GM Harker's PFS Season 4 Campaign

Game Master Justin L. Warren

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Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I am going to a set of cold iron arrows. I'll add tonight.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale is up to date, arrows added.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Decided to hold back on the armor purchase until next scenario.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

So, I finally set up my ITS (after several hard drive cleanups and much stress and forgetfulness on my part). I've used the form-fillable pdf version - what would be the best way to get it to you, GM? Alternatively, here's what I did:

BOUGHT:
10 x crossbow bolt (1 gp)
Silver light mace (25 gp)
Cold iron morningstar (16 gp)

SOLD:
Morningstar (4 gp)

Since it's nothing particularly world-changing, I hope it's not too late. Also, as a flavour item, how much would a skane cost, do you think?

Inner Sea Gods - Pharasma - A Priest's Role wrote:
All priests carry a skane—a double-edged ceremonial dagger with a dull gray blade, often with a stylized depiction of the goddess’s face and hair on the pommel. They use these daggers to hold open prayer scrolls, to touch parts of a corpse when performing death rites, to cut shrouds for the dead, and to sever the umbilical cords of newborns. It is not forbidden for a priest to use a skane to draw blood or take a life, but some refuse to do so and carry a different item to use in combat.

Because I honestly have no idea when it comes to flavour items.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

I'd probably just base it on the holy symbol costs.

Also, Ophelia, if you look at my ITS you might find it a little more manageable digitally-speaking than a form-fillable PDF. Alternatively, upload the PDF to Google drive or something? :)


Gamemaster | CC Map | S4 Map

If there's no price listed for a skane in Inner Sea Gods, we'll just say it costs the same as a normal dagger.

You can send me a screen cap of the ITS whenever you update it, unless you can set up something in the cloud like Dropbox where I can access it. Alternatively, you can note it on your character sheet under a spoiler or set something up on Google drive like Aurelia and some of the other players have done.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

I'm happy to set something up via Dropbox, simply because I already have it. If you shoot me an email address, I'll send you an invite - I honestly have no idea how to set up a public file. >.>

Or, I could look into Google Drive, since it seems to be easier...

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

No, my avatar didn't change, you weren't seeing correctly.

Fits my view of him being a young fresh faced recruit.


Gamemaster | CC Map | S4 Map

If it makes a difference, you look a bit like Anakin Skywalker now. :)

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Well, my Midi-chlorians level is pretty high.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Just checking in. I haven't disappeared, but it turns out it's flu season in Aussieland, and I've contracted something savage. I'm not particularly concerned where we head next, but I'll try to actually respond once the decision's reached.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

I'm alive as well, sorry. I should be more active from now on, with the final week of classes over for the semester.


Male Human Ranger 1 | HP 11 | AC 18 | T 14 | FF 14 | CMD 17 | Fort +3 | Ref +6 | Will +2 | Init +4 | Perc +6 | Sense Motive +2

Is Fetchling Common for gets crit a lot?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

LOL


Gamemaster | CC Map | S4 Map

Although you skipped a few encounters, you still did enough encounters to get full experience and prestige. I'll have character sheets out in about 24 hours (probably less). Please make any Day Job rolls when you can.

I'll start Rise of the Goblin Guild in about a week. This should give everyone plenty of time to level up their characters and decide on purchases. This is the last time you can retrain for free so you might want to think it over.

I believe that Melufiuos has played RotGG, so I'd like to ask if the group would want to recruit someone new to fill in the 6th spot for this scenario only. You can play it with 5 players, but it's designed for 6. If someone knows a reliable player to fill in, please let me know.

As for Mel, I'm willing to run another scenario concurrently with RotGG so your XP will stay equal with everyone else. I'll even let you pick the scenario (I only ask that it comes from Seasons 1, 2, or 3, although there are a couple of Season 0's that are easy to convert that I'd be ok running). If you're interested, let me know which scenario (or that you have no preference), and I'll start a recruiting thread.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

El Ronza, I will at some point multiclass Moadis with life oracle. I can do it now if you would like to move Ophelia a little away from healing and more into another direction. Just let me know.

No day job.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

day job profession: 1d20 + 8 ⇒ (14) + 8 = 22

It depends on how much gold. It may be a +1 "something" or multiple smaller purchases. I just don't know yet. :)

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

I am going to probably reset my skills a bit, adding a day job.

