[PFS_Aerondor] 02-22 Nothing Ventured, Nothing Gained (EotT part 4) (Inactive)

Game Master Aerondor

Map

Init:

[dice=Alie] 1d20+6 [/dice]
[dice=Kalendir] 1d20+6 [/dice]
[dice=Morrin] 1d20+6 [/dice]
[dice=Wynn] 1d20+12 [/dice] Always act in surprise.
[dice=Fletch] 1d20+4 [/dice] +4 for Forests; +2 for Underground.
[dice=Tortuga]1d20+9[/dice]
[dice=baddies]1d20[/dice]

Chronicles


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Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Reflex: 1d20 + 15 ⇒ (3) + 15 = 18

Kalendir ducks and covers as much of his body as he can but it isn't enough as the flames wash over him.

With shaking hands he raises his medallion.

Channel Pos Energy: 6d6 ⇒ (5, 3, 6, 2, 5, 3) = 24

"Let's not do that again. Who puts a switch to an incinerator in the flaming room?"

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Reflex Save: 1d20 + 21 ⇒ (19) + 21 = 40 Evasion

Startled, Morrin ducks, twists, and somehow dodges the flames until they go out.

"What in the..... I agree! Who would do this?!"

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Reflex: 1d20 + 16 ⇒ (2) + 16 = 18 +2 if a spell effect

Tortuga takes 12 (Improved Evasion) which is healed by the channel.

Lantern Lodge

SFS 05-99 BftB

Status - bold to post. Channel to heal 24 on those not yet saved; Ref 22 vs 25 fire damage;
Fletch ; 1 WIS damage; Hunters Eye;
Alie 17 points false life; true seeing;
Wynn - 11 damage ; see invisible;

Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

reflex: 1d20 + 16 ⇒ (15) + 16 = 31 all good here. And after the channel Wynn should be fully healed.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Reflex 1d20 + 15 ⇒ (12) + 15 = 27

Alie dodges most of the fire, thankfully. ”Are we ready to go explore the next room? Although I hate to see what is waiting for us there...”

Lantern Lodge

SFS 05-99 BftB

You are all currently squeezed into the room with Romulus. The only open door is in the wall next to where the lever was pulled.

Fletch has sudden flashbacks to fighting on the brim of a volcano. Spurts of lava fly through the air and the darkness is illuminated by the slow moving but hotly glowing flow.

Status -
Fletch ; 1 WIS damage; Hunters Eye; Ref 22 vs 1 fire damage;
(Romulus) Ref 22 vs 1 fire damage;
Alie 5 points false life; true seeing;
Wynn - see invisible;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Fletch Reflex Save: 1d20 + 14 ⇒ (2) + 14 = 16 Drat
Romulus Reflex Save: 1d20 + 10 ⇒ (19) + 10 = 29 Oh sure, the dog leaps clear.

"What is wrong with people? Who would design that? And why?"

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

With only a single open door Kalendir goes through it. "What the hell was that riddle about fire again?'

Lantern Lodge

SFS 05-99 BftB

Fletch gets lightly burned.

The room beyond looks very much like the one you entered, but without the door in the rounded wall. There are once again two leavers, one next to the door Kalendir has entered next to, and one next to the other door.

Status -
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Alie 5 points false life; true seeing;
Wynn - see invisible;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

After getting a good look at the new room, Alie decides to stay in the one that was just trapped, making sure nothing funny happens with the levers when one in the next room is pulled.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir looks through the door to the north.

Lantern Lodge

SFS 05-99 BftB

The door to the north is currently closed. There is an inviting looking lever on the wall next to it though...

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Perception: 1d20 + 13 ⇒ (18) + 13 = 31 +1 for traps

Morrin looks about to see if he can find the device to what set off the trap, while taking his masterwork thieves tools from his handy haversack.

"Hopefully, I can find as to what is going on here, because that burned a few of you."

Had unexpected company over, sorry about the delay!

Lantern Lodge

SFS 05-99 BftB

This room appears safe with no signs of a trap.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Resist Energy (Fire) on herself before the next lever was pulled.

Lantern Lodge

SFS 05-99 BftB

Currently the map has you all in the first room, but I'm guessing Morrin and Kalendir have actually moved into the second room.

Status -
Fletch ; 1 WIS damage; Hunters Eye; 1 damage;
(Romulus)
Alie 5 points false life; true seeing; resist fire(30)
Wynn - see invisible;
Morrin ; 2 burn
Kalendir - resist electricity 30;
Tortuga -

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Nope, in same room. I was just checking out what was in next room.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga will follow the others when we decide to move into the next room.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Morrin steps into the next room while keeping an eye out for anything out of the ordinary. "Let me check ahead. Maybe there is a quick way out of this."

