Rando's Starfinder 2018 - Zothune
(Inactive)
Game Master
rando1000
Exsilium
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Eshenvral Kothiavus wrote: Without much in the way of other options, Esh continued to use his simple cantrip in hopes of whittling down at the creature.
1d20+5
1d20+5 Just my luck.
1d3
Is that second roll supposed to be a confirm roll? because you don't need that in Starfinder.
When you make an attack roll and get a natural 20 (the d20 comes up 20), you hit regardless of your target’s AC. If the total result of your attack roll meets or exceeds the target’s EAC or KAC (as appropriate for your attack), you’ve also scored a critical hit. You roll your damage twice, each time with all your usual bonuses and including any additional damage from special abilities, and then add the rolls together.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Isis moved out of the cube and withdrew her full speed to safety.
Her melee attack for reversing the grapple is 1d20 + 2 ⇒ (9) + 2 = 11.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sorry, I was not specific enough. Isis can ACT, but engulfed individuals are pinned. I believe you must escape the pin before attempting anything else, and that's a Standard action. Your target DC is 14 (10 + KAC); 11 does not succeed. That said, you SHOULD probably use Acrobatics to escape the pin, which I'll allow retroactively. With your Acrobatics, you actually can't fail that roll.
Once you escape the pin, you're still grappled.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Moving on, the Cube continues to digest Isis, who is now no longer pinned, but is still grappled.
2d6 ⇒ (2, 2) = 4
It also trundles forward and lashes out at Quinn.
1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 1 ⇒ (1) + 1 = 2 + Acid 1d6 ⇒ 3
Top of round.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
With limited options and a big gun, Sharlavaka continued to fire.
To Hit: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Isis breaks free of her gooey predicament and Withdraws far away.
OOC: As I understand it, success is automatic.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote: Isis breaks free of her gooey predicament and Withdraws far away.
OOC: As I understand it, success is automatic.
Yes, you are correct.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
As Isis escapes, the gelatinous cube "explodes" into a deluge of liquid acid. Everyone take 2d6 ⇒ (3, 1) = 4 acid damage. A Reflex Save, DC 15, reduces it to 1/2 (you can roll off-line; track your HP, I trust you).
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Sharlavaka looked down as the acid hissed against his armour, then back up again. "Is it dead?"
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Isis approached and addressed Irina. Her polymer skin was slightly pitted and scarred, and she was leaking viscous liquid. "Can you treat me?"
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
Save: 1d20 + 4 ⇒ (19) + 4 = 23
The elf takes a bit of the splash, but is capable of shrugging it off with little more then a grimace. He kneels down, taking a container to scoop up some of the creature's bio-matter. Perhaps with sufficient care and experimentation, he might be able to nurse a piece of it back to life, or cloning it if needed. At the very least it'd prove to be an extraordinary source of research.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote: Isis approached and addressed Irina. Her polymer skin was slightly pitted and scarred, and she was leaking viscous liquid. "Can you treat me?" Did you take HP damage?
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
@Rando, yes, I'm down 5 hp. I had wanted you to push us to our limits. Be careful what you wish for.
By my tally we inflicted 78 hp on the cube.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
Keep your HP and stamina bar updated, it still shows full health.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Eshenvral Kothiavus wrote: Keep your HP and stamina bar updated, it still shows full health. In future I'll keep it constantly current.
Female Human Envoy 5
"Already prepping my equipment. Give me just a minute here...
1d20 + 13 + 1d6 ⇒ (17) + 13 + (2) = 32
Irina dusts Isis with a neutralizing anesthetic spray, and then bandages her individual wounds.
DC was 20, which would have healed 3 HP; 32 heals all 4 of Isis' damage.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Among the remains of the gelatinous cube, you find the silver ring that initially tipped you off to the cube's presence, another ring of gold-ish hue, a metal wand covered with Dwarvish runes, and coins totaling about 400 Credits (maybe more if you can find a collector, as they are really old).
