Iron Gods for PF2E by DM Doctor Evil

Game Master DM DoctorEvil

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Welcome to the game! Please post character building thoughts and questions here, and any OOC chat should occur in this space.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Dotting so long


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Dotting. Added Androffan because I had no idea what to add for the other language, can switch it out with some random language if necessary, but figured if she's close enough to the Android Cleric of Brigh she might have learned it.

Also have a firearm, but that's mostly so someone can teach the rest of the party in-character how to use the tech firearms if we need to. Can switch it out for a crossbow if needed.


Female Dromar HP 21/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇

Dotting as well.

I'm more than open to finding links between different characters as we all build our characters out.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Same. Though Zaria is a possible link


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Same here, open to any link, but the Cleric's was the first one that popped into my mind.


Female Dromar HP 21/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇

I was playing around with Pathbuilder today and I noticed something.

They have it set up where if you go Dromaar with orc, and not human, as the base ancestry, you get orc base HP. It grants +2 HP, for orc 10 over human 8, but also correctly locks out human feats, limiting to orc and Dromaar for ancestry choices.

This seems to be what Paizo intended with the Remaster when they opened Dromaar and Aiovarin to any second parent ancestry and not just human across from orc and elf respectively.

Is that ok with you, Dr. Evil, or do you want to stick with the old school human on one side and orc/elf on the other?


Male LG Human Champion 1| HP 20/20| AC: 17 (19 w/ Shield)| Fort: +7; Ref: +0; Will: +6 | Init: +4 | Per +4 | Stealth +0 |Intimidate +5 | Spd 25 ft. | Hero Points: 1 | Focus Points 1/1 | ◆ ↺ ◇ | Buffs:

I'm also pretty open to ideas for character links.

Alias on here is still a WIP and hope to do more later tonight, but I've got a start of an idea in Pathbuilder with a classic sword and board.


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇
Zaria Thorne wrote:

I was playing around with Pathbuilder today and I noticed something.

They have it set up where if you go Dromaar with orc, and not human, as the base ancestry, you get orc base HP. It grants +2 HP, for orc 10 over human 8, but also correctly locks out human feats, limiting to orc and Dromaar for ancestry choices.

This seems to be what Paizo intended with the Remaster when they opened Dromaar and Aiovarin to any second parent ancestry and not just human across from orc and elf respectively.

Is that ok with you, Dr. Evil, or do you want to stick with the old school human on one side and orc/elf on the other?

Wait, why would you go Orc with Dromaar? Isn't Dromaar just part-orc?


Android Cleric 1| xp 410/1000 | HP: 17/17 |AC:15 | Fort: +4, Refl: +5, Will: +9 | Perc: +7, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 2/2 | Focus pts 1/1 | Hero Points 1/1| Buffs:

Heyo, this is Codanous's Android Cleric of Brigh. Not super sold on the name but I can't really come up with something else. Maybe searching for a better name than just their designation is a part of their journey.

I've been playing around a lot with pathbuilder but think I'm set on a cloistered cleric of Brigh with the knowledge domain. Going to be a little on the squishier side but pretty proficient with wisdom/int based skills.

Focusing primarily on support and control spells.

However if we need more of a war priest type character for the party, that is easily accomplished as well.

Also I could see an Orc - Dromaar maybe role playing that they were raised as orcs, so their orcish side is more prevalent than their human side maybe?

also also not set on the avatar so you may see it change.


I think you are fine to stick with cloistered cleric if that is your preference.

Android names are hard, at least for me. In a past Starfinder game I came up with a name based on where they came from, but before they became an explorer they had a designation as a medical android. Depending on how new Alpha-47 is, trying to find a name of their own could be an interesting story to explore. Of course, if you come up with something that you like obviously stick with that.

I don't know off the top of my head how it works on Golarion, but I guess an Orc dromaar could have one Orc parent and one dronaar parent?


Karina the Bard wrote:

Dotting. Added Androffan because I had no idea what to add for the other language, can switch it out with some random language if necessary, but figured if she's close enough to the Android Cleric of Brigh she might have learned it.

Also have a firearm, but that's mostly so someone can teach the rest of the party in-character how to use the tech firearms if we need to. Can switch it out for a crossbow if needed.

