GM Aerondor
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A reminder about the hall
This hall displays architectural artifacts recovered from the ruined islands of lost Azlant, far to the west. Renderings of strange designs hang as backdrops behind scale models of various structures. Excerpts from Pathfinder journals document the post-Starfall migration and cultural progression of the survivors of Azlant’s destruction.
Ref saves still required from Romulus and Wynn
As you gather your selves, you quickly check the room to the north.
The granite walls of this narrow chamber are mounted with metal plates supporting huge iron gears, all turning slowly, churning an array of chains, belts, cogs, and other devices. The west section of the chamber opens into a wider, clovershaped chamber to the south, its walls armored in bronze and copper plates. Copper nozzles protrude from between the plates, dripping black grease. The grease stains the floor beneath in pools of scintillating rainbow.
Status
Alie
Morrin
Kalendir
Wynn - one reflex save as above or 38 damage
Fletch 2 WIS damage
(Romulus) 41 damage reflex save as above or 45 damage
Tortuga
Kalendir
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Exploding Golems in a tiny room! That is evil. :)
"Careful of that grease. It could be a product of that Black Blood" Kalendir warns "No telling what it could do."
He peers into the southern room but all of the gears and modern technology makes his head spin. "Any of you make heads or tails of what this room is supposed to be?"
Alie Saechel
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Any Knowledge skills helpful in this new room?
Alie performs her usually search if the room, using her Detect Magic ability.
GM Aerondor
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area 15
With little more to do, you open the large double doors which leads into an oddly shaped hall.
area 16
Checking to the west you find a door that has been ripped from its hinges. It leads into a second room with stairs leading back down to the level you came from.
area 13
Atop the stair, a short hall opens into a small, rectangular room. The walls within are scarred and gouged. Gears, scrap metal, and other remnants of mechanical contraptions lie recklessly strewn about. Many of the scattered metal parts possess slightly anthropomorphic features. A fair amount of blood is splattered about the walls, floors, and ceiling. On the far side of the room, a metal-reinforced door hangs loosely, bashed open and dangling from a single hinge.
Status
Alie
Morrin
Kalendir
Wynn - one reflex DC18 save as above or 38 damage
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga
Alie Saechel
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”Can anyone tell where all this blood came from? I don’t see any corpses, am I missing something;” the Mage whispers.
Tortuga
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Tortuga hand one of his curing wands to someone who can use it as well as some scrolls to recharge his ring.
Cure light: 10d8 + 10 ⇒ (3, 1, 1, 2, 3, 1, 2, 8, 2, 8) + 10 = 41
Perception: 1d20 + 22 ⇒ (5) + 22 = 27 Does it involve stonework?
Kalendir
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Perception: 1d20 + 10 ⇒ (17) + 10 = 27
"I am a bit more worried with what ripped these gears straight from the wall." Kalendir gulps and grips his bow tightly. "Either way. Whatever happened here is here no longer."
"We should keep moving." Kalendir motions to the set of double doors far to the east.
Wynnreyell Moonsilver
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reflex + haste: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32 saved, take 19 damage
perception: 1d20 + 10 ⇒ (10) + 10 = 20 no to the perception
once out of combat, wynn will tap himself with his wand of infernal healing twice and heal over the next two minutes.
Wynn keeping his bow and arrow at the ready, moves forward toward the doors to the east.
Morrin the Stout
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Perception: 1d20 + 13 ⇒ (15) + 13 = 28 +1 if trapped
Morrin follows Wynn, once again pulling out his masterwork tools, and looks the door over. "After the last two jumps, I'm going in carefully, and making sure these doors aren't trapped. Keep me covered, and we should be okay."
GM Aerondor
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@Tort Yeap, it involves stonework.
[And I'll be away for the next week, take the opportunity for that infernal healing to work!
GM Aerondor
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Dozens of artistically displayed chunks of twisted, unidentifiable metal, embossed with alien symbols, decorate this chamber. Maps placed near individual chunks denote the locations and specific years in which the items were discovered. The north wall has two exits. On the floor in front of the eastern arch lies a metal door, apparently blown off its hinges. Numerous spatters of blood crisscross the floor.
Tortuga
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The trail of blood heads to the door on the right. Who wants to check it out?
Morrin the Stout
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"Would be best if we didn't split up, but I'm willing to follow the trail and see as to where it leads. Anyone else?"
GM Aerondor
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more stuff: 3d20 ⇒ (6, 4, 19) = 29
%^#!
