Dr. Zephyrus Vitruvian's page

562 posts. Organized Play character for I'm Hiding In Your Closet.

Full Name

Zephyrus Vitruvian, Ph.D, M.D.




Alchemist 9

|*AC 22,T 17,FF 18|HP: 65*/55|**F +13, R +17, W +9 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17*|CMB +9* CMD 21|16/17 Bombs, 1/1 Mutagen, 9/9 Healing Touch, 1/1 Tattoo







Special Abilities

medical skills, dark epiphany, insane genius, knowledge of life, death, and those states between and beyond, Shadow Lodge secrets


Chaotic Neutral




Roslar's Coffer, Lastwall


Common, Elven, Celestial, Draconic, Gnoll, Gnomish, Sylvan, Abyssal, Aklo, Necril, Yithian, Osirian, Kelish, Varisian, Orvian


mad scientist

Strength 12
Dexterity 18
Constitution 8
Intelligence 27
Wisdom 8
Charisma 8

About Dr. Zephyrus Vitruvian

Voice of: Gene Wilder

5'8'', 120 lbs.; straw-blonde hair and ice-blue eyes; rarely expresses emotion, aside from the occasional paroxysm of manic determination; studied at the renowned Lepidstadt University of Ustalav; had some sort of experience, encounter, or epiphany involving Groetus that set the course of his life: an ongoing search for some staggeringly important secret or answer that he insists can only be found in the mysteries of alchemy; pursues his research with a singularity of purpose that leaves him with no time for the petty politics of the Pathfinder Society, which he joined primarily for the sake of the wealth, power, and connections he needs for his quest, although he is not unappreciative of the thrills of adventure; possesses a specially-made "Smine" dueling rapier; while adventuring in the River Kingdoms, he was killed by an Elf-hating harpy who shot an arrow through his heart, then brought back to life - and brought a major breakthrough with him back from the Great Beyond; spent a single night as a vampire after a hard-fought but truly devastating defeat at the hands of a vampiric Lissalan cult in Varisia



Experience: 26

Prestige: 7

Fame: 45

Prestige Awards:
personal laboratory

Faction Objectives:
Season 6:
Recover Named Text +
Recover Spellbook +!
Recover Named Artifact +!
Recover Cursed Item Without Succumbing to its Curse +!
4+ Ranks in Knowledge (Arcana) +!
Total Goals met: 4

Faction Rewards:

Harvestman's Bane
Pawn of the Grandmaster

Overcoming Your Fear
Impressive Influence
Foiled Plans
Gift of the Ghaele
Rescued Natalya Yagevna
Fool Me Once
Smine's Best
Crown of Spring and Summer
Evoking Day (Skill Bonus)
Evoking Day (Amanuensis)
Year of the Shadow Lodge Combat Boon
Secrets of Thuvian Alchemy
Esoteric Item Research
Unwavering Resolve

Deaths: 2
- shot through the heart by an Elf-hating harpy
- defeated - and briefly turned - after a long, desperate battle with vampires

Perils: 2
- driven catatonic by sanitarium-staffing totenmaskes
- dominated by a vampire

Hit Points: 55 (9d8-9+9+7)
Initiative: +4
AC: 19, touch 14, flat-footed 15 (+5 armor, +4 Dexterity)

Other: +1 dodge bonus vs weapons in the Spear group

Speed: 30 feet

BAB: +6/+1
CMB: +7
CMD: 21

Attacks: "Atropos" +8/+3 (1d6+2 plus 1d6 electrical/18-20) or "Vanth" +11/+6 (1d8+2 plus 1d6 acid/x3) or Bomb +11 (4d4+8 fire or cold)

Other: +1 trait bonus to all critical confirmation rolls

Saving Throws:
Fortitude: +8
Reflex: +11
Will: +3
Other: +5 vs inhaled poisons, +4 vs all other poisons, +2 vs fear and contact diseases, +1 vs inhaled diseases and stench; +10 effective Constitution for determining threshold of death by hit point loss, +5 when determining death by Constitution loss (is unconscious and comatose upon losing natural Constitution)

Skills: Appraise +12, Craft (Alchemy) +22, Disable Device +18, Fly +8, Heal +24, Knowledge (Arcana, History, Nature, Religion) +22, Knowledge (Dungeoneering) +12, Knowledge (Engineering, Geography, Local, Nobility, Planes) +10, Linguistics +12, Perception +13, Profession (Any) +1, Sleight of Hand +16, Spellcraft +20, Survival +5, Use Magic Device +11

Other: +8 to Day Job Rolls; +level to Craft (Alchemy) checks to make items; +1 to Intimidate checks against enemies proficient with rapiers; +2 to Intimidate checks against worshippers of Zyphus; +2 to Diplomacy checks in Irrisen and against centaurs; +2 to Sense Motive checks against current and former Pathfinders; +4 circumstance bonus to Bluff and Diplomacy checks against worshippers of Lissala; +2 to any Knowledge or Linguistics check 1/adventure

