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About Melufiuos BenidictusName Melufiuos Benidictus
Ranged
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Abilities:
Str 14 Dex 18 Con 12 Int 17 Wis 12 Cha 10 Feats:
Weapon Finesse (bonus feat from unchained rogue) Combat Casting (+4 concentration checks when casting defensively or grappled) Light Armor Martial Weapon Simple Weapon Nimble Moves Extra Arcane Blind Fighting Extra Arcanum (Empowered Magic) Traits:
Reactionary (+2 initiative) Skeptic (+2 save vs illusion) Skills:
Acrobatics: 15 Appraise: 3 Bluf: 4 Climb: 6 Diplomacy: 0 Disable Device: 16 (+2 masterwork tools) Disguise: 4 Escape: 8 Fly: 4 Heal: 1 Intimidate: 4 Know(Arcane): 7 Know(Dungeon): 7 (8 navigate) Know(Local): 7 Know(Planes): 7 Linguistics(Read Lips): 7 (+3 familiar) Perception: 12 (trapfinding 13) (+2 familiar) Ride: 4 Sense Motive: 1 (+2 familiar) Slight of Hand: 9 Spellcraft: 14 (16 for identify item) Stealth: 12 Survival: 1 Swim: 6 UMD: 4 Languages:
Common, Elven, Gnome, Goblin, Orc, Read Lips Equipment:
Combat Gear Long Bow, Arrows, Ring of Counterspells, Rapier +1 (spell storing), Silvered Light Mace, Cold Iron Hand Axe, Adamantine Dagger, Mithral Chain Shirt +1, Belt of Incredible Dexterity +2, Daredevil Softpaws, Cloak of Resistance +1, Pearl of Power (One 1st Level Spell), and 2 vials of holy water. Wands: Shield (1 minute), True Strike, Spontaneous Immolation Potions: Darkvision, Remove Fear Scrolls: 0 Light, Ghost Sound, Mage Hand, Open/Close, Prestidigitation, 1 Chill Touch, Shocking Grasp, Silent Image, Illusion of Calm (1 minute), Feather Fall, Gust of Wind, Detect Secret Doors (1 minute), Endure Elements (24 hours), Floating Disk (2 hours), Spider Climb (30 minutes), Unseen Servant (1 hour), Mount (2 hours) 2 Levitate (3 mintues), See Invisible (30 mintues), 3 Other Gear
Vanity Porter
Coin
Spellbook:
Level 0: (all magus) Level 1: Burning Hands, Chill Touch, Color Spray, Corrosive Touch, Grease, Hydraulic Push, Magic Missile, Shield, Shocking Grasp, True Strike, Vanish Level 2: Ablative Barrier, Acid Arrow, Bladed Dash, Blur, Bull's Strength, Cat's Grace, Darkness, Frigid Touch, Glitter Dust, Mirror Image, Shatter Level 3: Force Punch, Daylight ======================= Begin Status ================= STATUS:
HitPoints: 70/70 (includes 16 from bear's endurance)
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Buffed Longbow
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Familiar: Lady Beltona:
Lady Beltona is the Parrot familiar that Melufious acquired upon reaching level 7 (magus 6/ rogue 1). Race: Parrot Size: tiny Vision: low light Speed: walk-10 / fly-40 AC: 14/14/12 HP: 24 Initiative: +2 CMB: 0 CMD: 6 Stats: S:2, D:15, C:8, I:2, W:15, C:7 Saves: F+1/R+4/W+2 Languages: Tengu Feats: Flyby Attack (can take standard action at any point during move) Skills: Acro+2, Appr-4, Bluf-2, Climb+8, Diplo-2, Disguise-2, Escape+2, Fly+10, Heal+2, Intimidate-2, Perception+2, Ride+2, Sense Motive+2, Stealth+10, Survival+2, Swim+2 Familiars: http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/ Effects: - Master gains a +3 bonus on Linguistics checks - Alertness (While a familiar is within arm’s reach, the master gains the Alertness feat) - improved evasion (When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.) - share spells - empathic link - Deliver touch spells - Speak with master Invisibility and Sneak attack:
Mel, here is a basic primer on the nuances of sneak attack and invisibility. When you are invisible, you attack the creature's flat-footed AC. When you are flanking and/or invisible, you get to add your sneak attack damage when you hit. You also get a +2 for flanking. As a side note, whenever combat begins and you attack someone who hasn't acted yet, your attacks are resolved against their flat-footed AC and you get to add sneak attack damage. Identify Magic Items:
You can't take 10 on Spellcraft to identify magical properties. You have to concentrate on Detect Magic in order to identify something magical. This is a distracting task. You can't take 10 if you are distracted. Thus, you can't take 10 to identify magical objects. Daredevil Softpaws:
As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy’s space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn. Spontaneous Immolation:
DC:13 Range medium (100 ft. + 10 ft./level) Target one creature Duration instantaneous Saving Throw Fortitude half and Reflex (see description); Spell Resistance yes DESCRIPTION You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.
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