Kalendir |
Kalendir reaches out, easing Wynn's wounds.
LoH; Mercy (Cursed; shaken): 7d6 + 5 ⇒ (5, 5, 3, 2, 6, 4, 1) + 5 = 31
"Erastil will guide our path through this. I swear it friend."
GM Aerondor |
If Wynn takes out the bottom left with his arrows, Alie can time the fireball to only get him and the two who have saved, so we will go with that.
Wynn sweeps away one swarm with a hail of arrows, while Alie takes care of the other three.
Kalendir then heals the worst of Wynn's wounds.
Status - Wall - 181 damage ; Restricted movement
Morrin 11 damage ; 2 burn
scungy looking man in corridor 22 damage
Fletch ; 7 damage; 2 WIS damage; half movement; Hunters Eye;
Tortuga - 21 damage; Fatigued; Full defence AC 44 Touch 32 ;
Alie 23 damage; true seeing; (ref DC 16 vs 30 lightning damage)
lightning damage)
Kalendir - 7 damage; resist electricity 30; resist protects you from the lightning bolt
Wynn - 19 damage ; 3 dex damage; see invisible; (ref DC 23 vs 40 fire damage)
Everyone remember if you move the spike stone are all around, 1d8 damage per square, and a reflex save or your movement rate is halved until healed.
ref saves: 3d20 ⇒ (8, 17, 13) = 38
GM Aerondor |
yeap, I added the damage, but didn't knock off the comment, I'll fix that next time through.
Morrin the Stout |
Flying behind Tortuga, Morrin raises an empty hand and sends forth a bolt of electricity at the enemy in the next room.
Electric Blast+Point Blank Shot : touch: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
Damage+Point Blank Shot: 6d6 + 9 + 1 ⇒ (4, 4, 4, 2, 3, 1) + 9 + 1 = 28
GM Aerondor |
But he is distracted, or maybe it is the odd metal of the room, the electrical blast goes awry.
The man in the corridor steps back into the mist.
Status - Wall - 181 damage ; Restricted movement
Fletch ; 7 damage; 2 WIS damage; half movement; Hunters Eye;
Tortuga - 21 damage; Fatigued; Full defence AC 44 Touch 32 ;
Alie 23 damage; true seeing; (ref DC 16 vs 30 lightning damage)
lightning damage)
Kalendir - 7 damage; resist electricity 30; resist protects you from the lightning bolt
Wynn - 19 damage ; 3 dex damage; see invisible; (ref DC 23 vs 40 fire damage)
Morrin 11 damage ; 2 burn
scungy looking man in corridor 22 damage
Everyone remember if you move the spike stone are all around, 1d8 damage per square, and a reflex save or your movement rate is halved until healed.
Morrin the Stout |
"Okay, you're getting annoying. How about I get you to come out of that mist!"
Morrin gathers power before he channels the energy in the room, and creates a wall of electricity in front of Tortuga, heading straight away from the monk.
Electricity Wall: 6d6 + 9 ⇒ (3, 6, 5, 6, 2, 6) + 9 = 37 Take half damage with no save. The wall will be up for 7 rounds unless I dismiss it or use Wall Infusion again. The wall will provide cover to attack anyone on either side.
GM Aerondor |
Can you give me link to the electricity wall? I take it this is not the normal 'Energy Wall' power.
Morrin the Stout |
It's the Wall Infusion on page 22 of Occult Adventures. Kineticist PRD
WALL
Element universal; Type form infusion; Level 5; Burn 3
Associated Blasts any
Saving Throw none
You create a wall of churning elements, flensing debris, or roiling energy. The wall appears within 30 feet and can be either up to 10 feet high and up to 120 feet long or up to 20 feet high and up to 60 feet long. All creatures and objects in one of the wall’s squares when you create it take 1/4 the normal damage from your blast with no saving throw (or half the normal damage for an energy blast). Anytime a creature crosses the wall, it takes half the normal damage from your blast (or full damage for an energy blast). The wall is not completely solid, but it does provide cover against attacks from the other side of the wall. The wall lasts for a number of rounds equal to your Constitution modifier or until you use a wall infusion again.
I can link the pdf as well if you want.
GM Aerondor |
That is fine.
A set of three two headed giants appears in the room. Each attacks with a pair of flails. Mostly the group avoids them, although Morrin is caught by a pair of large weapons to the back of his head.