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Irina The Medic wrote: Irina dusts Isis with a neutralizing anesthetic spray, and then bandages her individual wounds.
DC was 20, which would have healed 3 HP; 32 heals all 4 of Isis' damage.
Rando, I believe you meant to type "all 5". Yes?
Isis lilted "I need a few minutes." Then she lied down on the stone floor, closed her eyes, and rejuvenated for 10 full minutes. She then sprang to her feet, much refreshed. She grabbed her zap gun."Let's rock and roll."
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
Man, you really should ask in character first before deciding to take a ten minute break independent of all of us. I mean, we're not in any hurry just yet, but still.
While Isis had decided to shut down with barely any warning beforehand, Esh did indeed focus on the objects he had before him. First he tried to determine if either was particularly magical in any way, before cross-referencing his in-house database to determine their properties.
Access to his magical items database allows me to take 20 for 28, but if these are obscure enough for me to roll I'll do so.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
Rando, I believe you meant to type "all 5". Yes?
Derp. Yes.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Both rings and the wand are magical. The wand is easy enough:Detect Magic. The silver ring seems to enhance one's lifting capabilities. The other ring is more obscure.

Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
A ring of lifting. Fairly standard as they went, though it had some interesting properties that helped indicate it's ancient origins. Putting it to the side, he examined the other interesting artifacts, excited to have finally uncovered magic unknown to the world at large. Perhaps he'd even write a paper on them, depending on just what these finds entailed.
Unwilling to take chances on pure skill alone, he mentally triggered an arcane subroutine within his cranial implant. Magic flooded through his brain, enhancing his mental pathways long enough to get a better grasp at what these could be.
Identify, +10 on identify checks for three rounds, Should be just long enough to know learn what these things were.
Mysticism: Wand: 1d20 + 8 + 10 ⇒ (12) + 8 + 10 = 30
Mysticism: Ring: 1d20 + 8 + 10 ⇒ (7) + 8 + 10 = 25
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yeah, the wand can Detect Magic without expending a charge, or, for 1 charge, can cast Identify. There are 30 charges remaining.
The ring has transmutation properties; it's relatively powerful, but limited to an age related effect. Esh suspects it will restore youth in some manner, but is unsure of the specifics.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
OOC: Maybe others could use the time I regain Stamina to move rocks?

Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
"A magic wand. Not many of these around anymore." He spoke aloud, turning it over and tracing the runes with his metal fingertips. "This one appears to have been a means of identifying other arcane curiosities, good for perhaps thirty more castings. Even with those expended, it's still a useful means of locating other arcane auras. very nice."
esh slipped the ring of lifting onto a his cybernetic hand's left ring finger, flexing and feeling the magic dlow up through it's servos and into his body. "Fascinating. I feel as if I could lif a man three times my size. Though I feel as if you may havr more use for this then I." The elf informed, looking over at the Vesk.
"And then... we have this last curiosity. Transmuation, quite powerful at least. Something to do with the restoration of youth and vigor, but the specifics... Beyond my understanding. It seems these ruins were a good place to explore after all."
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Makes you younger? That might be useful someday." she says.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Captain Olivia Quinn wrote: "Makes you younger? That might be useful someday." she says. OOC: My character is 4 years old and doesn't plan to age.
Also OOC: As I see it, the Vesk has 9 1/2 minutes to use the ring of lifting to toss aside rocks like paper mache.
Female Human Envoy 5
"Wonder how many weird ass things like that we're going to have to fight on this mission," Irina said, closing up her supplies.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
There are several directions to explore. There were hallways back the way you came, and exits from this room as well.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
Would you mind linking the map we're exploring at the top, Rando? If at all possible. It helps not to have to hunt.
Sharlavaka began to check the corridors for signs of interest, which might hint which ones would be useful. Or trapped. That could be interesting too.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
OOC: I thought the plan was to clear the corridor for defensible backtracking, presumably while I'm resting. Are we skipping it?
