. At third level add a bonus of 1 ½ x level to this damage.
Combat Gear Lashunta Ringwear II with Infrared Sensors, Corona Artillery Lazer 1, Boots of Speed, Kinetic Amulet
Tool Kit, Weapon Tool Kit, Armour Tool Kit
100ft Titanium Line
Other Gear Batteries x 10, Charger
Armour Training - Reduce the Penalty for wearing heavy armour by 1, increase the max Dex bonus by 1.
- Guard's Protection - As a reaction take half the damage for an adjacement ally. Gain proficiency with Power Armour.
General Knowledge - Gain +1 to an ability and one Skill as a Class Skill (Perception).
Gear Boost - Soldiers learn to use there gear more effectively.
- Melee Striker - Add a bonus equal half strength to melee damage.
- Certainty - Add +2 to one skill once per day.