#: 1d3 ⇒ 3
damage green: 1d8 ⇒ 6
green attacks Tort: 2d20 ⇒ (10, 13) = 23
green attacks Morrin: 2d20 ⇒ (5, 3) = 8
red attacks Alie: 2d20 ⇒ (8, 6) = 14
red attacks Fletch: 2d20 ⇒ (4, 12) = 16
Blue attacks Wynn: 2d20 ⇒ (11, 6) = 17
blue attacks Morrin: 2d20 ⇒ (19, 18) = 37
damage Morrin: 4d6 + 12 ⇒ (2, 1, 6, 5) + 12 = 26
[/spoiler]
They all have reach
Status - Wall - 181 damage ; Restricted movement
Fletch ; 7 damage; 2 WIS damage; half movement; Hunters Eye;
Tortuga - 21 damage; Fatigued; Full defence AC 44 Touch 32 ;
Alie 23 damage; true seeing; (ref DC 16 vs 30 lightning damage)
lightning damage)
Kalendir - 7 damage; resist electricity 30; resist protects you from the lightning bolt
Wynn - 19 damage ; 3 dex damage; see invisible; (ref DC 23 vs 40 fire damage)
Morrin 37 damage ; 2 burn
scungy looking man in corridor 22 damage
Green 6 damage
red
blue
Alie Saechel |
Alie delays to see if anyone can get rid of that big red giant in front of her, so she could try her magic.
Kalendir |
"Where are they all coming from?" Kalendir steps back, smiting the red-eyed giant as he sends a wave of arrows into it's side. Probably Provoke AoO from my ranged attacks.
If red falls he will move to blue.
CI Durable Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim: 1d20 + 20 + 1 - 2 - 4 + 5 ⇒ (18) + 20 + 1 - 2 - 4 + 5 = 38
Damage 2 arrows: 2d8 + 12 + 2 + 16 + 11 ⇒ (2, 7) + 12 + 2 + 16 + 11 = 50
Holy Damage (If Evil): 4d6 ⇒ (2, 1, 4, 6) = 13
CI Durable Arrow 2; PBS; Rapid Shot; Deadly Aim; smite: 1d20 + 15 + 1 - 2 - 4 + 5 ⇒ (4) + 15 + 1 - 2 - 4 + 5 = 19
Damage: 1d8 + 6 + 1 + 8 + 11 ⇒ (6) + 6 + 1 + 8 + 11 = 32
Holy Damage (If Evil): 2d6 ⇒ (2, 3) = 5
CI Durable Arrow 3; PBS; Rapid Shot; Deadly Aim; smite: 1d20 + 10 + 1 - 2 - 4 + 5 ⇒ (3) + 10 + 1 - 2 - 4 + 5 = 13
Damage: 1d8 + 6 + 1 + 8 + 11 ⇒ (3) + 6 + 1 + 8 + 11 = 29
Holy Damage (If Evil): 2d6 ⇒ (6, 1) = 7
CI Durable Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim; smite: 1d20 + 20 + 1 - 2 - 4 + 5 ⇒ (5) + 20 + 1 - 2 - 4 + 5 = 25
Damage: 1d8 + 6 + 1 + 8 + 11 ⇒ (2) + 6 + 1 + 8 + 11 = 28
Holy Damage (If Evil): 2d6 ⇒ (1, 6) = 7
Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil
Cluster Shot
GM Aerondor |
The red Ettin falls quickly. And the blue one receives a painful looking arrows as well for its trouble. The red creature does manage to tangle with the paladin on his way down though, hurting Kalendir.
AOO: 1d20 ⇒ 15
damage, Kale: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Status - Wall - 181 damage ; Restricted movement
Fletch ; 7 damage; 2 WIS damage; half movement; Hunters Eye;
Tortuga - 21 damage; Fatigued; Full defence AC 44 Touch 32 ;
Alie 23 damage; true seeing; (ref DC 16 vs 30 lightning damage)
lightning damage)
Wynn - 19 damage ; 3 dex damage; see invisible; (ref DC 23 vs 40 fire damage)
Morrin 37 damage ; 2 burn
scungy looking man in corridor 22 damage
Green 6 damage
blue 37 damage
Kalendir - 17 damage; resist electricity 30; resist protects you from the lightning bolt
Wynnreyell Moonsilver |
Reflex: 1d20 + 15 ⇒ (7) + 15 = 22 Damn Alie that hurt...JK
Wynn turns and fires a volley of arrows into the two headed giant(Blue).