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
No, clearing the passage is still a good idea, but I'd like to make sure we're safe-ish while we work.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Sharlavaka wrote: No, clearing the passage is still a good idea, but I'd like to make sure we're safe-ish while we work. OOC: I'll continue to nap while you do both.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
"We need to clear out the rest of these side passages first. I recommend the one where the cube came from first, then doubling back to investigate the other following that." Esh spoke, as he removed the ring to hand it over to Sharlavaka.
"It's not of much used to me. Use it to greater augment your capabilities."
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
Sharavaka looked at the ring for a moment, then retracted the armour on his right hand long enough to slip it on. Flexing his hand as the armour reformed, he slung his laser weapon and moved to clear the passages.
Strength: 1d20 + 4 ⇒ (17) + 4 = 21
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Sharlavaka finds his strength augmented greatly (as if it were a 23) and is able to move rubble much more effectively. Others chipping in with smaller pieces would speed up the process more.
Since some of the blockage seems to have come from some form of magma flow, it will be pretty challenging/time consuming to clear the whole blockage. Please let me know where you'd like to concentrate efforts.
Blue letters are partial blockages that can be seen around/over and moved through at 1/2 normal speed.
Purple letters are complete or near complete blockages and will take more effort (and some actual damage) to clear.
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
Sharlavaka paused once the access to the main entrance was cleared, noting that most of the passages remained blocked and awaiting instructions as to which one he should clear next.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
"I think this is suitable for now. We should focus on exploring what we have cleared out, and come back to the rest later. Captain?"
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Isis replaced her big knife in its spring-release sheath under her sleeve and took a firm grip on her arc pistol. "I'm ready for anything. Captain, tell me where to go and I'll scout ahead. I'm the stealthiest."
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Agreed, if we clear everything now, we risk something coming up behind us."
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
"Hmm, well lets go clockwise."
She points at a random corridor to start with.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Isis takes point and sneaks around using cover and darkvision.
stealth 1d20 + 16 ⇒ (4) + 16 = 20
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Okay, starting with "C" then...
Map 2
Isis steps into the cold stone hallway and looks carefully in both directions. Perceiving no danger, she proceeds to ???
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Isis proceeds left to the door at the end of the hallway. She opens it quietly, just a crack, and peeks in.
Perception 1d20 + 8 ⇒ (13) + 8 = 21, Stealth 1d20 + 16 ⇒ (5) + 16 = 21
Vesk Soldier (Guard) 8 | SP: 56/70; HP: 61/61; RP: 7/7 | EAC: 23; KAC; 27 | Fort: +8, Ref: +6, Will: +8 | CMAC: 31 | Init: +4 | Perception: +11; LowLight, Darkvision |
Sharlavaka follows along a decent distance, waiting for the screaming to start.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote: Isis proceeds left to the door at the end of the hallway. She opens it quietly, just a crack, and peeks in.
Perception 1d20+8, Stealth 1d20+16
unfortunately, you made no mention of taking any action to detect traps of any sort before saying you opened the door, so I have to assume you did not.
1d20 + 14 ⇒ (11) + 14 = 25
5d6 ⇒ (1, 1, 6, 3, 4) = 15
A very heavy iron block falls from the ceiling, landing squarely on Isis, causing 15 SP/HP of damage.
Recent threads in Play-by-Post
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
This is the discussion thread for the upcoming Starfinder campaign, titled Zothune for the chief planet the characters will be working from and defending.
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1 person marked this as a favorite.
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Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
"Eshenvral Kothiavus reporting for the roll of science officer. My report is as follows; Arcane dynamos have been calibrated. Spell lattice structures have been laid. Planar infusion rate is within acceptable parameters. In summary, all techno-magical systems are operating at peak levels of efficiency. We are prepared for launch on your mark, captain."
:D
Looking forward to when we start up, far off as it is.