Perception: 1d20 + 13 ⇒ (5) + 13 = 18 +1 for traps

Lantern Lodge

SFS 05-99 BftB

Again Morrin sees no signs of obvious traps in the second room.

Site being down and weekends has not helped, but puzzles can go very slow in PBP. If you want to agree to certain things such as always sticking together or allways being in different rooms, or whatever, and then have one character take the lead, this may go faster. But there is potential for significant damage here, so I'm not keen to skip it.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Since Morrin is the trap guy, I say we let him take the lead in this section of the adventure. I say all of us follow him and let him take on the traps. And I’ve got Resist Energy Fire on me, lol. I’ve got a couple more second level slots if anyone else needs it cast on them.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

If you wouldn't mind, I could use it. And I agree to follow our trap guy.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

If we had a bit more luxury with time, I would have been taking 20 in each room, but because of the rush that we are in, I've been rolling perception. Other than that, lets do this! Once everyone is good, and prepped, I'll pull a lever once again, unless someone sees something that I don't catch.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

"Save your energy Alie." Kalendir reaches out. "Grasp hands in prayer." Kalendir utters a small prayer to Erastil to bolster their resistance to fire.

Communal Resist Energy (Fire 30).

Lantern Lodge

SFS 05-99 BftB

You pulling one of the three levers in the first room again (and if so which one) or one of the two in the second room (and again, if so, which one)

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"While this room doesn't seemed trapped, the riddle suggests staying in the room with fire from what I gather. Let us try that room again, and see where it leads us."

Morrin returns to the room with everyone else.

I just remembered the other room's poem, haha.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Go for it, Morrin. Let’s try it again!”

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Once everybody is ready, Morrin will pull the same lever that was pulled earlier to see what happens.

Lantern Lodge

SFS 05-99 BftB

Once again the doors slam shut. The room judders, and it feels as if the whole room spins. Once again fire envelopes the team.

fire: 6d6 ⇒ (2, 5, 2, 2, 2, 5) = 18

But the magical protections of the team are firm against it.

Small error on my part. The first door you came in via does not have a never next to it.

The door opens again, and the lever returns to the top position.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Again?

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

If everyone is okay with it, of course!

Lantern Lodge

SFS 05-99 BftB

You pull the lever and once again the doors shut, fire blasts you all and the room shudders and spins a bit. fire: 6d6 ⇒ (5, 2, 4, 4, 2, 6) = 23
Once again your magical protections hold it at bay.

That is three times now

The door next to the lever opens again and the room there still looks empty.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Again, again!

"A few more times, and we may be out of this devilish trap. Hang on!"

Lantern Lodge

SFS 05-99 BftB

Again the lever is pulled, for the forth time. Again the door slams shut and fire envelopes the room as it shudders and moves.

fire: 6d6 ⇒ (1, 5, 3, 3, 1, 1) = 14

Again finally the door next to the lever opens and the room beyond appears unchanged.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"Well, this is annoying! Is everyone still okay, aside from the heat going on in here?"

Morrin scruffles Romulus' fur before pulling the lever once more.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

"I'm lost. Why are we doing this?"

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"It's so we can get further in, so I am assuming this may be some sort of safety device to help keep the Ten safe, which means we have to go through it."

Lantern Lodge

SFS 05-99 BftB

Again the lever is pulled, for the fifth time. Again the door slams shut and fire envelopes the room as it shudders and moves.
fire: 6d6 ⇒ (2, 1, 1, 3, 4, 6) = 17
Again finally the door next to the lever opens and the room beyond appears unchanged.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

"The riddle mentions five seasons of fire.." Kalendir thinks. "That was five time correct? Let's look at all of the rooms. Maybe it will open up a bit more. Though we should hurry. These protective wards will only last so long."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

”Well, at least I’m getting a nice suntan in here,” Alie cheerily adds.

Lantern Lodge

SFS 05-99 BftB

So from the room you are in there are three doors, the one with the lever you pulled, which leads into the same room as before. There is a closed door with another lever, and the closed door that you came through initially.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Maybe this one lever is one season no matter how many times you pull it. Maybe the other seasons are other levers.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

[/b]"That may be the case. Let us go further in then, since staying here will only cook us in the long run."[/b]

Lantern Lodge

SFS 05-99 BftB

So... three doors, two closed, one open, and two levers seem to be your only options at this stage. Or the passageway with the newly minted stone wall in front of it back a room or two....

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir moves through the northern door to investigate this chamber further. "I am going to go take a look. Don't go pulling anything while I am gone." He says nervously.

Lantern Lodge

SFS 05-99 BftB

The other room is just as empty as the previous one.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir tries the next door. "Is this just one big loop?"

Lantern Lodge

SFS 05-99 BftB

The next door is shut, although there is a lever next to it.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

"I am going to pull the lever in here to open the door!" Kalendir calls over before pulling the lever to hopefully open the door.

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