Point blank master= no AOOs
attack #1: 1d20 + 19 ⇒ (11) + 19 = 30
1d8 + 8 ⇒ (4) + 8 = 12 damage 1d6 ⇒ 2 electricity and if evil 2d6 ⇒ (2, 2) = 4 extra damage.
attack #2: 1d20 + 19 ⇒ (1) + 19 = 20
1d8 + 8 ⇒ (4) + 8 = 12 damage 1d6 ⇒ 6 electricity and if evil 2d6 ⇒ (1, 6) = 7 extra damage.
attack #3: 1d20 + 14 ⇒ (11) + 14 = 25
1d8 + 8 ⇒ (7) + 8 = 15 damage 1d6 ⇒ 4 electricity and if evil 2d6 ⇒ (1, 4) = 5 extra damage.
attack #4: 1d20 + 9 ⇒ (8) + 9 = 17
1d8 + 8 ⇒ (3) + 8 = 11 damage 1d6 ⇒ 1 electricity and if evil 2d6 ⇒ (3, 5) = 8 extra damage.
Tortuga |
One moment, be right back with you, Tortuga shouts into the mist.[/b]
He steps up to the ettin (green) and attacks with a flurry of kicks. Perhaps to blue if needed after green goes down.
Primary (Leg Sweep): 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d8 + 5 ⇒ (4, 4) + 5 = 13
Holy: 2d6 ⇒ (2, 6) = 8
Trip: 1d20 + 25 ⇒ (7) + 25 = 32
Vicious Stomp: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d8 + 5 ⇒ (6, 7) + 5 = 18
Holy: 2d6 ⇒ (3, 6) = 9
Primary 2: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 2d8 + 5 ⇒ (6, 7) + 5 = 18
Holy: 2d6 ⇒ (3, 1) = 4
Primary 3: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 2d8 + 5 ⇒ (6, 8) + 5 = 19
Holy: 2d6 ⇒ (5, 5) = 10
Confirm: 1d20 + 18 ⇒ (6) + 18 = 24
Extra Damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13
Secondary: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d8 + 5 ⇒ (8, 3) + 5 = 16
Holy: 2d6 ⇒ (3, 5) = 8
Tertiary: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d8 + 5 ⇒ (3, 5) + 5 = 13
Holy: 2d6 ⇒ (4, 3) = 7
GM Aerondor |
Between Tort and Wynn the last two giants are quickly disposed of.
Status - Wall - 181 damage ; Restricted movement
Fletch ; 7 damage; 2 WIS damage; half movement; Hunters Eye;
Alie 23 damage; true seeing;
Morrin 37 damage ; 2 burn
scungy looking man in corridor 22 damage
Kalendir - 17 damage; resist electricity 30;
Tortuga - 25 damage; Fatigued;
Wynn - 59 damage ; 3 dex damage; see invisible; (ref DC 23 vs 40 fire damage)
tort damage: 1d8 ⇒ 4
Tort needs the reflex save to avoid hampered movement rate
Tortuga |
Reflex: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Alie Saechel |
”Should I just seal him up in there with a Wall of Stone,” Alie asks the others, ready to use the same plan on the caster as he did on them originally.
Morrin the Stout |
"Give him a taste of his own medicine? Why not?!" Morrin laughs slightly while thinking the man in the other room deserves to be trapped.
Alie Saechel |
Alie nods and tries to use her own Wall fo Stone just as she saw him do. She was happy to think so long as he didn’t have any more teleportation magic, he would probably be done for, or until the group decided to release him on their own schedule.
GM Aerondor |
Thunk.
A wall of stone appears.
And for the moment, let us slip out of initiative. You will still have issues with movement as the floor is incredibly spiky.
"Fletch" |
Fletch aims at the man in the corridor, but saves his arrows when the wall appears.
"Can anyone do something to let in Romulus? The big giant wolf?"
"Or maybe do something about these spikes?!
GM Aerondor |
That battle has been going on for three weeks, you have mostly dealt with them so really, drawing out the last person was just going to be time consuming. I like the wall of stone.
With time no longer a major issue, Morrin can works his way around the room blunting the various sharp stones. As the way to the wall of stone is cleared, the rest of the group can quickly set to work bashing it down and letting Romulus into the room.
Takes ten on disable device
With the corridor sealed off, only the northwest entrance is currently open to go through.
Area 20
The floor of this chamber is inlaid with giant circular mosaic of the four primary elements divided into quarters that swirl counter-clockwise. A brass plaque encircles the mosaic, engraved with a passage that reads: “The shortest year has five seasons of fire.” In the northwest corner, a short passage leads to a door.
Morrin the Stout |
"Hmm, strange. I wonder what that passage means. Shall we go through the door, or check things out? Considering that we have been attacked multiple times, I believe we should hurry along."
Kalendir |
"It could be some form of a riddle." Kalendir thinks. "Though there are only four elements..."
Alie Saechel |
”Before we rush ahead, we need to heal up. This battle was exhausting!”. Aloe pulls out her wand, and has one of the boys do the honor.
