Modern Dreams in an Ancient Land (Inactive)

Game Master bigrig107

Roll20


1 to 50 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Dotting


Dot!


Beacon, NY

At the Sweeny Aerodrome (he hadn’t gotten used to calling it an ‘Airport’ yet), Mal taxies the Curtiss biplane past the hangar for the fledgling US Air Mail Service. He notes the impressive number of Curtisses waiting there. Of course, most of them have already given up their second seats for mail storage and extra fuel. Still, they were ‘sister’ planes to his own and with aviators – being a fraternity of sorts – he gives the pilots and crews a brief wave as he checks the windsock atop the building.

With the sky and field empty of approaching aircraft, Mal turns the plane’s nose into the wind and throttles up. The biplane leaps in response, roars across the hard-packed earth, bounces a few times, and then claws its way into the sky, the powerful Hispano-Suiza engine defying gravity with savage determination. Once airborne and climbing, Mal banks the craft lazily west until they are over the Hudson. He continues the turn until the river stretches out like a wide road before them. Heading south, the Hudson will lead them all the way to New York. Despite having kitted the Curtiss out with the latest aeronautical equipment, Mal trusts his ears – as they all did in the Great War – to tell him their speed. From the high pitch ‘singing’ of the support wires, he pegs their speed at 70-ish miles per hours. He glances at the airspeed gauge which counters with 75 mph. Regardless of who is right or wrong, they’ll be landing in less than an hour… giving Mal some time to ponder why ‘Prof’ Farnwright had included him in his will.


Each of you received a telegram earlier this week with startling news; not that the professor had died, but instead that he had apparently mentioned you in his will. You had barely known the man, and yet he left you something when he left this world? Something wasn't adding up here.

The letter that showed up two days later helped clear up a bit, but not too much. At least you had an address for this law firm, you already knew where the funeral would be held: the Columbian campus chapel around eleven. The professor was respected enough in his field to demand such a high respect, not many funerals were held there.

Arriving at the chapel as you may, a damp, bone-deep chill clings to the university grounds as you cross the quad, the kind that settles under your coat and refuses to leave. The sky above is a low, unbroken sheet of iron gray, swollen with the threat of rain that hasn’t quite begun-yet. Every few moments a thin mist drifts down, not enough to wet your clothes, but enough to bead on your eyelashes.

The trees along the path are shaking in the wind, their last scraps of yellow and brown leaves spinning across the stones at your feet. With each gust, you hear the distant creak of branches and the hiss of dead leaves skittering away. Students move quickly between buildings, clutching books beneath their coats, heads lowered against the cold. Their conversations are hushed, and more than a few glance toward the chapel with uneasy curiosity before slipping away as though they fear being drawn closer.

Ahead, the chapel emerges from the fog-like mist, its tall stone facade draped in hanging black cloth that flutters weakly in the wind. White chrysanthemums and evergreen boughs frame the steps, their colors muted in the gray light. The great oak doors stand open, spilling out a faint glow of lamplight. Two university attendants in black coats wait at the entrance, their hats pulled low against the cold. They nod as you approach, gestures precise and silent. Somewhere overhead, the chapel bell tolls a single, heavy note. It echoes across the courtyard, deep and resonant, vibrating through the damp air like a warning.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Marcus bustles through the cold toward the chapel entrance, consciously choosing to not compare the Columbia campus to Brown. He nods at one of the attendants to acknowledge them for their service and steps inside. He chooses a pew in the middle. Not too far forward, since he's conscious of his height and bulk blocking the view of those sitting behind him, but he doesn't sit in the back, because why should he? He's not a second-class citizen.

Finally, he sits in the center of the center pew he's chosen, because it's least likely that he'll be expected to stand up again to let someone move by or to move further in. With a loud sigh he doesn't even notice anymore, he lets his bulk lower to the cushioned wooden bench, and he relishes in the relative warmth of the chapel and the fact that he's off his feet.

He takes a look around at the other mourners to see if there's anyone interesting to look at.


Malcolm pulls his collar up and ducks deeper into the long woolen coat, trying to ward off the cold as he angles towards the chapel. Though unpleasant, the weather worked in his favor. He’d landed in the northern meadow of Central Park, presumably part of the scheduled barnstorming event for this weekend. The fog and cold all but guaranteed no locals (and few aviators) would want to go aloft today. He’d parked his drab bird alongside a few more garish cousins, exchanged his flying gear for a normal coat and cap, secured the waxed canvas cockpit cover, and made the shortish trek to the university.

He glances at the university attendants as he mounts the steps to the chapel and passes between them with a nod. Once inside, he pulls off his cap and quickly hand-combs his hair trying to make sure it is neat, since it won’t be stylish. He stuffs the cap in his pocket and looks around. Doubting he’ll spot anyone he knows, his second order of business is to find a seat, neither up front nor in the back. Being up front and not part of the grieving family said something, as did picking a spot in the back. Neither was a message he wanted to convey.


Ollie leaves his office, informing his secretary, Delores, to inform passersby to his absence this afternoon. The walk to the Columbia chapel is close enough, so he takes a moment to reflect before he arrives.

He arrives at the chapel, not tall, perhaps a bit more heavy-set than most. He removes his fedora as he enters the chapel, and gathers his leather gloves and overcoat over his arm. Underneath, he wears a three-piece suit and tie, both in black in mourning. His hair already shows signs of graying, and appears slightly gray. He wears a mustache over large jowls. He heads near the front to take a seat.

It's been a while, he thinks. He treats a hand on the pew he's chosen, genuflects, and takes a seat.


Howard, being a young, rich, and attractive man wears an obviously expensive fashionable suit, close cut to his body to highlight his somewhat hourglass form. He looked somewhat uncomfortable in it, the drab black not being what he preferred to wear when out and about. Tucked crisply into a pocket is a bottle green handkerchief, providing a dash of color. He wasn't sure where his top hat was, he had given it to someone as soon as he arrived at St. Paul's. It was too close to his father's private collection of books- although he cut himself off from that line of thinking. The Morgan Library was a public museum now, and he was sure that the more unpleasant volumes had been removed from public viewing.
Howard leans against the railing in the Triforium. He preferred being slightly higher up; he still wasn't entirely sure exactly what it was that he was doing here, and the quiet would help him focus his thoughts. He was confident he would have to do some schmoozing later, and wanted to save his energy for it. Eyes scanning the crowd, it struck him that the guests were a truly eclectic sort.


Quote:
He takes a look around at the other mourners to see if there's anyone interesting to look at.

Right away, the most noticeable person is the college's Dean, Silas Harrow. He's standing behind a small pulpit at the back of the chapel, looking quite grim. If you know the professor at all, you know that the dean was one of his closest friends; his death must be hitting Silas hard.

Beyond him, there's the professor's closest relative, his distant niece Clara Warden sitting in the front row. She's wearing a mourning veil over her face, hiding her expression from everyone. Then, leaning against the back wall, is Inspector Thomas Harker, the leading detective on whatever investigation is left into the professor's death. Standing off to one side from the pulpit is Father Edmund Thorne, the university's chaplain. On the front row on the opposite side from the niece sits Dr. Miriam Keats, the university's physician. She likely was the one who performed an autopsy, if one was performed. Finally, sitting in about the same middle area as Malcolm is Sylvia Dunn, the professor's last research assistant. She is a nervous type, not looking at anyone else and keeping to herself. The rest of the crowd is of the non-important secondary kind of mourner.

Within a few moments of you all getting seated and the last mourner coming through the doors, the professor arrives, leaving you no time to introduce yourselves to any of the mourners. You know there will be a reception of sorts after, however, celebrating his life. You'll likely get a chance to speak to at least some of them there.

Four pallbearers step through the central doors, their shoulders straining as they carry the casket down the aisle. The wood is draped in dark cloth and chrysanthemums, the professor's favorite flowers glaringly pale against the black. The heavy doors of the chapel thud shut behind them, sealing the cold October air outside. Inside, the space is dim and close, lit by tall candles arranged along the walls. Their flames flicker in the draft whispering across the aging stone, making long shadows tremble across the vaulted ceiling.

Spot Hidden normal success:
As the pallbearers take the coffin past you, you catch a whiff of a particularly strange smell: a deep earthy tone, as of fresh grave dirt. Just for a second, and then it's gone.

