Gimble's Emerald Spire (Table 2)

Game Master Eric Sklavos

The Clockwork Maze

Out of Initaitive


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Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Boon: 1d20 ⇒ 3

Looks like I have a character to level, and an animal companion to choose. I am cool with slow advancing, whatever is best.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Boon?: 1d20 ⇒ 17
Day Job (logger): 1d20 + 6 ⇒ (20) + 6 = 26

About the advancement thing: as a player, I think I've done one other level of Emerald Spire. A higher level. Orovan currently has 7 XP, now 10 with this sheet. I do want to make sure I'm synced up with everyone else, but I'm worried if I take the slow track I'll end up behind everyone after I miss the XP for that level.

How can I best stay synced with the group?


Male Gnome Bard 16, Storyteller (aka DM)

@Orovan: Which Level have you done?

Silver Crusade

M Ifrit Oracle (Life) 5

+1 to armor.
+1 to shield.
Handy Haversack.
Sold MW Backpack.
1 Orison
3 2nd Level spells (2 mandated)
+1 Cha
+1 BAB
+1 Will

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

God box


Male Gnome Bard 16, Storyteller (aka DM)

@Orovan: Ok. That's actually the next one. So you can take full credit for the one after that instead of half and you'll be caught up.

You can tag along with the group for no credit if you like, but if you do, please let others make decisions so as not to spoil the scenario.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

I figure I should at least be there for moral support. But yeah, no spoilers from me.
I didn't realize it was coming up so soon!


Male Gnome Bard 16, Storyteller (aka DM)

Finished with the Chronicles. I'll have the new map up tomorrow and we'll start Level 4.

HERE ARE YOUR CHRONICLE SHEETS

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft
Gimble, The Storyteller wrote:
The Chronicle will give you 3 XP, 4 Prestige, and 3711 gp.

Looks like the gold might've been off a little.


Male Gnome Bard 16, Storyteller (aka DM)
Orovan wrote:
Gimble, The Storyteller wrote:
The Chronicle will give you 3 XP, 4 Prestige, and 3711 gp.
Looks like the gold might've been off a little.

If I put the correct Chronicles in the folder, the gold would be correct (I accidently put the Level 2 Chronicles in the folder).

Try it again.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Okay. Got Lucifer updated to Level 4.

Additions to character:
Debilitating Injury (Bewildered): Foe who takes sneak attack damage takes -2 AC penalty (-4 AC against Lucifer's attacks) for 1 round.
Debilitating Injury (Disoriented): Foe who takes sneak attack damage takes -2 attack penalty (-4 attack penalty if attacking Lucifer) for 1 round.
Debilitating Injury (Hampered): Foe who takes sneak attack damage has speed halved and can't take 5' step for 1 round.
Uncanny Dodge: Retain Dex bonus to AC when flat-footed and attacker is invisible.

Major Magic (Vanish, 2/Day): Functions like Invisibility spell and last 1 round per Rogue level.

Equipment Upgrades/Purchases
MW Short Sword to +1 Short Sword (2000gp cost)
MW Heavy Xbow to +1 Heavy Xbow (2000gp cost)
Wand of Cure Light Wounds (750gp) *With UMD of +11, will be easier for Lucifer to use if needed.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Sorry everyone work has been a little crazy and havent had time to level my character quite yet. I hope to be able to get that finished up either tomorrow or Thursday.


Male Gnome Bard 16, Storyteller (aka DM)
Hovok Thunderforge wrote:
Sorry everyone work has been a little crazy and havent had time to level my character quite yet. I hope to be able to get that finished up either tomorrow or Thursday.

No worries. As always, you have until we roll initiative for the first time, so you have time.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Same with me, hopefully getting something done on it today if not then definitely by tomorrow. I always mess up the available funds for purchasing. Does anyone know off hand what we can spend on things not on character sheet?

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

I believe you can buy anything up to the max amount your Fame allows.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

I'm sorry I am so far behind, this week is insane. but I am making some time today. Am I correct that we only have 8 Fame because we have been getting 4 PP each level? At least those of us who have started on this adventure.

Or rather, 6 Fame and 6 PP.


Male Gnome Bard 16, Storyteller (aka DM)

You should have 12 Fame as you've completed 3 Levels of the spire.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

WHAT! You mean 4x3 is 12 not 6?.. I'm an idiot. Thanks.

OK getting +1 to my bow.

Can I get a cloak of resistance +1 or an Ioun stone that I can afford?

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Sorry trying to figure out how to determine cost and which magic items there are and considering first character to this level not sure how to determine my options.

The leveling has been completed just need to equip if anyone can provide a little guidance would be appreciated.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

So what did we get from the boon first actual pathfinder society game?

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Hovok, you'll spend most of your gold in your career on just buying bonuses, like an Amulet of Natural Armor/Ring of Deflection for AC, Belts/Headbands for physical/mental stats respectively, your must-have Cloak of Resistance for saves, and of course the classic +1 weapon/armor.

At this level you're probably best off buying a +1 to your weapon & armor, and a cloak of resistance. But if you're planning to upgrade your armor to something else, you may want to hold off on enchanting it. Eventually you'll want an adamantine weapon too most likely.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

I am at full plate already unless I go for a special material before going for bonuses and where do you find the cost for the +1 enchant that is the section I am having trouble navigating sadly.


Male Gnome Bard 16, Storyteller (aka DM)

+1 Enchant is 1000gp for armor/Shields, 2000gp for weapons. To Enchant armor, weapons or shields, items must be masterwork.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

kk so trading Furious focus for improved sunder and taking Dwarven hatred style for feats.