Kalendir
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"Seems we are heading in the right direction then. Adril is leaving a trail of death behind him." Kalendir follows behind the Turtle man, Tortuga.
Wynnreyell Moonsilver
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geography: 1d20 + 10 ⇒ (1) + 10 = 11 No Idea
Wynn keeps pace with Kalendir and Tortuga, bow at the low ready.
Tortuga
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Sure.
Perception: 1d20 + 22 ⇒ (6) + 22 = 28
GM Aerondor
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As Torttuga enters the room a wall of stone appears behind him, sealing him in...
Queue maniacal laughter, bwahahahhah
Status
Tortuga
Two&Three
Alie
Kalendir
Wynn -
Morrin
One
Fletch 2 WIS damage
(Romulus) 41 damage
Alie: 1d20 + 6 ⇒ (16) + 6 = 22
Kalendir: 1d20 + 6 ⇒ (11) + 6 = 17
Morrin: 1d20 + 6 ⇒ (6) + 6 = 12
Wynn: 1d20 + 12 ⇒ (2) + 12 = 14 Always act in surprise.
Fletch: 1d20 + 4 ⇒ (7) + 4 = 11 +4 for Forests; +2 for Underground.
Tortuga: 1d20 + 9 ⇒ (18) + 9 = 27
baddies: 3d20 ⇒ (12, 16, 20) = 48
Tortuga
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Tortuga uses his ring to put up a defensive shield.
Anything in the room I can take cover behind?
Morrin the Stout
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How heavy is the wall, for curious minds?
GM Aerondor
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@Morrin, all you can see is stone covering the doorway. You have no idea how thick it might be.
A black ray springs from behind the right hand archway hitting the you in the chest.
Fort DC 16 or you are exhausted. If you make the save, you are fatigued
It is quickly followed by a volley of arrows, two of which strike home.
[spoiler=rolls]
spellcraft: 1d20 ⇒ 14
ranged touch: 1d20 ⇒ 18
arrows: 4d20 ⇒ (16, 9, 13, 19) = 57
damage: 2d8 + 22 ⇒ (2, 1) + 22 = 25
Status
Alie
Kalendir
Wynn -
Morrin
One
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga 25 damage
Two&Three
Alie Saechel
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Spellcraft 1d20 + 14 ⇒ (3) + 14 = 17
Alie casts Dispel Magic on the strange rock that just appeared.
Dispel check 1d20 + 13 ⇒ (5) + 13 = 18
Not sure if the spell penetration feats apply. If they apply to Dispel checks, please add +4 to the roll.
GM Aerondor
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Alie's spell does not remove the stone.
Tortuga
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Sorry, I didn't finish my turn. I got rushed because of dinner and didn't manage to explain properly. I was waiting on an answer regarding cover before I posted a move action.
GM Aerondor
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No worries, what move would you like to make? Obvious options would be...(a) hiding in a corner so they cannot fire at you from beyond the archway; (b) going through the left hand archway; and (c) heading up to the archway that you heard movement from.
Tortuga
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Yes, it would have been going to the room on the left. If I can't see them at all, my plan is probably going to keep moving to try to limit them from taking full attacks.
GM Aerondor
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The floor of this chamber is inlaid with giant circular mosaic of the four primary elements divided into quarters that swirl counter-clockwise. A brass plaque encircles the mosaic, engraved with a passage that reads: “The shortest year has five seasons of fire.” In the northwest corner, a short passage leads to a door.
You still need to make the fort save, but instead of through the right archway, the black ray came from the room you left
Status
Three - delayed
Kalendir
Wynn -
Morrin
One
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga
Two
Alie
Morrin the Stout
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Sighing, Morrin tightens his hold on the masterwork thieves tools, forcing a tendril of aetheric energy to emerge from the item in his hand, and swings past Kalendir attempting to hit the wall.
Telekinetic Whip 1: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 6d6 + 11 ⇒ (5, 4, 4, 3, 5, 3) + 11 = 35
Telekinetic Whip 2: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 6d6 + 11 ⇒ (6, 3, 3, 2, 6, 1) + 11 = 32
Physical Blast type, so apply DR as necessary
GM Aerondor
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Morrin smashes at the wall with his whip. He manages to crack a couple of inches of it, but it it thicker than that.
Status - Wall - 51 damage
Three - delayed
Kalendir
Wynn -
One
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga - Fort save required.