I think Androffan as a human character language seems quite unlikely unless you have a long history with Alpha. Otherwise it seems a little like deck-stacking. You could hold develop that language over the course of the game if you wanted, (ie, just not fill the slot now)

Not sure I am a great lover of firearms either would prefer a crossbow.


Zaria Thorne wrote:
I was playing around with Pathbuilder today and I noticed something.Is that ok with you, Dr. Evil, or do you want to stick with the old school human on one side and orc/elf on the other?

At this point I don't really have strong feelings about it. If its a glitch, I'd prefer not to exploit it. I will see how Hero Lab builds it and let you know.


Glad you all made it this far, and appreciate the discussion. The AP presumes that your group is already located in Torch, already are familiar with each other (at least), and at best, have agreed to seek solutions to Torch's problems as a group. We can role-play that if you want to, or you can work out the backstory together as we get ready to launch.

LMK your preference on this.


Android Cleric 1| xp 410/1000 | HP: 17/17 |AC:15 | Fort: +4, Refl: +5, Will: +9 | Perc: +7, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 2/2 | Focus pts 1/1 | Hero Points 1/1| Buffs:

A big focus of my character's journey revolves around android "biology" that when they reach old age and die, their "souls" leave their bodies and the nanites energize, heal the body and then "create" a new soul. So many android bodies have had untold amount of generations.

Really focusing on theoretical concepts of one and self or "I" vs "Me". The distinction between "I" and "Me" is another way of understanding the self, which was introduced by William James in 1890. "Me" refers to the self as an object of experience, while "I" refers to the self as a subject of experience.

More modern references, Ultron and Vision from Marvel, Robot from iRobot with Will Smith, more classical would be Mary Shelly's Frankenstein. I guess to give y'all background about where I'm approaching this character.

I view Alpha-47 or A-47 as being rather "young" in their current Life. Having awoken in an cabin, by themselves with a small library, furnishings, etc in the country side outside Hajoth Hakados. This is where they gained their knowledge and understanding of Brigh and the world. Eventually when they ran out of food, they started exploring more and more, finding Hajoth Hakados, and becoming a regular, if not recluse to the world.

I think they've traveled to Torch, potentially meeting Anri or others along the way, with a vision from Brigh about the "torch" of Torch having gone out.


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇
DM DoctorEvil wrote:
Karina the Bard wrote:

Dotting. Added Androffan because I had no idea what to add for the other language, can switch it out with some random language if necessary, but figured if she's close enough to the Android Cleric of Brigh she might have learned it.

Also have a firearm, but that's mostly so someone can teach the rest of the party in-character how to use the tech firearms if we need to. Can switch it out for a crossbow if needed.

I think Androffan as a human character language seems quite unlikely unless you have a long history with Alpha. Otherwise it seems a little like deck-stacking. You could hold develop that language over the course of the game if you wanted, (ie, just not fill the slot now)

Not sure I am a great lover of firearms either would prefer a crossbow.

Wasn't sure if you'd allow that idea of filling it over the course of the campaign, but hearing you suggest it -- will definitely do that! As for the crossbow, will probably give her both a Heavy and a Standard Crossbow since they add up to the cost of a musket.

I imagine that Karina has been there for a fair bit of time, perhaps a few months of hiding by this point. The rest of the party could perhaps be familiar with her through her performances around Torch and working under Khonnir. Currently undecided about what to include in the prelude to the adventure proper, so will leave it up to everyone else to decide that.


Male LG Human Champion 1| HP 20/20| AC: 17 (19 w/ Shield)| Fort: +7; Ref: +0; Will: +6 | Init: +4 | Per +4 | Stealth +0 |Intimidate +5 | Spd 25 ft. | Hero Points: 1 | Focus Points 1/1 | ◆ ↺ ◇ | Buffs:

I've always love a good philosophical exploration on the nature of self and the soul. The Geth from Mass Effect 3 come straight to mind.

One thing that came to mind with A-47 is, given they and Anri are both religious I could see them having potentially had some theological discussions. I'm still trying to think of some ideas for others, but maybe some backstory ideas will help connect pieces.

