Aroden

Aroden Reincarnated's page

712 posts. Organized Play character for Aldizog.


Full Name

Aroden

Race

Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 |

Classes/Levels

Active: None

Gender

M

Size

M

Age

10,000+ (or 29)

Special Abilities

Godly powers, Inspiring Sword, Arcane Reservoir, Prescience 4/day

Alignment

LG

Deity

Himself

Location

Absalom

Languages

Common, Azlanti, Tien, Vudrani, Skald, Osiriani, Aklo

Occupation

Sculptor

Strength 12
Dexterity 16
Constitution 14
Intelligence 21
Wisdom 10
Charisma 13

About Aroden Reincarnated

Background:

If he has another name, he doesn't remember it. Is he Aroden? Is he possessed by a vestige? Is he the reincarnation merely of a high priest that communed with the Last Azlanti? He is not sure. Though he does use the name. "Yes, Aroden, in honor of the Last Azlanti. Just a man trying to follow his example." True enough.

On occasion he tells stories of the God of Humanity. Some are well known to the audience, but some are unfamiliar and strangely personal, like Aroden's lament for Arazni. As he concludes this tale, he adds:
"There is life, and there is death. Some things that pass away return again, and some do not. Whatever comes, we must hold true to Aroden's teachings. Humans have been given great blessings, and it is our duty to prove ourselves worthy."
Then he buys a round of drinks for the house.
Cayden, my son. Don't say I never listened to you.


Character Sheet:

Aroden
Human Wizard 7 (Exploiter)
LG Medium Humanoid
Init +6; Perception +11
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DEFENSE
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AC 13, touch 13, flatfooted 10 (+3 Dex)
HP 51 (7d6+21)
Fort +9, Ref +10, Will +10
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OFFENSE
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Speed 30 ft.
Melee MW Longsword +5 (1d8+1/19-20x2)
Ranged Heavy Crossbow +6 (1d10/19-20x2) or Bolas +2 (trip)
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STATISTICS
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Str 12, Dex 14 (16), Con 14, Int 19 (21) (+2 from boon) Wis 10, Cha 13
BAB +3; CMB +4; CMD 17
Feats Spell Focus (Abjuration), Skill Focus (Knowledge - Arcana), Divine Fighting Technique (Inspiring Sword), Eldritch Heritage (Arcane), Spell Specialization (Dispel Magic), Yuelral's Blessing, Improved Initiative
Traits Arodenite Sword Training, Fate's Favored, Tomb Raider (Boon)
FCB Wizard +7 Hit Points
Skills (8 per level)
Arcana 7 +18
Planes 2 +10
Religion 2 +10
Local 2 +10
Nature 2 +10
History 2 +10
Engineering 1 +9
Dungeoneering 2 +10
Nobility 1 +9
Geography 1 +9
Linguistics 3 +11
Spellcraft 7 +15
Perception 7 +11
Craft (Sculpture) 1 +11
Diplomacy 6 +7
Acrobatics 3 +6
Escape Artist 7 +9
Languages Common, Azlanti, Tien, Vudrani, Skald, Osiriani, Aklo, Draconic, Celestial
Equipment Spell component pouch, spellbook, MW longsword, bolas, heavy crossbow, 20 cold iron bolts, pathfinder's kit, traveler’s outfit, Wand of Cure Light Wounds (35), Wand of Mage Armor (33), Holy Water, MW Craft (Sculpture) Tools, Potion of Reduce Person, Scroll of Shield, Scroll of Protection from Evil, Cloak of Resistance +3, Headband of Intellect +2 (Escape Artist), Belt of Incredible Dexterity +2, Lucky Horseshoe, Wand of Heightened Awareness (47)
Special Arcane Reservoir (6 pts/day, max 9), Foresight 4/day, Bonded Item (ring), Potent Magic
Cantrips Prepared Detect Magic', Open/Close, Light', Mending
Spells Known (' +1 CL and DC) Alarm, Burning Hands, Chill Touch, Color Spray, Crafter’s Fortune, Detect Undead, Disguise Self, Endure Elements', Enlarge Person, Expeditious Construction, Feather Fall, Heightened Awareness', Hydraulic Push', Liberating Command, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Ray of Sickening, Secluded Grimoire, Shield, Shocking Grasp, Silent Image, Sleep, Sure Casting, Thunderstomp', Touch of the Sea', True Strike, Vanish

Alter Self, Bear's Endurance', Blindness/Deafness, Cat's Grace', Command Undead, Create Pit, False Life, Fog Cloud', Force Sword, Gust of Wind', Invisibility, Levitate, Mirror Image*, Resist Energy', Scorching Ray, See Invisibility, Shatter, Spider Climb', Touch of Idiocy

Clairvoyance/Clairaudience, Dispel Magic' (CL 10), Fly, Fireball, Heroism, Tongues, Haste, Communal Resist Energy'

Arcane Eye, Dimension Door

Spells Prepared
0-level (4): Detect Magic, Open/Close, Light, Mending
1st-level (6): Burning Hands, Liberating Command, Magic Missile, Feather Fall, Vanish, Shield
2nd-level (4): Mirror Image, Resist Energy (CL8), See Invisibility, Darkvision
3rd-level (3): Dispel Magic (CL10), Arcane Sight, Heroism
4-level (2): Arcane Eye, Dimension Door

Prestige 26, Fame 32, XP 20.5

Gold: 3,797 - 4*135 = 3,257
-15 + 2,274 + 20 (Bones of Biting Ants) = 5,536
-1500 + 1,861 + 75 (Hall of Flesh Eaters) = 5,972
9-04: Spent 0, earned 1,871+20, new total 7,863
10-00: Spent 0, earned 2500+50, new total 10,413
Emerald Spire Level 7: Spent 3000, earned 8712+100, new total 16,225
Emerald Spire Level 8: Spent 15,800, new total 425 (no Chronicle, not locked out)
Bonekeep: Sold items (+187.5), spent 595 and 2 PP, earned 3248+50, new total 3,315.5