[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

My modifier was actually lower (only make 14 max), so I don't get anything :)

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Thistle rears as the mud hits his face.

Gaaraahhh! Mud in my eyes and I am trying to swim with armor on. What am I doing here!

He shakes his head and dips his face in the water, hoping to blink the mud away.

Reflex Save: 1d20 + 3 ⇒ (14) + 3 = 17

While he flails near the entrance of the room, the weapon he called into existence continues its assault on the muddy creature.

Spiritual Weapon Attack: 1d20 + 7 ⇒ (18) + 7 = 25 for Spell Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Spiritual Weapon Attack, crit confirm: 1d20 + 7 ⇒ (1) + 7 = 8 for additional Spell Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Unable to really do much else as he is so slow in the water, Thistle hopes that his spell and the others can keep the creature at bay until he can thrash his way closer.

Swim Check: 1d20 + 4 - 3 ⇒ (1) + 4 - 3 = 2

Unfortunately in the distraction of getting the mud out of his eyes, he has lost the momentum he had from kicking his feet to tread water. He sucks in a last quick breath of air, his heart racing as his head dips below the surface.

Really? two 1s? This is going to get interesting... :)

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir takes careful aim at the creature, though the deep water makes it difficult two hit.

Longbow Attack (rapid fire): 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (5) + 2 = 7
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (4) + 2 = 6


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Swim check: 1d20 + 5 ⇒ (3) + 5 = 8
Swim check: 1d20 + 5 ⇒ (1) + 5 = 6

Jelani flounders about in the water, unable to swim properly now that the stress of combat has arrived.

:( hate water...


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Caranthir finds that being partially emerges causes a weird strain on his bow, and he misses both shots. Crowelani is just splashing about, unable to move. Thistle manages to bring the spiritual blade to bear, and cuts through the mud like butter.

The mudlord swims up to bruce, slams at him and manages to capture him in a fist of mud.

Slam, Bruce: 1d20 + 12 ⇒ (20) + 12 = 322d6 + 3 ⇒ (6, 6) + 3 = 15
Confirm, Bruce: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 3 ⇒ (4, 5) + 3 = 12
Free grab, Bruce: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 3 ⇒ (4, 2) + 3 = 9

---
Caranthir
Fellgrim
Crowelani
Bruce <-- Grappled
Enora
Thistle

---
Mudlord (14)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Longbow Attack (rapid fire): 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (3) + 2 = 5
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (3) + 2 = 5

crit?: 1d20 + 8 ⇒ (7) + 8 = 152d8 + 4 ⇒ (6, 7) + 4 = 17

Caranthir frowns and tries to adjust his aim. One of the arrow appears to strike the muddy creature, but doesn't do much damage.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

The spiritual weapon thankfully continues its assault on the creature while the holy warrior continues his struggle to keep his head above water.

spiritual weapon attack: 1d20 + 7 ⇒ (12) + 7 = 19 for spell damage: 1d8 + 2 ⇒ (7) + 2 = 9

one more round after this

swim check: 1d20 + 1 ⇒ (5) + 1 = 6

I think that means I get my head above water, but still can't actually move...

-Posted with Wayfinder

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 Point Blank; Precise Shot; Enlarged
Fellgrim takes a 5 ft step closer, draws his +1 crossbow and fires at the mound of mud ...
light crossbow: 1d20 + 9 ⇒ (10) + 9 = 19 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

Enora tries to keep her head afloat and starts to cast a spell.
"Hold on Bruce!"
swim: 1d20 - 1 ⇒ (20) - 1 = 19

Enlarge person on bruce if he stays nearby


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Swim check: 1d20 + 5 ⇒ (7) + 5 = 12

Jelani swims over to the mud thing, and swings his hammer at it as best he can while keeping himself afloat.

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Not sure what that damage on the grapple is for. Does this thing have constrict?

Bruce pulls an alchemist fire from his handy haversack and attempts to slam it into the mud monster.

Ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9

Going to use my portfolio reroll on this one.[/dice]

Ranged touch: 1d20 + 5 + 4d1d6 ⇒ (8) + 5 + (3, 5, 3, 5) = 29

Bruce burns himself and Not-Jelani in the splash.

Sorry, it's only 1 damage though. This would normally provoke an AoO, but this thing also has the grappled condition.


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No, sorry - the damage for the grapple is an editing mistake, and shouldn't be there.

Caranthir hits the creature, as does Fellgrim, but their arrows and bolt only splash through the mud with little effect. The spiritual blade is far more effective there: the force effect burn the mud away.

Trying to reconstruct what that roll should have been: I'm getting to hit 17, damage 3.

Bruce, struggling against the firm hold of the creature, manages to set fire to it. And himself.