The organ deepens to a full, slow hymn as the procession reaches the front. The casket is set upon the bier with an audible, heavy thump. The pallbearers exchange a brief, tense look before stepping back. The Dean lays one gloved hand atop the casket, bows his head, and turns to address the congregation. He clears his throat, though the sound comes out tight, almost strained.

"Friends, colleagues, students...we gather today beneath this roof to honor a man whose life was bound to this institution for nearly four decades. Professor Elias Farnwright devoted himself wholly to the pursuit of knowledge not for acclaim, nor for comfort, but for the belief that inquiry itself is a sacred duty. He arrived here as a young lecturer in 1887, full of restless energy and a certain-" he gives a faint weary smile at this "-stubborn curiosity that many of us here knew all too well. Over the years, he became not only a respected scholar of ancient cultures but a cornerstone of this university’s intellectual life. His lectures were spoken of with admiration...and admittedly, sometimes bewilderment." A soft, scattered laugh ripples through the hall.

"He challenged his students, not merely to memorize, but to see. To look at the past not as a collection of dates and relics, but as a conversation, ongoing and alive." The Dean pauses. His throat works once as he swallows. "Professor Farnwright’s passing was...sudden. Unexpected." A hush settles over the assembled. "And for many of us, difficult to comprehend."

He glances toward the closed casket just for a heartbeat, before looking back to the congregation.

"But, what I can say is that, in his final days, he remained as dedicated as ever. The lamp in his study burned late each night. He worked tirelessly on a final manuscript, one I hope we will soon see preserved in the university archives, as he intended." Another pause. A quiet tremor of unease threads through the seated faculty.

"He faced the unknown with the same steadfast resolve he brought to every challenge. Even when his work took him into places, both literal and scholarly, that many of us would hesitate to tread." The phrasing is odd. A few professors shift uncomfortably.

"And though we mourn, let us not forget what he leaves behind: decades of research, thousands of students whose minds he helped to shape, colleagues who admired him, and a legacy that will long endure within these halls." He draws a slow breath. The candles flicker again, several at once, though no wind touches the air.

"His absence will be felt keenly. But his contributions, his spirit of pursuit, his unyielding belief that truth lies even in the deepest and darkest corners of the world...these remain with us." A silence hangs between sentences. Almost too long.

"May he find rest. And may the light of his work guide us in the days ahead." The Dean closes his eyes briefly, then adds: "We commend our colleague to the earth… and to peace."


Being on the second floor of the building, I doubt I'd notice anything

What an odd eulogy. Fitting perhaps for an odd man. And what's this about his passing being difficult to comprehend? He was old. People fall over dead all the time, not least those who may have picked up some strange illness in a distant country.


Spot Hidden 50% (25/10): 1d100 ⇒ 47 Success – barely!

Malcolm thinks he recognizes the wafting smell. He takes a closer look at the pallbearers as they carry the coffin past – specifically their pants and shoes – seeing if that can account for the unusual scent.

Between the strange smell, curious eulogy, the unsettled mourners’ reactions to it, and the conspicuous presence of the hovering flatfoot… Mal has more than a few reasons to wonder what exactly is happening here, and what happened to the Professor. If he died of natural causes, why would the police be here?

Mal glances a bit more closely at the folks in his eye line: Dean Harrow, the veiled girl in the front row who must be family, Father Thorne, Prof's assistant Ms. Dunn (if Mal recalls correctly), and Dr. Keats. He hopes something in their reactions will provide a clue. He wasn’t fond of surprises and this day seemed full of them. He also glances down surreptitiously, making sure his woolen coat is still closed and doesn’t obviously reveal the bulge of the holstered .45 beneath his right arm. He was technically violating the Sullivan Act at this moment, which could make for a very awkward conversation with the cop lingering around the periphery of the funeral.


Spot Hidden 25%: 1d100 ⇒ 26

Ollie thinks he notices something, but focuses more readily on the candle flames themselves. He then pushes them out of his mind to listen to the eulogy.

Time just keeps passing, doesn't it, he thinks. He remembers his college days, identifying what was a crypt and what was a cistern, how ancient civilizations put their buildings together.

I wonder what he was working on at the end?


The dean’s final sentence hangs in the cold, chapel air. For a long minute, nothing moves.

Then the organist plays a soft low hymn, something old, minor-key, and mournful. It rolls through the chapel like a slow tide, settling over everyone. You hear sniffles, soft handkerchiefs dabbing at eyes, the creak of the chapel pews as people shift.

A faint draft brushes the backs of the crowds’ necks, cold and damp from outside. The candles on the railing near the casket gutter sharply as the draft passes, with one flame sputtering almost out before slowly stabilizing. A few attendees glance over their shoulders, puzzled. Nothing seems amiss but the air suddenly feels closer, heavier, for just a single moment. The atmosphere cracks suddenly, and the dean chuckles nervously before looking over to the chaplain.

"Uh, yes, of course." Father Thorne says, coughing awkwardly. "We'll be having some words from the family and friends, if you'd like to come up now?" he says, motioning to those in the front row.

What follows is nearly an hour of the professor's friends and singular family speaking on his character and life. Nothing as strange as the dean's speech, instead mostly consisting of the things you'd expect. Luckily (or perhaps unluckily, depending on your feelings), no one seems to expect or even want any of you to speak at the funeral.

After those who speak get their words out, there is a lot more crying. Clara, the professor's niece, has removed her veil and her face is streaked with tears, as is the dean's. Expected, as the professor has been at the university for many, many years and the two were good friends. Sometime later, the chaplain stands back up and makes an announcement.

"We now invite all gathered to join the family in the university’s Great Hall for a brief reception before the procession to the Trinity Church Cemetery down the road. Please rise and let's make our way over there for a celebration of life." The crowd assembled in the chapel begin to gather their belongings and start the journey next door to the Great Hall.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Spot Hidden 25%: 1d100 ⇒ 2

Marcus can smell the earthy aroma coming from the coffin as it is carried past, even from his spot further away from the main aisle. He furrows his brow in confusion, but any rumination about the strange smell eventually fades into the background as he listens to the dean's moving speech and then the numerous other mourners who rise to eulogize the professor. Marcus can only hope that he is able to have a similar impact on his students and colleagues in his career.

Custodian of Fear wrote:
"We now invite all gathered to join the family in the university’s Great Hall for a brief reception before the procession to the Trinity Church Cemetery down the road. Please rise and let's make our way over there for a celebration of life." The crowd assembled in the chapel begin to gather their belongings and start the journey next door to the Great Hall.

Marcus waits a few moments for the others in his pew to stand and leave before he slowly does the same. He follows the crowd to the reception. He considers trying to start up a conversation with one of Professor Farnwright's former colleagues or perhaps even the dean himself, but self-conscious thoughts about how he can't really explain why he was invited to Columbia rise up, and he avoids conversation. Instead, he tries to overhear any of said colleagues talking about the dean's speech. It sounded like the professor died under unusual circumstances? Maybe he can gain some context regarding that.


Mal rises and shuffles out with the crowd. He only recognizes a few people in the group of mourners… and even fewer would recognize him. Ms. Dunn might. He spoke with her enough about Prof’s travel needs, and they’d actually met at his office a time or two. If matters became too awkward at the reception, he could likely chat with her without it feeling too forced.


I just don't know enough about why I was invited here. A letter perhaps thanking me for my contributions, but an invitation to his funeral and will? What have I gotten into? I'll talk to the niece.

Looking properly somber, Howard moves through the crowd, waiting for the opportune time to introduce himself to Ms. Warden. He curses himself for not filling up a hip-flask before coming here, but it is what it is.


Ollie recognized that Farnwright's family and colleagues wouldn't remember what the two of them worked on together, so he accepted sitting in silence throughout the funeral.

Once the funeral ends, he surreptitiously checks his watch, making sure he has time to attend the reception and pay his respects to the family before leaving for his 2pm appointment.

It was strange that I was invited to the will reading, Ollie thought. Perhaps there was some old diagram available he wanted me to have. Would make a nice curio for the office.


As the mourners drift from the chapel into the reception, the change in air is immediate and suffocating. The room was never large, built decades ago when the college hosted smaller, quieter affairs, and its low arched ceiling seems to press downward as though bowed beneath the weight of years of unspoken words.