Selling my longhammer and buying an adamantine longhammer. Will probably keep the rest of my gold currently so I can either get +1 to the weapon after the next one or getting some specialty armor.

Sorry for all the delays.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Likewise, I'm just going to get a +1 to bow, and +1 cloak of resistance. No re up on arrows this level, I don't believe I fired a shot. I'll have stats updated as soon as I get my charger from work.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

@GM going to give a heads up but leaving on vacation this Friday to get on a cruise so will not be able to post after Friday (morning) until Sunday the 11th at night.

Not taking my laptop with me and dont have a smart phone.


Male Gnome Bard 16, Storyteller (aka DM)

It's been a long weekend. I'll post tomorrow afternoon.


Male Gnome Bard 16, Storyteller (aka DM)

Yes, that was really all there is to Level 4. Give up 2 pounds of metal per PC and you can continue on. . . I'll get chronicle sheets to you this week and We'll start Level 5 on Monday. I believe everyone is going Slow Progression for this level.

Everyone Roll Day Jobs and a D20 for Boons as this also qualified for Gameday.

GM's Boon Roll: 1d20 ⇒ 14


Male Gnome Bard 16, Storyteller (aka DM)

Going Slow Progression will earn you the following:

1.5 XP

2 Prestige

2400 gp

Let me know when you are ready to continue. You may make any purchases as per normal. We will continue down the stairs on Monday (though I'll probably post Sunday evening).

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

I'm assuming I don't roll for a boon since I didn't play for credit.


Male Gnome Bard 16, Storyteller (aka DM)
Orovan wrote:
I'm assuming I don't roll for a boon since I didn't play for credit.

I'm not sure what the rules are, so go ahead and roll since you stuck around for this.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Boon?: 1d20 ⇒ 17
Ah.. so close.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Boon: 1d20 ⇒ 3

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Okay here we go!
Boon: 1d20 ⇒ 20


Male Gnome Bard 16, Storyteller (aka DM)

@Orovan: Roll a d4 and I need your email address. You can message it to me if you don't want to post it here.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

1d4 ⇒ 4

Silver Crusade

M Ifrit Oracle (Life) 5

Boon Bunnies: 1d20 ⇒ 20

Boon Bunny Babies: 1d4 ⇒ 1


Male Gnome Bard 16, Storyteller (aka DM)

Jafit, I need your email address so you can get your boon emailed to you. You can either post it here or message me.


Male Gnome Bard 16, Storyteller (aka DM)

My apologies for taking so long to get you all your chronicles. It's been a busy week. I'll have them ready tomorrow and hopefully I'll get a post up for 5th Level of the spire tomorrow as well. You may still purchase items up to the point we roll initiative for the first time as per usual.


Male Gnome Bard 16, Storyteller (aka DM)

Here are the Chronicle Sheets. I'll post the intro for Level 5 either tonight or tomorrow.

HERE ARE YOUR CHRONICLE SHEETS

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Day Job Smith: 1d20 + 6 ⇒ (2) + 6 = 8
Boon: 1d20 ⇒ 1

Just got back from our cruise will try to look at the chronicles and purchase stuff tomorrow.

I will do some of the reading tonight and maybe a quick post need to also update you on the land buys from my last couple chronicles though don't think it impacted much overall.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

So can I tell the story of how it went the first time I played it? :D


Male Gnome Bard 16, Storyteller (aka DM)

The website won't be updated for another couple weeks, still can't change the Campaign headers. The map has been updated on my avatar profile.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

I'd love to hear it. I feel like we've been so diplomatic lately.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

So basically we go in and find these trogs, and of course the barbarian wants to kill them because they're trogs. We talk him down and make friends, and everything is going okay, but the barbarian tries the "god food" and gets angry, pretty sure that the trogs are trying to poison him. We talk him down and keep going, then we get to the god box room. The barbarian wants to see all the metal stuck to it so he walks in.

Now it's important to note that this barbarian had just recently purchased a shiny brand-new +1 huge sword. He was very proud of it. He liked to carry it openly in spite of our pleas to consider the diplomatic consequences. He had a huge magic sword and it was like his pet and everyone needed to see how big and magical and expensive his sword was.

So he walks into the god box room and it immediately grabs his sword. *SMACK* it's glued to the box, just like that. Naturally this makes him furious and he walks right up to the god box and flies into a rage, attempting to rip his sword free. It does not work. Still fuming, he begins frantically looking around for some way to disable the god box. Yes, the thing that literally sustains this trog population has taken the barbarian's sword and must now be wrecked. He stomps all about the trogs' home in spite of their objections, tries everything he can, and eventually starts just kinda dismantling the place. The trogs are naturally very distraught and eventually attack. He slaughters them all, the whole tribe, be it trog-man, trog-woman, or trog-child. He then finishes his dismantling and frees the metal things from the god box. He takes back his sword and all is right in his world again.

The rest of us just kind of watched in horror while this all went down.
And that's the story of the first time I played any Emerald Spire.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

hehe...

Silver Crusade

M Ifrit Oracle (Life) 5

So, laughing at the story, or your 3 Diplomacy check? Both deserve it, I think.

Silver Crusade

M Ifrit Oracle (Life) 5

Off to a BSA Troop campout. Be back Sunday. If you need to bot me, try to heal Lucifer.


Male Gnome Bard 16, Storyteller (aka DM)

My apologies for being absent this last week or so. I had family visiting. They just left today. I'll get everything caught up over the weekend.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Welcome back.

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