I was sick all weekend and finally back to work today, Spring/summer colds suck worse than normal. I have a hangout planned tonight with my longtime friends and our very slow moving campaign. It may be a day or two before I get everything done.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I'm a little hesitant to start a parallel scenario; I'd hate to make the rest of this party wait while the other group finishes. I don't mind being a little behind; at least I'll be level 2.

But I'll be happy to do whatever is easiest for you and the party. Wait, play for no gold/xp, or run a different scenario.

-Posted with Wayfinder

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Oh, no day job.

-Posted with Wayfinder

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft
Moadis wrote:
El Ronza, I will at some point multiclass Moadis with life oracle. I can do it now if you would like to move Ophelia a little away from healing and more into another direction. Just let me know.

Man, I don't know. The more I play this, the more I'm realising that I have no damn clue how to build or play a cleric. :( I really need someone to sit me down, beat me over the head with a book and go "NO, THIS IS WHAT YOU NEED".

No day job here.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Well I am by no means a professional, but what kind of cleric do you see Ophelia being? There are a few guides written up in the Advice forum, the top sticky has a list of them.

I have a level 9 wizard in 2nd Darkness and we don't have any divine casters and we've not had anyone die. Luck and planning play a large role, but heavy use of potions and wands is most of it. So not having a full time healer isn't bothersome. So if you'd prefer to not go healing and go more melee or spells, there are guides.


Gamemaster | CC Map | S4 Map

@Mel, I believe the rules state that you cannot play a scenario again for no credit unless it's necessary to have a legal table. I could pick a fast scenario to run you through, but I understand if you'd prefer to avoid any potential conflicts. I'd suggest just sitting the character out in that case unless you have tabletop PFS in your area and want to make up the experience. Missing one scenario won't make a large difference in any case, although it may be problematic eventually as I believe you have played at least 3 of the upcoming scenarios, and that's equivalent to one level.

@Ophelia, if you aren't enjoying playing a cleric, you can completely change classes if you wish. If Moadis is going to multi-class with levels of Life Oracle it shouldn't be a problem.

@Halkale, take your time leveling, I won't be starting the next scenario until Monday at the earliest (Tuesday for those on the other side of the International Date Line).

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

OMG there are people from the future!

Shadow Lodge

Mook lvl 12

From the guides avaible in the paizo site, this is the one I consider the most complete. Its a good reading.

Cleric guide

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Yep, I am working on a Cleric build and I am using that guide.


Gamemaster | CC Map | S4 Map

Chronicle sheets have been sent out to your emails, please let me know of any purchases you make.

Also, let me know if you want me to recruit someone to fill in the 6th spot for Rise of the Goblin Guild or if you want to try it with 5 players. If there's no preference, we'll just do it with the 5. As a reminder, the next scenario will start on Monday/Tuesday.

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Clerics are super-duper boring at low levels, imo.

At high levels, when you have more variety of spells and can do all sorts of fun things with your domains, they are awesome. But at low levels... you're doing next-to-no damage with normal attacks, you have only a couple of spells per day (and they're all boring like Bless) and your domain abilities are often just not useful at all.

At low levels, I'd find yourself a schtick that you can be happy with. My cleric, for example, is all set up for channelling energy and removing conditions like fatigue and so forth. My friend's cleric is really good at intimidating people, so he demoralises a lot in combat, and he also has ranks in a lot of Knowledge skills. Other clerics might go for the beatstick, tank, or diplomat, or pick some domains that can be used a lot.

Alternatively, try a different class. :) Oracle is fun if you want to stick with divine power. Druid, too, although I can't promise it'll be much fun at early levels either, haha. I really like Witch, particularly as a Pharasma worshipper--you get some healy stuff, and your hexes give you tonnes of power even without many spells per day. (I am biased because I love my witch who is a priestess of Pharasma.) There's even the new classes coming in the Advanced Class Guide, like Warpriest and Shaman, for more divine power.

-----

Also! I'm okay with either 5 or 6. There's always a huge amount of players wanting to play PFS though, so perhaps picking up a spare for one scenario would make them happy! :P

Aurelia says, just make sure it's a cute guy! No more grumpy old farts like Moadis!

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

OK then, slam me through something real quick.

On a side note, I am seriously thinking of giving Mel one level of rogue before going back to magus.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

@Ophelia - I'm too much of a newb to Pathfinder to speak to mechanics, optimization, and all that lot, but I can certainly say you've been doing great with the role-playing side of the cleric.