The walls are paneled in dark walnut, polished to a dull sheen that reflects the gas lamps in warped, greasy halos. One side of the room is dominated by towering bookcases, their glass-fronted doors locked, volumes inside leaning like exhausted sentries. Against the opposite wall stands a long table draped in black cloth, where nervous student volunteers have arranged refreshments at odds with the simplicity of the hall: an extravagant-looking cheese tray, tea sandwiches with unusual fillings, and sliced roast beef on small rolls, completed with a pair of urns for tea and coffee.

But it’s the crowding that does it. Every whisper is amplified by the low ceiling. Every step feels too loud on the old hardwood. The hall was built for perhaps twenty people, but forty have squeezed in, clustering in uncomfortable little islands of grief and gossip. Shoulders brush. Coats snag. Someone’s perfume is too strong. The radiator in the corner clanks like it’s struggling to breathe, fighting against the cold October chill outside.

Marcus wrote:
Instead, he tries to overhear any of said colleagues talking about the dean's speech. It sounded like the professor died under unusual circumstances? Maybe he can gain some context regarding that.

Marcus does a little bit of listening to the faculty discussing the professor's life and previous works. No one seems to know much about what his final manuscript was going to be about or the professor's manor of death, though a few of them are talking about the dean's strange speech. They mostly seem willing to do so because the dean himself hasn't shown up to the reception yet, most likely staying behind to speak with the chaplain about preparations for the procession.

Oliver wrote:
he surreptitiously checks his watch, making sure he has time to attend the reception and pay his respects to the family before leaving for his 2pm appointment.

Thankfully it's only about 12:15 pm, you should have plenty of time to see the procession and make it to your appointment at the law offices.

Malcolm wrote:
If matters became too awkward at the reception, he could likely chat with [Ms. Dunn] without it feeling too forced.

The professor's most recent assistant is obviously a shy woman, and has somehow found a spare corner to herself amongst the chaos of the cramped hall.

Howard Morgan wrote:
waiting for the opportune time to introduce himself to Ms. Warden.

Howard sees Ms. Warden is the obvious center of this entire reception, with everyone offering their condolences on her losses and giving offers of assistance with anything she might need. There are a few opportunities between well-wish

If there's anyone you specifically want to talk to or search out, now is the time!


CoF wrote:
The professor's most recent assistant is obviously a shy woman, and has somehow found a spare corner to herself amongst the chaos of the cramped hall.

Malcolm could only take New York City in small doses for just these reasons – teeming crowds and the loudness. It all felt smothering and claustrophobic. The press of people at the reception, the amplification of every sound, and the stifling weight of the low ceilings were a microcosm of everything that drove him from the city itself. In an act of self-preservation, he moves away from the center of the room and the throngs of mourners, covering his strategic retreat by grabbing a cup of coffee and a few tea sandwiches from the tables set against the wall.

He hovers at the periphery of the room, feeling trapped, and finds himself slowly navigating toward the exit. Instinct trumping reason. He notices the professor’s assistant has cleverly carved out a small and relatively calm space for herself. He might find some relief there, otherwise his feet would drag him out the door. He approaches the lady slowly and does his best not to press into her sanctuary more than necessary.

He addresses her quietly, ”It’s Ms. Dunn, isn’t it? I’m Malcolm Strom. I worked with the professor a few years back, maybe you remember? He was working at Ur? In Mesopotamia… or rather Iraq now. I was his pilot. We spoke on the phone a few times and met in passing at his office once or twice?” He asks, hoping she remembers but not expecting she would. He presses on, ”I just wanted to offer my condolences. I enjoyed working with the professor and I hope you did as well." Struggling to offer more than kind words, he adds, "Can I be of some service, Ms. Dunn?” He holds up the cup of coffee and the plate of sandwiches. ”Would you like either? I haven’t touched them. Or if there is something else you’d prefer from the table, I’ll bravely attempt to fight through this crush of people to fetch it for you.” The ghost of a smile crosses his face.


Howard approaches Ms. Warden in between some well-wishes. "Dreadfully cramped in here, isn't it? Far too many loud, noisy people. I'm going to stand nearby, eat my food. You give me a signal if someone you don't want to talk to starts using up too much of your time, and I'll butt in, distract them." He smiles, sadly. "All I can do for you in this time of grief I'm afraid. I'd like to talk with you later, but not here."

Charm? 75/37/15: 1d100 ⇒ 1


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Ha! With that roll, it looks like Ms. Warden just fell in love.

Marcus is used to having to maneuver his bulk in crowded spaces, but this room seems especially oppressive. To distract himself, he looks for someone to start a conversation with, and even though his eavesdropping has indicated that Professor Farnwright's colleagues don't know much about his manuscript or cause of death, maybe there's some context that's obvious to everyone and so isn't spoken of. He shoulders his way to a likely group of colleagues.

"Um, hello, Dr. Kingston, Brown University. My condolences, of course. I knew Elias rather distantly, I'm afraid, so I hadn't heard anything about this manuscript the dean mentioned. His final work, perhaps? Also, forgive my ignorance, but I still don't know how he passed. I was hoping

to learn a few details?"


Ollie grabs a drink and heads over to Prof. Harrow.

"Dean Harrow? Ollie Vandermeer. I worked some with Prof. Farnwright back when I was a student. This can't be an easy time. I was surprised to hear of his passing, but I know it's been a long time since he and I had last spoken in any case. But it seems like it was a surprise to far more of us? Faculty, alumni, everyone?"


Normally I'd put these separate conversations in spoiler text, but with how crowded it is in here, I won't. You can all basically hear each conversation if you want to listen to it. Just keep that in mind!

Malcolm:
Malcolm does find a small reprieve from the press of people in the far corner of the room, and is able to not occupy it completely at least. She doesn't look happy to have her little sanctuary intruded upon at all, but she's also not super offended.

"Ah, my apologies, I don't know if I remember you exactly. I do remember that particular trip of his, was quite the interesting haul back, if I am recalling correctly." she says, seeming to ease into the conversation as Malcolm goes on. "Ah, I'll take the coffee, thanks. Not feeling eating for...obvious reasons, I suppose. Rough time for all of us, it seems. You mentioned being his pilot, how well did you know the professor?"

Howard:
Ms. Warden is impressed with Howard's assessment of the situation and how she feels about it, and is immediately enamored with the man.
"Oh I so appreciate that, Mr...?" she awaits your name (assuming you give it). "Very nice to meet you Mr. Morgan, although the circumstances could've been a bit better." she offers a slight smile before pulling you a bit closer and whispering. "I'm staying at the Belleclaire for the two weeks I'm in town taking care of things, why don't you stop by tomorrow afternoon and we can talk there? Room 604."

She sneakily slips you a business card with the address and symbol of Hotel Belleclaire on it before mixing back in with the crowd of mourners.

Marcus:
Marcus finds a colleague of the Professor's, Dr. Alice Clarke of Geology. "Ah, a fellow academic." she says, seeming more at ease with Marcus once she knows he's a professor as well. "Ah, unfortunately the police are keeping things hush hush, all very secretive. He must've been doing something very, very intriguing, is all I have to say about it." You get the idea that she is much more interested in the gossip of circumstances rather than his actual death. Must've not been very close to the Professor and only here on behalf of professionalism.

"If you want some actual details, and you should, then I imagine the detective is the place to start. Haven't talked to him myself, so I can't be sure he'll even talk to you."

Oliver:
The dean is doing his best to remain strong and in his role as a leader of the college, speaking to anyone and comforting them as best he can. It's obvious, however, that the whole thing is shaking him more than he wants to let on.

Harrow extends a hand for Oliver to take. "Yes, that's me. Good to see you." he says, somewhat distracted. The mention of surprise is enough to shake him out of it and get you his full attention, luckily.
"Ah, yeah, it was very unexpected. The professor was old, to be sure, but there are older members of faculty on campus. The way his assistant found him, it was..." he snaps his lips shut, shaking his head.

"Apologies, that isn't my place to say, especially with the detective still involved. I just feel for Ms. Dunn, she must've had such a shock. These things can be so unpleasant."


"Mr. Morgan, although you can call me Howard if you'd like."

