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”Thank you, Fletch. This sword is being more stubborn than I originally expected. I thought it would be happy to return to Oppara with me...”

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Well, Fletch doesn't want to break the magical talking sword, so he's not really trying to defeat its hardness just yet. He'll avoid sundering for awhile and instead just duel with the sword, hoping it recognizes his superior (?) skill.
"Honor is a big deal to you Taldans," Fletch says, keeping his eyes on the sword's point. "I"m sure it is for this self-willed cutlery, too. It doesn't want to be taken without an honorable fight. I'll try to oblige."
Activate Boots of Speed.
ROUND ONE
+1 adamantine greatsword and Power Attack: 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 252d6 + 7 + 8 ⇒ (5, 4) + 7 + 8 = 24
+1 adamantine greatsword and Power Attack: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 182d6 + 7 + 8 ⇒ (5, 6) + 7 + 8 = 26
+1 adamantine greatsword and Power Attack: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 202d6 + 7 + 8 ⇒ (4, 4) + 7 + 8 = 23
+1 adamantine greatsword and Power Attack: 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 182d6 + 7 + 8 ⇒ (1, 3) + 7 + 8 = 19
ROUND TWO
+1 adamantine greatsword and Power Attack: 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 342d6 + 7 + 8 ⇒ (5, 5) + 7 + 8 = 25
+1 adamantine greatsword and Power Attack: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 202d6 + 7 + 8 ⇒ (3, 5) + 7 + 8 = 23
+1 adamantine greatsword and Power Attack: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 152d6 + 7 + 8 ⇒ (1, 2) + 7 + 8 = 18
+1 adamantine greatsword and Power Attack: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 292d6 + 7 + 8 ⇒ (1, 6) + 7 + 8 = 22
Critical Hit Confirmation?: 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17 Confirmed
Critical Hit additional damage: 2d6 + 7 + 8 ⇒ (6, 1) + 7 + 8 = 22
ROUND THREE
+1 adamantine greatsword and Power Attack: 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 182d6 + 7 + 8 ⇒ (3, 6) + 7 + 8 = 24
+1 adamantine greatsword and Power Attack: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 102d6 + 7 + 8 ⇒ (1, 1) + 7 + 8 = 17
+1 adamantine greatsword and Power Attack: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 182d6 + 7 + 8 ⇒ (5, 1) + 7 + 8 = 21
+1 adamantine greatsword and Power Attack: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 222d6 + 7 + 8 ⇒ (3, 6) + 7 + 8 = 24

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Adamantine bypasses hardness doesn't it?
After the first couple of blows the sword cries
"Enough, enough, you have made your point. While lacking the finesse of Vothuemont, you have a modicum of skill."

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Kalendir smiles. "Good job Fletch." He looks to the sword. Well, not really sure on where exactly to look at when speaking with a sentient object. "So, will you join us now to take care of Adril?"

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"Who is this scoundrel?" asks the sword.
"I will accompany you, yes. But you had best prove an honorable man. Not all of Taldor have always been so, why..."

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”Now you, sword, just stop it! You don’t need to spread any rumors about Taldor. We are honorable hero’s here to liberate you and return you to your rightful place of Honor back home. Zip it and before long, you will be feted in Oppara!”

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"Ahh, Oppara. The heart of a noble empire. Albeit one that has a corrupted and black heart. Why the stories I could tell of Prince Stavian.."
Where to now?

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Alie rolls her eyes at the sword. She suggests the group head to the very next unexplored quicker to get to the bottom of Adril ‘s schemes.

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"High and mighty, with a bit of attitude. Reminds me of why I left Oppara, and started an inn near the Grand Lodge. I agree with Alie, as we must make haste to find Adril before he does any more against the Society."

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"You sure you want to take this sword back to Oppara with you, Alie?" asks Fletch, half seriously. "I'm beginning to think it's here for a reason."
He seizes the defeated blade by the grip and says "Look, Bub. The Lady's in charge now. She's your best friend right now, so show some of those Taldan manners and behave. Or I'll give you to the Chelaxians."

