GM Aerondor |
Once again, all the doors slam shut, for the sixth time. Once again the first room is bathed in fire.
fire: 6d6 ⇒ (5, 6, 2, 4, 3, 5) = 25
reflex DC 17 for half: 14d6 ⇒ (5, 1, 5, 3, 6, 4, 5, 2, 5, 1, 4, 4, 3, 2) = 50 cold damage
In the first room there are no doors open at the moment.
Status - bold to post. Channel to heal 24 on those not yet saved; Ref 22 vs 25 fire damage;
Fletch ; 1 WIS damage; Hunters Eye;
Alie 17 points false life; true seeing;
Wynn - 11 damage ; see invisible;
Morrin ; 2 burn
Kalendir - resist electricity 30; 50/25 damage (ref DC 17)
Tortuga -
Kalendir |
Kalendir pulls his wand from his belt as his hands shake from the cold.
Reflex DC 17: 1d20 + 15 ⇒ (13) + 15 = 28
CLW: 4d8 + 4 ⇒ (7, 5, 8, 2) + 4 = 26
"Anyone else have any ideas what all these levers do? Is there one that just opens a door or do they all try to kill everything in the room?"
Morrin the Stout |
Standing back in the shock at seeing Kalendir covered in frost, Morrin stammers a bit when shouting, "I, I don't know, but it may be a mix of both. Maybe there is some way through this without the chambers trying to kill us?"
GM Aerondor |
Actually you can't see Kale, the door to his room is closed. But I seem to recall you do all have message spells active ?
Status - communal resist fire
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Alie 5 points false life; true seeing; resist fire(30)
Wynn - see invisible;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -
Morrin the Stout |
I'm just hoping that he hears me, haha.
GM Aerondor |
Not too far to go now
Protected by Alie, the group spends some time puzzling out the rooms. The fire one seems the safest, as the others prove dangerous even with her protections. Each seems to be themed to an element, and when a lever is pulled that element blasts the room.
The rooms spin around a central column, and you work out eventually that going into the first room and pulling the lever five times does sufficient spins to then exit the door that you first came in through.
The revolving elemental chamber empties into a broad, windowless hall. Half columns of marble flank the walls, and a carpeted path stretches towards the single exit: a curved stairwell carved of slick, gray basalt. In the center of the hall, atop a marble dais, sits perched a great copper-clad sphinx.
"You are not of the Decemvirate!" it roars.
"Leave now, or face my wrath."
Wynnreyell Moonsilver |
knowledge history: 1d20 + 11 ⇒ (2) + 11 = 13
"You are correct. We are not the The Decemvirate. We are working under their direct orders. We believe something may be wrong, possibly an attack'"
diplomacy aide, DC 10: 1d20 - 2 ⇒ (12) - 2 = 10
Morrin the Stout |
"As my friend has said, we are here to help out, as we believe that the Decemvirate is in danger from a vengeful and malicious venture captain."
Diplomacy Aid: 1d20 - 1 ⇒ (3) - 1 = 2
Morrin shifts around nervously, trying to get past the creature. He didn't want another fight, as they all had spent so much time in the previous room.
Alie Saechel |
”Please don’t eat us, mighty Sphinx. It’s heen a really long trip to make it this far. The others are right. We are pursuing the traitor, Adril, who has murdered a number of the Decimverate. We have been sent to stop him. Please let us through so that we can fulfill our mission for the Society.”
Diplomacy 1d20 + 20 ⇒ (9) + 20 = 29
GM Aerondor |
"No attacker will get past me. And neither will you. Now leave before ere you taste my wrath. Honeyed words hide treason just as easily as a foul face may hide a true heart. If you truly fear an attack then you may act as additional guards... further."
Kalendir |
"Is there anything we can do to prove our allegiance so this doesn't have to resort to violence?" Kalendir suggests as he draws his bow as a last resort.
GM Aerondor |
"no" she says.