Anri's backstory I think needs some finishing touches still, but he was once enslaved by the Technic League before breaking free, was found by a group of knights who took him to Castle Urion where he received his training and education. I need to reread over the player's guide tomorrow to try and figure out what made him finally come to Torch and determine how long he has been here.


Android Cleric 1| xp 410/1000 | HP: 17/17 |AC:15 | Fort: +4, Refl: +5, Will: +9 | Perc: +7, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 2/2 | Focus pts 1/1 | Hero Points 1/1| Buffs:

Oh yeah, I wasn't sure if you were a crusader passing through Numeria on their way to Nerosyan maybe, having passed through Hajoth Hakados on the way north.

Castle Urion is on the other side of Numeria from where I was imagining A-47 and is also the other most likely way station for new crusaders!

The Geth from Mass Effect is another excellent one!


Female Dromar HP 21/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇
Karina the Bard wrote:
Zaria Thorne wrote:

I was playing around with Pathbuilder today and I noticed something.

They have it set up where if you go Dromaar with orc, and not human, as the base ancestry, you get orc base HP. It grants +2 HP, for orc 10 over human 8, but also correctly locks out human feats, limiting to orc and Dromaar for ancestry choices.

This seems to be what Paizo intended with the Remaster when they opened Dromaar and Aiovarin to any second parent ancestry and not just human across from orc and elf respectively.

Is that ok with you, Dr. Evil, or do you want to stick with the old school human on one side and orc/elf on the other?

Wait, why would you go Orc with Dromaar? Isn't Dromaar just part-orc?

Dromaar is half-orc's new name, but in the Remaster it doesn't have to be human/orc. TBH, I was surprised that it was an option under orc, but in a way, it makes sense - an orc and non-orc have a baby and if the baby is raised by orcs and not the other ancestry, it would be logical to learn aspects of orc heritage and culture and not the other one.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

I know we mentioned it, but so far I have no idea how to link stories. But I'm eager to try and see what to come up with in this regard


Male LG Human Champion 1| HP 20/20| AC: 17 (19 w/ Shield)| Fort: +7; Ref: +0; Will: +6 | Init: +4 | Per +4 | Stealth +0 |Intimidate +5 | Spd 25 ft. | Hero Points: 1 | Focus Points 1/1 | ◆ ↺ ◇ | Buffs:

I think looking at the campaign traits from the Player's Guide might help us with trying to come up with connections between the characters. I know Anri is based off of "Against the Technic League" and reading through that I think it makes sense for his character that he heard about the torch going out and feels they are responsible and came to town to try and find evidence which he believes will be in the caverns below the town.

And it is also mentioned that Khonnir, a well-respected leader in the town, has gone missing after going into those very caves. One of the backgrounds mentions having some ties to him whether that is by friendship, family, or business. It stands to reason if any of the characters were close with him they'd be interested in investigating the caverns below and would likely want help. One possibility with Anri at least is if anyone were to be looking for help he could have heard and answered the call.

If anyone else is new to Torch maybe they traveled together on the way here and happened to meet up on a caravan or at least on the road. Just some ideas. I'm at work so I'll check in again tonight. Excited to see what you all come up with :)


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

That's actually a good idea. Perhaps a trait helps. I only have my character idea why he's arriving in torch


Android Cleric 1| xp 410/1000 | HP: 17/17 |AC:15 | Fort: +4, Refl: +5, Will: +9 | Perc: +7, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 2/2 | Focus pts 1/1 | Hero Points 1/1| Buffs:

Yeah I'm down to work with folks to line up backstories, I can even have it that I arrived just before the Torch having gone out, maybe my character tried telling people they had a vision from Brigh it would go out but folks didn't listen to my baseless preaching.


If you have developed reasons why your PC is from Torch as part of backstory, I think I can find ways to bring all of you together with a little assistance and the social compact to "play along". We can RP that start of the adventure if you like.

Please post (it may be that I need a refresher) your PCs reason to be in Torch, or if from there, what they do and any NPC contacts you might have. it doesn't have to be long or drawn out, but up to you.

I will take it from there.

Please take some time to complete the crunch for your PC and make sure a stat block and/or link to a file is posted under your alias for my review. I plan to spend time this weekend reviewing each build in detail, so that we can address any discrepancies before Gameplay starts in earnest.