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"Oh I'll behave. Better than that adulterous Stavian, why to cuckold your own champion! My goodness, such things just did not happen when I was freshly forged..."
Which way are you going?

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With the sword now theirs Kalendir circles around and finds another door. "This place is a maze!" He opens the door.

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Rather than taking the stairs up, Kalendir opts to finish searching the current floor of Skyreach. He opens another door into what appears to be an art exhibition.
This small gallery displays an impressive collection of Tian art. Upon shelves lining the room rest dozens of handblown glass baubles, each hiding a tiny etching of a bucolic scene within. Above the baubles, stylized brush and ink paintings hang upon the walls, depicting carp and dragons amid rolling waves and wind-whipped mountains. Wooden stands about the room display a menagerie of small ivory carvings, including a pair of foo dogs, several unusual dragons, a bear, a fisherman, a cluster of rats, and an osprey.
An arch to the north opens to a curved passage. To the east, a small antechamber houses a curved staircase rises up into darkness.

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”These carvings are so pretty. Think we’d get in trouble if we took one as a souvenir? Those dragon carvings are so pretty!” Alie casts Detect Magic as normal whole she looks around.

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Aside from the general background magic of the place, Alie detects nothing of particular significance.
Then she looks harder. One of the statues is magical. It is an Osprey statuette.

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”Oh look, that Oprey statue is magical. Would one of you boys please check it for traps? If it’s clear, I’d like to take a closer look.”

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Alie concentrates for the full three rounds, trying to identify anything she Could about the statue. She will then pick it up and give it a closer inspection.
Spellcraft 1d20 + 14 ⇒ (18) + 14 = 32

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Alie recognizes this as a figurine of wondrous power. This is the figure that is normally depicted as a silver raven, but has been sculpted as a different bird of prey.
She wonders if there could be a significance to its form..

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Alie explains her findings to the others in the group. She slides the magical item into her satchel. ”It might come in handy. And why would they make it an osprey,” she wonders.

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"Good find. Lets head upstairs." Kalendir points his bow to the twin sets of spiral stairs leading up to the next level.

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East it is.

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To the east I say!

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This hall displays architectural artifacts recovered from the ruined islands of lost Azlant, far to the west. Renderings of strange designs hang as backdrops behind scale models of various structures. Excerpts from Pathfinder journals document the post-Starfall migration and cultural progression of the survivors of Azlant’s destruction.
Map updated. Please make sure your icons are on the map in the area marked 14. Exact map positions are much more important on this level.

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My position is good.
Alie gasped in awe at the Azlant exhibition. ”I’m sure only a few of us have been lucky to see this in the last millennia. It’s amazing,” she whispers. She casts Detect Magic yet again, wondering about any of the trinkets.

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added my marker on the map
"yeah, I wonder what is going to try and kill us this time around" Wynn replies sarcastically why Alie works her magic.

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As if summoned by Wynn's words, two constructs whir into action from the edges of the room!
Status, bold may post
Morrin
Tortuga
Alie
Wynn
Fletch
constructs
Kalendir
Alie: 1d20 + 6 ⇒ (12) + 6 = 18
Kalendir: 1d20 + 6 ⇒ (2) + 6 = 8
Morrin: 1d20 + 6 ⇒ (13) + 6 = 19
Wynn: 1d20 + 12 ⇒ (1) + 12 = 13 Always act in surprise.
Fletch: 1d20 + 4 ⇒ (6) + 4 = 10 +4 for Forests; +2 for Underground.
Tortuga: 1d20 + 9 ⇒ (9) + 9 = 18
baddies: 1d20 + 1 ⇒ (8) + 1 = 9

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Alie had just the magic ready for use against the red metaled construct. She cast a spell and the ground opened up underneath its feet.
Create Pit right under red. DC 20 Reflex to avoid. Takes 3d6 ⇒ (4, 1, 4) = 9 falling damage if fails.

