Consortium Agent

Heccan Abraxi's page

805 posts. Organized Play character for Wicked Brew.

Full Name

Heccan Abraxi




Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13







Special Abilities

Infernal Bloodline


Lawful Neutral






Common, Elvan, Infernal



Strength 10
Dexterity 10
Constitution 13
Intelligence 14
Wisdom 12
Charisma 22

About Heccan Abraxi

Heccan Abraxi
Male human (Chelaxian) sorcerer 10
LN Medium humanoid (human)
Init +2; Senses Perception +1
AC 24, touch 14, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +2 natural, +4 shield)
hp 65 (10d6+23)
Fort +6, Ref +7, Will +12 (+1 v. mind-affecting); +4 bonus vs. poison
Resist fire 10
Speed 30 ft.
Melee dagger +5 (1d4/19-20)
Ranged sling +7 (1d4)
Bloodline Spell-Like Abilities (CL 10th; concentration +19)
. . 10/day—corrupting touch (5 rounds)
. . 1/day—hellfire (10d6 fire, DC 22)
Sorcerer Spells Known (CL 10th; concentration +19)
. . 5th (4/day)—mind fog (DC 24)
. . 4th (6/day)—charm monster (DC 25), confusion (DC 23), dimension door, greater invisibility
. . 3rd (8/day)—dispel magic, fireball (DC 20), haste, hold person (DC 22), suggestion (DC 22), tongues
. . 2nd (8/day)—cat's grace, glitterdust (DC 19), invisibility, levitate, mirror image, scorching ray, see invisibility
. . 1st (8/day)—burning hands (DC 18), charm person (DC 22), comprehend languages, feather fall, mage armor, magic missile, protection from good, shield, true strike
. . 0 (at will)—arcane mark, detect magic, light, mage hand, message, ray of frost, read magic, resistance, spark[APG] (DC 17)
. . Bloodline Infernal
Str 10, Dex 14, Con 13, Int 14, Wis 12, Cha 24
Base Atk +5; CMB +5; CMD 19
Feats Eschew Materials, Greater Spell Focus (enchantment), Iron Will, Persuasive, Skill Focus (Diplomacy), Spell Focus (enchantment), Spell Penetration, Toughness
Traits fiendish presence, focused mind
Skills Bluff +20, Diplomacy +32, Intimidate +13, Knowledge (nobility) +3, Knowledge (planes) +6, Knowledge (religion) +5, Profession (barrister) +5, Sense Motive +15, Spellcraft +15, Survival +1 (+3 to avoid becoming lost), Use Magic Device +11
Languages Common, Elven, Infernal
SQ bloodline arcana (+2 DC for charm spells)
Combat Gear runestone of power (1st)[ACG], scroll of cause fear, grease, grease, selective metamagic rod[APG], wand of infernal healing (50 charges), wand of mage armor (15 charges), wand of shield (50 charges); Other Gear dagger, sling, sling bullets (20), amulet of natural armor +2, cloak of resistance +2, cracked mulberry pentacle ioun stone, headband of alluring charisma +4, page of spell knowledge (feather fall)[UE], ring of protection +2, wayfinder[ISWG], custom container, scroll case, 25,470 gp, 8 sp
Special Abilities
Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Corrupting Touch (5 rounds, 10/day) (Sp) As a standard action, touch shakes foe and they radiate evil for 5 rounds.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Hellfire (10d6 fire, 10 rounds, 1/day, DC 22) (Sp) As a standard action, deal fire dam in 10 ft. burst within 60 ft. (Ref part). Good are shaken if fail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Heccen Abraxi is a noble born son of the House Abraxi of Cheliax, an older obscure noble house that came to prominence commensurate with the rise of House Thrune. A long time secret cabal of diabolism, the House of Abraxi had kept a low profile in Erogian for ages and only is now enjoying time in the upper echelon of the Cheliax noble houses. Heccen is third child and second son of the house scion Belland Abraxi. Not of the stoutest stature and second in the line of succession, Master Abraxi set Heccan on the path of law and sent him to study under one of the City's masters. Heccen took to the profession as a natural, using his own observations of his family dealing with devils since his childhood to bolster his natural negotiating skills. Heccen excelled at his chosen profession, earning the nickname of "Bloodscribe" on account of his ruthless contract negotiations. Heccan was poised to take his rightful place among the Egorian elite as a prominent barrister and counsellor for the House Abraxi. Alas, the best laid plans have a tendency to go askew when your lot has ties to the infernal court.

Heccan discovered his latent abilities later in his young adulthood and took great pains to hide them from the public as well as those in his own family. Heccan knew the infernal courts well and recognized the unmistakable stain of devil blood manifesting as strange powers and abilities. Heccan also knew how those of infernal stains were treated in Cheliaxan society. His ruse worked for a time, but he was unable to hide his blooming power and shame from his family, most notably his father. Once the truth was discovered, Belland was crestfallen as he had invested great time, energy and gold to forge Heccan into a valuable weapon in the diplomatic arsenal of House Abraxi. Belland was also very fond of Heccan, whom he saw many similarities between himself and the young lad. Fortunately, Belland is a capable man and soon realized a way to both use his son to the advantage of House Abraxi and keep him out of the public eye. A letter was dispatched to Paracountess Dralneen of Absalom and within a fortnight, Heccan was welcomed into the service of the Pathfinder Society.

Heccan is not exactly pleased with the arrangement, but is as much of a pragmatist as his father and realizes that the Society is really the only option for him at the moment. Heccan hopes that if he distinguishes himself during this "polite exile" that he may return to Egorian with distinction and rejoin his house as a respected counsellor, bringing many contacts and gathered knowledge gleaned from his time with the pathfinders.