Gimble's Emerald Spire (Table 2)

Game Master Eric Sklavos

The Clockwork Maze

Out of Initaitive


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Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

I did not realize that about Havok's action, but it does make sense. I just re read over the rules and I think I better understand the purchasing system with fame. I'll level be leveling up tonight or tomorrow, but will most likely hold off on making any major purchases until we get our sheets. I think Voldarus will probably go range focus and I may tack on the skirmisher archetype. And you said we are headed down the spire, does that mean underground!?

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Yeah. The GM said there was 16 levels to Emerald Spire and the stairs we took was heading down. So we will be going deep underground.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

238974
dark archive

Sorry it took me so long today get this to you little one been sick all week so it took me a while to get back on. We leveled up correct?


Male Gnome Bard 16, Storyteller (aka DM)
Neilmin wrote:

238974

dark archive

Sorry it took me so long today get this to you little one been sick all week so it took me a while to get back on. We leveled up correct?

No worries. I totally understand (I've got two littles of my own).

Yes, you'll gain a full level.

I need your character number: 238974-??

Silver Crusade

M Ifrit Oracle (Life) 5

HP? - Wait. Pathfinder rules. Never mind.

Need to figure spending, too. That's actually a real question right now.

Silver Crusade

M Ifrit Oracle (Life) 5

Spending thoughts:

36 G, 8S starting
Sell
25 Scale Mail (50)
1 Backpack (2)

62G, 8S after sell
+1398 G from module for
1460G, 8S

Buy
550 MW Agile Breastplate (+6/+3/-3/25%/25#)
257 Darkwood MW Heavy Wooden Shield (+2/-/-0/15%/5#)
50 MW Backpack
75 Ioun Torch
250 Traveler's Any-Tool 2#

1182G spent

278G, 8S left on hand

Thinking about 2 PP for a Wand of CLW.

Or should I go with a Mithral shirt? Less AC, better weight . . ..

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Looks fine to me. And spending 2PP for a Wand of CLW I think is a must for anyone who can use it.

As for the Mithril Shirt or MW Agile Breastplate, depends on how much you plan on being in the front line of combat.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

I am waiting to see what that ring is going to be, as for PP I'll likely be getting a big ole composite longbow. Ive been wrestling with the same thing about the agile breastplate or the shirt, but I may hold out for a mithral agile breastplate.

And this is something that always bothered more, selling back. Usually it's half right? Well Jafit sold back for full price, and I think that that's fine. Given that we are going into second level and are allowed to completely redo our character , it stands to reason that we could get full price.

Also changed a bit from dungeon rover to deep walker/skirmisher - the only real difference in the deep walker and dungeon rover is loosing some rudimentary trap finding and DD being a class skill, but I don't plan on using all of the vermin stuff from and Lucifer has the traps covered it seems.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Should be 238974-2

Now did we get aNy gold from this or not yet and for HP we roll or how we do it?


Male Gnome Bard 16, Storyteller (aka DM)
Neilmin wrote:

Should be 238974-2

Now did we get aNy gold from this or not yet and for HP we roll or how we do it?

Everything is standard PFS. I'll be giving out chronicles (hoping to get them done tonight). Standard hit points for PFS (half HD +1).

I listed the gold above that's on the chronicle so you can get an idea what you can spend (3xp, 4 Prestige, 1398 gp).

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

I use Hero Lab to create/maintain my characters. I've bought all of the major resources for Hero Lab that have PFS approved parts. I've got about half of the various Companion books. Hope to have all the PFS material for Hero Lab before 2018 ends. Makes thing so much easier.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Will probably do my purchasing after we get the chronicles since Gimble is going to have to look for a replacement for us.

Also, haven't done much purchasing above 1st level (only 2 characters above lvl 2 and the other is a mage) is there anything that you recommend me picking up.

Figure main thing for Hovok is some form of heavy armor since my dex is low and needing me to be a tank. Also, assuming the disease I picked up will have run its course when we start back without any magic involved right?

Silver Crusade

M Ifrit Oracle (Life) 5

Actually, if you look at my notes, I sold things back at half value.

"25 Scale Mail (50)"

I added 25 G to the total, but a set of Scale Mail lists for 50 G.