I think Howard's conversation is over for the time being, although he will certainly be on guard to help out Clara if the well-wishers start being too much. He's certainly no stranger to making an ass of himself to draw attention away from other things if need be!


Custodian of Fear wrote:

Oliver:

The dean is doing his best to remain strong and in his role as a leader of the college, speaking to anyone and comforting them as best he can. It's obvious, however, that the whole thing is shaking him more than he wants to let on.

Harrow extends a hand for Oliver to take. "Yes, that's me. Good to see you." he says, somewhat distracted. The mention of surprise is enough to shake him out of it and get you his full attention, luckily.
"Ah, yeah, it was very unexpected. The professor was old, to be sure, but there are older members of faculty on campus. The way his assistant found him, it was..." he snaps his lips shut, shaking his head.

"Apologies, that isn't my place to say, especially with the detective still involved. I just feel for Ms. Dunn, she must've had such a shock. These things can be so unpleasant."

"They certainly can be," Ollie agrees. He looks around a moment before lowering his voice. "Listen, I know everyone here is offering their condolences to Ms. Dunn, as is right, but this certainly hasn't been easy on anyone, yourself included. Why don't you come by my office this evening, and we can hold our own wake over your late colleague? I can arrange for a room at a local restaurant. Bring whomever you like. Just a chance to celebrate the man and friend."


The discordant tenor of the comments circulating through the room reach Mal’s ears. He hands the saucer and coffee cup to the assistant while waving off her apology. ”There’s no reason you should remember me. I expect you were busy making all of the arrangements in the professor’s itinerary. I was just one of many balls you were juggling.”

Ms. Dunn wrote:
”…[it] was quite the interesting haul back, if I am recalling correctly." she says, seeming to ease into the conversation as Malcolm goes on. "You mentioned being his pilot, how well did you know the professor?"

”I can’t speak to the professor’s discoveries in Ur… but the trip had some 'exciting' moments, yes.” He considers her question, then responds more quietly. Honestly, I don’t feel I knew the professor that well… but, at times, strong bonds are formed when two people share hardships. There were some ‘incidents’ around Ur. We exchanged some words with unfriendly locals… and a few bullets. That’s a confidence I hope you will keep.

He continues in a slightly less confidential (but still quiet) tone. ”I was somewhat surprised to be invited today. I hadn’t even heard of the professor’s death until I received the invitation. I don’t even know the circumstances of his passing.” Mal leaves the comment hanging, hoping Ms. Dunn would provide a few details.

Let me know if there is some roll I should include.


Persuade 15% (7/3): 1d100 ⇒ 34


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Custodian of Fear wrote:

Marcus:

Marcus finds a colleague of the Professor's, Dr. Alice Clarke of Geology. "Ah, a fellow academic." she says, seeming more at ease with Marcus once she knows he's a professor as well. "Ah, unfortunately the police are keeping things hush hush, all very secretive. He must've been doing something very, very intriguing, is all I have to say about it." You get the idea that she is much more interested in the gossip of circumstances rather than his actual death. Must've not been very close to the Professor and only here on behalf of professionalism.

"If you want some actual details, and you should, then I imagine the detective is the place to start. Haven't talked to him myself, so I can't be sure he'll even talk to you."

Marcus is able to relax a bit himself when he realizes that Dr. Clarke isn't especially emotional about being here.

"Ah, the secrecy must be why I haven't heard anything. That is intriguing. No rumors, even?

"And do you know this detective's name, perhaps? I don't suppose he's present."

Marcus uses his height to do a quick scan of the crowd if Dr. Clarke names or describes the detective.


Howard wrote:
"Mr. Morgan, although you can call me Howard if you'd like."

"Thank you, Howard, I will do that." she says, smiling warmly again, though it's not hard to see it's a smile pasted atop a brittle state of mind. "I will be sure to keep you close at hand, should the need arise."

Oliver wrote:
Why don't you come by my office this evening, and we can hold our own wake over your late colleague? I can arrange for a room at a local restaurant.

"Office? Oh, you're that Mr. Vandermeer, I remember the professor mentioning you a couple of times. You're at least partially responsible for a handful of statues on campus, right? Elias always was fond of your work; he brought your name up for a handful of building designs here and there over the years, shame we never got to work together on something with you." he says, obviously reminiscing on times long past. "Yeah, I think a little private wake would do me good, can tell each other the stories the public wouldn't want to hear, eh?" his mood seems significantly improved after having accepted the offer.

Malcolm wrote:
I don’t even know the circumstances of his passing.” Mal leaves the comment hanging, hoping Ms. Dunn would provide a few details.

Unfortunately for Malcolm, it doesn't seem like she is willing to completely divulge everything she knows.

"Yeah, I, uh...I found him. In his office in Schermerhorn Hall. I...I don't remember much from that day, everything was such a blur. Was most certainly unexpected, the professor takes...took such good care of himself." she says, her lips trembling as she speaks. "I...I think I'm done talking about it." she finishes, disappearing back into the crowd of mourners.

Can follow her easily enough if you'd like, but would probably require some more rolls.

Marcus wrote:
No rumors, even? And do you know this detective's name, perhaps? I don't suppose he's present.

Dr. Clarke pulls you aside, away from the main group of people, and speaks more conspiratorially at a lower volume.

"Oh, there are plenty of rumors. Murdered by a rival archaeologist, poisoned himself with too much alcohol, even the old boring heart attack. No one really knows exactly what happened, besides perhaps the university's physician Dr. Miriam Keats, or the detective, Inspector Thomas Harker. Dr. Keats is here as a member of the faculty that was particularly close to the professor, and Inspector Harker is here presumably to case the funeral, see if whoever did it showed up to gloat or the like."

Dr. Clarke will point out both individuals to Marcus. Harker is hanging around at the back wall, not interacting with anyone and instead just observing, while Keats is mingling with the other professors around the refreshments table.


"Wonderful. I think it will be good for all of us."

Ollie shakes Harrow's hand and takes his leave. Offering perfunctory condolences to Ms. Dunn (who seems to be distracted by a much better looking socialite) he makes his leave of the event, checks his watch, and stops by his office on the way to the attorney's.

"Hello, Delores," He greeted his secretary, a young woman appropriately dressed in gray, "I'm going to need a reservation tonight for dinner. Party of..." he counts on his fingers a moment "six, maybe seven. A private wake for the funeral I just attended. The dean of Columbia's College of Archaeology will be there. We'll want some discretion, so a private room at Voisin or similar would be appropriate. I've got a second appointment I need to rush to, so wherever you can get is fine. Secure it with the company account. Thanks for your help. I should be back for any details or messages before five."

Business done, he rushes to the will reading.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Custodian of Fear wrote:


Marcus wrote:
No rumors, even? And do you know this detective's name, perhaps? I don't suppose he's present.

Dr. Clarke pulls you aside, away from the main group of people, and speaks more conspiratorially at a lower volume.

"Oh, there are plenty of rumors. Murdered by a rival archaeologist, poisoned himself with too much alcohol, even the old boring heart attack. No one really knows exactly what happened, besides perhaps the university's physician Dr. Miriam Keats, or the detective, Inspector Thomas Harker. Dr. Keats is here as a member of the faculty that was particularly close to the professor, and Inspector Harker is here presumably to case the funeral, see if whoever did it showed up to gloat or the like."

Dr. Clarke will point out both individuals to Marcus. Harker is hanging around at the back wall, not interacting with anyone and instead just observing, while Keats is mingling with the other professors around the refreshments table.

Faced with the reality of confronting the detective while the man was on the hunt for a suspect, Marcus immediately disregards the notion of questioning Inspector Harker.

Instead, he examines Dr. Keats. It seemed uncouth to question her about the professor's death in a crowd, but perhaps if he bumped into her while she was alone. Marcus makes a bit of small talk with Dr. Clarke, asking her about her life at Columbia while he brings up any comparisons or contrasts with life at Brown. Eventually, he'll thank her for the conversation and move on.

If it's potentially worthwhile for Marcus to talk to the doctor, that's great. If not, I'm fine with Marcus being done for now.


Mal hadn't meant to make the assistant bolt, but clearly his winning personality had won her over. He watches her leave. With nothing else keeping him here, he decides to step out and get some air.

I'm good to move on but no rush if any of our socially-skilled characters want to do their thing.