"You could be unwitting pawns in a greater game for all I know. I can see you believe what you say. But that makes little difference. My orders are clear. If you are not accompanied by one of the ten, you will not pass. Now remove yourselves before I remove you."
Morrin the Stout |
"I apologize, as we are at an impasse, as we must pass and will take the necessary measures to reach out goal," Morrin calmly speaks while gripping his thieves tools in hand, readying himself for the oncoming onslaught.
GM Aerondor |
With a resigned sigh the artifical sphinx launches itself at the group..
Alie: 1d20 + 6 ⇒ (15) + 6 = 21
Kalendir: 1d20 + 6 ⇒ (20) + 6 = 26
Morrin: 1d20 + 6 ⇒ (12) + 6 = 18
Wynn: 1d20 + 12 ⇒ (7) + 12 = 19 Always act in surprise.
Fletch: 1d20 + 4 ⇒ (1) + 4 = 5 +4 for Forests; +2 for Underground.
Tortuga: 1d20 + 9 ⇒ (16) + 9 = 25
baddies: 1d20 + 5 ⇒ (2) + 5 = 7
Status - communal resist each element
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Alie 5 points false life; true seeing; resist fire(30)
Wynn - see invisible;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -
Sphinx
Alie Saechel |
Alie pulls her rod of Lesser empower and snaps off five tiny missiles of force that slam into the Sphinx.
Magic missile 5d4 + 5 ⇒ (3, 4, 2, 3, 4) + 5 = 21
Kalendir |
"That's unfortunate." kalendir rails arrow after arrow into the creature. "We didn't want to have to hurt you."
CI Durable Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (14) + 20 + 1 - 2 - 4 = 29
Damage 2 arrows: 2d8 + 12 + 2 + 16 ⇒ (2, 8) + 12 + 2 + 16 = 40
Holy Damage (If Evil): 4d6 ⇒ (2, 6, 6, 2) = 16
CI Durable Arrow 2; PBS; Rapid Shot; Deadly Aim: 1d20 + 15 + 1 - 2 - 4 ⇒ (1) + 15 + 1 - 2 - 4 = 11
Damage: 1d8 + 6 + 1 + 8 ⇒ (8) + 6 + 1 + 8 = 23
Holy Damage (If Evil): 2d6 ⇒ (1, 3) = 4
CI Durable Arrow 3; PBS; Rapid Shot; Deadly Aim: 1d20 + 10 + 1 - 2 - 4 ⇒ (4) + 10 + 1 - 2 - 4 = 9
Damage: 1d8 + 6 + 1 + 8 ⇒ (3) + 6 + 1 + 8 = 18
Holy Damage (If Evil): 2d6 ⇒ (4, 2) = 6
CI Durable Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (4) + 20 + 1 - 2 - 4 = 19
Damage: 1d8 + 6 + 1 + 8 ⇒ (2) + 6 + 1 + 8 = 17
Holy Damage (If Evil): 2d6 ⇒ (2, 6) = 8
Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil
Cluster Shot
GM Aerondor |
She is not evil, no need for holy damage in this encounter
The sphinx shudders under the sudden assault, but stays firm as only the first arrow gets past her defenses. Although Alie's misses affect her as expected.
Status - communal resist each element; bold may post
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Wynn - see invisible;
Morrin ; 2 burn
Tortuga -
Sphinx 61 damage.
Alie 5 points false life; true seeing; resist fire(30)
Kalendir - resist electricity 30;
Morrin the Stout |
Turning invisible, Morrin the takes a step to the side.
Tortuga |
Tortuga did his best to try to not really hurt the sphinx.
All attacks are non-lethal
Primary 1 (flying kick, punishing kick)
Primary Attack 1: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d8 + 5 ⇒ (5, 2) + 5 = 12
On a hit, the sphinx needs a DC 21 Fort save or it is knocked prone, triggering Vicious Stomp
Vicious Stomp (does not include prone)
Primary Attack 1: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 2d8 + 5 ⇒ (7, 3) + 5 = 15
Primary 2 (stunning fist)
Primary Attack 1: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 2d8 + 5 ⇒ (3, 8) + 5 = 16
On a hit, the sphinx needs a DC 23 Fort save or it is stunned, triggering Medusa's Wrath.