The mudlord simply moves to cover Bruce completely in mud. Engulf, DC 17 RFX to avoid

---
Caranthir
Fellgrim
Crowelani
Bruce <-- Grappled
Enora
Thistle

---
Mudlord (26)
---


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

Enora finishes her incantation and Bruce grows twice as large!
Hope that will help with the engulfing/mudlord trying to hold it's grapple on you

She then tries to swim to higher ground near Caranthir.
swim: 1d20 - 1 ⇒ (9) - 1 = 8

If she is able to she will try to color spray the creature without hitting Bruce.
[ooc]will save 15[/dice]

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

While Thistle struggles to keep his lips above the water, even with his enhanced strength, the magical blade finishes its dance with a flurry.

Spiritual Weapon Attack: 1d20 + 7 ⇒ (20) + 7 = 27 for Spell Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Spiritual Weapon Crit Confirm: 1d20 + 7 ⇒ (12) + 7 = 19 for Crit Spell Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Spiritual weapon spell winks out after this attack

Swim Check: 1d20 + 4 - 3 ⇒ (6) + 4 - 3 = 7

Thistle continues to splash and flail, but thankfully keeps his head above water.

Confound this water... Remind me to say no next time someone asks me to take a leisurely dip in the lagoon...

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Two more arrows fly toward the creature, this time dealing more damage.

Longbow Attack (rapid fire): 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (7) + 2 = 9
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (7) + 2 = 9


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Enora bathes the muddy creature in a spray of light, but the brown behemoth just shrugs it off.

I'm going to wait for Bruce's save to see what happens with the enlargement.

Thistle's weapon continues to prove effective, creating a massive gash along the creature's head.

Caranthir scores a perfect hit with one of his shots, and the arrow, crackling with magic, pierces the defences of the mudlord.

---
Caranthir
Fellgrim
Crowelani
Bruce <-- Grappled, save vs engulf

Enora
Thistle
---
Mudlord (54)
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Reflex: 1d20 + 6 ⇒ (3) + 6 = 9

Bruce is to slow to react and gets swallowed by the creature.

burn from previous alchemist fire.: 1d6 ⇒ 6

-Posted with Wayfinder


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Swim check: 1d20 + 5 ⇒ (20) + 5 = 25
Attack: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 7 ⇒ (4, 3) + 7 = 14

Jelani finally hits his groove with the swimming, and the manages to swing his hammer in a decent approximation of what he could do on dry land. "Just die, mudman!"


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Bruce, can you make a strength check, since you're being enlarged while engulfed?

The large mud creature engulfs Bruce, while the fire at the surface of the mudlord keeps burning.

Jelani suddenly manages to surge forward, and swings his blade, cutting through the muddy creature despite it's resistance to blows.

---
Caranthir
Fellgrim
Crowelani
Bruce <-- Grappled, save vs engulf
Enora
Thistle
---
Mudlord (64)
---

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 3 Enlarged; Mutagen
Seeing that his crossbow was not effective, Fellgrim draws his hammer and applies his oil of magic weapon to it, then 5 ft steps to the edge of the water fall.
I am on mobile today while traveling, so I am unable to update the map. Could somebody move Fellgrim up? TIA

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Moved!

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

It really depends one if Bruce was touched by the spell before being engulfed. If that is the case Bruce is to big to be engulfed. If Bruce was engulfed first then no part of him is exposed to be touched by the spell.


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Bruce has completely disappeared from view, and the mudlord presses down on him hard, slowly pushing the air out of him.

Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Smothering.Bruce is underwater, and the number of rounds he can hold his breath is halved.

--
Caranthir
Fellgrim
Crowelani
Bruce
Enora
Thistle

---
Mudlord (64)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"He won't last long in there...we need to get him out!" Caranthir mutters as he threads two more arrows down the hallway.

Longbow Attack (rapid fire): 1d20 + 8 ⇒ (12) + 8 = 201d8 + 2 ⇒ (3) + 2 = 5
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (6) + 2 = 8


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

If enlarge on Bruce was no option I will put it on Crowelani


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Crowelani grows to double size, while Caranthirs manages to land two arrows on the mudlord, making is collapse and dissolve in the water. Bruce emerges a few moments later.

Combat over!

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Thistle nearly panics when he sees his friend swallowed by the mud, and is similarly relieved when the mud dissipates into the deeply filled room. He continues struggling for a few moments before calming down all the way, which allows him to steady himself with his head comfortably above water.

Taking 10 on swim again... whew!

He moves over towards one of the doors, and when the group has shaken off the shock of the last fight, gets ready to go through it.

Some of these buffs will last a few minutes, might as well try to use them as much as possible.