Marcus can speak with Dr. Keats to introduce himself and get the location of her practice on campus for later interrogation, should you wish to do so. Don't have to play that conversation out fully.

As the reception winds down, people start filtering out and the conversation slowly dies down to a quiet whisper. Each of the party makes their escape from the cramped and overcrowded hall, and none of the attendees try to stop you. No one seems surprised. A few people nod politely, one offers a brief handshake, another murmurs "Thank you for coming." It feels like an entirely reasonable moment to go for each of you. Behind you, conversation settles into a low, practical murmur. The initial gravity of the gathering has thinned, people speak about trains to catch, offices to return to, lectures that will need covering next week. Cups are refilled out of courtesy rather than desire.

Outside in the corridor, the sounds change. Footsteps echo more clearly, voices flatten into indistinct noise behind the closed door. The air is cooler, faintly smelling of polish and old stone. A custodian passes with a folded tablecloth over his arm, already beginning the work of undoing the afternoon. Outside, the city meets you exactly as it should. Traffic moves. A streetcar rattles past. Someone nearby laughs at a joke they didn’t hear the start of. Life has already stepped back into the space the funeral occupied. The reception will wind down, the room will be cleared, and by evening there will be little sign it ever happened.

You notice a sign posted outside the hall indicating that the actual committal will be held at the Trinity Church Cemetery this evening at 8:00, so you'll have plenty of time to get to the will reading and freshen up before then.

How are all of you getting to the will reading? Feel free to be creative! It'll be sprinkling by the time you arrive at 2:00.


It’s a short walk from Columbia to the IRT El 116th St-Broadway station. Malcolm enjoys the pretty, less congested, view of the city from the elevated tracks of the subway train - even in the gloomy weather. An hour or so later, he steps off the train at the Bowling Green station. From there it is a short walk to 40 Wall St. But he has plenty of time to meander around before the meeting, so his trek becomes something of an easy amble as he looks around the southern end of Manhattan.


"Ms. Warden, are you coming to the will reading, and do you have a ride? I must admit to being somewhat perplexed as to why I was invited, perhaps you'd care to join me? I told my driver to pick me up at around this time. I told him to rent a Bentley 3-litre, so I'm sure there will be space..."

Either way, Howard's getting a ride to the will-reading, he probably arranged for a nice car and chauffer to pick him up.


Ollie easily makes the walk from his downtown office to 40 Wall, arriving under a black umbrella.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Custodian of Fear wrote:
Marcus can speak with Dr. Keats to introduce himself and get the location of her practice on campus for later interrogation, should you wish to do so. Don't have to play that conversation out fully.

Understood, thank you! I'll keep that contact in my pocket for now.

Leaving the stuffy building behind, Marcus' sigh of relief turns into a pre-emptive sigh of exhaustion as he considers that he now has to make his way halfway across Manhattan. He's no stranger to walking, but it's so far away! Providence is a sensible city, not this sprawling mass of urbanity.

To prepare himself for his journey, Marcus makes his way to a nearby coffee shop for a bit of caffeine and a light snack, and then he takes a taxi to the office of Cadwalder, Wickersham, &Taft.


Quote:
Ms. Warden, are you coming to the will reading, and do you have a ride? I must admit to being somewhat perplexed as to why I was invited, perhaps you'd care to join me?

"Ah, I have my own car here, so you'd need to bring me back afterwards, but yes. I think I might enjoy joining you." Clara replies, taking your rented Bentley and arriving with you.

The offices of Cadwalader, Wickersham & Taft are located at 200 Liberty Street in Lower Manhattan (a correction of my mistake in the letter) and are opulently furnished, visible even from the outside.

You are shown through a sequence of narrow corridors, each lined with dark wood paneling polished to a dull sheen. The ceilings feel lower the farther in you go, not by design so much as by accumulation, layers of renovation, soundproofing, and added conduit slowly pressing the space downward over the years.

The conference room chosen for the reading is long, rectangular, and entirely interior. There are no windows. Light comes from a row of green-shaded lamps suspended over the table, casting downward cones that leave the upper corners of the room in shadow. The air is warm and faintly stale, as though it has been breathed many times before.

The table itself is massive, carved from a single slab of dark wood. Its surface bears faint impressions where countless documents have rested, pressed flat by years of deliberation. High-backed chairs line its length, their leather seats stiff and unyielding, encouraging good posture and little movement. Along one wall stands a series of built-in cabinets, their doors flush with the paneling. They look structural rather than decorative, too solid, too heavy. You can imagine that removing them would leave the room somehow weaker.

At the head of the table sits the firm’s representative, a senior partner whose voice is calm, practiced, and utterly neutral. He places the document before him with care, flattening it with his palm as though ensuring it does not shift.

When the door closes, the sound is not a click but a final, padded thud.

"I shall now read the Last Will and Testament of Professor Elias H. Farnwright, Late of New York City, formerly of Columbia University. Executed this 24th day of October, 1925."

"I, Elias Hiram Farnwright, being of sound mind and memory, though keenly aware of the limitations thereof, do hereby declare this to be my Last Will and Testament, revoking all wills and codicils heretofore made by me. I make this declaration freely, without coercion, and with full knowledge that the dispositions herein may appear unorthodox, but are necessary in light of circumstances which I shall not burden the courts of this state with explaining.

General Provisions

Firstly, I direct that my body be committed to the earth without unnecessary ceremony, and that no attempt be made to preserve it beyond the customary offices of burial. I further mandate that my study on the third floor of my residence be sealed for no fewer than seven days following my death, to give those named within time to get there.

Secondly, I leave the sum of five thousand dollars to the New York Public Library, with the explicit condition that none of my private journals be accessioned or displayed without review by the executors named herein.

Thirdly, I leave the rest of my estate, provided the four executors named here are done with their tasks, to my closest family member, my niece, Clara Warden. All monetary assets and property are included in this.

Appointment of Executors

I hereby appoint the four named individuals here present, jointly and severally, as Executors of this Will, trusting not in their closeness to me, but in the usefulness of their differing talents. Should any one of them decline this responsibility, the remaining shall proceed without prejudice.

Bequests and Instructions
Contained within my possessions and amongst this will are four separate wax sealed envelopes bearing the names of the four executors I have named, each to be opened solely by those named on the letter itself.

To the Architect:
To Curtis Oliver Vandermeer, the Architect, I bequeath my folio of sketches, presently secured in the iron cabinet of my study, including plans, elevations, and proportional studies which will not correspond to any known building code or period. You will recognize at once that these are not designs for habitation. I ask you to determine what they were meant to contain, whether they were ever completed, and if so, whether they remain so. You will find several annotations in my hand marked "incorrect but repeated". Attend closely to these. Repetition, in this matter, is never accidental.

You are not asked to build, unfortunately. You know I so enjoy your designs. You are instead asked to know when a space has been made unsafe by its geometry alone.

To the Pilot:
To 1st Lt. Malcolm ‘Mal’ Strom, veteran of the first world war, I bequeath my personal maps, engineering diagrams, and incident reports, together with a small collection of field notebooks kept during my later years of study. These are currently kept in my office at the university, inside a suitcase under my desk. You once spoke to me not of flight, but of the moments after, of what it meant to be trapped within twisted metal with the weight of the world pressing down from all sides. You understand, instinctively, what many mistake for mere panic. You know the difference between enclosure and entombment. I have since encountered that same sensation described by others who never flew at all: men caught in collapsed tunnels, miners finding mineshafts full of dirt, or laborers entombed by sudden shifts of earth.

I ask you to: examine my collected accounts of subterranean accidents, identify patterns where collapse occurred without sufficient cause, and advise the others when an escape route exists in name only.

To the Dilettante:
To Howard Morgan, Gentleman of Independent Means, I leave to you my correspondence, including letters from collectors, patrons, and societies whose interests are not advertised in any public catalogue. You will find among them invitations never accepted and offers never refused, only delayed. These I left in a locked deposit box in the Woolworth Building's bank facilities. My law firm shall provide you with a key, and the bank can direct you to the box itself.

You will encounter people who believe themselves enlightened. Remember this: those who can afford secrecy rarely fear the truth, only the loss of control over it. Your role is not to confront. It is to enter rooms that others cannot, and understand the upper class.

