Dwarf Fighter

Thalin Shieldbearer's page

222 posts. Alias of hustonj.


Full Name

Thalin Shieldbearer

Race

Dwarf | S 25/48 | H 42/42 | R 8/8 | EAC 21 | KAC 23 | F+4 R+10 W+8 | Init+11 | Perc+14 (Darkvision) | SM +14

Classes/Levels

Colonist Operative (Explorer) 6 | 30'

Gender

Male

Size

Medium

Special Abilities

Darkvision; Slow & Steady; Stonecunning; Traditional Enemies; Theme Knowledge; Providing for Others; Operative's Edge; Trick Attack for 3D8; Evasion; Debilitating Trick; Alien Archive; Ever Vigilant; Uncanny Shooter

Alignment

Lawful Good

Deity

Angradd

Languages

Dwarven, Common; Orc, Goblinoid; Giantish, Elven, Vesk, Celestial, Ignan, Azlanti

Strength 10
Dexterity 20
Constitution 15
Intelligence 14
Wisdom 16
Charisma 8

About Thalin Shieldbearer

Description:

Background:


Combat:
Init +11 [Dex +5, Edge +2, Improved Init +4]
Speed 30'

BAB +4
Melee +4
Ranged +9
Thrown +4
Small Arms +10

Unarmed @ +4 for 1D3+6 B; Nonlethal, Archaic, Provokes
Advanced Sword Cane @ +4 for 1d4+3 P; Bleed 1d4; Analog, Operative
Single-Valve Plasma Ring @ +10 for 1d4+3 E&F over 40'; Wound; 40/4

+1 attack vs goblinoids/orcs
Only -1 per full range increment
Quick Draw
Trick Attack [Bluff/Intimidte/Stealth/Survival+4](DC20+target CR) for 3d8 and either flat-footed to everyone or Off-Target

Gunnery @ +11

EAC 21 (10+Freebooter Armor II 6+Dex 5)
KAC 23 (10+Freebooter Armor II 8+Dex 5)
Combat Maneuvers 31

+4 vs bull rush/trip when feet on ground
+4 AC vs creatures with giant subtype

Stamina 48 [6xOperative6+6xCon2]
HP 42 [6xOperative6+Dwarf6]
Resolve 8

Fort +4 (Base2+Con2)
Ref +10 (Base5+Dex5)
Will +8 (Base5+Wis3)

Evasion
+2 racial vs poisons, spells, spell-like abilities

Skills:
10+2 per level
Bonus Skill Ranks+Class+Ability+Specified(+Conditional)[+Overridden]
+16 Acrobatics 6+3+5+2Edge
+11+Athletics 6+3+0+2Edge(+4ClimbingKit)
+ 1 Bluff 0+0-1+2Edge
+14 Culture 6+3+2+3SkillFocus[+2Edge]
+ 1 Diplomacy 0+0-1+2Edge
+ 1 Disguise 0+0-1+2Edge
+13+Engineering 6+3+2+2Edge
+ 1 Intimidate 0+0-1+2Edge
+10 Life Science 6+0+2+2Edge
+11 Mysticism 6+0+3+2Edge
+14 Perception 6+3+3+2Edge
+16 Piloting 6+3+5+2Edge
+14 Sense Motive 6+3+3+2Edge
+16 Stealth 6+3+5+2Edge
+16+Survival 6+3+3+3SkillFocus+1Colonist(+4Survivalist's Kit)(+4Navigator'sTools)[+2Edge]

Stonecunning: +2 Perception for unusual stonework; check w/o declaring
Theme Knowledge: +5 to Life Science to ID "average creatures"
Providing for Others: +Lvl/2 beneficiaries of Survival checks; Can transfer my benefit to someone else
Alien Archive: Double Edge to ID creatures; +2 to Trick Attack check if successful
Ever Vigilant: No penalty to Perception while sleeping; Act in Surprise round

