[PFS_Aerondor] 02-22 Nothing Ventured, Nothing Gained (EotT part 4) (Inactive)

Game Master Aerondor

Map

Init:

[dice=Alie] 1d20+6 [/dice]
[dice=Kalendir] 1d20+6 [/dice]
[dice=Morrin] 1d20+6 [/dice]
[dice=Wynn] 1d20+12 [/dice] Always act in surprise.
[dice=Fletch] 1d20+4 [/dice] +4 for Forests; +2 for Underground.
[dice=Tortuga]1d20+9[/dice]
[dice=baddies]1d20[/dice]

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Yeap, you did, and then went into another room and pulled another lever.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Fine, I’ll use my spell slots to protect us and get us through. I’m going to be really conservative on magic the rest of the way, just remember.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Woo, best at diplomacy! I think I may have made her more angry.

Grand Lodge

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Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Yay! I have an earth breaker! dances around like a fool

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I would be lying if I said that wasn’t an amazing visual, Morrin!

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I was laughing so hard at this. Imagining Jack Sparrow dancing around with his jar of dirt sort of thing and mocking the bad guy.

Lantern Lodge

SFS 05-99 BftB

Saved Shemis's life. That crit with an Earthbreaker would have been... nasty.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Earthbreakers are quite scary, and if someone has one at these levels, then I would hope taking their biggest hitter from them would work.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Thanks for running this, GM Aerondor!

I'm glad to have finally gotten Fletch (who started in Season 0) to Seeker, just in time for PF2!

Lantern Lodge

SFS 05-99 BftB

My pleasure. It's been a long, long road.

Now for an admission. The campaign leadership are a little evil with this scenario in providing faction missions, as they actually detract from your ability to complete the overall campaign mission.

There are two boons special boons that you can potentially win one of, depending on the number of campaign points you accumulate during the series (these were recorded on your earlier character sheets). Doing your faction mission actually reduces your ability to get these, which I happen to think is kind of unfair.

I'm still going through counting these things up. Although with PF2 around the corner, I suspect the better of the boons is not quite as awesome as it once was.

Campaign point total prior to scenario 4, plus a bonus one for Shemis livng.
Alie 4+ 2+1+1=8
Fletch 2+2+1+1=6
Kalendir 4+2+1+1=8
Morrin 3+2+1+1=7
Tortuga 2+2+1+1=6
Wynn 2+2+1+1=6

Going through the other ways to get CPs in this scenario also help in calculating PP. And you all get a base 2pp.

Now we get into the fair/unfair bits with the campaign points. I think, and especially given that PFS2 has now been announced, I'm going to boost you all up to 8CP, which gives you the "Favored of the Ten" boon.

Unfortunately the boon that promotes you to VC is out of reach of any of you, and even if you had somehow managed to get the max CP out of this scenario, it would still have been. Only getting one CP in the third scenario really hurt there.

Lantern Lodge

SFS 05-99 BftB

And Chronicles are now available too.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Thanks for running the great game GM!

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Thanks for running for us, as it was quite the slog! Now to tell the people in my area that I can finally prep the games, so they can have a nice going out bash before PF2!

Also, as a side note for inspiration concerning the First World, I had just watched Annihilation, and some the visuals, critters, and scenarios are a pretty good influence.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

DM, thanks so much for running this for all of us! You run an awesome game, and I had a blast!

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Interesting story, but the encounters definitely show their age. The phoenix was probably the most dangerous creature in the entire series and it appeared in Part 1.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I still don’t know how we didn’t die from that Phoenix. That was insane.

Lantern Lodge

SFS 05-99 BftB

The phoenix was part of a very complex encounter. You had some bubear road bumps, and a slighter larger one in a level 15 fighter with lots of improved critical feats on the bridge.

The phoenix himself was CR15, but you effectively bypassed him by taking out the sorcerer who had his control ring. One of the advantages of a party with no less than five characters with great ranged options (and the 6th able to pounce at will).

Lantern Lodge

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SFS 05-99 BftB

Okay, reporting is done.

A final big thank-you to everyone for sticking through this very long series. While technically only four, the first counts double, which makes it (I think) the longest directly linked series of pathfinder scenarios.

Well done all. I'll probably mark this inactive after the weekend.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Thanks again for running it.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Thanks for running. It was a great experience. Now time for Wynn to experience retirement.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Indeed. Fletch is going to hang up his spurs now.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie still wants to keep at it. If any of you start a higher level game, let me know. She’d love to follow the boys around a while longer!

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

I'm planning on hitting 20, so I'll be on the lookout for some games as well, and would be glad to have Alie come with when I find something.

Lantern Lodge

SFS 05-99 BftB

I'm marking this inactive now. Any final questions, send me a PM.

Liberty's Edge

1 person marked this as a favorite.

Hello all!

I have a been a silent specter watching your travels. I had just finished playing the Eyes of the Ten when I found this party and enjoyed watching how you handled the various tests interesting.

The phoenix we had to run from.

My party had a total of 4 characters. I played an Unchained Monk who actually died in the arena, but was saved by a well timed First Aid Glove.

Congrats on a well played and hard fought adventure.

And my admiration to GM Aerondor for a excellently ran adventure.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

The GM was marvelous!

The Phoenix was one of the top five toughest encounters I’ve faced in Pathfinder. I ran and didn’t think I’d make it to the end of the finale alive after that!

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