I ask you to obtain what cannot be purchased openly, listen where scholars are not welcome, and determine who profits from ignorance remaining fashionable.

To the Professor:
To Marcus Kingston, Professor of Egyptian Archaeology, I bequeath my translations, rubbings, and unpublished plates, particularly those relating to the so-called "lunar interdicts" and the desert sites omitted from standard surveys. These are securely stored in my private room at the Alden Athenaeum and Philosophical Society, in Midtown. You will notice that I have struck through the word "worship" wherever it appeared in my early drafts. This was not an error, it was a correction.

I ask you to retranslate what was intentionally softened, identify which rites were preventative rather than devotional, and advise, without embellishment, what consequences follow when such rites are imitated imperfectly.

You know, as I have come to know, that the ancients were not naïve. They were afraid, and often correctly so.

Final Instructions

All materials named above are to be examined together, and no portion of my research is to be acted upon in isolation. Once read and memorized, the letters are to be burnt and disposed of.

If, upon review of all the material I have provided you with, you conclude that my fears were unfounded, I direct you to also burn my private papers and research and remember me as a man who mistook pattern for purpose. If, however, you find that my conclusions align, even imperfectly, then I charge you with the following: Do not attempt to advance the work. Do not publish the work. Decide only whether it must be ended, or endured."

There's a bunch of other legal jargon setting out these provisions legally, but that isn't very interesting to you.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Marcus' mouth opens and closes several times as he tries to understand the context his letter. He folds it and places it on the conference table in front of him, resting his hand atop.

After a moment, he asks the executor at the head of the table, "How long ago did Dr. Franwright write that will?"


The executor riffles through a bunch of paperwork for a couple of beats before answering. "About a month ago, September twenty-first."


"This... this is rather peculiar. Were he perhaps a chemist, or engineer, I could understand the secrecy in his research, but he was an archeologist! Why so much detachment in this field? Darwin published his works some 70 years ago."

"Ms. Warden, I hate to be indelicate and boorish, but were you particularly close to your uncle? Could you shed some light on this matter? By my companion's faces, they seem to be just as mystified as I am."


Ollie considered his note and watched the others in the room.

"In all honesty, there's only so much conjecture we can create before recognizing that we really just have to see for ourselves what has been bequeathed."


Quote:
but were you particularly close to your uncle? Could you shed some light on this matter?

Clara looks just as clueless and shocked as the rest of you at your mention of her uncle's research.

"I, uh...I don't know anything about any of this. I wasn't ever particularly close with uncle Elias, he never showed me any of his researches or anything. I'll have to do some looking into things of my own, see what all he left me."


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Marcus ruminates for several moments before reaching a conclusion.

"Well, there's no point in talking around a mystery that I don't even understand. The will states that we are to make assertions based on the material left to all of us, in whole, not in part.

"So. The Professor has charged me with reviewing his personal papers at the Alden Athenaeum and Philosophical Society. Afterwards, I am to offer judgement of a sort on the findings therein.

"What about the rest of you?"


"I've been given a folio of sketches, ostensibly of a building or other structure. Sight unseen, there's little more I can say about it at this time."


Puzzlement crosses his face as Mal reads the letter no less than three times. His eyes reveal no sense of illumination after the final reading. ”I need to retrieve a case from his office at Columbia. Like you all, more documents to review.” He’s glad Ms. Warden wasn’t close with Farnwright because Mal is about to be indelicate. He looks at the lawyer, ”What were the circumstances of the Professor’s death?”


Quote:
”What were the circumstances of the Professor’s death?”

"That is quite the interesting question and it's a good sign that you're asking it, if the professor's will is anything to go by." the lawyer says before continuing.

"The unfortunate truth is...we don't know yet. The police are still investigating his untimely passing as a murder, and even the medical professional who performed his autopsy won't tell us anything. The only thing we know is that he was found in his office at the university, and all the doors were locked. There were some…strange details neither the cops nor mortician wanted to tell us, no matter how hard we pried. That strangeness might be connected to all this strangeness, but don't worry. His will doesn't have any provisions for his manner of death, and he didn't have any life insurance to speak of."

"I would be personally interested in anything you are able to find out, however, as he was my friend as well as client."


Malcolm frowns. ”How he died might have some bearing on what we’ve been asked to look into. Miss Dunn found the Professor. She must have a few details the police are withholding. She didn’t take a shine to me but perhaps one of you more gregarious gentlemen would have better luck.”


"I am to look through a collection of notes from various societies that the Professor did not accept, and try and draw parallels between them. Begging your pardons sirs, my name is Mr. Morgan. I wish we were meeting under better, or frankly less confusing circumstances. Perhaps we should all make plans to meet back up again this time tomorrow, Ms. Warden included? Time to unwind, make lodging accommodations, take our first looks at this task that has been set before us? I'll book us a reservation at the Hotel McAlpin, we can talk more from a place of less idle speculation in the 'morrow?"


So you have a few places of interest to check out: his apartment study, his office at the university, the lockbox at the bank, and the Alden Athenaeum and Philosophical Society. You have a few NPCs of interest, but you've pretty much got everything from this specific scene, as it were.

There is also the committal at 8:00 tonight. You don't have to go, of course, but you've been invited at least. What are everyone's plans?

1 to 50 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Modern Dreams in an Ancient Land Gameplay All Messageboards

Want to post a reply? Sign in.

Begin discussion! Feel free to introduce yourselves, tell us a bit about yourselves.

The idea here is that you don't know each other, so don't worry about making connections.


Heya! Happy to be picked and looking forward to learning a new ruleset!


About me... I'm a long-time RPGer and consider it a team sport. So, I'm into the teamwork aspects of the game and I'm happy to tweak my build to shore up weaknesses our team may have.

Let's chat about builds when we have a chance.


Yeah! Always wanted to play some CoC, could never find a group to teach me/who was interested in learning with me! I'm a newcomer to the hobby, only been playing since 2012. Teamwork is great, and always a priority; what's important is that everyone is having fun, even if we disagree in character, it's probably not out of character at all!


I have been finding some difficulty with starting wealth/stuff to buy, anyone got any tips?


There's no real "starting wealth" in the game. Instead, the Credit Rating skill is a vague measure of your ability to procure stuff. Your actual accurate wealth level is not measured in game.

Thank you for choosing me!

And, to mirror Malcolm, Call of Cthulhu is definitely more of a team exercise; this is not a game where you train your character up to beat the baddies up like a dungeon adventure. I'm happy to work with everyone to figure out how to take care of ourselves and each other in the face of insurmountable terror.


Are you looking for 'tips' on how the system works or what you should specifically buy?

I plugged your CR of 75% into Hero Lab and it comes to:

Spending Level: $50 (this is kind of like your Per Diem - if you spend less than this, you don't really need to track it)
Cash: $375 (this is the money in your wallet right now.)
Assets: $37,500 (this is basically your savings account, etc.)

The Investigator's Handbook has lists of goods and prices.

It seems like a lot of regular, low cost, items (below your Spending Level) can be hand-waived as being in your possession... Luggage with a range of clothing? Check! Toiletries kit? Check! Given your CR, Howard probably has a silk smoking jacket and fine Turkish tobacco, too. :)

When you start buying expensive stuff that's when you need to consider tracking it. A Duesenburg J (fine car) costs like $20,000. In that case, you should reduce your total Assets by that amount. If you wanted to buy a shotgun (worth $50), you could probably pay for it out of your Cash or your Assets.

But the Keeper has the final say on all that. I made a few big ticket purchases that fit my character but are well above my Spending Level and Cash... so I accounted for everything I wanted to buy (because I'm just too used to PF) and reduced my Assets by that amount.

Presumably, we are just attending a funeral and will reading in NYC. Since you are coming from MA, you probably have luggage and personal effects. After that, I guess it comes down to how your character likes to travel and other stuff he'd bring with him.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Hi team!

Here's the alias that I'll use for Marcus, and I'll work on getting the character sheet moved from the PDF I linked to in the Recruitment thread to this alias. (But it is a busy time of year, so...)

I'm also still not sure which alias picture I'll use:
- This is the one that I'm leaning towards right now, because he's young enough and wearing period-appropriate clothing, maybe.
- This one is too old, but otherwise has all the right characteristics as I picture them.
- And this one has the right attitude, but he's wearing fantasy garb.