Edit: I suppose we should search the room - Thistle is slightly preoccupied with not drowning... :)


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All the doors are under water here

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

For a few moments Bruce finds him self surrounded by thick crushing mud. Just as he begins to panic the mud suddenly dissolves around him. He swims to the surface and takes a big gulp of air. "That was a close one. Thanks for getting me out of there." Bruce takes out his wand to patch up his wounds before looking around.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Perception: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (6) = 22

-Posted with Wayfinder


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

I can stand in the water now that I'm 10'+ tall right?

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Any ideas how we can stop the water? I am not a good swimmer."


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There's two doors beneath the waterline, one on the west side of the room, one on the east side. They're made of metal, but otherwise unlocked.

Jelani can indeed stand here, tall as he is

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"Should we try the eastern door?" Caranthir asks. "Let us hope they can be easily opened."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"East door it is." Bruce says before swimming down to the door. After checking it for anything suspicious Bruce will try and open it.

1d20 + 10 + 1d6 ⇒ (6) + 10 + (4) = 20

Str if needed.: 1d20 + 2 ⇒ (16) + 2 = 18


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Bruce open the submerged door on the east side, and immediately a strong current pulls through the opening, into the completely submerged hallway beyond it. Bruce and Thistle are at risk of being sucked through.

For Bruce and Thistle: DC 15 Swim check to avoid being dragged along. If dragged along, attempt a reflex save, DC 20 to grab hold of something.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

With touch of the sea Bruce can still take a ten for 20.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Thistle curses under his breath at the continued persistence of this water to drown him. Treading water was hard enough...

Swim Check: 1d20 + 4 - 3 ⇒ (3) + 4 - 3 = 4

Ugh...

The water sucks the healer through the door, and he attempts to grab the frame as he passes through, not knowing what is on the other side.

This is gonna suck...

Reflex Save: 1d20 + 3 ⇒ (13) + 3 = 16

Thistle is unceremoniously flushed into the next room.

EDIT: I'll need you to place me where I end up...


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Thistle is flushed down the corridor at tremendous speed. He is completely submerged, and starts to be dragged around a bend.

Another DC 15 Swim/DC 20 Reflex or move down another 40 feet.

Bruce has no problem holding his own in the water, but the current is rather strong. Thistle has moved out of sight in the murky water.


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Jelani runs down the passage after Thistle, trying to snatch the oracle's armor and keep him from getting swept completely away.

Not sure if I need rolls of some kind for this...so, here..

6d20 ⇒ (11, 4, 1, 16, 19, 10) = 61


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Jelani moves asfter Thistle, trying to grab him, but he himself gets swept in by the current. Jelani can see Thistle, ten, fifteen feet ahead of him.

I took the first two rolls as swim and reflex checks


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Ah. I assumed my largeness would prevent the need to swim. Whatever, away we go!


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

"Should we try to go after them? I can't swim that well."

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"I could perhaps be of assistance, inasmuch as I am a competent swimmer. I do hate to get too many of us in trouble."

Could we get a description of whether we can even get to someone in time to help? If they are a round or two ahead of us, is there any chance to get in and catch and help them?


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Jelani is enlarged, and can easily prevent himself from being sucked, if he wants (it would probably be painful for him to go in).

There's currently a strong current sucking down the corridor, moving anybody in there at 40 feet per round. The water is murky, all you know is that Thistle got sucked in, and that Bruce is swimming agains the current with ease. Anyone who lets himself be sucked in can reach Thistle, but to have any kind of control you need successful swim checks

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I am a very poor swimmer as well."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce was unaware of Not-Thistle getting sucked under, but he did notice the giant form of Jelani move past him. Not wanting to leave a fellow Pathfinder in trouble Bruce turns around and swims with the current.


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Thistle, meanwhile, is struggling against the current (I still need those rolls)

If he fails them:

Ywashed down a further 40 feet

Down the hallway is another bend, with three doors on the left in rapid succession. The doors are made of metal.

You may try and grab a hold of those doors with reflex saves. They are unlocked, so it's possible to open them


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So are you all just waiting here while Thistle gets flushed down the toilet? It's possible to dive after him, you can swim underwater for a number of rounds equal to twice your constitution (as long you make only a single move per round), and the current is strong enough to drag you along. Is there anything that is perhaps unclear to you?

As for being able to catch up: currently the current is quite strong, but that's because a door was just opened. If you swim after Thistle, and he can grab a hold of something while he's ahead, you can probably group up with him (but you'll have to manage to grab onto something yourself)

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

By swimming with the current I meant going after Thistle sorry.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Sorry! Totally my fault, Sorry for not checking yesterday. It's definitely not like me to miss 1 day, let alone 2...

Swim Check: 1d20 + 4 - 3 ⇒ (15) + 4 - 3 = 16

In his near panic, Thistle manages a surge of strength, kicking and pulling his arms more efficiently, and holding himself in place in the strong current. His lungs start to burn as his mind focuses on finding somewhere to breath, and he wonders if he hasn't been separated from his friends in this.

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