PS, don't tell anyone (especially Aurelia), but I haven't read any of the magus guides. :) Even so, I have a very strong suspicion that taking a level in rogue is going hoze any super-optimization potential for Mel.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

The bottom line is this: play something you enjoy :). Super optized or even optimized isn't the name of the game. You don't want to be a gimp to the party and suck, but at low levels it is a common sight to be a little crappy...I couldn't hit gir beans but we all lived :). Find something that is enjoyable, and live or die it is just a game and new peeps can be easily made :)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

OK. I have updated Mel. Took one level in rogue. Char sheet and the PDF link updated.

I have not made any purchases yet. Not enough time to think. Tempted to switch back to plain leather instead of chain shirt. Or buy some strength items.

-Posted with Wayfinder

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

You mentioned you never read a magus guide Mel but from an optimization stand point your magus build is pretty good. The guides preach three possible paths: strength build, hexcrafter natural weapon build and dex build. Melufiuos is almost the classic dex build magus. The only thing you are missing from what the guide advises is switching to a scimitar and picking up the dervish dancer feat at 3rd lvl.

One level of rogue is not a bad dip for a dex character, specially if you want to play your character in a more "roguish" way. I think you could even do a 3 lvl dip in rogue and the rest in magus and still be somehow optimized for combat. Your next magus level will give you spellstrike that used with arcane mark is almost the same as two weapon fighting doubling your sneak attacks in a full attack.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

I agree with Aurelia about the cleric, the low levels are a bit boring.

But the class really comes together soon enough. A lot of people dislike healing in combat, I am not one of them. In my opinion the main specializations avaible to the cleric though different builds are:

High melee dmg/Str build: High strength score + power attk feat + two hand weapon. Pick up heavy armor proficiency for full plate. Races that give extra weapon choices are good for this like the half orc for greataxe, half elf with ancestral arms racial trait or dwarf for battleaxe plus wis bonus. The cleric spell list is packed full of buffs and specially self buffs. With one or two rounds of casting before a fight the cleric is a power house at melee.

Archer/Dex build (high ranged dmg): High dex score + archery feat chain. Very feat intensive. Uses the same self buffs spells as the melee str build. Bow is the weapon of choice here but I can see this working with guns and a one lvl dip in mysterious stranger gunslinger (will need a good Cha) or a three lvl dip in musket master gusnlinger.
The ranged path is so feat intensive that human is by far your best bet as race goes.

Buffer/support caster: Focus less in melee and more in throwing buffs around at your party members and channel healing when needed. Main stat is Wis.

Channeler: A specialization of the buffer/support caster that aims at Holy Vindicator prestige class. Stats less focused on melee and more on Wis and Cha.

Caster/summoner: Clerics have little to none blaster spells but have access to the summom monster line and with the right feats can be very good at this job. Their spell list have a lot of buffs you can toss around to your creatures. This is a very feat intensive build, there is a whole feat chain to improve the summon spells. The summoner class is still better at summoning but they dont have access to the high level spells the cleric has. The problem with this build is the heavy bookkeeping and action economy. Since you are controlling multiple creatures in your round it takes ages for it to finish and can grind a game table to a halt.

Those are generalizations, you can mix and match them to your heart's desire. There are also other ways to build clerics but the above are my favorites.

Observations:

Check out the evangelist archetype. It mixes very well with buffer/support and caster summoner types.

Avoid the cruzader and cloistered cleric archetypes, its a trap.

If you are serious about channeling:
Exalted of the Society trait gives you an extra channel every day, its great for a trait and one of my first choices for most of my healers.

Quick Channel feat lets you channel heal twice in the same round. Dont get any better than that.

As Aurelia said the Witch is an amazing class. If you want to go heavy in the caster route its worth checking out. With the hedge witch archetype you will still be able to toss a heal in a bind.

Hope my wall of text helps.
Cheers

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

I usually have a look at optimisation guides and then go off on my own schtick. It's good to know what's good, but it's also important to play what you like!

Alas(?), Summoner's just one of those classes that is fundamentally powerful no matter how you build it, lol. I'm trying to not be too obnoxious with the class - after all, I could be spamming summon monster every round if I wanted to, or making a quadruped pounce-claw/claw/bite machine... :P

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

OK, you caught me. I did look at a guide when I was building Mel (and I totally didn't understand the dancing dervish thing). But I have not studied any guides yet. If I did anything right, it was probably based on advice from y'all early on.

But I totally agree. Make the char your own and have fun.