Medusa's Wrath 1
Primary Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19
Medusa's Wrath 2
Primary Attack 1: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 2d8 + 5 ⇒ (4, 6) + 5 = 15
Primary 3
Primary Attack 1: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 2d8 + 5 ⇒ (2, 5) + 5 = 12
Secondary
Primary Attack 1: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Tertiary
Primary Attack 1: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d8 + 5 ⇒ (5, 3) + 5 = 13
GM Aerondor |
fort#1: 1d20 ⇒ 6
fort#2: 1d20 ⇒ 7
Tort attacks with a flurry. None of his special moves seem to come off, but most of his blows are telling ones. Morrin goes invisible.
Status - communal resist each element; bold may post
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Wynn - see invisible;
Sphinx 61 damage. + 53 NL
Alie 5 points false life; true seeing; resist fire(30)
Kalendir - resist electricity 30;
Morrin ; 2 burn; invisible;
Tortuga -
"Fletch" |
"I respect duty," says Fletch. "But we have ours, too. Just know you can surrender honorably at any time. Fighting to the death doesn't serve the Society at all."
"Romulus, Attack!"
As the big wolf rushes forward, so does Fletch to get a better angle.
I'm assuming that Romulus strong jaw spell has worn off.
+3 adaptive composite longbow w/ Deadly Aim and Point Blank Shot: 1d20 + 20 - 4 + 1 ⇒ (16) + 20 - 4 + 1 = 331d8 + 7 + 8 + 1 ⇒ (7) + 7 + 8 + 1 = 23
Romulus bite and charge and Power Attack: 1d20 + 15 + 2 - 2 ⇒ (3) + 15 + 2 - 2 = 182d6 + 12 + 4 ⇒ (4, 2) + 12 + 4 = 22
GM Aerondor |
1m/level, yes gone, the 10m/level will still be up
Fletche's arrow hits, but Romulus misses his charge.
Status - communal resist each element; bold may post
Wynn - see invisible;
Sphinx 84 damage. + 53 NL
Alie 5 points false life; true seeing; resist fire(30)
Kalendir - resist electricity 30;
Morrin ; 2 burn; invisible;
Tortuga -
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Wynnreyell Moonsilver |
Wynn takes a five foot step forward and unleashes a rapid set of four blunt arrows, aiming for the less lethal parts of its anatomy.
arrow #1: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 24
NL damage: 1d8 + 8 ⇒ (2) + 8 = 10
arrow #2: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 24
NL damage: 1d8 + 8 ⇒ (1) + 8 = 9
arrow #3: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
NL damage: 1d8 + 8 ⇒ (8) + 8 = 16
arrow #4: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
NL damage: 1d8 + 8 ⇒ (3) + 8 = 11
GM Aerondor |
Wynnreyell rushes his shots and none of them get through her defenses.
She turns her fury on Tortuga, slashing at him with wicked claws and drawing blood.
Status - communal resist each element; bold may post
Wynn - see invisible;
Alie 5 points false life; true seeing; resist fire(30)
Kalendir - resist electricity 30;
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Sphinx 84 damage. + 53 NL
full attack tort: 2d20 ⇒ (15, 19) = 34
damage: 4d6 + 12 ⇒ (3, 5, 4, 5) + 12 = 29
Kalendir |
Kalendir continues to send a steady stream of arrows down the lane. "Too many have stood in the way of this evil man."
