GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

He'll copy Bladed Dash and Shatter into his spellbook.

Bladed Dash DC:17: 1d20 + 13 ⇒ (6) + 13 = 19
Shatter DC:17: 1d20 + 13 ⇒ (14) + 13 = 27

Cost = 40*2 = 80 more gold


Gamemaster | CC Map | S4 Map

That works Mel. You can also take 10 on those Spellcraft rolls to copy spells.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Hi everyone! I am happy to join the party once more :)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

The Burning Wizard! Glad to see you again! You would have loved our last encounter :P


Gamemaster | CC Map | S4 Map

Back with an update...

We'll begin the scenario on Thursday 2-8. I've spoken in PM's with the player "I'm Hiding in your Closet" about filling in the open slot. Some of you will remember him as Zeno Loxley in the Fabric of Reality. He's expressed interest in playing, but I do not know yet what sort of character. Hopefully he'll be able to check in soon so the group can be finalized.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

*you hear Your Closet door creak open, and out steps...*

Did somebody call for a doctor? I've been informed your party could use some livening up.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella's alias has been updated to reflect her level 8 changes.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Just realized I forgot to update Oracle spells known. Quiella swapped obscuring mist (never used!) For comprehend languages. She also learned Life pact as her level 2 spell.

She will prepare Hero's Defiance as her Paladin spell.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

GM Hawker!

I beefed up my Item Tracking Sheet and created tabs that actually do the same math that is on chronicles. Not surprisingly, I found that I cannot add. I always had less gold than I thought. The bad thing is that at one point, I actually went negative! It was only for one chronicle, but still. I would not have been able to buy the spell storing rapier that Mel is so fond of until the next adventure.

I don't want to get you in trouble, so how do I self-report to the PFS gods? Sorry if this creates any more headaches.


Gamemaster | CC Map | S4 Map

Since it appears you are back in the black and we can't alter what happened in previous scenarios, we won't worry about it. Everyone makes mistakes now and then. Thanks for bringing it to my attention, though.


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Gamemaster | CC Map | S4 Map

Life has been busy. I'll try to get an update posted tonight or, if I come home exhausted, tomorrow.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

No worries Hark!

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM Harker wrote:


Zephyrus [10 Dmg, 5 Dmg on Queilla's turn. 3 Con damage. Life link with Quiella]

For what it's worth, I count 9/4, not 10/5.


Gamemaster | CC Map | S4 Map

To save me some time, can you tell me where the discrepancy is?


Gamemaster | CC Map | S4 Map

To save you some time, remember that you lost 1 HP when the Life Pact went off to save Heccan.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

For whatever it turns out to be worth, I've still got 6-7 minutes of defensive shock left - the next thing to hit me in that time will take 2d6, and finally a 1d6 shock after that.


1 person marked this as a favorite.
Gamemaster | CC Map | S4 Map

I'll post an update tomorrow, but I failed simple math when it comes to Mel's HP total. He should be at 1 HP when life link kicks in, so he can act normally once Quiella takes her turn.

I'll let Valik have Haste, but generally my policy is that if you post first then you act first in your initiative block, regardless of positioning in the block. This saves us from retconning and other inconveniences made worse by the PbP environment.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

@Vailis: What does Coco look like, exactly?

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Mel, if that one drow has reason to attack you with 1 hp left, you will almost certainly die.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Coco is a lilac hairy ball with oversized arms and small wings in his back. He has very tiny eyes and dumbly smiles all the time. The creature is quite smart though, and not that strong as it might seem.

I mainly have him as a sage to whom ask for knowledge and power, but it has this flying ability that sometimes is useful in combat.

Yes Mel, you better crawl for your life out of that room. That devil steam rocks against poor elf-blooded ones like us. Perhaps you can help buff the party or heal up while behind the wall.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Haven't checked gameplay yet but it might even be a good idea for someone to drag Mel into the room. If no one else does that might be Quiella's turn.


Gamemaster | CC Map | S4 Map

Mel, are you standing up? If so, then you'll only be able to pick up one item. If you are still prone, you can pick up both. Either way, this doesn't happen until Quiella posts her actions, since the life link doesn't activate until her turn.

You can also change your actions if you wish, the Drow seem pretty dedicated to killing non-Drow Elves.


Gamemaster | CC Map | S4 Map

Quiella, everyone else has posted.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

dang it, I wish the Wayfinder app still worked for me (not even visible in the store anymore). I rarely scroll to the top of the window so do not notice the other threads. I'll have to make a point of that, now.

Thanks for saving my life, Quiella :)

Silver Crusade

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Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Perhaps you should visit
http://paizo.com/people/ArchmageOfEntropy/campaigns
More often ;-)

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

I personally prefer the http://paizo.com/campaigns page. By clicking the focus option only threads you have visited appear, I find this more concise than the player campaigns thread, and allows you to keep track of recruitment threads and lurking other campaigns you are interested in.