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ref: 1d20 ⇒ 18
The golem simply sticks out supports into the nearby walls to hold itself in place.
While I put everyone including a very large wolf crowded room to start with to make map management easier, I'm going to wing the pit aspect a bit.

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Fletch reacts with characteristic fluidity, putting his back to the wall and firing at red.
+3 adaptive composite longbow w/ Rapid Shot, Many Shot, Deadly Aim, Point Blank Shot and boots of speed: 1d20 + 20 - 2 - 4 + 1 + 1 ⇒ (9) + 20 - 2 - 4 + 1 + 1 = 252d8 + 14 + 16 + 2 + 2 ⇒ (5, 8) + 14 + 16 + 2 + 2 = 47 <– First two arrows
Third (hasted) shot: 1d20 + 20 - 2 - 4 + 1 + 1 ⇒ (3) + 20 - 2 - 4 + 1 + 1 = 191d8 + 7 + 8 + 1 + 1 ⇒ (2) + 7 + 8 + 1 + 1 = 19
Fourth shot: 1d20 + 15 - 2 - 4 + 1 + 1 ⇒ (19) + 15 - 2 - 4 + 1 + 1 = 301d8 + 7 + 8 + 1 + 1 ⇒ (8) + 7 + 8 + 1 + 1 = 25
Fifth shot: 1d20 + 10 - 2 - 4 + 1 + 1 ⇒ (8) + 10 - 2 - 4 + 1 + 1 = 141d8 + 7 + 8 + 1 + 1 ⇒ (2) + 7 + 8 + 1 + 1 = 19
Meanwhile, Romulus moves to protect his master.
Bite: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 12 ⇒ (3, 2) + 12 = 17
Bite: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 12 ⇒ (4, 5) + 12 = 21

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Wynn smirks at the sudden arrival of the constructs. "See, I told you"
He then takes aim at blue and launches a hail of arrows at it.
clustered shot, point blank, rapid shot
attack #1: 1d20 + 20 ⇒ (2) + 20 = 22
1d8 + 8 ⇒ (7) + 8 = 15 damage, 1d6 ⇒ 2 electricity damage, and if evil 2d6 ⇒ (3, 4) = 7 damage
attack #2: 1d20 + 20 ⇒ (12) + 20 = 32
1d8 + 8 ⇒ (8) + 8 = 16 damage, 1d6 ⇒ 6 electricity damage, and if evil 2d6 ⇒ (6, 6) = 12 damage
attack #3: 1d20 + 15 ⇒ (13) + 15 = 28
1d8 + 8 ⇒ (6) + 8 = 14 damage, 1d6 ⇒ 4 electricity damage, and if evil 2d6 ⇒ (4, 6) = 10 damage
attack #4: 1d20 + 10 ⇒ (2) + 10 = 12
1d8 + 8 ⇒ (7) + 8 = 15 damage, 1d6 ⇒ 5 electricity damage, and if evil 2d6 ⇒ (4, 5) = 9 damage

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Fletch, remarkably misses with most of his slots, although one does manage to make a small dent in the red golem. Not as much as he was expecting through.
Only shot #4 hit, and DR reduced its damage
Romulus doesn't like the metal taste of the clockwork golems.
Wynn manages to land a couple of his own shots on the blue golem.
No, these are not evil, so don't worry about adding the evil damage
Status, bold may post
Morrin
Tortuga
constructs
red - 15 damage
blue - 30 damage
Kalendir
Alie
Wynn
Fletch

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Tortuga activates his ring, causing his arms to elongate before moving to confront the closest golem.
Animal Aspect (gorilla)

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Focusing on his wand, Morrin channels elements of aether to hold onto the magical stick, creating an invisible tendril to snake about the wand as he swings at the creature next to Tortuga.
Telekinetic Whip 1: Normal AC: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 6d6 + 11 ⇒ (1, 3, 6, 3, 2, 3) + 11 = 29
Telekinetic Whip 2: Normal AC: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 6d6 + 11 ⇒ (1, 2, 6, 6, 5, 4) + 11 = 35