Also, please use the profile feature and cut and paste the below stat block into the first line, so that its easily readable in the chat. This will allow for most Secret Checks and most pertinent info easy to view. Ideally, this would be kept current by the player (HP, conditions, effects etc) for reference. The symbols at the end are for ease of posting actions as part of rounds, use as you see fit, copying the style from Core Rulebook etc.

Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Karina's reason for being in Numeria is that she's been on the run from Transylvalnia Ustalav for being accused of being a witch, taking up the mantle of a bard since the spells available to her and bards are the same. She would've been in Torch for perhaps a few months at this point, and would have settled into the community as a performer and have worked with / studied under Khonnir Baine.

As for Torch specifically? Perhaps convenience, some stroke of luck, guidance from her patron via her familiar (Golarion falling to AI gods means Irrisen does too), or some combination of the above.

Am down for your method of bringing us together as well, GM.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Ba'hahk is in Torch due to some feeling or force guiding him to this place. He himself is unsure why. Though I have an idea why


Female Dromar HP 21/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇

Zaria lives in Torch. I have a basic background in the profile now and will get the crunch done today or tomorrow.


Male LG Human Champion 1| HP 20/20| AC: 17 (19 w/ Shield)| Fort: +7; Ref: +0; Will: +6 | Init: +4 | Per +4 | Stealth +0 |Intimidate +5 | Spd 25 ft. | Hero Points: 1 | Focus Points 1/1 | ◆ ↺ ◇ | Buffs:

Anri is certainly in Torch trying to find evidence to help bring down the Technic League


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

@Zaria

Do you think that your family could be related in some way to Ba'hahks? Like 'friends' if that's a thing? Or some other way?

I'm thinking once he reaches the town and he realises what the name is, he tries to reach out to people that may know him?

On his part he sees it as a gamble. He already sees himself as an outcast. So a no is expected.


Female Dromar HP 21/21| AC: 18| Fort: +6; Ref: +9; Will: +4 | Init: +6 | Per +6 | Stealth +7 |Intimidate +1 | Spd 25 ft. | DC 17|Hero Points: 1| ◆ ↺ ◇

Given that her family is dead, it's not super likely :).

But, that said it is certainly possible that Ba'hahk knows some of the half-orc families in town, or that they have met in the past.


Android Cleric 1| xp 410/1000 | HP: 17/17 |AC:15 | Fort: +4, Refl: +5, Will: +9 | Perc: +7, Low-Light Vision | Speed 25ft | ◆ ↺ ◇ Spells Prepared 1st 2/2 | Focus pts 1/1 | Hero Points 1/1| Buffs:

Recently, Alpha-47 received their first-ever vision from Brigh: a warning that the Torch of Numeria, the famed skymetal forge, was going to extinguish. Believing this to be a sign and a test of their faith, they traveled to Torch, a pilgrimage that felt right for a skilled craftsperson like them.

Upon arrival, no one except for Khonnir would listen to what they had to say. Many of the other blacksmiths and craftsman comment that their "Programming was malfunctioning" or that their "wires were crossed somewhere".

Since the Torch went out, some accused A-47 of doing it but Khonnir believed A-47 wasn't at fault. With Khonnir now missing, A-47 is determined to help uncover the mystery and restart the forge.


The Gameplay thread is active. Feel free to dot in, or make an introductory post. I will begin steering the group together as soon as I know what you are doing right now.

Good Luck!


Male LG Human Champion 1| HP 20/20| AC: 17 (19 w/ Shield)| Fort: +7; Ref: +0; Will: +6 | Init: +4 | Per +4 | Stealth +0 |Intimidate +5 | Spd 25 ft. | Hero Points: 1 | Focus Points 1/1 | ◆ ↺ ◇ | Buffs:

Awesome!

Just want to give a heads up we've been dealing with a sick puppy all weekend so I might not be able to post again until tomorrow night (PST/PDT)


no worries. I may start a intro for each PC, so if you haven't posted yet, don't be surprised to see and play off it That will be tomorrow


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

il be able to post tomorrow


Ba'hahk wrote:
il be able to post tomorrow

I made you an opening post to play off of for now. I assume you are just arriving in Torch, and perhaps don't know anything about anything going on there.