CI Durable Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (15) + 20 + 1 - 2 - 4 = 30
Damage 2 arrows: 2d8 + 12 + 2 + 16 ⇒ (1, 1) + 12 + 2 + 16 = 32
Holy Damage (If Evil): 4d6 ⇒ (6, 5, 1, 4) = 16
CI Durable Arrow 2; PBS; Rapid Shot; Deadly Aim: 1d20 + 15 + 1 - 2 - 4 ⇒ (1) + 15 + 1 - 2 - 4 = 11
Damage: 1d8 + 6 + 1 + 8 ⇒ (3) + 6 + 1 + 8 = 18
Holy Damage (If Evil): 2d6 ⇒ (1, 3) = 4
CI Durable Arrow 3; PBS; Rapid Shot; Deadly Aim: 1d20 + 10 + 1 - 2 - 4 ⇒ (11) + 10 + 1 - 2 - 4 = 16
Damage: 1d8 + 6 + 1 + 8 ⇒ (7) + 6 + 1 + 8 = 22
Holy Damage (If Evil): 2d6 ⇒ (5, 5) = 10
CI Durable Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (9) + 20 + 1 - 2 - 4 = 24
Damage: 1d8 + 6 + 1 + 8 ⇒ (7) + 6 + 1 + 8 = 22
Holy Damage (If Evil): 2d6 ⇒ (2, 1) = 3
Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil
Cluster Shot
GM Aerondor |
Only a single arrow (well, two, this is Kalendir) gets through her defences. The copper sphinx is starting to hurt.
Status - communal resist each element; bold may post
Wynn - see invisible;
Alie 5 points false life; true seeing; resist fire(30)
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Sphinx 116 damage. + 53 NL
Kalendir - resist electricity 30;
Tortuga |
Tortuga repeats his series of attacks.
All attacks are non-lethal
Primary 1 (punishing kick)
Primary Attack 1: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d8 + 5 ⇒ (6, 1) + 5 = 12
On a hit, the sphinx needs a DC 21 Fort save or it is knocked prone, triggering Vicious Stomp
Vicious Stomp (does not include prone)
Primary Attack 1: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 2d8 + 5 ⇒ (4, 7) + 5 = 16
Primary 2 (stunning fist)
Primary Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d8 + 5 ⇒ (4, 4) + 5 = 13
On a hit, the sphinx needs a DC 23 Fort save or it is stunned, triggering Medusa's Wrath.
Medusa's Wrath 1
Primary Attack 1: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 2d8 + 5 ⇒ (3, 7) + 5 = 15
Medusa's Wrath 2
Primary Attack 1: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 2d8 + 5 ⇒ (2, 2) + 5 = 9
Primary 3
Primary Attack 1: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 2d8 + 5 ⇒ (8, 1) + 5 = 14
Secondary
Primary Attack 1: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 2d8 + 5 ⇒ (1, 7) + 5 = 13
Tertiary
Primary Attack 1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d8 + 5 ⇒ (3, 6) + 5 = 14
"Fletch" |
"Sorry, sister," says Fletch, not sounding sorry at all. "Like the man says, you're backing the wrong play this time and too many people are dead to go easy now."
+3 adaptive composite longbow w/ Rapid Shot, Many Shot, Deadly Aim and Point Blank Shot: 1d20 + 20 - 2 - 4 + 1 ⇒ (14) + 20 - 2 - 4 + 1 = 292d8 + 14 + 16 + 2 ⇒ (2, 3) + 14 + 16 + 2 = 37 <– First two arrows
Third shot: 1d20 + 15 - 2 - 4 + 1 ⇒ (2) + 15 - 2 - 4 + 1 = 121d8 + 7 + 8 + 1 ⇒ (8) + 7 + 8 + 1 = 24
Fourth shot: 1d20 + 10 - 2 - 4 + 1 ⇒ (1) + 10 - 2 - 4 + 1 = 61d8 + 7 + 8 + 1 ⇒ (7) + 7 + 8 + 1 = 23
Romulus Bite: 1d20 + 15 ⇒ (8) + 15 = 232d6 + 12 ⇒ (1, 1) + 12 = 14
Romulus Bite: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 12 ⇒ (4, 3) + 12 = 19
GM Aerondor |
The Sphinx goes down under another flurry of blows from Tortuga.