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Tortuga activates his magical defences, while Morrin whips the blue creature. One of his blows connect.
The sword cries out "Let me at them! I'll show them what good Taldane steel can do!"
The red golem attacks Romulus, catching the big wolf in a grinding grab of clockwork parts. He howls in pain.
The blue clockwork attacks Tortuga but misses.
The tortured spirit within you cries out in terror, as you have a sudden flash back to a previous battle, surrounded by diabolic summonings...
Status, bold may post
Kalendir
Alie
Wynn
Fletch 2 WIS damage
(Romulus) 41 damage
Morrin
Tortuga
constructs
red - 15 damage
blue - 49 damage
red vs Romulus: 2d20 ⇒ (19, 4) = 23
grab?: 1d20 ⇒ 5
damage: 2d10 + 8 ⇒ (3, 6) + 8 = 17
grind: 2d10 + 12 ⇒ (9, 3) + 12 = 24
blue vs Tort: 2d20 ⇒ (12, 10) = 22
@Morrin does SR apply against your telekinetic whip?
@Tort I am assuming you are using your Ki to bolster your AC vs these attacks?

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No, I am not. I am conserving ki for now.

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Focusing once more, Morrin swings his wand at the large creature with the aetheric whip.
Telekinetic Whip 1 : Normal AC: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
Damage: 6d6 + 11 ⇒ (6, 1, 5, 6, 5, 2) + 11 = 36
Telekinetic Whip 2 : Normal AC: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Damage: 6d6 + 11 ⇒ (2, 2, 1, 4, 5, 5) + 11 = 30
Telekinetic Whip Haste : Normal AC: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Damage: 6d6 + 11 ⇒ (4, 5, 5, 1, 2, 1) + 11 = 29

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The golem that almost missed Tortuga actually hit. Pulling him into its gears and inflicting terrible damage on the dwarf before spitting him out.
damage: 2d20 + 8 ⇒ (15, 4) + 8 = 27
grab: 1d20 ⇒ 20
grind: 2d10 + 12 ⇒ (10, 1) + 12 = 23
free: release
@Morrin, can you confirm the interactions of your whip with spell resistance?
Morrin continues to whip at the blue clockwork, scoring a couple of hearty hits.
Status, bold may post
Kalendir
Alie
Wynn
Fletch 2 WIS damage
(Romulus) 41 damage
Tortuga
constructs
red - 15 damage
blue - 95 damage
Morrin

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No spell resistance with the Telekinetic Whip, but DR is applied unless it's DR/Magic. If Morrin didn't have a wand in his hand, he would be using the Electic Whip which does have to bypass SR, but hits touch instead of normal AC. Reason why he's using the Telekinetic Whip is because he is confident that he will hit, and it hits a bit harder than the Electric Whip.