Clw 4d8 + 4 ⇒ (7, 3, 7, 4) + 4 = 25
Fully healed, she casts False Life again.
Temp HP 1d10 + 10 ⇒ (7) + 10 = 17
GM Aerondor |
Status -
Fletch ; 7 damage; 2 WIS damage; Hunters Eye;
Alie 17 points false life; true seeing;
Morrin 37 damage ; 2 burn
scungy looking man in corridor 22 damage
Kalendir - 17 damage; resist electricity 30;
Tortuga - 25 damage; Fatigued;
Wynn - 59 damage ; 3 dex damage; see invisible;
Kalendir |
Kalendir sends out another wave of positive energy to stem the flow of blood. "If anyone has a wand I will use it on you."
CPE: 6d6 ⇒ (2, 6, 3, 3, 2, 1) = 17
Loh (Wynn): 7d6 + 5 ⇒ (3, 2, 4, 2, 4, 5, 6) + 5 = 31
Loh (Morrin): 7d6 + 5 ⇒ (6, 2, 2, 4, 4, 4, 3) + 5 = 30
GM Aerondor |
Kale makes everyone feel a bit better. Only Tortuga and Wynn bear wounds on their body now, although a number of you have other ailments.
STatus
Fletch ; 2 WIS damage; Hunters Eye;
Alie 17 points false life; true seeing;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga - 8 damage; Fatigued;
Wynn - 11 damage ; 3 dex damage; see invisible;
Morrin the Stout |
"Any one hurt in some other way? Feeling weak or whatnot? I have this wand of lesser restoration with a few charges left."
Tortuga |
Tortuga hands out his wands to take care of his afflictions.
Cure: 1d8 + 1 ⇒ (7) + 1 = 8
Use my own wand of lesser restoration to heal fatigued condition.
GM Aerondor |
The team heals up a bit while trying to work out how to proceed.
fletch LR: 1d4 ⇒ 1
Wynn LR: 1d4 ⇒ 3
That would be two charges from Morrin's wand. Leaves Fletch on 1 WIS damage
Status
Fletch ; 1 WIS damage; Hunters Eye;
Alie 17 points false life; true seeing;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -
Wynn - 11 damage ; see invisible;
Alie Saechel |
When the boys were all healed up, Alie tried to prod them ahead. ”Looks like that passage up north leads to a door. Are we ready to go check it and proceed further?”
GM Aerondor |
Peering through the door, Alie sees an oddly shaped room. The door you are looking through appears to be on a curved wall, while two others angle out from it. The room is more or less bare with only two other doors leading out. Each has a lever on the wall next to it.
Alie Saechel |
No, I’m good.
”Boys, get in here. Look at this room, all bare except two levers by two doors. I’m sure this is some sort of lovely trap as well. Who wants to take a crack at this?”
Wynnreyell Moonsilver |
Wynn step forward, in front of everyone else, and tries to examine the doors. Detecting for magic, before getting to close to them.
perception: 1d20 + 10 ⇒ (3) + 10 = 13
"Does anyone else want to give it a once over. Just in case I missed anything"
Tortuga |
Tortuga obliges.
Perception: 1d20 + 22 ⇒ (9) + 22 = 31
Kalendir |
Hearing that there is nothing dangerous nor magical about the room surprises Kalendir. He grabs his bow and takes a breath. "Well standing here won't get us any closer." He steps into the room and opens the western door.
Morrin the Stout |
Nodding towards the others, Morrin follows Wynn further into the citadel. "I agree that we must hurry. I don't know as to what kind of danger may be headed towards the Ten asides from Adril."
Morrin the Stout |
Forgot to look around in the room!
Perception: 1d20 + 13 ⇒ (15) + 13 = 28 +1 for traps
GM Aerondor |
Wynn goes into the room, but the western door doen't open. Maybe that leaver next to it might solve the problem?
Morrin doesn't notice anything suspicious either.
I'm going to give everyone else a chance to decide what they are doing here as well, in particular I want to know if you are going in be in the room when the lever is pulled, or outside it.
Tortuga |
Tortuga will remain in the room.
Kalendir |
Group majority. Kalendir will stay in room.
GM Aerondor |
I'll go with the others wanting to stick together after that wall of stone.
Kalendir pulls the lever. AS he does so the door that you all passed through into the room slams shut and the room judders, throwing you about.
A burning cloud fills the room while it shudders!
fire damage to everyone, ref DC 22 for half: 6d6 ⇒ (5, 4, 2, 6, 2, 6) = 25
Looking through the open door is another very similar looking room, with just two doors in the straight walls.
Currently you are still in the first room