MadScientistWorking wrote:
I am not seeing anyone saying they will not help someone, especially if they are aware that the neurodivergent individual may need help. But what if it is a new adventure? Someone has to do the prep work. It is not reasonable to expect someone else, who may never GM the adventure or maybe wants to play it, to feel good about helping someone else. I am glad I am not in your lodge. We would likely clash and clash often because of your almost hostile and confrontational attidude.
bugleyman wrote:
Archives of Nethys is VERY VERY slow. And when I asked about the non-stat block when prepping for Gencon, I was told by one of the organizers that I shouldn't rely on Archives of Nethys because it might be accurate.
I am old school with regards to "run as written". I see the adventures needing to feel as similar as possible for each group of players. Adding encounters is a no-no. Removing an encounter, or reducing its importance, is ok if time constraints are in play. This is a hard one to answer. With all adventures becoming repeatable, and the adventures so short that alternatives are not built into the scensrio, I fear that this are going to become stale for players and GMs after the adventure is played multiple times. This is for organized play adventures. Modules are ran in "campaign mode" and thus can have whatever the GM wants provided the main points are covered.
Driftbourne wrote: I've had some players in Play-by-Post games use their campaign coins. In a live game, is it an actual coin? Also, is a campaign coin good for all games and editions, or are they given out for each game/edition? Yes, it is a physical coin. Pretty cool looking coin in fact. Coins are Paizo Organized Play wide, but controlled by the various guides shown on the Lorespire. Right now, there are no promotional boons (which is where the coins fall) listed for SFS2e.
Driftbourne wrote: <<SNIP>> it is good you are use prepping for adventures. That is good. The point is not prepping, the point is the extra time that it is going to cause GMs ton have to do. And the possible barrier it will cause for new GMs who dont understand how to prep or where to look for mob details. Of the 3 SF adventures I have ran, 1 used stars from the NPC core. So I had to got there to find the stats because they were not in the PDF. I agree with the wolf (know better than not too!) that the decision will likely have a negative impact on organized play.
TriOmegaZero wrote: Can’t say I have a stake in this argument having been out of OP for awhile, but I do think the stat block removal will be a problem that gets revisited. This is my hope as well. Looking at the experience on display by the commentors,hopefully that will come into play. Lots of Stars, Novas, and Glyphs shown here.
We are on the same page. So after so many years, the only conclusion I come to is that they are trying to save a little money by not paying an editor, or proofreader, or whomever, to put the appendix together. It comes down to the dollars. And with the mess that the world economy is in because of stupid policies, it is hard for me not to understand. Don't like it but there is very little I can do about it. I am still playing.
Arutema wrote:
True about store hours. I guess I am lucky to be in an area where this is not a problem.
I dislike the changes. Remove stat blocks for common mobs, the special ones are suppose to be continued, pushes more prep time onto GMs. Now GMs have to have to access to NPC Core, Monster Core (n-1 as more monster cores comes out), and Alien Cores. And now stat blocks are going to span multiple pages or be pages away feom the actual encounter location. Ao flipping back and forth, just like in PFS1e. So the reduction in adventure length doesn't mean less time for GMs to prep. I understand the AP argument. APs are bigger and have limited space. And they are PRINTED while PFS/SFS adventures are not printed. So I dont buy it when someone says that APs don't have stat blocks. Yes they do. For the special entities. I also don't believe adventures ever made money. They are given away to venture officers and to GMs that receive Con support from Paizo. That is a hugh number of free digital copies. The decision to reduce the size and time is purely an economic decision that I suspect was fought hard but the people who don't play the game and only look at the numbers made the decision. I am fearful that this decision will kill Oranized Play as we know it now.
check for an update to the Gun and Gears PDF. I am pretty sure that they updated the PDF with the Remastered content so you shouldn't have to rebuy. you should be good to go with Sivanah. What source were you using before Divine Mysteries? Depending on the book, you might be ok to use that source. You only need to own Divine Mysteries if you are using items only found in that source. so yes, you can still worship and use spells and feats from sources you own. I don't believe Kitsune have their own language. None is listed in the ancestry section for them. all it says is:
Kitsune ancestry wrote: Common and additional languages equal to your Intelligence modifier (if positive). Choose from Elven, Gnomish, Goblin, Halfling, Dwarven, Sylvan, and any other languages to which you have access (such as the languages prevalent in your region). Maybe the regional language of Tian?
Power levels? How are you defining this? If the two groups are in the same subtier than should have skills bonuses in the correct range. The party mix is what it is. If a party is melee light than they may have problems with the strength and dex based skills. Just like a melee heavy party will have problems with intelligence and wisdom based skills. Not every adventure should be the same. It is ok to struggle. It what makes the game fun.
The challenge point adjustments are in every adventure. Just need to remember how to calculate the challenge points. It is the same regardless of the level of the adventure. How to calculate may also be included in the adventure. A big part of Society play is the reporting sheet. If not provided by the con, make sure to have one for players and You to complete your information. Some con will also provide chronicles. If you, you will need a minimum of 6 for the players. One for you but can always take care of your chronicle later. Make sure the reporting sheet is complete and all the numbers are easily read. Not everyone's writing is good. If you need, you can write and numbers not clear so the person reporting can read them. Always give your reporting sheet to the con lead and wait to see if they have questions. They should take a moment to check that it is complete. Finally, you are not on an island. Sont hesitate to ask questions of other GMs. Good luck and have fun!
The Legacy backgrounds are listed in the Guide found on the Lorespire at https://lorespire.paizo.com/
Finoan wrote:
I don't think you can do that. Because from my read, when a nexus staff is up graded it is no longer a nexus staff. It is the upgraded staff. I have not thought much about this since my post in the post you linked. Have you looked in the rules forums to see if anything about this is there? Assume you have but wanted to ask.
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