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In a very advantageous location Kalendir sends a slew of arrows to the bluish plated golem.
CI Durable Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim; Haste: 1d20 + 20 + 1 - 2 - 4 + 1 ⇒ (4) + 20 + 1 - 2 - 4 + 1 = 20
Damage 2 arrows: 2d8 + 12 + 2 + 16 ⇒ (1, 4) + 12 + 2 + 16 = 35
Holy Damage (If Evil): 4d6 ⇒ (2, 2, 2, 4) = 10
CI Durable Arrow 2; PBS; Rapid Shot; Deadly Aim; Haste: 1d20 + 15 + 1 - 2 - 4 + 1 ⇒ (10) + 15 + 1 - 2 - 4 + 1 = 21
Damage: 1d8 + 6 + 1 + 8 ⇒ (5) + 6 + 1 + 8 = 20
Holy Damage (If Evil): 2d6 ⇒ (2, 4) = 6
CI Durable Arrow 3; PBS; Rapid Shot; Deadly Aim; Haste: 1d20 + 10 + 1 - 2 - 4 + 1 ⇒ (8) + 10 + 1 - 2 - 4 + 1 = 14
Damage: 1d8 + 6 + 1 + 8 ⇒ (4) + 6 + 1 + 8 = 19
Holy Damage (If Evil): 2d6 ⇒ (2, 4) = 6
CI Durable Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim; Haste: 1d20 + 20 + 1 - 2 - 4 + 1 ⇒ (12) + 20 + 1 - 2 - 4 + 1 = 28
Damage: 1d8 + 6 + 1 + 8 ⇒ (1) + 6 + 1 + 8 = 16
Holy Damage (If Evil): 2d6 ⇒ (5, 5) = 10
Hasted CI Durable Arrow; PBS; Rapid Shot; Deadly Aim; Haste: 1d20 + 20 + 1 - 2 - 4 + 1 ⇒ (7) + 20 + 1 - 2 - 4 + 1 = 23
Damage: 1d8 + 6 + 1 + 8 ⇒ (4) + 6 + 1 + 8 = 19
Holy Damage (If Evil): 2d6 ⇒ (6, 6) = 12
Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil
Cluster Shot

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Wynn continues to sink arrows into the golem next to him.
same jazz as last time, but a little faster with haste.
attack #1: 1d20 + 21 ⇒ (15) + 21 = 36
1d8 + 8 ⇒ (2) + 8 = 10 damage and 1d6 ⇒ 4 electricity damage.
attack #2: 1d20 + 21 ⇒ (15) + 21 = 36
1d8 + 8 ⇒ (1) + 8 = 9 damage and 1d6 ⇒ 6 electricity damage.
attack #3: 1d20 + 21 ⇒ (14) + 21 = 35
1d8 + 8 ⇒ (8) + 8 = 16 damage and 1d6 ⇒ 2 electricity damage.
attack #4: 1d20 + 16 ⇒ (8) + 16 = 24
1d8 + 8 ⇒ (6) + 8 = 14 damage and 1d6 ⇒ 6 electricity damage.
attack #5: 1d20 + 11 ⇒ (7) + 11 = 18
1d8 + 8 ⇒ (3) + 8 = 11 damage and 1d6 ⇒ 2 electricity damage.

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I'm assuming the slam damage should have been 2d10+8, not 2d20+8, so the total damage would be 40.
Tortuga slams his feet into the golem.
attack: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24
damage: 3d8 + 5 ⇒ (5, 2, 6) + 5 = 18 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (5, 4) = 9
Free trip attempt on a hit
Trip: 1d20 + 25 + 1 ⇒ (17) + 25 + 1 = 43
damage: 3d8 + 5 ⇒ (2, 6, 3) + 5 = 16 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (2, 3) = 5
damage: 3d8 + 5 ⇒ (1, 4, 1) + 5 = 11 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (4, 6) = 10
damage: 3d8 + 5 ⇒ (6, 1, 6) + 5 = 18 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (2, 4) = 6
damage: 3d8 + 5 ⇒ (6, 2, 6) + 5 = 19 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (6, 3) = 9
damage: 3d8 + 5 ⇒ (3, 3, 5) + 5 = 16 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (1, 6) = 7
damage: 3d8 + 5 ⇒ (3, 5, 6) + 5 = 19 bludgeoning, cold iron, good, lawful, silver, magic
holy: 2d6 ⇒ (1, 2) = 3

