Gimble's Emerald Spire (Table 2)

Game Master Eric Sklavos

The Drowned Level

Initiative: Voldarus, Neilmin


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Dark Archive

Male Half-Orc Brawler 3/Cleric 1 - HP: 19/35, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 2/6, TD: 6/6 - F: +9/R: +7/W: +7[9] - CMB: +7 - CMD: 19, Speed: 20ft

Remember you can use anything you find during the adventure without cost; it won't impact your chronicle.
Also remember that you can use a scroll if it's on your spell list, even if you don't know that spell (if I remember correctly).
So we can use all that stuff.
And if no one objects I'll use the ring for now.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (3/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

I'm fine with that I dont need it worst case I got mage armor if someone gets close

Grand Lodge

This room is difficult terrain right...can I take a 5 ft step then or would that generate an AoO.


Male Gnome Bard 16, Storyteller (aka DM) ?? The Drowned Level

Yes, this room is difficult terrain. No, you cannot take a 5' step.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Oh, good call. Then Voldarus would only get 1 shot off, unless the hallway is not difficult terrain.


Male Gnome Bard 16, Storyteller (aka DM) ?? The Drowned Level

My apologies for not posting. The holidays have been very hectic and I had minor surgery that I'm currently recovering from. As we head into the New Year, my schedule will get back to normal and the regular postings will resume. I'll try to get a post out tomorrow. Sorry for the delays.

Dark Archive

Male TN Wayang Unchained Rogue 4.2 | AC 20 (T 15/FF 20) | CMB +3 CMD 17 (FF 17) | HP 35/31 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +10 (+1 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

No worries. The holidays are always like this.

Dark Archive

Male Half-Orc Brawler 3/Cleric 1 - HP: 19/35, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 2/6, TD: 6/6 - F: +9/R: +7/W: +7[9] - CMB: +7 - CMD: 19, Speed: 20ft

So generally Summon Monster is a full-round cast, yes, but using it from a wand is a standard action as wands are spell trigger only.


Male Gnome Bard 16, Storyteller (aka DM) ?? The Drowned Level

@Orovan:

Wands: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

The spell will go off during your turn next Round with use of your Move Action next round. Move Action: Draw Wand. Standard Action: Activate Wand (Full Round Action Casting Time)

Dark Archive

Male Half-Orc Brawler 3/Cleric 1 - HP: 19/35, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 2/6, TD: 6/6 - F: +9/R: +7/W: +7[9] - CMB: +7 - CMD: 19, Speed: 20ft

Well I'll be. You win this one Hovok.
The way it was explained to me is that trigger items had the spell "pre-cast" and you just had to kinda get it out, while spell completion items had to be fully cast from the item.
I guess I was told wrong.


Male Gnome Bard 16, Storyteller (aka DM) ?? The Drowned Level

Busy weekend helping family move. Update coming tomorrow.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Not sure what I won...lol but then again starting to feel like this hammer is a little crazy as long as I can keep a little range to get an adequate swing in, and it isn't even enchanted yet.

Silver Crusade

M Ifrit Oracle (Life) 4

Sorry, two scout camp outs in a row (troop and then OA), the first of which kicked my butt because it turns out I was getting sick. Catch-up now.

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