She doesn't have anything in the way of equipment to speak of. The only way out appears to be clouded in darkness.
The stairs on the map are in darkness
Alie Saechel |
”Great job, boys. I hate that we had to do that, but sometimes we have to do what we have to do to stay after Adril.”. She waits for one of engroup to take the lead so they can continue the chase.
Morrin the Stout |
Flying ahead into the darkness, Morrin heads further into the citadel.
"We need to hurry! If Adril hasn't come this way, he may be close behind. Perhaps we can give the guardian a proper farewell after we save the ten."
Wynnreyell Moonsilver |
"Right behind you." Wynn takes off after Morrin.
GM Aerondor |
The guardian is not actually dead, the non lethal damage done by Tortuga was massive, but enough to knock her out not kill her.
Heading up the darkened stairs, you come to a large round room at the top of the tower...
Atop the stairs, the unnatural shadow disperses, emptying like a river of gray swirling fog into a tremendous, circular atrium. The fog collects along the perimeter of the room, hovering no more than a foot above the ground. The remainder of the floor is exposed. Its surface appears slick and glasslike. Light from below penetrates the translucent surface, giving off a faint, eerie glow. The walls too appear made of the same, glassy substance. They climb almost twenty feet, then curve inward into a shadowy metal dome. Pinholes of light twinkle on the surface of the dome ceiling, giving it the appearances of the night sky. A shifting array of scenes twist and dance across the surface of the murky windows, depicting scores of people and places in dozens of realms throughout Golarion.
A lone figure stands in the center of the floor staring into the walls. Her face is covered with an ivory mask, featureless except for pale, pupil-less white orbs lined with jade where her eyes should be. Its surface is inlaid with complex patterns of runes and upon its left cheek rest three, blood-red, crystalline tears. Dozens of silver rings pierce the perimeter of the mask, and it is hooded with a bristling mane of peacock feathers. Beneath the mask, the figure wears a gown of peacock feathers, porcupine quills and shimmering plates of scintillating opalescent abalone.
The figure stands silently, gazing at the ever changing scenes on the walls around it.
"Fletch" |
Romulus beside him, his trusty bow in his hands, Fletch approaches the figure. "You're either one of the Decemvirate or you're Adril Hestram in disguise. Either way, you know where he is. I advise you to just tell us."
GM Aerondor |
The figure doesn't even turn as it speaks, continuing to watch the walls.
"Well Adril, you have found me at last. I see you have once again manipulated the members of the Society into performing your dirty work. I congratulate you on your ingenuity. Well played. Now that you’re here, you may as well reveal yourself to your pawns.
Seconds later, all the eraminho stones about your heads fade to dull grey and fall to the floor. Ether spills from the stones and within moments, Adril materials. Well, to be precise Adrils materialise. Four of him.
Upon materializing, one of the burly warriors grin and replies.
“And so it begins, Shemis… Endgame.”
Alie: 1d20 + 6 ⇒ (18) + 6 = 24
Kalendir: 1d20 + 6 ⇒ (20) + 6 = 26
Morrin: 1d20 + 6 ⇒ (4) + 6 = 10
Wynn: 1d20 + 12 ⇒ (15) + 12 = 27 Always act in surprise.
Fletch: 1d20 + 4 ⇒ (19) + 4 = 23 +4 for Forests; +2 for Underground.
Tortuga: 1d20 + 9 ⇒ (7) + 9 = 16
baddies: 1d20 ⇒ 16
Status - communal resist each element; bold may post
Wynn - see invisible;
Kalendir - resist electricity 30;
Alie 5 points false life; true seeing; resist fire(30)
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
Adrils
Shemis
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
(Romulus)
"Fletch" |
Tortuga - suggest you flank with Romulus.
With the madman Adril on two sides of him, Fletch drops his beloved bow and with a single swift movement draws his mighty greatsword over his shoulder.
Quick Draw on sword. Fletch intends to attack both the adjacent Adrils to test if either is an illusion.