Dwarven, Common; Orc, Goblinoid; Giantish, Elven, Vesk, Celestial, Ignan, Azlanti


Abilities/Feats/Proficiencies:
**Abilities**
Darkvision: 60'
Slow & Steady: 20' base move not reduced; +2 racial vs poisons, spells, spell-like abilities; +4 vs bull rush/trip when feet on ground
Stonecunning: +2 Per for unusual stonework; check w/o declaring
Traditional Enemies: +1 attack vs goblinoid/orc; +4 AC vs giant
Weapon Familiarity: Prof w/ B & A melee, Weapon Spec w/ both @3
Theme Knowledge: +5 Life Sci to ID avg creatures; Survival +1
Providing for Others: +Lvl/2 beneficiaries of Survival checks; transfer
Operative's Edge: +2 to skills & Init
Explorer: Culture & Survival (+4 for Trick attack w/ Survival)
Trick Attack: DC20+target CR Bluff/Intimidate/Stealth/Survival for 3d8
Evasion
Quick Movement: +10'
Weapon Specialization: Basic and Advanced Melee, Small Arms, Sniper
Debilitating Trick: Target becomes Flat-Footed or Off-Target
Exploits: Alien Archive: Double Edge to ID creatures; +2 trick if success
Combat Trick: Weapon Focus (Small Arms)
Ever Vigilant: No penalty to Perception while sleeping; Act in Surprise round
Uncanny Shooter: Ranged attacks w/ Small Arms do not provoke

**Feats and Proficiencies**
Light Armor
Basic Melee
Advanced Melee
Small Arms
Sniper
O Skill Focus (Culture)
O Skill Focus (Survival)
1 Improved Initiative
3 Quick Draw
O Wpn Spec (all proficient)
E Wpn Focus (Small Arms)
5 Far Shot


Gear:
15,000 Budget
1,400 Synaptic Accelerators, Dex Mk 1 3
3,000 Whisper Comm 5 -
x,200 Tool Kit, Xhinti Holdings, Survivalist's Kit (+4 endure weather/Live off Land) 1 L
x,200 Tool Kit, Xhinti Holdings, Climbing Kit (+4 Athletics to climb) 1 L
x,x20 Tool Kit, Engineering 1 L
x,x20 Tool Kit, Navigator's Tools (+4 to Survival when Orienterring) 1 L
x,x20 Tool Kit, Hacking Kit (required for most Computer checks) 1 L
x,450 Survival Straw 2 -
x,x25 Backpack Industrial 1 1
x,x10 Sleeping Bag 1 L
x,xx3 Canteen (x3) 1 L (3L)
x,xx2 Mess Kit 1 L
x,xx1 Lighter 1 -
x,xx3 Hygiene Kit, Dwarf 1 1
x,xx5 Ger Maintenance Kit 1 L
x,x50 Tent, Mobile Hotelier 1 1
x,xx2 Field Rations, 2 weeks 1 1 (2)
4,720 Freebooter Armor II (+6/+8/+5/1 slot) 6 L
2,350 Plasma Ring, Single-Valve 1d4E&F/40'/Wound/40/4) 4 L
2,100 Sword Cane, Advanced (1d4P/Bleed1d4/Analog/Operative) 4 L

14,581 spent for 6.4 bulk

419 Credits on hand

Net 6 Bulk
Unencumbered is 6 Bulk
Encumbered is 12 Bulk
Overburdened is 13 Bulk


Attributes:

Base Race Theme Core Lvl5 Gear Current
10 +0 10 +0 10 +0 10 +0 10 +0 S 10 +0
10 +0 10 +0 10 +6 16 +2 18 +2 D 20 +5
10 +2 12 +1 13 +0 13 +2 15 +0 C 15 +2
10 +0 10 +0 10 +2 12 +2 14 +0 I 14 +2
10 +2 12 +0 12 +2 14 +2 16 +0 W 16 +3
10 -2 x8 +0 x8 +0 x8 +0 x8 +0 H x8 -1