Two
Alie
Morrin
Kalendir
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Kalendir grabs a handful of arrows and lines them up for the same spot that Morrin's whip struck. "Chip away at the wall. We need to get through."
CI Durable Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (12) + 20 + 1 - 2 - 4 = 27
Damage 2 arrows: 2d8 + 12 + 2 + 16 ⇒ (5, 3) + 12 + 2 + 16 = 38
CI Durable Arrow 2; PBS; Rapid Shot; Deadly Aim: 1d20 + 15 + 1 - 2 - 4 ⇒ (5) + 15 + 1 - 2 - 4 = 15
Damage: 1d8 + 6 + 1 + 8 ⇒ (1) + 6 + 1 + 8 = 16
CI Durable Arrow 3; PBS; Rapid Shot; Deadly Aim: 1d20 + 10 + 1 - 2 - 4 ⇒ (4) + 10 + 1 - 2 - 4 = 9
Damage: 1d8 + 6 + 1 + 8 ⇒ (4) + 6 + 1 + 8 = 19
CI Durable Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (2) + 20 + 1 - 2 - 4 = 17
Damage: 1d8 + 6 + 1 + 8 ⇒ (8) + 6 + 1 + 8 = 23
Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil
Cluster Shot
GM Aerondor
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Kalendir sends arrow after arrow into the same spot, further cracking the wall.
Status - Wall - 141 damage
Three - delayed
Wynn -
One
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga - Fort save required.
Two
Alie
Morrin
Kalendir
Tortuga
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Fort: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Wynnreyell Moonsilver
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Wynn follows suit.
using clustered shots.
arrow #1: 1d20 + 20 ⇒ (20) + 20 = 40
1d8 + 8 ⇒ (8) + 8 = 16 damage 1d6 ⇒ 2 electricity
arrow #1: 1d20 + 20 ⇒ (8) + 20 = 28
1d8 + 8 ⇒ (6) + 8 = 14 damage 1d6 ⇒ 6 electricity
arrow #1: 1d20 + 15 ⇒ (19) + 15 = 34
1d8 + 8 ⇒ (1) + 8 = 9 damage 1d6 ⇒ 2 electricity
arrow #1: 1d20 + 10 ⇒ (14) + 10 = 24
1d8 + 8 ⇒ (1) + 8 = 9 damage 1d6 ⇒ 5 electricity
GM Aerondor
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Wynn also fires his arrows into the wall. You have smashed through almost one foot of stone now, and it still looks pretty solid.
Status - Wall - 181 damage
Three - delayed
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga - 18 damage; Fatigued; Fort DC 21 save (vs poison)
Two
Alie
Morrin
Kalendir
Wynn -
One
Tortuga
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Hmm... I take it this is not a regular wall of stone then, otherwise we’d be talking about a caster level over 50. (1 inch thick per 4 caster levels).
Tortuga
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Remember this part though:
(S) Shapeable: If an area or effect entry ends with "(S)," you can shape the spell. A shaped effect or area can have no dimension smaller than 10 feet..
Even if you did allow a wall to immediately double back on itself (I wouldn't because the turn in the wall would not be 10 feet long), you still have to have at least a 10' by 10' sheet blocking the door, not a 5' by 5' one. So at best it's probably 3-5 times its thickness, not caster level times.
Alie Saechel
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”I can use dimension door to teleport four of you into the room with me. There’s no telling what we will find, but I don’t want to leave Tortuga in there by himself. We could leave Romulus out here....”
Wynnreyell Moonsilver
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"Let's go" Wynn places his free hand on Alie's shoulder.
Tortuga
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Fort: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
I plan to move through the room to the right, so I need you to figure out what to reveal.
GM Aerondor
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Alie grasps hands with the other pathfinders and vanishes into the room beyond.
There she sees lots of bugs, thousands of them. Tens of thousands. Two archways lead out of the room, one to the left and one to the right.
Status - Wall - 181 damage
Three - delayed
Fletch 2 WIS damage
Tortuga - 18 damage; Fatigued; Standard action still available;
Two
Alie
Morrin
Kalendir
Wynn -
One
(Romulus) 41 damage
Tortuga
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Invisible attackers I think.
Tortuga tries to see if he can figure out where they might be.
Perception: 1d20 + 22 ⇒ (2) + 22 = 24
GM Aerondor
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Tort doesn't see anyone in the tunnel but he can hear sound from within the grey mist...