[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Debating starting the land grid, leaning towards no.... So count me out of that for now. I will save my PP points for now to spend later... Already can't wait for the next level...

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Well, the vision impairment is kinda annoying. If we had no one with darkvision or scent it would have been crippeling.
On the other hand with a lot of aasimar and tieflings it would have been a cakewalk.

It did feel a little short and the lack or traps (which is understandable with the vision impairment) makes it a little one sided dungeon crawl.
I did like the opportunity to bluff a lot though :).

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I need to level up Skaarr before we continue. I should have time to do that tomorrow.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Thank you all for the opportunity, really enjoyed the entrance. Good Luck along the way


Thanks for the chance to join! I need to level up from a previous adventure, but should be ready fairly soon.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

PatheticWretch here...reporting with my fighter/wizard Caranthir. Should be good to go.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Are we able to make purchases between levels? Just don't want to do something that doesn't make sense...

If we can, I would like to purchase +1 Chain mail. I have updated my stats assuming that is ok, so if it isn't I will change them. Just let me know!


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Thanks for the game guys, I had a really good time.
About the dungeon I though it was very nice for an adventure made for 1st lvl characters. After playing Thornkeep a couple of times the TPKs get old fast, not everything needs to be a slaughterhouse. I will like it even better if they ramp up the difficulty as you go up the levels.

Overall IMO it was anice introduction to a whole new dungeon complex and I enjoyed the challenge of the vision impairment surroundings.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]
Thistle Voltare wrote:

Are we able to make purchases between levels? Just don't want to do something that doesn't make sense...

If we can, I would like to purchase +1 Chain mail. I have updated my stats assuming that is ok, so if it isn't I will change them. Just let me know!

Yes we are but the magic itens that you can purchase are limited by your fame score. 1prestige point earned = 1fame point but you cant spend your fame points, they are just a set number that only increases (never decreases) as you get more prestige points. The bigger your fame score the bigger the cost of the magic itens you can purchase. There is a table in the PFS guide which list the values.

There are also some magic itens that are considered "always avaible", not sure if +1 armor is among them.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

In the PFS Guide (the free one) on page 23 it lists the "always available" items. +1 Weapons, armor, and shields are in that category, provided you are in a city large enough to be able to purchase them in.

Though I am not to excited about "registering" and giving the hellknights a chunk of of our spoils... :)

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Purchases:
Masterwork cold iron shortsword
Bandolier X2
Mithral shirt

Sold:
Chain shirt
Short sword

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Leveled up, bought some stuff and sold some stuff. It's on the chronicle linked in my profile at the bottom.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

DM Kludde could you please move my character to inactive status.
Thanks.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Are we having the same light issues down here?

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Fellgrim, as a grenadier you get precice bombs for free. Meaning you can make sure your splash doesn't hit a few squares. You still have issues with throwing it into combat (-4) but since it's touch ac it often goes well.

Also, your healing extracts are self only until you get a stupid discovery for it. It's annoying I know, my alchemist hates it too. Until you get that you can only self buff with your extracts. Once you have it, you can hand out potions to others.

Edit: I switched a trait and got a mask of stony demeanor (only 500 gold o_0). Now I got incredible bluffs and higher dcs on charms and sleeps.
Still got 4 pp for 2 wands, anyone have a good suggestion? Mage armor/shield/infernal healing/magic missle?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

As another note Fellgrim, I am a rare oracle who can deal out plenty of healing. In fact, I can channel positive energy, so use your CLW extract for something else, between wands and my spells I think we have that part covered :)

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Thank you for the clarification Asuna. I had forgotten that extracts were personal until I get infusion. Grrr. Do I get Precise Bomb at 1st level though or at 2nd?

Thank you Thistle ... I think I will swap out the CLW for Targeted Bomb Admixture ... that gives my bombs a little damage boost and no splash if needed.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

For free at first if memory serves, but you better check that :p. Not sure how it works on a miss though.

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

On a miss you still hit all adjacent squares.

-Posted with Wayfinder

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I grabbed a wand of IH and a level of fighter, so I'm much more tanky now.

I might need to get one of those masks too...Soon as I get 65 more GP that is.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Looks like this one is close to finishing. Should we do day jobs and PFS numbers? Bruce has to finish out his slow track again, but he should be level 3 with most everyone else now. Looking forward to trap spotter and free uses of inspiration on perception checks next level.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Just in case:

Player: PatheticWretch
Character: Caranthir Silverhand
PFS# 132,076-9

day job craft bows: 1d20 + 10 ⇒ (3) + 10 = 13


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Yes, let's roll day jobs. Does everybody want to continue to the next level?

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Heck yeah!

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Yes, More please!