Gamemaster | CC Map | S4 Map

I have definite interest from people to fill in for Mel's spot in Rise of the Goblin Guild, so someone should be posting a character soon to join us. I can't promise the character will meet Aurelia's appearance standards, but let's make him or her feel welcome.

Also, don't forget we start on Monday so you may want to think about purchases and leveling up when you get some spare moments this weekend if you have not already.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Reporting for duty! Hope I'm good-looking enough for you, Aurel-auroria--sorry I've got the wrong parts though. Not sure what to do about that. Also, I'm a wee tiny bit older than Moadis the Supposedly Moody.

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Hi Quiella. Welcome.

@Ophelia: So, what have you being thinking mate? Would you like me to grab my oracle lvl now to share the healing or can I go pally a little more first?

Dark Archive

Female Ifrit Summoner 2
Stats:
HP: 15/15 || AC: 16, touch: 12, flat-footed: 14 || CMD: 13 || Fort: +1, Ref: +2, Will: +2 || Init: +6 || Perception: -1

Another Silver Crusader... *groan*

And worse, another paladin... *double groan*

And they're not even a cute strapping guy with lots of muscles and a nice smile... *triple groan*

And I lose the elf boy eyecandy this next mission too... *sulks in corner*

(Welcome, Quiella! Don't mind Aurelia. ;) Looking forward to the game with you!)

I'm nearly done levelling Aurelia up in HeroLab, just debating purchases and Mal's evolution point.

Since Mel's gone rogue (heh), I'm going to rebuild a little to get rid of Mal's disable device rank and let him deal with things.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Okay, I think I'm going to rebuild and try to turn Ophelia into a support cleric. We don't seem to have a lot of buffing in this party, so that's what I'll try to focus on. I reckon I'll just have to switch gods, though... I mean, I love Pharasma, and she has wonderful creepy roleplaying potential, but her domains are so meh.

I have so much trouble justifying the switch in-character... Guess I'll just call it a crisis of faith.

As for grabbing your oracle level, Moadis, I'll leave it up to you. I'll probably still be able to channel, and I have a cure wand now, so it's not urgent. Go pally for as long as you like.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Don't you want Lay On Hands before you go with Life Link?

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Ophelia if you relly like Pharasma stick with her. Ultimatetly its your character, you are the one who will play it to level 12. Rule of fun should go first then anything else.

Its easier to get behind a character that you really like even if its not the most optimazed than one that is a power house but has no flavor whatsoever.

Check out the subdomains for more options. I really like the oceans one. Knowledge domain is also pretty cool.

Grand Lodge

Female Varisian cleric of Pharasma 7 | AC 21, T 10, FF 21 | HP 20/52 | F +8, R +4, W +12 | CMD 17 | Initiative +4 | Perception +16 | Channel 4/4 | Eerie Sense 60 ft

Okay, I've tweaked the bguild. Boosted Constitution at the sacrifice of a couple of other stats; going to focus on laying down buffs more than anything else. Sticking with Pharasma, but I swapped out Healing for a more utility domain. I'm going to miss the eventual empowered cure spells, but hey.

The old build:

Ophelia Endronil
Female Human (Varisian) Cleric of Pharasma 1
N Medium humanoid (human)
Init -1; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 9, flat-footed 15 (+5 armor, +1 shield, -1 Dex)
hp 10 (1d8+2)
Fort +3, Ref -1, Will +6
--------------------
Offense
--------------------
Speed 20 ft.
Melee cold iron morningstar +2 (1d8+2) and
. . dagger +2 (1d4+2/19-20) and
. . silver light mace +2 (1d6+2)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—gentle rest, rebuke death
Cleric Spells Prepared (CL 1st; concentration +5):
1st—bless, command (DC 15), cure light wounds [D]
0 (at will)—create water, detect magic, light
[D] Domain spell; Domains Healing, Repose
--------------------
Statistics
--------------------
Str 14, Dex 8, Con 12, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 11
Feats Combat Casting, Selective Channeling
Traits oathbound, undead slayer
Skills Heal +8, Knowledge (religion) +4, Sense Motive +8
Languages Common, Varisian
SQ aura, domains (healing, repose)
Combat Gear wand of cure light wounds, acid (2), alchemist's fire (2), holy water (2); Other Gear scale mail, light wooden shield, cold iron morningstar, crossbow bolts (20), dagger, light crossbow, silver light mace, wayfinder, backpack, masterwork, bedroll, belt pouch, candle (10), flint and steel, wooden holy symbol (Pharasma), rope, soap, spell component pouch, torch (10), trail rations (5), waterskin, 686 gp, 1 sp, 9 cp
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Gentle Rest (7/day) (Sp) Melee touch attack staggers target for 1 rd.
Oathbound (1/day) Reroll a saving throw against a Charm or Compulsion effect.
Rebuke Death (7/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Undead Slayer +1 weapon damage vs. undead.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