Activate his boots of speed, which I didn't use in the last encounter to preserve the final three rounds of use!
The first and third attacks on Yellow. Second and Fourth on Green.
+1 adamantine Greatsword w/ Power Attack and boots of speed: 1d20 + 18 - 4 + 1 ⇒ (18) + 18 - 4 + 1 = 332d6 + 7 + 8 ⇒ (6, 6) + 7 + 8 = 27
Second (hasted) attack: 1d20 + 17 - 4 + 1 ⇒ (11) + 17 - 4 + 1 = 252d6 + 7 + 8 ⇒ (3, 6) + 7 + 8 = 24
Third attack: 1d20 + 13 - 4 + 1 ⇒ (16) + 13 - 4 + 1 = 262d6 + 7 + 8 ⇒ (1, 4) + 7 + 8 = 20
Fourth attack: 1d20 + 8 - 4 + 1 ⇒ (18) + 8 - 4 + 1 = 232d6 + 7 + 8 ⇒ (3, 4) + 7 + 8 = 22
GM Aerondor |
Adril is quick, and well defended. Fletch manages to score one hefty blow against the green Adril, but the other evades his attacks.
Status - communal resist each element; bold may post
Wynn - see invisible;
Kalendir - resist electricity 30;
Alie 5 points false life; true seeing; resist fire(30)
Adrils
- green 27 damage;
Shemis
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
(Romulus)
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
Kalendir |
"How are there so many of him?" Kalendir looks to Alie for answers when it comes to concerning magic. He tries to help free up Wynn as he focuses the Adril assaulting him.
Green.
CI Durable Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (1) + 20 + 1 - 2 - 4 = 16
Damage 2 arrows: 2d8 + 12 + 2 + 16 ⇒ (5, 6) + 12 + 2 + 16 = 41
Holy Damage (If Evil): 4d6 ⇒ (5, 4, 3, 2) = 14
CI Durable Arrow 2; PBS; Rapid Shot; Deadly Aim: 1d20 + 15 + 1 - 2 - 4 ⇒ (11) + 15 + 1 - 2 - 4 = 21
Damage: 1d8 + 6 + 1 + 8 ⇒ (3) + 6 + 1 + 8 = 18
Holy Damage (If Evil): 2d6 ⇒ (1, 5) = 6
CI Durable Arrow 3; PBS; Rapid Shot; Deadly Aim: 1d20 + 10 + 1 - 2 - 4 ⇒ (16) + 10 + 1 - 2 - 4 = 21
Damage: 1d8 + 6 + 1 + 8 ⇒ (6) + 6 + 1 + 8 = 21
Holy Damage (If Evil): 2d6 ⇒ (5, 4) = 9
CI Durable Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 ⇒ (4) + 20 + 1 - 2 - 4 = 19
Damage: 1d8 + 6 + 1 + 8 ⇒ (8) + 6 + 1 + 8 = 23
Holy Damage (If Evil): 2d6 ⇒ (4, 4) = 8
Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil
Cluster Shot
Alie Saechel |
Ill delay until after Wynn takes his action to see if I can get a little more room to cast before I go .
GM Aerondor |
Kalendir fires off a volley of arrows, but he rushes it. Adril has formidable defences and none of the arrows get into him.
Status - communal resist each element; bold may post
Wynn - see invisible;
Alie 5 points false life; true seeing; resist fire(30)
Adrils
- green 27 damage;
Shemis
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
(Romulus)
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
Kalendir - resist electricity 30;
Wynnreyell Moonsilver |
So yeah, all my threads transferred over except this one.
Wynn moves to high ground and cast a spell. Gravity bow
spell failure, 15%, low fails: 1d100 ⇒ 82
Reminder, I threaten 10 ft with a bow
GM Aerondor |
That is not a walkway unfortunately. The stairs go down into the level below, not up. Though if you are casting gravity bow, that might not be an issue. Where you are you won't have any targets for a full attack next round though. The grey border will be the area of floor that is covered in fog - only about a foot high
Wynnreyell Moonsilver |
I thought that was going up. Well assuming these guys are flatfooted, he will move around to the side of them. Updated the map. Action stay the same.