Character Name: Thistle Voltare
Player Name: Steve Hanis
PFS# 133958-4
Day Job Roll: None
Starting XP: 3XP
Starting Gold: 125 GP, 7 SP

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Yep Yep Yep ... I do, I do

Character Name: Fellgrim Cogmaester
Player Name: Kris Larson
PFS# 147934-4
Day Job: Tinker: 1d20 + 5 ⇒ (15) + 5 = 20
Starting XP: 0
Starting PP: 0
Starting GP: 12

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

# 119407-12 Cheliax Asuna Kaneda
Real name Rutger

Buying caravan vanity

dayjob bluff: 1d20 + 19 ⇒ (5) + 19 = 24

also getting a wand of mage armor for 2 pp

Already have my lvl 3 char ready :D

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I think Skaarr will drop out after this one. Taking him up to level 3 quickly was nice, but I'd like to play him in some other stuff.

I have a tiefling bloodrager not in anything right now, but he's only level 1. I also have a level 1 brawler who is finishing up another scenario. Up to you guys if you'd want to run with a lowbie in the group.

#12663-3, Real name Brian.


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The next level is tier 2-4, so you'd need at least a level 2 character. Does your brawler level up after the scenario?

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Nope. I guess I'll be leaving then.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

You gain a whole lvl here :). Its a module.

-Posted with Wayfinder


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Link to chronicles

I've added the level 2 chronicles to the ones you had before. Let me know if everything is ok.

(I'm providing these early, on the assumption that you kill that last spider)

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Looks good; thank you for running the level.

I know there has been a brief discussion about heading back to town or trying to 'rest' here. My vote would be to go back to town; having just made 2nd ... I have something of a shopping list to outfit Fellgrim for the next level :-)

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

If I am remembering correctly we can only buy land every other chronicle correct? Also you high lighted the slow money for 768 but gave me 699 in the GP gained.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

I want to use 2pp on a wand of mage armor for me n my pet. Not sure about anything else just yet. Maybe a couple of scrolls.

-Posted with Wayfinder


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Bruce: that was a left-over from last chronicle. I've fixed the number now...

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Awesome thank you Kludde.

Bruce is all updated and ready to go. I had a question on the Investigator's poison lore ability. I can take some of the moon spider venom and make an antidote with it? I can't think of any other way this is useful.

Purchases:

Alchemical silver heavy mace: 402g

Holy Water x2: 50g

Alchemist fire: 20g


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On the poison lore: not sure, actually. I think you can craft antitoxin with your alchemy skill, though I don't think you actually need the moon spider venom for that. Or were you referring to something else?

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

The way it is worded it sounds like I can make a specific antidote that neutralizes the poison? Instead of just antitoxin that just gives you a bonus on the fort save. I think I will do some digging because with that 1 minute prep time it is useless to try and help someone poisoned as it will tick off in a few rounds.

Also forgot to add Discerning wayfinder vanity to change the light spell to detect magic for 5 prestige.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Adios. Thanks for the ride guys! Good delving :)

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

That was really fun! I'm pretty much leveled and ready to go.

I upgraded my bonded item to a +1 bow. Still looking at a few more minor purchases.

The Chronicle references land we can buy, but I didn't see any details on that...any hint where I can find?


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I'll make you and Fellgrim a land grab chronicle. For now, just look at any of the chronicles that end with 'Gen' to get an idea of what they are.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

First off, thanks again DM Kludde! I am really digging this dungeon, and having fun with this character. Looking forward to seeing how far we can go!

I think I have everything updated for level 3. Please let me know if you notice anything out of place. I blame all mathematical errors on Hero lab......

Sold: Morningstar, Heavy wooden shield.

Purchased:

5PP for Caravan vanity so I can use Diplomacy for Day Job Checks.
2PP for a Wand of Cure Light Wounds
+1 Heavy Wooden Shield
Masterwork Alchemically silvered morningstar

Used my level 3 feat to get an extra revalation, so I acquired 2 revelations this level. Energy body and Safe Curing. Really hoping I can play up the healing strengths, and try not to focus so much on being a better damage dealer. Might as well be REALLY good at something right?

I think that is everything...

Edit: Oh yea, Channel does 2d6 now. If anyone dies, I have failed completely.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

While back in town ...
Fellgrim will try to obtain the following items:

Purchased:

----------------------------------------
Wand of Cure Light Wounds (50/50) - 2 PP
Masterwork light crossbow - 35 gp
Gnome Hooked Hammer, cold iron - 40 gp

Backpack, masterwork - 50 gp
Holy weapon balm (10/10) - 30 gp
Lantern, miner's - 15 gp
Pellet grenade, iron - 50 gp
Poison ward salve - 15 gp
Smokestick - 20 gp
Sunrod (2/2) - 4 gp
Thieve's tools, masterwork - 100 gp
Thunderstone - 30 gp
Crossbow bolts (10/10) - 1 gp
Tinderwig - 1 gp
----------------------------------------


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Turns out Skaarr's player still has a level 4 character. Jelani will be joining us shortly.

If you guys agree, I'll run this level as part of the 3rd PbP Gameday.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Sure thing, I'm in as many of those as possible already ;).

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Yea, I'm good with that, that would be great!

-Posted with Wayfinder

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Great! I'm also ready to proceed.


Popping back in. I'll post soon when I'm ready to go.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Welcome back. I didn't even get a chance to say see you around before I saw you were coming back.

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