Male Human Things/20
I look forward to it as well :-)
Just as a quick note, I will be in the midst of a(nother) move in January, so my posting may be a little sporadic at first.
And questions: what are we limited by here? I don't expect to be playing something way out there like a Barathu, but I am liking the look of playing an alien race :-P specifically at the moment I'm looking at playing a Ryhporian who aspired to become one of the Skyfire Legion, but washed out of basic training before even meeting his dragonkin and leaving Triaxus out of shame (shame mostly born of his own hangups). Lemme know what you think.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Phylotus wrote: Lemme know what you think. Should be fine. Work out your background a bit more and message me at some point. Keep in mind I'm starting 17+ years AG earlier than the official starting point; probably won't make too much of a difference, but it might.
Speaking of which, Campaign Info actually has some basic stuff filled in, if you want to check it out.
Male Human Things/20
Shouldn't really change anything :-) the Skyfire Legion was founded a long time ago and Triaxus is still in thr depths of winter, so none of that changes :-) I'll start hammering out more of a backstory
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Additional campaign information:
Zothune
Male. Mostly. Human. Mostly. Archaeologist
Does anyone understand the point of power armour? It's cool, but it seems like you really lose out in terms of AC compared to simply wearing heavy armour.
Male Human Things/20
Well, part of it as I see it is that it can effectively increase your strength modifier, can effectively be wielding more than one weapon at once, and (potentially) have different maneuverability options, like with the spider harness and the flight frame while still having the other upgrade slots in the armor. It's less a complete upgrade and more of a sidegrade, I feel. More like exotic weapons in Pathfinder.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
So we have:
Captain Quinn (Mystic, Captain)
Eshenvral Kothiavus (Technomancer, Science officer)
Unnamed Ryphorian (Solider? Gunner?)
Unnamed character for Atlas2112) (Unknown class, either engineer or pilot)
I plan on throwing at least one NPC onboard to take some ship-board position and secondary combat assistance of some sort, as well.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Gorn Steelbreaker, reporting for duty.
"Battle does not need a purpose.
Battle is its own purpose.
You do not ask why a field burns or a plague spreads.
So, do not ask why I fight," the big man grates out, his steel-clad battle fists opening and clenching as if in eager anticipation of GLORIOUS COMBAT.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
"How very charming of you, human." Eshenvral states in a dull drone.
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
"I do not mean to be charming," Gorn replies in a baritone deadpan as a meaty fist reaches across the table and rips an entire leg from the roasted pig between him and the elf. He attacks it with a ferocity and under a minute all traces of meat have disappeared. He wraps both melon-sized fists around the thick legbone and effortlessly snaps it in half, pausing to suck the marrow from the bones before tossing the two halves aside and searching for something more substantial.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
The Elf sneers from behind his mask,
feeling whatever apetite he held drain away. "Over five thousand years of cultural development and your race continues to produce members as savage as the day they crawled from the mud. I've seen orcs with more civility then you."
----
Well, at least we know who has the role of Garbage Disposal. ;P
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Gorn had found a great meat pie and pulled it over to his place. With his fist he broke the hardened crust and began scooping great mounds of it into his mouth with a shortsword that he called a 'knife'. He chuckles deeply, like a wardrum calling the battle, and pauses in decimating the pasty to reply to the elf. "Cultural development by whose standard? The art of war is of vital importance to the state, and no state can call itself civil without it.
If you want to discuss civility, go and ask the Carthaginians or the Babylonians how they are doing in their "cultural development," then we shall see how good manners and drinking tea with pinky extended rate as the years pass."
Gorn chuckles again, knowing he had won, and returns to devouring the meat pie.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
I really hope you refrain from making out of universe references in game. :p
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Gorn Steelbreaker wrote: Gorn Steelbreaker, reporting for duty.
What do you see Gorn's position shipboard being? I had thought you were making someone who would be engineering or pilot-y. Not that your character needs to do either of those, but I really prefer a PC in the position of pilot, at least, to add to the excitement of ship combat.