GM Aerondor |
On one hand I'm tempted to say nobody is flat footed as you all knew somthing was up and the Adril's just launched their ambush, I'm happy to go with that as they may be disoriented after their sudden arrival in the real world again.
Status - communal resist each element; bold may post
Alie 5 points false life; true seeing; resist fire(30)
Adrils
- green 27 damage;
Shemis
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
(Romulus)
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
Kalendir - resist electricity 30;
Wynn - see invisible; gravity bow
Alie Saechel |
Since the enemies are flatfooted, Alie, casts a Magic missile on green to wound it even further.
Damage 5d4 + 5 ⇒ (1, 2, 2, 2, 4) + 5 = 16
GM Aerondor |
Actually while I have Alie down as having True seeing, it will have worn off while you were working out the spinning room along with the one level/minute buffs.
Alie's missiles go hurtling into the green Adril. He flinches, but only momentarily.
The blue Adril, hoping to finish Romulus quickly attacks, but finds it difficult to wound the well protected beast. Green Adril, obviously taking offence at the magic misisles, turns on Alie, and pounds her twice with his massive earthbreaker.\
Fletch also takes a glancing blow, this time from the yellow Adril.
The forth Adril moves quickly toward Shemis, who casts a quick spell which makes her outline blurry as she tries retreating from the venture captain.
Status - communal resist each element; bold may post
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
(Romulus)
Fletch ; 1 WIS damage; Hunters Eye; 18 damage;
Kalendir - resist electricity 30;
Wynn - see invisible; gravity bow; 17 damage;
Alie 26 damage; resist fire(30)
Adrils
- green 43 damage;
Shemis - blur
stuff: 1d4 ⇒ 2
blue vs Rom: 3d20 ⇒ (3, 8, 9) = 20
green vs Alie: 3d20 ⇒ (18, 6, 19) = 43
Yellow vs Fletch: 3d20 ⇒ (4, 20, 5) = 29
alie damage: 4d6 + 22 ⇒ (1, 1, 3, 4) + 22 = 31
crit on Fletch?: 1d20 ⇒ 2
Fletchdamage: 2d6 + 11 ⇒ (2, 4) + 11 = 17
Wynnreyell Moonsilver |
Not sure where the 17 damage came from. Did I get targeted too?
Wynn takes a five foot step farther away. He makes a quick gesture with his hand while reaching for his arrow.
spell failure 01-15 fail: 1d100 ⇒ 18
He then launches the arrow at the red adril.
attack: 1d20 + 21 ⇒ (17) + 21 = 38
2d6 + 8 ⇒ (3, 4) + 8 = 15 damage 1d6 ⇒ 3 electricity damage and if evil 2d6 ⇒ (3, 1) = 4 damage
On contact the arrow explodes with a fireball.
fire damage: 5d6 ⇒ (5, 3, 5, 1, 1) = 15 not sure if he gets a reflex save in this instance. But, if he does, it is DC 17
long story short. imbued spell into arrow and fired it as a standard action.
GM Aerondor |
Me messing up Fletch and Wynn.
Unless something says you don't get a save, you always get saves.
The red figure ducks away from the arrow at the last moment.
Miss, and I think that means the spell doesn't go off?
Status - communal resist each element; bold may post
Morrin ; 2 burn; invisible;
Tortuga - 29 damage
(Romulus)
Fletch ; 1 WIS damage; Hunters Eye; 18 damage;
Kalendir - resist electricity 30;
Alie 26 damage; resist fire(30)
Adrils
- green 43 damage;
Shemis - blur
Wynn - see invisible; gravity bow;
Wynnreyell Moonsilver |
Holy h***. A 38 misses. I don't know about the missing part. I guess the spell is wasted.
How did I miss that, must of over compensated or something. I'll try to contain him next round.