09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
If Oria is also still with us (let's give them a little time to find out we continue), do we even need a pregen? I believe we could simply continue with the 4 player adjustment, right?
Female Human Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1+2 | Perc +5+9 | Active Buffs: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: none
Summon Stats:
Advanced Augmented Wolf | AC 16 T 14 FF 12 | HP 21/21 | F +9 R +5 W +3 | Pet Init -3 | Perc +10 scent| Conditions: none
Oh wow, we're back in business! Thank you very much for volunteering to fill in, TOZ!
Oria hasn't been through any Blackros scenarios on this character, but I've had my fair share on others. Certainly some worth a replay...
In terms of support from pregens? Kyra is the common pick, but we could also go with a front line defender. As I recall, Oria had to stand up front and she isn't exactly optimized for tanking. We're also short on rogue skills? Hmmm.
09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Kaervek played only one: #03-07 Echos of the Overwatched.
Regarding party composition, we are not quite optimized:
- Shaman 6
- Psychic 6
- Sorcerer 6
- Wizard 3
I think we really could do with another frontliner...
|AC 17, T 13, FF 15|HP: 44*/32|F +4*, R +6*, W +6* (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +12**|CMB +2* CMD 12|Phrenic 5/7, Blurred 4/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1
Kaervek the Spiteful wrote:
Regarding party composition, we are not quite optimized:
- Shaman 6
- Psychic 6
- Sorcerer 6
- Wizard 3
I think we really could do with another frontliner...
Someone with muscle and guile is what we could use, so a Cavalier, Gunslinger, Hunter, Inquisitor, Medium, Monk, Occultist, Ranger, Samurai, Skald, Slayer, Swashbuckler...or Vigilante?!?
Since we’re at four, I don’t think we can bring along an NPC. If Skorn wants to keep going with the replay, that will keep us at five but doesn’t solve the melee deficiency. It will certainly be interesting!
Female Human Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1+2 | Perc +5+9 | Active Buffs: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: none
Summon Stats:
Advanced Augmented Wolf | AC 16 T 14 FF 12 | HP 21/21 | F +9 R +5 W +3 | Pet Init -3 | Perc +10 scent| Conditions: none
Grandmaster TOZ wrote:
Since we’re at four, I don’t think we can bring along an NPC. If Skorn wants to keep going with the replay, that will keep us at five but doesn’t solve the melee deficiency. It will certainly be interesting!
Oria, we're a full party. Time to go back to tanking!
09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Grandmaster TOZ wrote:
Since we’re at four, I don’t think we can bring along an NPC. If Skorn wants to keep going with the replay, that will keep us at five but doesn’t solve the melee deficiency. It will certainly be interesting!
Well, Kaervek can do a bit of crowd control: entangle, stone call and a high initiative modifier (+9) should help against us squishy casters being charged. And there's also a summon monster II spell in his spellbook, but it doesn’t last very long at CL 3... should he go and buy a scroll of summon monster III?
F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12
Because I was only in one other game I left my browser on that game and did not see that this has restarted until that other game ended. If you guys need me and the GM is good with it I will jump back in. But also fine not to do so.
09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
|AC 17, T 13, FF 15|HP: 44*/32|F +4*, R +6*, W +6* (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +12**|CMB +2* CMD 12|Phrenic 5/7, Blurred 4/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1
Party, I just want to make sure you've been following my innuendoes to you, having passed both checks to do so with flying colors (surely you'll agree at least the first one was "simple", DM)?
|AC 17, T 13, FF 15|HP: 44*/32|F +4*, R +6*, W +6* (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +12**|CMB +2* CMD 12|Phrenic 5/7, Blurred 4/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1
BTW, folks, Bluff-to-innuendo mechanics would indicate you would all have understood what I was trying to say simply because I'd made the requisite roll.
Also, I have to ask: How did a 5th-level Cleric cast a 4th-level spell?
F Gnome (Lava) Cleric 7, HP: 43/43 AC: 27/ FF: 25 Touch: 14 Init:+2 F:+710, R:+7, W:+12 Perception+17 Sense Motive+12
I posted here before I read the game thread. That was a close save. I only had slightly better than a 1 in 4 chance of the creature failing the save. Whew.
09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)
Wow, that's some quality wizard loot there! :-O
If Kaervek survives this scenario, he'll have a boatload of rolls to make to learn all these spells from the spellbook. ^_^
Female Human Shaman 6 | AC 21+3 T 12 FF 20+3 | HP 45/45 | F +5+2 R +4+2 W +12+2 | Init +1+2 | Perc +5+9 | Active Buffs: extended barkskin, heightened awareness, alertness, heroism
Familiar Stats:
Pet AC 14 T 11 FF 14 | Pet HP 22/22 | Pet F +3 R -1 W +4 | Pet Init -3 | Pet Perc -2| Active Buffs: none
Summon Stats:
Advanced Augmented Wolf | AC 16 T 14 FF 12 | HP 21/21 | F +9 R +5 W +3 | Pet Init -3 | Perc +10 scent| Conditions: none
Question! How long has it been since the start of the session, in-universe time? I'm probably gonna want to refresh Oria's barkskin if I have to.
|AC 17, T 13, FF 15|HP: 44*/32|F +4*, R +6*, W +6* (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +12**|CMB +2* CMD 12|Phrenic 5/7, Blurred 4/5, Gaseous 4/5, Shadow Speaker 3/4, Light\Dark 1/1, Detect Thoughts 0/1
I've taken the liberty of moving everyone else's tokens to the other side of the lower-left door on Slide #5, since I am guessing the bulk of that slide is where we (or rather, everyone else) are still trying to get INTO; I hope I am correct.
That is correct, I was almost done setting up the room for you all when I found the barred door section at the end of the description. You'd think that would be the first thing mentioned, but no!