In order to remove the threads you are no longer interested in, you just click on the cross next to the (# new) tag, and that thread disappears (if you have written there you might need to click the hide button). If you revisit that thread, tracking resumes.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I use both. But the campaigns tab is nicest for when I'm intentionally checking in on the games I'm in.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Interesting thanks. I'm going to have to play with both now, instead of leaving the gameplay thread forever open in my browser (bad habit I picked up from my kid.. I don't know how is PC runs at all). Although the page with the focus button might take a little more practice.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Hi! Just wanted to land here to say I am enjoying Quiella, Melufiuos and Heccan RP their characters and I do not have any ill feelings for Quiella giving a snap to Vailis I am just RPing him as well :)

Besides RPing elven hate for the drow I also believe as a player drows are naturally evil and we will find a way to show Quiella if we make them talk. Plus, I am sure she can find practical reasons for which the Society would want them alive in order to make the party elves come into reason.

As for Zephyrus intentions, Vailis has no reaction to this as nothing about it has been written in-character. We just know the Dr. administered something unknown. The wand gesture was more a response to Quiella, and the healing to the drow was for Heccan to proceed with his peaceful interrogation. If you want to know beforehand how I oversee Vailis reaction to that idea, I think the half-elf has no fondness for necromancy, although he might accept it on a monster's body if it proves necessary for a higher goal. In this exact moment, what Vailis is more worried about is some "She" is "already gotten away" and he would not agree on giving her 1 more hour to go away.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I want to find a solution that allows I'm Hiding In Your Closet to still enjoy playing their character. We are here to have fun after all. I would not view her destroying the bodies as pvp, but I agree that once they have fully become zombies then it is a gray area. I think the right "solution" as a player is for Quiella to not catch the significance of what Zephyrus did until it is too late.

However, I agree with Vailis that I don't think we have an hour to burn.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I like Q's idea of 'wilful blindness' is a great solution. Is it possible to have Doc Z sneak the serum into the bodies, then have us continue searching and he can secretly swing around and pick up the zombies? He could even say he 'discovered' the zombies and was able to take control of them. Heccan would likely aid Z's deception, seeing the zombies as giving him more of a chance at survival which is Hec's number one goal usually.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
Quiella wrote:
I would not view her destroying the bodies as pvp, but I agree that once they have fully become zombies then it is a gray area. I think the right "solution" as a player is for Quiella to not catch the significance of what Zephyrus did until it is too late.

If those are your parameters, then splendid! After all, with the INT and WIS scores you've got there, and no doubt abysmal-at-best familiarity with alchemy, there's no reason Quiella would.

Quiella wrote:


However, I agree with Vailis that I don't think we have an hour to burn.

No problem. Like I said, I'll just prop them up in the corner (maybe in the stairwell room) until we can come back for them.

Heccan Abraxi wrote:
Is it possible to have Doc Z sneak the serum into the bodies, then have us continue searching and he can secretly swing around and pick up the zombies?

Dr. V wouldn't do that; he doesn't see anything wrong with what he's doing (nor do I, his player, but that's beside the point). He's not the Whispering Tyrant - he is a SCIENTIST!

Heccan Abraxi wrote:
He could even say he 'discovered' the zombies and was able to take control of them. Heccan would likely aid Z's deception, seeing the zombies as giving him more of a chance at survival which is Hec's number one goal usually.

Again, he's no liar - but this is one instance where his unabashed honesty about his work (to the extent that he can communicate it coherently to his intellectual lessers) could be much more helpful than self-conscious deception, since his explanation for what he's done to them would be so far removed from the narrow lexicon and Weltanschauung of a Paladin that it might actually be more tolerable. Would hardly be the first time I've seen distance and miscommunication actually lead to peace where closer understanding would have caused serious problems!


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Gamemaster | CC Map | S4 Map

Zephyrus, I was not aware that you were a Reanimator archetype, otherwise I would have asked you at the beginning not to play this type of character with a paladin in the party. You may want to clearly list this distinction from ordinary alchemists in your profile or status line to avoid these kinds of issues in the future. In the same vein, I would also suggest sharing with other players that you make zombies at the beginning of a scenario to work out any solutions with problematic characters ahead of time.

Mel, please don't bring those kind of issues into the game at all, regardless of the genders of the players.

It looks like the group may be on the verge of a compromise on the zombies, which is fine by me.

Zephryus, are Void Zombies legal player zombies? I don't see them listed in additional resources.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM Harker wrote:
Zephryus, are Void Zombies legal player zombies? I don't see them listed in additional resources.