Initial reaction posts are up for individuals. As the group coalesces, it will be fewer individual posts, and more for the whole group. A-47 and Karina are already grouped together, and Anri (at least) is on his way there.

Feel free to take it where you will.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

He isn't the loner type. Just atm he's still very cautious about what he looks like in a town with actual civilised people.

He's use to being chased. So atm he's a bit anti-social.

So don't worry =^^=


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Whoops. That perform check is supposed to be 5 higher! Forgot the 5. Accompanist and musical prodigy make her perform on par with a bard, making the lie more believable.


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Alright, mechanical question for when combat starts: does an unattended Luther count as an unattended object for Spirit Hex?


Its a good question, and perhaps a little hairsplitting. The Witch description describes the familiar as a "creature" the spell describes the target as an "object" these are different definitions in game terms, so by RAW, I would say no.

But--- is Luther "alive" in your understanding? I would think so given its ability to cast spells etc, but would like your thoughts about it. It will have pros and cons later


I will be doing build review/audit of all the PCs before we get into too many game situations. This is to make sure we have agreement/understanding on the crunchy parts of the PCs in advance of life-saving needs.

I started with Anri, and found no errors or omissions. I show him with 2.15gp remaining after initial gear, but didn't see that on your profile. LMK if you agree with that starting wealth.

Will be doing Karina the Bard next.


Male LG Human Champion 1| HP 20/20| AC: 17 (19 w/ Shield)| Fort: +7; Ref: +0; Will: +6 | Init: +4 | Per +4 | Stealth +0 |Intimidate +5 | Spd 25 ft. | Hero Points: 1 | Focus Points 1/1 | ◆ ↺ ◇ | Buffs:

Glad to hear it all seems correct. I always worry I overlook things.... like adding wealth to the alias lol. According to my current Pathbuilder save of Anri he has 2 GP and 1 SP left after it deducted from all the purchases, so that sounds right. I'll go ahead and update my profile

Edit: I'll update it tomorrow when I have my computer readily available. For some reason I cannot make any changes on my phone.


For Karina, I don't see any real build issues. But a question -- do you mean to have both a crossbow and a heavy crossbow? That's what the build says, and it makes you encumbered, which is a drag.

Unless you deal one of those ranged weapons (and have no melee weapon, btw) then you show 3gp remaining by my count.

I did not see your Backstory on the profile page, so it'd be great if you could add it there for future reference.

I will do Ba'hahk next, but likely not till tomorrow.


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Wait. A heavy crossbow makes me encumbered? Will have to sell it then. For some reason I thought it didn't make me encumbered.


It, by itself, does not make you encumbered, but it appears you have hvy crossbow (2 bulk), regular crossbow (1 bulk), steel shield (1 bulk), and 70 bolts (.7 bulk), instrument (1 bulk), and misc gear (.7 bulk) this puts you over your carrying limit of 6 based on +0 STR.

You'll have to drop/sell something that gets you under 6 bulk.


Female Human Witch 1| HP 7/15 | AC: 15 (17) | Fort: +4; Ref: +5; Will: +5 | Init: +7 | Per +3 | Stealth +2| Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Ah, that's the problem, thought that a Heavy crossbow was 1 bulk... bayonet it is then! (It's from GnG, but considering it is just sticking a knife on a crossbow, it seems reasonable) There's also the fact that the Baba Yaga patron in specific describes the familiar as an "object", which is why I thought it might work RAW. Do know it doesn't benefit from Hardness, or that'd make the familiar far, far more hardy.

As for Luther, I see them as certainly alive -- akin to an intelligent item. They could be viewed as non-alive, given that it's a necromancy effect (really surprisingly) and skeletons (non-ancestory) aren't exactly alive but... for me, Luther is 100% alive just like a normal familiar, except it's a floating lute instead of a fox, cat, or mink. Unlike a normal familiar though, they presumably wouldn't have had a past as a normal animal.


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

I have completely missed that my build didn't upload.

I'll do it ASAP

Apologies


Male NG Orc Druid 1 | HP 23/23| AC: 17(19)| Fort: +6; Ref: +4; Will: +8 | Init: +6 | Per +6 | Stealth +1 |Intimidate +3 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

i think it is correct now

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