Anyway, as I said in the Recruitment thread, I'm also playing in a real life CoC game currently. I don't get to play RPGs in-person very much at all these days, so when my friend said he was going to start a game, I jumped in. However, our first game was a Delta Green game, and our current game uses the actual CoC ruleset, but it's set in the mid-2000s decade. Both games are fun, but I've been really craving the 1920s setting. So, I'm looking forward to this game!

I agree with the assertion that this is a team sport, so I'm open to discussing any adjustments to my PC. But the intent is that Marcus is a History and Library Use guy, with a specialty in Egyptology, but I also made sure he can use a shotgun without hurting himself and that he knows how to throw a punch. I expect he'll go down fast if he's ever in a one-on-one confrontation, but fortunately, CoC doesn't have to be that sort of game. (And he'll probably save everyone else's life when running from a threat, because he's the slowest!)


The two useful (I think) skills I'm seeing that none of us has thrown points into are:

First Aid - but the base is 30% so maybe that's not a big deal?

Psychoanalysis - this skill is good for helping people recover Sanity points over time. For the folks with CoC experience... is this a useful skill or do you normally hire a psychologist to treat folks that are about to crack? IF this is a good skill to take, my character went through intensive therapy so it could make sense that he picked up this skill. I'm happy to shuffle some points around to give us better than 1% chance on this. What do you think?


Glad to have everyone here already! First things first I usually create a discord server for all the games I'm running because it's easier to access me there when I'm away from my PC. Feel free to join! Invite link

Regarding changes and such, I do wish I could give you genuine advice as to the 'meta' skills or what have you, but as I am learning the system myself I cannot do so. The first few posts I am sure will just be flavor and setting the scene/introducing yourselves, so you have a couple of days to finalize the finer character choices.

Before we begin in earnest, I'd like to go over a bit of the expectations I'd like all of us to have for this game. Just to be sure we're all on the same page. I mentioned a few of these in the recruitment, but just want to flesh it all out a bit more.

I am using the Call of Cthulhu ruleset and will be sticking to a lot of the general vibes the rules and setting lend themselves to, but the game will be taking place in a separate setting away from the big names of Cthulhu and the like. Don't expect the cosmic horror to take the same familiar forms you might be used to!

I also mentioned the content warning in the recruitment, and I just want to reinforce the idea that this will not be the typical heroic adventure most games on here are. I will not actively try to kill your characters (unless they do something or go somewhere they shouldn't), but you should expect harm and loss of life to both you guys and anyone in the story. Violence, fear, gore, death, children under threat, all sorts of nasty business. If there are any specific triggers or limits you'd like to avoid, best to let me know ahead of time and I'll see what I can do to accommodate it.

Other than that, I expect to have my opening post up this evening, and I'm glad to be gaming with you all!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Marcus Kingston wrote:

I'm also still not sure which alias picture I'll use:

- This is the one that I'm leaning towards right now, because he's young enough and wearing period-appropriate clothing, maybe.
- This one is too old, but otherwise has all the right characteristics as I picture them.
- And this one has the right attitude, but he's wearing fantasy garb.

I decided to go with Grigori from Kingmaker. Please ignore the fantasy hat.

Malcolm Strom wrote:

The two useful (I think) skills I'm seeing that none of us has thrown points into are:

First Aid - but the base is 30% so maybe that's not a big deal?

Psychoanalysis - this skill is good for helping people recover Sanity points over time. For the folks with CoC experience... is this a useful skill or do you normally hire a psychologist to treat folks that are about to crack? IF this is a good skill to take, my character went through intensive therapy so it could make sense that he picked up this skill. I'm happy to shuffle some points around to give us better than 1% chance on this. What do you think?

All of my CoC games have been mostly on-shots, almost as if CoC PCs are disposable, because everyone is likely to lose sanity sooner or later. I've rarely seen psychoanalysis used, but my experience may be different than standard.

I think that we should identify any skill overlaps before worrying overly much about any gaps. But also, it's been my experience that there are so many skills and not enough skill points to go around that there will almost always be gaps.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Custodian of Fear wrote:
Glad to have everyone here already! First things first I usually create a discord server for all the games I'm running because it's easier to access me there when I'm away from my PC. Feel free to join! Invite link

Hello! I've joined the Discord, and I'll check it, but I've never found the appreciation for that site that others have, so most of my communication will still be in this Discussion thread, unless something changes. Can you keep a link to it on the Campaign Info tab or the header?

Custodian of Fear wrote:
Regarding changes and such, I do wish I could give you genuine advice as to the 'meta' skills or what have you, but as I am learning the system myself I cannot do so. The first few posts I am sure will just be flavor and setting the scene/introducing yourselves, so you have a couple of days to finalize the finer character choices.

I am not by any means an expert, but I did come across this Reddit post about Coc characters recently, and it feels like good advice:

Quote:
Survival isn't really the goal in a Cthulhu game, revelation and role playing are. That said, spreading your skills thin in the hope you can at least attempt to do anything is not a good strategy. Characters should have at least a few skills they're 60+ in. If it were me I'd want 1 interpersonal skill up that high, 1 detection skill up that high (e.g. Psych, Listen, Spot, Stealth) and 1 knowledge skill up that high (includes the repairs etc). I lump combat skills (and dodge) with tactical support skills like drive auto and first aid and physical skills like climb, jump etc. Find a reason to be good at something that helps in a physical situation
Custodian of Fear wrote:

Before we begin in earnest, I'd like to go over a bit of the expectations I'd like all of us to have for this game. Just to be sure we're all on the same page. I mentioned a few of these in the recruitment, but just want to flesh it all out a bit more.

I am using the Call of Cthulhu ruleset and will be sticking to a lot of the general vibes the rules and setting lend themselves to, but the game will be taking place in a separate setting away from the big names of Cthulhu and the like. Don't expect the cosmic horror to take the same familiar forms you might be used to!

I also mentioned the content warning in the recruitment, and I just want to reinforce the idea that this will not be the typical heroic adventure most games on here are. I will not actively try to kill your characters (unless they do something or go somewhere they shouldn't), but you should expect harm and loss of life to both you guys and anyone in the story. Violence, fear, gore, death, children under threat, all sorts of nasty business. If there are any specific triggers or limits you'd like to avoid, best to let me know ahead of time and I'll see what I can do to accommodate it.

Other than that, I expect to have my opening post up this evening, and I'm glad to be gaming with you all!

Thanks, I appreciate the content warning. I'm usually okay with all of those, although some of them squig me out (but that's part of the point of a game like this). The only thing I don't like to participate in -- and it seems unlikely to happen in this game from what you've said -- is sexual encounters involving my PC. If they happen, I prefer they happen off-screen.

Other than that, I'm excited to get going!


1 person marked this as a favorite.

Well, now that you've mentioned the hat, how can I not see it? :P Actually, I don't find it distracting at all.

I think there are some skill overlaps but most of them seem reasonable... like skills you may want more than one player to have, just in case - Listen, Spot Hidden, etc.

I'm fine with there being gaps in our skills, I'm just hoping we're not missing a really obvious skill (to experienced players) that only newbs forget to pick up. I did notice none of us has Locksmith, for instance.

CoC Smarties wrote:
Survival isn't really the goal in a Cthulhu game, revelation and role playing are. That said, spreading your skills thin in the hope you can at least attempt to do anything is not a good strategy. Characters should have at least a few skills they're 60+ in. If it were me I'd want 1 interpersonal skill up that high, 1 detection skill up that high (e.g. Psych, Listen, Spot, Stealth) and 1 knowledge skill up that high (includes the repairs etc). I lump combat skills (and dodge) with tactical support skills like drive auto and first aid and physical skills like climb, jump etc.

This all seems valid to me and my character fits that criteria... so I'm cautiously hopeful that I did a decent job building him.

CoF, I appreciate the warning and I don't flinch at seriously dark and/or mature themes happening.


I'm satisfied with expectations and don't have any content I'm worried about.

And, as a high-POW, high-EDU, low-LUCK character, it'll be fun to try to stick around, anyway!


I'm satisfied with my expectations as well! Big fan of the original Lovecraft work and a lot of his author friends extended universe, so it'll be easier to keep any meta game knowledge out and away if I don't know anything about the setting in the first place!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

I sat down to convert my PDF character sheet to my alias, but I got distracted comparing our skills on a spreadsheet.