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Mrmmph. I've played some Starfinder since then and it seems like the Pilot is the position that most can, and maybe should, be played by an NPC.
Determining where the ship goes is mostly the Captain, and the Pilot just tries to roll for the Evade maneuver(because there isn't really any other maneuver that's worth it.)
The Pilot skill adds to the defenses, but otherwise the position seems a bit...mute? Redundant? Superfluous?
Idunno, I could shift the point from Computers to Pilot, take the Ace Pilot theme, and have a decent bonus and slide in to that roll if that's the consensus.
What's Malavine up to? They still making a soldier?
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
No, it's fine. If you're not into the role, don't take it. I just don't want space combat to be an NPC cavalcade, is all. I'll make it work either way. Two PC gunners is also a possibility, assuming that's what Phylotus' Ryphorian Soldier ends up doing.
Male Human Things/20
I was waiting to see where Gorm was going to fit before I made my decision, so I'm more than willing to hop into the pilot role. Seems appropriate for a wishful Skyfire Legion candidate, haha.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Okay, great, sounds good. I'll work on my NPC as engineer then. It seems healing isn't a super-critical role in this game, though I can add an doctor medic type if it becomes necessary. Otherwise, Judicious use of Stamina and Resolve points will probably suffice.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Captain Olivia Quinn wrote: Chiming in! question: what's Quinn's theme? Eshenvral is a Scholar, Gorn is a Mercenary, Phylotus' character unknown (but potentially Mercenary or Ace Pilot). I'm working on an NPC and considering making her an Outlaw, but I don't want to step on anyone's toes.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Also, FYI, we'll be starting at Level 2.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Use 4000 cr for equipment, and assume access to Level 5 gear.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
Oh! Well, that changes a few things...
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
By the way, I'll update Quinn's bio to be more Starfinder friendly soon, unless her being from the Milky Way galaxy is okay (probably not lol)
Oh and yeah Quinn is an Outlaw.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Actually, now that I think about it, her being from the Milky Way might be interesting... since there is no known way to actually travel that far, it could be an accident that she has no idea how to repeat. Would also explain why Vera Gemini didn't make the journey with her, she was doing a job solo when Quinn had her 'accident.' :D Up to you though.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Captain Olivia Quinn wrote: Actually, now that I think about it, her being from the Milky Way might be interesting... since there is no known way to actually travel that far, it could be an accident that she has no idea how to repeat. Would also explain why Vera Gemini didn't make the journey with her, she was doing a job solo when Quinn had her 'accident.' :D Up to you though.
I'm okay with it. Our world (ish) exists in Golarion canon, so no reason why not.
Female Aasimar (Musetouched) Mystic (Star Shaman) 4 | SP 24/24 HP 28/28 RP 4/4 | EAC 13 KAC 14 CMAC 22 | F +1 R +3 W +6 | Coordinated Shot: Allies gain +1 ranged attack vs. foes she threatens
Alright, cool so I'll leave her bio mostly as is then, just change it to she ended up on Absalom Station instead of the planet itself. :)
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
Sounds interesting. Man, now that I know you want the star empire to be our enemy, I kinda wish I'd brought my Azlanti operative along. Ah well, I'll keep him as a backup.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
I like it better this way, anyway. An operative of the same race as the enemy might have a bit too much knowledge of their methods and procedures for my liking. Also, welcome back.
Female Human Envoy 5
Meet your NPC Engineer, Irina. She's no expert at combat (though she's not bad with a Zero Pistol), but she makes up for it by being a darned dedicated engineer.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Also, we will have one of my local players joining us as an android operative.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
"As long as you stay out of my way human, we'll be fine."
Still need to update things to your specified parameters, but he should be good to go by the time you want us to start.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Hello All, I'm playing the android operative.
First off, Randall, if I post something that should be better addressed privately than via this forum, let me know.