I don't WANT to be on the front lines, but, generally, that's where healing is most needed.

Hovok - depends on how much downtime we are assuming and whether Gimble'll give us some latitude beyond the standard PFS environment.

Latitude? Yep. However much downtime we're taking, I can use my Heal skill to try to help increase your odds of saving at each point along the disease path. I make a Heal skill check versus the save DC. If I succeed, you get a +4 on your save roll.

Of course, my Heal skill is only a +4 (or +6 with 1 use of a Healer's Kit).

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Pretty sure you can sell back at full value until you play a scenario as lvl 2 due to the ability to remake the character fully until that point.

Was thinking when I failed the save that Gimble said it was a 24 hr duration

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

That's right you did my apologies.

As for gear, I'm hoping that ring is a ring of protection, which would be good for a front liner, or anyone really. I have no idea what im spending cash on. Does anyone have a problem with me not getting my own wand of CLW this level? I really want to spend my PP on a longbow. I can grab one during our downtime between level 2 and 3 if I need to.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

To be honest I have mainly been buying a couple potions of CLW on my characters if they cant use a wand. Probably not the best solution for a longer scenario but would be usable without the checks in a pinch and significantly cheaper. Also kinda wonder what we are going to be looking for as our 6th in this case cause that would potentially change some of the configuration.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hmm have 5 feats to pick from that would fit in well with this guy question is which one to go with any input would be appreciated.

1.Goblin Cleaver though may have to rename it to Crusher for this guy

2.Cleaving Finish

3.Furious Focus

4. Pushing Assault

5. Shield of Swings

Personally think I am leaning towards either Goblin Cleaver or Furious Focus.

Sadly tried to link to the feats but that was a failure.


Male Gnome Bard 16, Storyteller (aka DM)

@Hovok: The disease is no longer in effect. You don't need to worry about it.

Here are the Chronicles. Double check to make sure they are correct.

You'll notice something on the Chronicle Sheet called River Kingdom Notoriety. If you'd like to participate and gain land in the River Kingdom, let me know. There is a separate chronicle sheet for this.

Here is the Land Rush Chronicle if you'd like to look at.

Edit: Reported.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Chronicle sheet looks fine to me. The River Kingdom Notoriety is really interesting but I'll reframe from going that route. Save my PP.

I'll have my character updated shortly.

Updated

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

Character is updated.

Big changes
AC went up.
Evasion gained.
Learned Goblin language (Linguistic)
Minor Magic (Disrupt Undead) Rogue Talent

Purchases
Masterwork Backpack
Masterwork Lamellar (Leather) Armor
Necklace of Fireballs (Type I) (one 3d6 bead remaining; 300gp, limit 1) *Reduced cost from Boon From Phantom Phenomena Chronicle sheet

Unless something more desirable pops up, I really like that Ring of Feather Fall. So will save most of my gold for that. Every rogue should have one. :P

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Hey folks, Orovan here by invite from the GM. Heard you lost someone. I'm level 2 so it's the perfect time to jump in.

So who's left in the party? I'll be playing a brawler with a single dip in fatalistic cleric, because you can fight harder when you don't care too much about anything. But don't count on me for too much in-combat healing. I can slap you with a wand after a fight though, if you've got one.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

I have Lucifer here. He is the group's rogue. I built him to be an archaeologist/tomb raider type of character. Good with traps, is multilingual, and will try to get in flanking positions to assist others and use his sneak attack ability.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Flank buddies!


Male Gnome Bard 16, Storyteller (aka DM)

Welcome, Orovan.

I'll probably start the descent to level 2 Sunday evening. That gives everyone the weekend to Level up and purchase equipment.

Everyone, let me know when you're ready to go.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Welcome Orovan we lost a bolt ace but you joining me on the front lines will allow Vold to use his bow more. Been alternating between my longhammer with reach and warhammer with a shield but will generally be running straight at them and attempting to lock them into position for the rest of the group.

Will try to do my leveling and purchasing tomorrow and by Sunday at the latest.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Alright cool.
Sheet was a bit out of date but I should be all ready to roll now.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

we are able to change things with our characters like my spells correct?


