GM Knightmare's Besmara's Bastards [Skull and Shackles]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Skull and Shackles"

Ambience
Maps


51 to 67 of 67 << first < prev | 1 | 2 | next > last >>

LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 12, FF 10, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 3/3, Bloodrage 6/6, Hero? 1/3

For what it's worth I don't expect Lily to stay LE. She'll be influenced by those around her to bring her out of her upbringing. Exactly where she lands will depend on the interactions she has. Having been press ganged, effectively a slave, will color her opinions of the practice.


CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2
Izkaen Thelosel wrote:

I should probably consider how Izkaen's alignment is going to play into things, or whether I should just go CN. One big thing is that our crew can't engage in slavery, though, whatever his alignment - it's one of his edicts.

I figure we should probably discuss this before it becomes an IC issue, as our crew has a wide spectrum of alignments.

I will take this moment to say that Jacquelyn is CN leaning good, and will certainly draw the line at some point. She is fine with general piracy obviously, but while the exact spot of that line will likely be discovered organically, slavery and wholesale slaughter of innocents would certainly be past that point (not that anyone has suggested that second one yet, just as an example).

I think having a blend of alignments is really cool, and can lead to some awesome inter-party interactions as the group figures out where we lie on various issues, and possibly influences each other to be better/worse as Lily mentioned.

So, your character by all means, but for my money, having a CG member of this party is something I think will be really cool.

Izkaen Thelosel wrote:
Greetings! The GM reached out to me and offered me a spot in the crew. I'll try and catch up, get something posted later tonight - work's been killing me, but I'm glad for the opportunity.

And let it not go without saying, welcome to the crew! I hope you enjoy your stay :D


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

I wanted to say, with the alignment spread here, the game should be pretty wild.

Can't wait.


M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none

I noted in Jacques's profile that while he is evil and wants to pursue evil ends (specifically necromancy!), getting press-ganged will have a dramatic effect on his willingness to engage in the enslavement of other human beings. I could split hairs and say that getting press-ganged isn't really slavery (the captain doesn't actually own the crew as his property), but Jacques will still refuse to use physical force or magic to compel other (living) human beings to do his bidding, including spells like magic jar/possession or dominate person. I hope that this is within the spirit of Izkaen's edict, enough that we won't have actual inter-party conflict. :)


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions:

While I doubt Izkaen would be happy with necromancy, the compulsion bit seems to fit right in with his edicts. I definitely don't want huge disputes, but tension is something we can explore.


2 people marked this as a favorite.
M NE Deep One Hybrid Alchemist (Vivisectionist) 1 HP: 11/11 | AC: 15/10/15 | CMD: 13 | F: +5; R: +2; W: +1 | Init: +0 | Perception: +5; Low-Light Vision | Conditions:

I'm fully on-board with that. Why bother with crimes against humanity when crimes against nature are so much more fun and interesting? Doctor Ramada might be on the pro-necromancy side when these discussions arise, but slavery, wholesale slaughter of the innocent, et cetera he wants no part in. (The not-so-innocent, however, might end up sacrificed to Great Cthulhu, but we'll cross that gaping moral chasm when we get to it.)

He may be an insane cultist and nascent Deep One who takes a cavalier approach to medical ethics (but then again, what alchemist doesn't?), but he still has some standards.


1 person marked this as a favorite.

Hefty post today, but we are officially underway! Everyone gets a hero point for their patience (total of 2).


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft
GM Nightmare Knight wrote:
Aamu, you are tasked with rigging repair, Plugg making a comment about the monkey feeling at home. To reach the rigging you need to succeed on a DC 10 Climb, then to perform repairs either a DC 10 Profession (sailor) or DC 10 Dex check.

Not an issue. Just a note, I do have climb speed 20ft, putting my climb skill to +13, and the following trait:

Acrobat (Basic - Social) wrote:
Having trained from a young age, you’re capable of amazing feats of daring. You gain a +1 bonus on Acrobatics checks, and you take only a –2 penalty instead of the normal –5 penalty when using the Climb skill to attempt an accelerated climb.

Accelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

Source - Climb Skill

~~~~~~~~~~~

Just putting this out here so that you know I won't be making climb checks if they're DC10. It's 14 on a nat1 and 23 while taking 10, -2 for accelerated puts it to a 12 and 21 respectively.

How tall is this thing?


Aamu Madha wrote:

How tall is this thing?

Forgot to say, my bad. It's 30 ft.


Tipsy Vanara Contemplative 1 | Init +3 | Perc +8 (Low-light), SM +4 | HP 10/10 | AC 18; T 18; FF 14 | CMB +1 | CMD +19 | Fort +4 Ref +5 Will +6 | Speed 30 ft / Climb 20 ft

All good. To clarify, the two ship actions are the daytime and nighttime actions, or is it 2 ship actions + 1 day + 1 night?


2 total, one during the day, one during the night


CN F Undine Storm Druid 1 | HP 8/8 | AC 12; T 12; FF 10 | CMB -1 CMD 11 | F+2 R+2 W+6 | Perc +9 (Darkvision) SeMo +5 | Init +2
Aamu Madha wrote:


Not an issue. Just a note, I do have climb speed 20ft... Just putting this out here so that you know I won't be making climb checks if they're DC10.

Good a time as any to echo this sentiment for swim checks. I have 30ft swim, and between the racial +8 and a rank I'm at a +11 total, and per swim rules:

Swim Rules wrote:


The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming.

Swim rules

If the swim DC is 21 or less, I can't fail without penalties.


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions:

We're using Elephant in the Room, right? I just realized that one of Izkaen's class features gives him Weapon Finesse (and allows him to use it with katana, glaives, and naginata). Not sure whether it should be adjusted, given that everyone can use it by default in Elephant in the Room. GM, should I just roll with it, or is there something else I should do there?


LE F Half-Ork | Infernal & Destined Bloodrager 1 | HP 11/11 | AC 12, FF 10, T 12, CMD 16, 17 vs grappled | Fort +3 Ref +2 Will +1, +2 vs fear | Init +3 | Perc +1 | Speed 40ft | Conditions:
Usable/day:
Hellfire Strike 3/3, Bloodrage 6/6, Hero? 1/3
Izkaen Thelosel wrote:
We're using Elephant in the Room, right? I just realized that one of Izkaen's class features gives him Weapon Finesse (and allows him to use it with katana, glaives, and naginata). Not sure whether it should be adjusted, given that everyone can use it by default in Elephant in the Room. GM, should I just roll with it, or is there something else I should do there?

Since those weapons aren't finesse weapons under elephant, the ability should probably be changed to make them finesse.


Male Chaotic Good Elf Samurai (Warrior Poet) 1 | HP 10/10 | AC 15, touch 15, flat-footed 10 (+2 vs. chaotic creatures) | CMD 16 | Fort +2, Ref +4, Will +0 (+2 vs. enchantment) | Initiative +6 | Perception +3; low-light vision | Challenge 1/1 | Resolve 1/1 | Speed 45 ft. | Hero Points: 2 | Active Conditions:

Which is more or less what it does already, though it does specify they're not changed at all other than being able to be used with Weapon Finesse. Not sure if the finesse quality has any other effect than "use Dex rather than Strength to roll attacks."


1 person marked this as a favorite.

I'm not aware of any other mechanical qualities of Weapon Finesse as is, so I'm going to say - for now - just roll with it. If an issue arises, we shall adjust accordingly. Hard for me to do without data or references otherwise.


M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none

Most EitR games I’ve been in give swashbuckler-like characters a bonus combat feat in place of swashbuckler finesse. That’s how I built Jacques.

51 to 67 of 67 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Down in the Galley All Messageboards

Want to post a reply? Sign in.