I also wanted to query the people here whether they recommend I stay signed up for the newsletter, marketing info, updates, and Pathfinder Society Organized Play.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
First off, Randall, if I post something that should be better addressed privately than via this forum, let me know.
Rando, here, if you please.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Randall, I don't know what "Rando, here, if you please." means.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Please call me Rando when we're here, not "Randall" (whoever that is lol). In fact, you can call me that any time, it's my nickname. No one calls me "Randall" except you, even at work.
Oh, hey, Randall, you ate all the donuts again. If you keep doing that I'm going to tell Helga in HR that you think she's hot. ;)
Pay him no mind, SerpentViolet. I'm heavily in favor of you calling him Randall here, there, and everywhere, as often as possible. ^_^
Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2
Gorn is bicep-curling something that that closely resembles a small car as the human engineer walks by. "Stop siphoning the ionic fluid out of these things, small one," he grunts as he tosses his weight down, it's bulk clanging loudly against the thick deck. "It's throws the weight off," he comments, pausing to flex and see how his pumpitude is doing as the engineer leaves the room.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Rando,
In buying my gear of course I can't afford all the tasty goodies I'd like. Before I commit to weapons, I was wondering if we can expect our foes to have better firepower than we do that we can loot for our own upon defeating them.
While this is a little esoteric (I think that's the right word), I was wondering what the Dwarves we're helping speak, Dwarven or "Zothunic" or Gardathir or some such permutation.
I think I can fit in as 2nd gunner. Do I need a feat for proficiency? I haven't chosen my one precious feat yet but I'd like it to be something other than Starship Gunnery. I'd rather take the hit and suffer -4.
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Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Atlas2112 wrote: Pay him no mind, SerpentViolet. I'm heavily in favor of you calling him Randall here, there, and everywhere, as often as possible. ^_^ I seem to have opened a can of worms. So sorry Rando!
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote:
I seem to have opened a can of worms. So sorry Rando!
No worries. Nothing a little Retcon won't cure.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Will you be deleting or shall I?
Also, I had questions.

Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
SerpentViolet wrote: Rando,
In buying my gear of course I can't afford all the tasty goodies I'd like. Before I commit to weapons, I was wondering if we can expect our foes to have better firepower than we do that we can loot for our own upon defeating them.
Advancement in firepower is a lot more closely controlled in Starfinder than Pathfinder. You can assume that as you gain levels, you'll gain access to level-appropriate equipment. You can also assume you'll make some sort of profit, so you can buy more equipment within your level limits. You CAN'T assume you'll come across a level 6 item before you've reached level 3, for example.
SerpentViolet wrote:
While this is a little esoteric (I think that's the right word), I was wondering what the Dwarves we're helping speak, Dwarven or "Zothunic" or Gardathir or some such permutation.
These Dwarves are descended from Golarion Dwarves, they speak Dwarven and Common.
SerpentViolet wrote:
I think I can fit in as 2nd gunner. Do I need a feat for proficiency?
Nope. Gunnery Check = 1d20 + (the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill) + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty (page 320).
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
That works nicely. I make an excellent gunner.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Guys, do we have Diplomacy covered? I could slot it but it's not one of my class skills and I have a Charisma of 10, so we'd have to be desperate for me to allocate skill ranks.
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
I believe that our dear captain has that avenue covered.
Female Android Operative (Outlaw) 6 | SP: 0/42; HP: 28/40; RP: 9/9 | EAC: 21; KAC: 23 | Fort: +3, Ref: +11, Will: +6 | CMAC: 31 | Init: +8 | Perception:+12; LowLight, Darkvision
Male Elf Technomancer (Scholar) 8 | SP: 21/44; HP: 44/44; RP: 8/9 | EAC: 17; KAC; 18 | Fort: +4, Ref: +7, Will: +8 | CMAC: 23 | Init: +3 | Perception: +13+2(HeiAwa); LowLight, Darkvision |
And like the magician he is, he disappears just as quickly.
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