Male Gnome Bard 16, Storyteller (aka DM)
Neilmin wrote:
we are able to change things with our characters like my spells correct?

Yes, you can rebuild for free until you play at level 2 or higher.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Hey Orovan, welcome to the game. This is Voldarus, a fellow half orc and a ranger.

Housekeeping:

Leveled up - here are some notable changes:
traded out my feat for point blank shot and grabbed rapid shot for my archery combat style and changed my archetypes from dungeon rover to deep walker and skirmisher, it doesn't really have much effect this level but I like these better than the dungeon rover.

and as for purchases

Sold Back:
Long bow – 37.5, Hide armor – 7.5, Greatclub – 2.5, Bear trap – 1, Crow bar – 1, Rope - .5 gp

New Items
MWK Chain shirt – 250
MWK Dark wood Composite Longbow (+3 STR) – 2PP
MWK Falchion 375 gp
Wand of CLW 20/20 – 300 gp
Weapon blanch (Adamantine) – 100 gp
Weapon blanch (Cold Iron) – 20 gp
Weapon blanch (Silver) – 5 gp
40 arrows – 2 gp

GP left over - 417.

Man I wish Clanky's arm could be enchanted I'd be running around with that all day.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

updated my character changed some spells and a few other things and grabbed a couple of scrolls I picked up 2 blur and 2 bull strengths for if one of our fighters need more str.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Hmm definitely thinking about doing the land rush so how would I document that exactly though.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Ok here we go still may check a few things with my build but doubt I will be doing much unless someone points out something that I maybe overlooking that would be useful.

Feat taken is Furious Focus (no power attack penalty to attack for first attack each round)

Doing full cost refund but have the funds to only take the half price also if GM prefers that.

Sold Back: Scale Mail - 50, backpack - 2, Warhammer - 12, Light Hammer x5 - 5, Longhammer - 70

Bought
Banded Mail - 250
Wand CLW 20/20 - 300
MW Backpack - 50
MW Longhammer 370
Cold Iron Warhammer - 24
Holy Water x2 - 50
Shard Gel - 25
Acid - 10
Alchemist's Fire Flask - 20
Alkali Flask - 15
Potion CLW x2 - 50

GP left over 392.95

May make some more changes as I continue to look over still trying to figure out how to find pricing on some stuff, also debating taking a campfire bead since we are going deeper just in case we need a heat source/campfire for 2 PP. Asking questions since I have very limited experience still with pathfinder and still unsure about some aspects.


Male Gnome Bard 16, Storyteller (aka DM)

I'm not going to be to much of a stickler on the buy back for level 1 since you can technically rebuild your character.

For the Land Rush, you get a chance to purchase a plot of land on each chronicle sheet you get for Emerald Spire. So, if you want to buy a plot, you start with plot A on the Land Rush Chronicle Sheet. You'll get the opportunity to purchase a second plot adjacent to any plot you own on each Emerald Spire chronicle.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

kk going to go ahead and start that since we are attempting to go through the whole spire so would be worth it with this character.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

I'll buy 3 alchemist's fire because swarms suck.
And a bucket because fire is dangerous.
Ready to roll.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

FYI I shifted my stat block slightly taking 12 dex and only 10 Wis so my int will be +1 and my perception loses its bonus...Think I am supposed to track the rest of the dice rolls that those impact

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

I think the land rush is a good one for Hovok. I would do it, because it seems fun, but Voldarus isn't really the land owning type and doesn't have a day job.


Male Gnome Bard 16, Storyteller (aka DM)

@Hovok: Your Land Rush Chronicle and your updated Tower Ruins Chronicle are uploaded to the Chronicle Folder:

HERE

Let me know if you have any questions.

Silver Crusade

M Ifrit Oracle (Life) 5

Time for another BSA Campout at the facility with no cell signals. I head to work in the morning and then go meet the troop and head to camp. I'll be back on Sunday.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

So I think if you don't set off a trap you can try to disarm it again, and I believe you can take 10.
Not telling anyone how to play, just stating the options as I know them.

Silver Crusade

M Ifrit Oracle (Life) 5

More scouting. Helping run a training course that will keep me occupied through late Sunday. I am in cell range and might get a few minutes like this every now and again.