Our skills!

I don't see any major overlaps that are concerning. I'd say we're a pretty well-rounded group.

Vandermeer, you have two skills that I didn't recognize, however: Bargain and Reputation. Where did they come from?


I used the list from the Obsidian Portal. But perhaps it uses a previous edition?


1 person marked this as a favorite.

The skill sheet post has reminded me of a couple of things I wanted to clarify: I'll be using a couple of things that I think are house/optional rules? Unsure.

Spending Luck on Rolls: when you fail a roll, you may spend points from your Luck score (permanently losing those points) to increase the die roll by 1 for each point spent. I mostly see this happen in one shots where it doesn't matter as much, but remember that I envision this as a much longer, slow burn campaign. So save those luck points until you really need them!

Pushing the Roll: if you fail a particular roll and are able to think of a way to try again that also puts yourself in greater danger of some sort, you may reroll that failed roll. You must take the results of the second roll, even if it's worse.

Mythos: this isn't really a house rule so much as a name change. As Cthulhu and his famous friends won't be involved this time, the mythos skill will be just that, Mythos. Small, but felt worth acknowledging.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
C. Oliver Vandermeer wrote:
I used the list from the Obsidian Portal. But perhaps it uses a previous edition?

Yes, I looked it up, and 6th edition used Bargain, so that's probably what you saw on the Obsidian Portal site.

Here is Chaosium's official character sheet, which lists the 7th edition skills.


Okay, if my skill list is using the wrong edition, then can I make the following updates:

Bargain -> Appraise

Reputation -> Law

This means I've got one free personal skill (since Law was one of them). I'll change that from Law to Science(Mechanics). That's the science of how things move, stress and strain, how buildings fail, that sort of thing.

The skill sheet also doesn't mention my personal skills, just my occupation skills. It's on my character sheet: Occult 25, Archaeology 20, History 25, Law 25 -> Science(Mechanics) 20.


Ah luck... couldn't be me...


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Howard Morgan wrote:
Ah luck... couldn't be me...

No, that's good! Remember, you need to roll below your skill score!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
C. Oliver Vandermeer wrote:

Okay, if my skill list is using the wrong edition, then can I make the following updates:

Bargain -> Appraise

Reputation -> Law

This means I've got one free personal skill (since Law was one of them). I'll change that from Law to Science(Mechanics). That's the science of how things move, stress and strain, how buildings fail, that sort of thing.

The skill sheet also doesn't mention my personal skills, just my occupation skills. It's on my character sheet: Occult 25, Archaeology 20, History 25, Law 25 -> Science(Mechanics) 20.

Okay, those changes make sense. Sorry for missing the second section on your alias. You have two History skills! Architecture History could be pretty useful if we go traipsing around old buildings, and then it looks like you also have a more general History understanding.

I'm not trying to force you to change your character, just curious about the two skills I didn't recognize.


No, I meant that I literally rolled as low as possible for my in-game luck stat.


Marcus Kingston wrote:


I'm not trying to force you to change your character, just curious about the two skills I didn't recognize.

No worries! I'm still thinking changing the skills is the best thing to do, because then everything is set up for the proper edition. If the GM agrees with the change, I'll make it.


Yeah those sounds like good changes to me. Consider them agreed with!


Changes made, thanks!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Sorry for the delay on my part. We still have family in town for the holidays, so I have commitments related to that. Hopefully I'll be able to post tonight.


Just checking in, everything alright guys?


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

I'm still here!

You had said that the dean was more amenable to questions, but Marcus had already asked him the question he had, and I feel like I've already asked other faculty to try and find out what Farnwright was working on, so I was going to let others ask what they want. I'm not sure Marcus knows enough to know what he needs to be figuring out at this point.

I feel like the best next step that we as players can take to figure things out is for our PCs to compare notes. I was waiting to see if the other PCs had things they wanted to ask the other mourners before I tried to start that (and maybe a burial service isn't the best time to have that conversation -- but the cemetery after everyone else leaves would be very thematic, I think).

I'm not blaming anyone else for my non-posting. Just explaining. But I shouldn't have let nearly a week pass.


Agreed. At this time, we're still more stuck in a "We don't know what we don't know" situation, so we haven't had any questions, because we aren't even sure what there is to ask that hasn't been asked yet.

Like, we're still curious about:

How did Farnwright die?
What was he working on?
Who did he keep company with leading up to the death?
Does anyone suspect foul play?

And, most importantly, how can we ask these questions without alienating NPCs yet?


While I can't answer the first four questions directly (obviously), I can say that there is plenty opportunity to ask the NPCs these questions. As long as you aren't excessively rude, they won't react poorly to questions, especially once they know you are part of the 'investigation' into everything.

I wouldn't make an investigation where every single NPC is standoffish and won't answer questions without a good reason not to, so don't worry about that! Feel free to ask away at the funeral, especially as the crowd is spread out into their own private groups under umbrellas and all that.

If you want to go back and have a bit more discussion and comparing notes at your private room at Voisin, please do so!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Custodian of Fear wrote:
The PC who made an impression on Ms. Warden was Howard, not Malcolm.

My bad. Yes, I did mean to say Howard.


I'll post tonight. Just getting the look of the office down.


Sorry about the delay in posting, it's been longer than I thought, and it has been a busy week. If we're all done discussing, I'll post the things you might be able to find out should you spend the night pouring over your materials. I'll get that done tomorrow, as it is late.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Hi team, just letting you know that I'll be out of town Friday evening through Tuesday and unable to post.


I'll be traveling from Wednesday to Sunday this upcoming week. I'll try to check as I can, but feel free to bot me to speed things along if necessary.


All good, will do so.

As discussed in the discord, I have made a Roll20 and put up the first map of the game! Once you all join I'll use your profile pics to make tokens for you and assign them to you.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

I forgot we had a Discord! I see you sent me a PM that I never responded to!

I've joined the Discord!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

I just tried to look up the Fumble rules in my Investigator's Handbook, but I can't find "fumble" in the index or table of contents. I also couldn't find it by skimming through any of the Skill-related sections. Turning to Google, some guy on Reddit says that sometimes a fumble is a roll of 100, and sometimes it's a roll of 96-100. It depends on the target of the skill?


This one is actually in the Keeper's book for some reason, I'll quote it.

Crit and Fumbles wrote:

Very high or very low dice rolls are unusual, and signify good or bad fortune for the players. The impact of Fumbles should take effect immediately and may not be negated through pushing the roll.

01: A Critical Success
A roll of 01 means that something beneficial occurs beyond simply achieving the goal. The nature of the good fortune is at the Keeper’s discretion, although the players may make suggestions. In combat, for example, a critical success means that the attacker has hit a vulnerable spot and causes maximum damage.

96—100: Fumble
A fumble simply means that something really bad occurs—something worse than a straight failure. The nature of the misfortune or bad luck is at the Keeper’s discretion. If the dice roll required for success is 50 or over and the dice read 100, a fumble has occurred. If the dice roll required for success is below 50 and the dice read 96—100, a fumble has occurred.

So if your score is below 50, you're more likely to fumble.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85
Custodian of Fear wrote:
Crit and Fumbles wrote:

96—100: Fumble

A fumble simply means that something really bad occurs—something worse than a straight failure. The nature of the misfortune or bad luck is at the Keeper’s discretion. If the dice roll required for success is 50 or over and the dice read 100, a fumble has occurred. If the dice roll required for success is below 50 and the dice read 96—100, a fumble has occurred.
So if your score is below 50, you're more likely to fumble.

Okay, that' s more clear than what I read, thanks.

From what I read, I couldn't tell if the 50 was indicating the score needed for success, or if it was the score on the PCs sheet.


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Team, I'll be out of town Friday through Sunday and unable to post.


Hey guys, just to let you know I'll be going on vacation cross country starting from this Saturday through next weekend. Will be unavailable during this time, thanks for your understanding!


HP: 15/15 | MP: 17/17 | Luck: 42 | Sanity: 85

Have fun!

Community / Forums / Online Campaigns / Play-by-Post Discussion / Modern Dreams in an Ancient Land Discussion All Messageboards

Want to post a reply? Sign in.