The new build:

Ophelia Endronil
Female Human (Varisian) Cleric of Pharasma 1
N Medium humanoid (human)
Init -1; Senses Perception +3
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Defense
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AC 15, touch 9, flat-footed 15 (+5 armor, +1 shield, -1 Dex)
hp 12 (1d8+4)
Fort +5, Ref -1, Will +4; +2 vs Fear and Death Effects
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Offense
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Speed 20 ft.
Melee cold iron morningstar +2 (1d8+2) and
. . dagger +2 (1d4+2/19-20) and
. . silver light mace +2 (1d6+2)
Ranged light crossbow -1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . At will—lore keeper
. . 5/day—gentle rest
Cleric Spells Prepared (CL 1st; concentration +3):
. . 1st—bless, comprehend languages [D], protection from evil
. . 0 (at will)—create water, detect magic, light
[D] Domain spell; Domains Knowledge, Repose, Thought
--------------------
Statistics
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Str 14, Dex 8, Con 16, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +2; CMD 11
Feats Combat Casting, Selective Channeling
Traits observant, reincarnated
Skills Heal +6, Knowledge (religion) +4, Perception +3, Sense Motive +6
Languages Common, Varisian
SQ aura, domains (repose, thought)
Combat Gear wand of cure light wounds, acid (2), alchemist's fire (2), holy water (2); Other Gear scale mail, light wooden shield, cold iron morningstar, crossbow bolts (20), dagger, light crossbow, silver light mace, wayfinder, backpack, masterwork, bedroll, belt pouch, candle (10), flint and steel, wooden holy symbol (Pharasma), rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, 686 gp, 1 sp, 9 cp
--------------------
Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Cleric Domain (Thought)
Combat Casting +4 to Concentration checks to cast while on the defensive.
Gentle Rest (5/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 18.
Selective Channeling Exclude targets from the area of your Channel Energy.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Thoughts? Comments? Suggestions? These are both at level 1; I'll have to boost her up once I know where I'm heading.

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

GM. Question ?

I understand why I am only proficient with my heirloom weapon and it didn't teanslate to a "normal" weapon. Does the same apply to the spell "masterwork transformation"? Can I spend the gp to cast the spell, and still be proficient with it since it is still technically my heirloom weapon?


Gamemaster | CC Map | S4 Map

Yes, Valik. I would say you're still proficient with it, and I believe the consensus on the board supports that. Did you want to spend the 360gp to do that?

Scarab Sages

tracked resources:
advice 14/14, ki 10/10
| Per +22 | F/R/W 9/9/14 | CMD 23-32 Human 8.1 Monk (sensei/Ki mystic) HP: 54/54 | AC 20 (MA 24) (MA + CW 33) | TCH 29 | FF 23 | Init +7

Yes please. :). Thanx for the quick reply :)

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Ophelia if you want to focus on casting Wisdow will be your most important stat. Keep it hight. My suggestion would be:

STR 14, DX 10, CON 12, INT 11 (+1 at 4th lvl), WIS 17 (+1 at 8th lvl), CHA 14

Since you got the thought domain now all knowledges are class skills for you which is nice. Its worth to have a nice INT score. Skill points are retroactive so when you get to INT 12 at 4 th lvl you will win the 4 extra skill points.

Or you could go with 14 INT and 11 CHA (+1 at 4th lvl). Maybe replace reincarnated trait by Exalted of the Society. Should work fine too.

STR 14, DX 10, CON 12, INT 14, WIS 17 (+1 at 8th lvl), CHA 11 (+1 at 4th lvl)

Silver Crusade

Pld 4/Orl 1 [ HP 36/36 | AC 21 T 11 FF 20 | CMB +7 CMD 18 | F +9 R +5 W +8 | Init +3, Per +4, Speed 20ft]

Moadis is updated to the 2 lvl. Changed a few things. Switched race to half elf, changed traits and picked up a pally archetype. Also purchased a new mwk hammer and sold the regular old one.


Gamemaster | CC Map | S4 Map

The Gameplay thread is active once again, once you're done making finishing touches on your characters, feel free to jump in.

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