It doesn't normally come up, and I don't know if Additional Resources would even have thought to specify about this; as far as I know, being able to make variant zombies is unique in Society play to Reanimators, and it says nothing more than that you CAN make variant zombies; it doesn't say which ones you can/can't, and Void Zombies are one of several variants listed among zombies; I do try to involve a modicum of self-imposed common sense and aesthetic discretion (so no Juju zombies or Zombie Lords). Given Dr. Vitruvian's dystheistic 'worship' of Groetus, it doesn't seem unreasonable that the alien horrors that might be affiliated with It would be fair game to wind up involved (or even assisting...) with his experiments.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM Harker wrote:

Mel, please don't bring those kind of issues into the game at all, regardless of the genders of the players.

Generally sound advice. However, since Mel at least *almost* went there...

Spoilered for short departure into tedious and dismal politics of the mundane:
Melufiuos Benidictus wrote:
What Mel was implying is truly a horrible thing and I hope that if there are any real-life females here, I did not offend anyone.

...it might be worth reminding people that they mustn't allow ourselves to buy into or reinforce the recently-popular toxic media narrative of "damsels in distress VS demonic males" - since it happens to be a despicable contradiction and live burial of facts that would be exceedingly pertinent if only more people knew about them.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

All I will say Mel is that you should not touch that topic with a 10 foot pole in an environment where people are trying to have fun. It hits too close to home for far too large a percentage of the population. I also find Mel's handling of his feelings to be... Even worse than the feelings themselves. If you want to discuss it further I would be happy to exchange PMs. I do not think the discussion should continue in their
This venue. I did not read between the lines on that post and missed the implications the first time around.

I will make a gameplay post sometime tomorrow

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Lesson Learned.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Hey, I was looking at the alignment stuff, wondering if Mel just turned evil. It seems to be pretty forgiving with lots of warnings and stuff. But I think this should have a deep impact on Mel. The Ultimate Campaign has a section on alignment. Even if we do not change him from neutral good, I think he should at least suffer a penalty.

Quote:


The character takes a —1 penalty on attack rolls, saving throws, and checks because of guilt, regrets, or bad luck associated with abandoning his previous ethics. After 1 week, this penalty goes away.


Gamemaster | CC Map | S4 Map

Mel will have to perform more evil acts before he has to worry about that. Finishing off a dying enemy isn't very good, but it isn't going to turn you instantly evil either.

If you want to take a penalty to your rolls though, go for it.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
GM Harker wrote:
Finishing off a dying enemy isn't very good, but it isn't going to turn you instantly evil either.

Funny, I thought it was an entirely standard thing that was done at the end of most fights - just "handwaved" as a formality. It's called "strike of mercy" for a reason, after all.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

There is a difference between leaving a defeated foe for dead (what I take to be the normal practice) and finishing off a defenseless foe. The latter is sometimes common, especially in war, but I've never seen it as necessary for adventuring and dungeon crawls; there is no need to do further harm to someone that is no longer an obstacle to your goal.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Even if someone were to later prove (beyond a shadow of a doubt) to Mel that his actions were OK, it would not matter. Mel looks up to Quiella. There have been several instances in past scenarios that he has taken strong note of her role as a paladin. (Once, I think I even had him musing about becoming a paladin himself). He was already feeling 'in the wrong' about his actions, so when Quiella accuses him of murder and of having messed up priorities, it is like a double-whammy. Those words struck home, partly because of who spoke them and partly because he already believed them. Yeah, I know Mel hasn't turned evil, but Mel is certainly wondering about it right now. That is why I wanted to RP the penalties. :)


Gamemaster | CC Map | S4 Map

I'd suggest just RPing out the moral dilemma, taking an unnecessary penalty could potentially hurt the other players (e.g., you miss a kill shot by 1, or get mind-controlled by missing a save by 1, etc).

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Doh! Good point. No unnecessary penalties.

@Zephyrus On Mel's turn, he plans to fire his wand at the plant thing and pull out a cold iron hand axe. Would that complement or interfere with whatever you were planning? (I've got to go look up alchemists, they are full of surprises). :)

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo
Melufiuos Benidictus wrote:
@Zephyrus On Mel's turn, he plans to fire his wand at the plant thing and pull out a cold iron hand axe. Would that complement or interfere with whatever you were planning? (I've got to go look up alchemists, they are full of surprises). :)

We are, aren't we? I don't see any problem with that.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15 (+1 vs spear)|HP: 60/60|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/cnt disease/+1 vs inh disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Just for coordination's sake, I'm currently choosing to wait until at least a couple others go before I do this round.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Heccan, may I suggest you attempt a dispel against the darkness effect?

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Capital idea!

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

@Heccan

PRD Combat section wrote:
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)
Dr. Zephyrus Vitruvian wrote:
GM Harker wrote:

Zephyrus moves through the difficult terrain of the fungi, leaving him with only one bow attack. The projectile hits, but the acid appears to do no damage at all.

If I'd known it was difficult terrain, I wouldn't have moved. I'd like to have not taken my "step" and been able to make a full attack, if I could.

Note drawing the bow leaves you with only one standard action Zeph which negates you the ability to full attack regardless.

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