Tsadok Goldtooth

Orovan's page

608 posts. Organized Play character for D-Kal.


Full Name

Orovan Alleyborn

Race

Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision>

Classes/Levels

TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Gender

Male

Size

Medium

Age

32

Special Abilities

MF 6/6; L1 3/3; Channel: 1/1

Alignment

CN

Deity

Groetus

Languages

Common, Orc, Undercommon

Homepage URL

PFS # 37563-11

Strength 20
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 16
Charisma 7

About Orovan

Orovan - Brawler (steel-breaker) 6/Cleric (chaos, darkness) 1
Chaotic Neutral Medium Humanoid (Half-orc male)
Init +2; Senses Perception +6[+2] <darkvision>
Favored Class: Brawler (4 unarmed damage, 2 HP)
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DEFENSE
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AC 21, touch 14, flatfooted 19 (7 armor, 2 dex, 2 deflection)
HP 61 (6d10 + 1d8 + 14 con + 2 FCB)
Fort +13, Ref +11, Will +11[+2 vs charm/compulsion]
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OFFENSE
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Speed 20 ft.
Melee
- [dice=Unarmed]1d20+13[/dice], [dice=Damage]1d8+7[/dice] B
- [dice=Longspear]1d20+11[/dice], [dice=Damage]1d8+7[/dice] P (crit x3)
- [dice=Greataxe]1d20+11[/dice], [dice=Damage]1d12+7[/dice] S (crit x3)
- [dice=Morningstar]1d20+11[/dice], [dice=Damage]1d8+5[/dice] B and P
- [dice=Dagger]1d20+11[/dice], [dice=Damage]1d4+5[/dice] P or S (crit 19-20/x2)
Ranged
- [dice=Sling]1d20+8[/dice], [dice=Damage]1d4+5[/dice] B (50ft)
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STATISTICS
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Str 17+1+2, Dex 14, Con 15, Int 10, Wis 14+2, Cha 7
Base Attack 6; CMB 10; CMD 22
Feats: Brawler 1st - Improved Unarmed Strike; 1st - Weapon Focus:unarmed strike; Cleric Domain 2nd - Blind-Fight; Brawler 3rd - Domain Strike:chaos; 3rd - Domain Strike:darkness; 5th - Power Attack; Brawler 6th - Weapon Specialization:unarmed strike; 7th - Dragon Style
Traits: Fate's Favored (+1 to luck), Birthmark (holy symbol; +2 vs charm/compulsion)
Skills: Appraise +6 (1), Acrobatics +5*/8 (3), Climb +7 (1), Diplomacy +2 (1), Escape Artist +3 (1), Heal +7 (1), Intimidate +2 (1), Knowledge:arcana +4 (1), Knowledge:engineering +4 (1), Knowledge:history +4 (1), Knowledge:local +4 (1), Knowledge:nobility +4 (1), Knowledge:planes +4 (1), Knowledge:religion +4 (1), Linguistics +4 (1), Perception +8/10 (2), Profession:logger +7 (1), Sense Motive +10 (4), Spellcraft +4 (1), Swim +4* (1)
Languages: Common, Orc, Undercommon
Equipment:
-Armor: +1 Agile Breastplate
-Weapons: Greataxe, Longspear, Morningstar, Dagger, Sling (20)
-Apparel: Backpack
-Magic Apparel: +1 Amulet of Mighty Fists, +2 Belt of Strength, +2 Headband of Wisdom, +2 Cloak of Resistance, +2 Ring of Protection
-Items: Bedroll, Trail Rations (4)
-Tools: Parchment (5), Ink, Inkpen, Chalk (8), Flask (4)
-Consumables: Wand of Cure Light Wounds (42), Scroll of Cure Light Wounds (2); Wand of Summon Monster 1 [MoFF; CL3] (4); Alchemist's Fire (2)
-Alchemicals: Antiplague, Antitoxin, Meditation Tea x2, Smelling Salts, Twitch Tonic, Vermin Repellent x3, Wismuth Salix
-Magic Items: Pearl of Power
Money: 1030 gp, 9 sp, 0 cp
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SPECIAL ABILITIES
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Darkvision (60ft)
Sacred Tattoo +1 Luck to all saves
Scavenger +2 to Appraise, and Percep to: find hidden things (doors/objects), identify food as spoiled, identify potions by taste
Weapon Familiarity proficient with Greataxe, Falchion

Martial Flexibility (6/day): Swift/Move, 1 min - gain benefits of one/two combat feats (must meet prerequisites)
Brawler's Flurry: TWF with at least one of: unarmed, "close" fighter weapons, "monk" weapons; add full STR to each
Sunder Training: +2 to CMB/CMD for sunder
Knockout (1/day): on called hit for damage, Fort vs DC 10+1/2 brawler level+STR=17 or unconscious 1d6 rounds; new save each turn as full-round action; nonlethal critical
Exploit Weakness Swift, 1 turn - Wisdom check + lvl vs DC 10+(CR or hardness): +2 to attacks vs that target, & ignore DR/hardness; or vs target within 30ft add +(1/2lvl) bonus to Sense Motive, Reflex saves, and AC.

Channel Energy (1/day): Std, 1d6, 30ft - cure living or harm undead (DC 8 Will half)
Touch of Chaos (6/day): Std, 1 rnd - melee touch attack causes target to reroll all d20s & take worse for one round
Touch of Darkness (6/day): Std, 1 rnd - melee touch attack causes target to treat all other creatures as though they had concealment (20% miss chance)
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SPELLS
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Level 0: 3, DC 12
Create Water, Light, Mending

Level 1: 2+1/day, DC 13 - Chaos : Protection from Law; Darkness : Obscuring Mist
Obscuring Mist[x], Divine Favor[xx]

EXP & PP:
XP: 16
PP: 19/23
Used/Lost/Sold:

Used: alchemist's fire x3, acid
Sold: Leather Lamellar: 30gp