Silver Crusade

M Ifrit Oracle (Life) 5

Another Scout camping trip. This time with the troop, like is supposed to be normal. Going back to the site with no cell coverage.

My allergies are hitting me hard enough I want to just crawl into a ball and do nothing. All the boys can't get there unless I drive.

Liberty's Edge

Male Dwarf Foehammer (4) | HP 40/40 | AC 20(22 w/shield) T 10 FF 17(19 w/shield) CMB +8 CMD +18 | F +7 R +2 W +1 | Init. 1 (+3 underground) | Active Conditions:

Eh figured Orovan could do the 5 Ft step and flank green with Hovok since I have reach currently, or was I missing something in my calculation there

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

If I'm not mistaken I can use martial flexibility later to sword & board with the buckler & bastard sword. It probably won't come up, but I don't think anyone else can use it anyway so I might as well carry it.
Who wants the dagger & the acid?
Don't forget, using disposables in an adventure doesn't take them off the chronicle.

Dark Archive

Male TN Wayang Unchained Rogue 5.1 | AC 21 (T 16/FF 17) | CMB +3 CMD 18 (FF 14) | HP 43/43 | Init +3 | Fort +2* Ref +7* Will +2* (* +2 vs Shadow Magic & +1 vs Humanoid Reptilians)(Evasion) | Perception +11 (+2 to locate traps) | Darkvision 60' | Speed 20' | Ghost Sound 1/1 | Pass w/o Trace 1/1 | Ventriloquism 1/1 | Vanish 2/2 | Languages: Common, Abyssal, Azlanti, Draconic, Goblin, Infernal, Wayang | Active Conditions:

If no one wants the acid, Lucifer can carry it.

Dark Archive

Male Half-Orc Brawler 4/Cleric 1 - HP: 43/43, - AC: 19/T: 12/FF: 17 - INIT: +2, Percep: +6[8] <darkvision> TC: 5/5, TD: 5/5 - F: +11/R: +9/W: +8[9] - CMB: +8 - CMD: 20, Speed: 20ft

Don't drop it.

Dark Archive

Male Half-orc Ranger (Deep Walker, Skirmisher) 3 HP 36/36 AC: 19 TAC: 14 FF:15 Saves: F:6 R:9 W:3 Init: +9 Per: +12 (Darkvision) (+14 Monsterous Humanoids)
Consumables:
Arrows (40/40), Blunt Arrows (20/20), Cold Iron 10/10, Silver 10/10 CLW 20/20

Hahaha

Silver Crusade

M Ifrit Oracle (Life) 5

Hello.

Common message for all the games I was participating in:

I know I vanished without warning. Trust me, it wasn't planned. My wife had a new medical condition flare up, and I've been going to work, doing my job, coming home, doing bothe her chores and mine, taking care of her because she's had extermely limited mobility, taking care of her service animal, covering chunks of time that she had pledged towards watching our grand-daughter, and then still trying to keep up with my existing Scouting obligations.

I was suddenly very busy.

She's been better the last couple of days, so I've built the time to craft this message and distribute it. Today she started having a reaction to the medication that was helping her be better, so that bodes poorly. She also has a procedure tomorrow that is part fo the continuum of care for her problem (as required by insurance companies), but her doctor doesn't think is actually going to address her cause. He said tha's another 3 procedures down the list, but the insurance won't approve him skipping down the list or trying multiple things in quick succession.

I want to apologize to everyone for the impact my real-life has had on your entertainment. You at least deserved to hear from me sooner, honestly.

Now you know why I vanished. And why I don't know if my availability is actually going to get any better in the short term or not.


Male Gnome Bard 16, Storyteller (aka DM)

Thanks for the update, Jafit. I hope your wife feels better soon. I'll bot Jafit for now. If you have time to come back, great. If not, I understand.

@Everyone: My posting will be very limited (probably non-existant) this weekend as I'll be at PaizoCon. Eveyone have a fun and safe weekend.


Male Gnome AC 13, hp 23Fort +3, Ref +3, Will +3, +2 vs. poison Init +2, Perception +6, spell level 1 (2/7 day),level 2 (4/4 day)DC 15 Sorcerer/4

Will be unavailable till Wednesday

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