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Fletch continues to fire at Red.
+3 adaptive composite longbow w/ Rapid Shot, Many Shot, Deadly Aim, Point Blank Shot and boots of speed: 1d20 + 20 - 2 - 4 + 1 + 1 ⇒ (17) + 20 - 2 - 4 + 1 + 1 = 332d8 + 14 + 16 + 2 + 2 ⇒ (2, 7) + 14 + 16 + 2 + 2 = 43 <– First two arrows
Third (hasted) shot: 1d20 + 20 - 2 - 4 + 1 + 1 ⇒ (20) + 20 - 2 - 4 + 1 + 1 = 361d8 + 7 + 8 + 1 + 1 ⇒ (6) + 7 + 8 + 1 + 1 = 23
Fourth shot: 1d20 + 15 - 2 - 4 + 1 + 1 ⇒ (20) + 15 - 2 - 4 + 1 + 1 = 311d8 + 7 + 8 + 1 + 1 ⇒ (6) + 7 + 8 + 1 + 1 = 23
Fifth shot: 1d20 + 10 - 2 - 4 + 1 + 1 ⇒ (20) + 10 - 2 - 4 + 1 + 1 = 261d8 + 7 + 8 + 1 + 1 ⇒ (2) + 7 + 8 + 1 + 1 = 19
Holy cats! Three 20's in a row!
Romulus's Bite: 1d20 + 15 ⇒ (3) + 15 = 182d6 + 12 ⇒ (5, 5) + 12 = 22
Romulus's Bite: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 12 ⇒ (1, 4) + 12 = 17
Critical Hit Confirmation - Third shot: 1d20 + 20 - 2 - 4 + 1 + 1 ⇒ (5) + 20 - 2 - 4 + 1 + 1 = 212d8 + 14 + 16 + 2 + 2 ⇒ (1, 6) + 14 + 16 + 2 + 2 = 41
Critical Hit Confirmation - Fourth shot: 1d20 + 15 - 2 - 4 + 1 + 1 ⇒ (15) + 15 - 2 - 4 + 1 + 1 = 262d8 + 14 + 16 + 2 + 2 ⇒ (8, 2) + 14 + 16 + 2 + 2 = 44
Critical Hit Confirmation - Fifth shot: 1d20 + 10 - 2 - 4 + 1 + 1 ⇒ (13) + 10 - 2 - 4 + 1 + 1 = 192d8 + 14 + 16 + 2 + 2 ⇒ (7, 8) + 14 + 16 + 2 + 2 = 49

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@Tort, yes 2d10
Kale fires a slew of arrows at the blue golem, but only one gets through its defences, and that does little damage.
Wynn however has more success. His first arrows does nothing but with uneering aim his others drive into the same spot again and again and again. Eventually it explodes with a massive bang.
Morrin, Tort and Wyn 38 damage; ref DC 18 for half (in fact you may all have evasion, which would eliminate it fully
Tortuga then leaps toward the red golem who .. @tort Can you confirm if you are still having Ki at this point?
Most of Torts blows land, but the golem seems mostly unaffected by it hardness absorbs most of that damag
As Fletch's arrows slam into the red golem, his has flashbacks to another life, also a dire situation where his arrows fly like rain, each taking an orc in its throat.
In this world the arrows do likewise, exploding this golem as well. Catching Tort a second time.
This time Ref DC 18 for Tort and Romulus, or take 45 damage
And the machine gun team gets another quick win.
Status
Alie
Morrin - one reflex save as above or 38 damage
Kalendir
Wynn - one reflex save as above or 38 damage
Fletch 2 WIS damage
(Romulus) 41 damage reflex save as above or 45 damage
Tortuga 40 damage two reflex saves as above, first to avoid 38, second 45 damage;
explosion: 12d6 ⇒ (2, 4, 4, 2, 3, 1, 4, 6, 2, 3, 4, 3) = 38
AOO on Tort: 1d20 ⇒ 10
explosion#2: 12d6 ⇒ (6, 5, 5, 6, 3, 4, 5, 5, 2, 2, 1, 1) = 45

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Reflex+Haste: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 Evasion
Morrin, watching the thing he was attacking, attempts to dodge the shrapnel and explosion caused by the newly felled enemy.

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”Well, wasn’t that just a nasty surprise?! Are you boys all alright? There is just no telling what is waiting for us in this crazy place...”

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No, no ki. AC is up to 36 due to haste.
Reflex: 1d20 + 16 ⇒ (16) + 16 = 32
Reflex: 1d20 + 16 ⇒ (14) + 16 = 30