Favored Class: Alchemist (+7 hit points, +2 skill points)

Racial Abilities:
Low-Light Vision
Keen Senses
Memories Beyond Death (History, Religion)
Elven Weapon Familiarity

Combat: Anatomist
Magic: Precise Treatment

Armor Proficiency (Light)
Weapon Proficiencies (Simple, Elven, Bombs)
Throw Anything
Skill Focus (Heal)
Extra Discovery (Lingering Spirit)
Extra Discovery (Smoke Bomb)
Extra Discovery (Preserve Organs)
Breadth of Experience
Extra Discovery (Frost Bomb)

11th level: Extra Discovery (Immolation Bomb)

13th level: Extra Discovery (Spell Knowledge: command undead)

Class Features:
Bomb 4d4+Int 17/day (DC 22)
Infused Curative
Swift Alchemy
Swift Poisoning
Simple Reanimation


GP: 50

formula books
alchemist's lab (at home)
courtier's outfit and jewelry (at home)
cold weather outfit (at home)
doctor's outfit
doctor's mask
alchemist's kit
Next purchase (200): Formula Alembic
Next purchase (200): Hybridization Funnel
Handy Haversack
adventurer's sash
masterwork thieves' tools
healer's kit (8 uses remaining)
mess kit
grooming kit
scrivener's kit
1-oz vial of ink
6 sheets of parchment
7 days of Elven trail rations
sewing needle
"Moksha" (+1 Deathless Mithril Shirt) Future Upgrade (5000 gp)?: Calming
Cloak of Resistance +1
"Atropos" (+1 Shock "Smine" Rapier)
"Vanth" (+1 Adaptive Corrosive Composite Longbow)
26 cold iron arrows
20 silver arrows
20 blunt arrows
10 thistle arrows
8 adamantine arrows
3 +1 Elf-Bane Arrows
Belt of Incredible Dexterity +2
Headband of Vast Intelligence +4 (keyed to Knowledge [History, Religion])
Sihedron Brand of Endurance
1 potion of cure light wounds
scroll of cure moderate wounds
wand of detect secret doors (4 charges)
wand of ray of enfeeblement (16 charges)
wand of ray of exhaustion (7 charges)
wand of shield (47 charges)
wand of inflict light wounds (50 charges)
wand of resist energy CL 7th (8 charges)
1 dose of blackfingers paste
3 doses of smelling salts*
2 antiplagues*
2 antitoxins*
3 flasks of acid*
3 alkali flasks*
3 flasks of alchemist's ice*
3 flasks of alchemist's fire*
2 flasks of shard gel*
1 packet of flash powder*
1 burst jar*
1 jar of bottled sunlight*
1 case of alchemical glue*
1 dropper of alchemical glue accelerant (19 doses)*
2 vials of alchemical solvent*
1 ampule of vermin repellent*
1 jar of distilled terrap sap*
1 packet of alkali salt*
3 vials of alchemist's kindness*
1 vial of wismuth salix*
2 vials of twitch tonic*
1 tube of armor ointment*
1 flask of mending paste*
1 pouch of bone paste*
2 tubes of rusting powder*
1 jar of embalming fluid*
1 ball of meditation tea*
2 flasks of padzahr*
1 packet of troll styptic*
1 ampule of soul stimulant*
3 syringes of crude reanimating fluid*
1,250 gp worth of Orvian black salt*
Quantium golem pendant
Koboldfriend token

* = cannot be sold


- Infusion
- Spontaneous Healing
- Healing Touch (fast healing 5, 9 rounds/day)
- Smoke Bomb
- Preserve Organs 25%
- Lingering Spirit
- Plague Bomb (DC 22)
- Frost Bomb (DC 22)

10th level: Mummification
12th level: Madness Bomb

16th level: Elixir of Life

Infusions Per Day:
1st - 7 (DC 19)
2nd - 6 (DC 20)
3rd - 5 (DC 21)

Infusions Prepared:
1st - targeted bomb admixture, targeted bomb admixture, , , ~true strike, bomber's eye, ?
2nd - , , ~twisted innards, ~defensive shock, vomit swarm, ?
3rd - simple reanimation, , fly, ~thorn body, ?

Formula Book #1 - "Principia Vitruvian":
Pages: 100/100
1st - cure light wounds, endure elements, polypurpose panacea, bomber's eye, shield, enlarge person, reduce person, crafter's fortune, comprehend languages, disguise self, vocal alteration, jump, true strike, expeditious retreat, ant haul, detect secret doors, detect undead, keen senses, touch of the sea, targeted bomb admixture
2nd - false life, cure moderate wounds, spider climb, invisibility, vomit swarm, fire breath, lesser restoration, aid, bull's strength, eagle's splendor, bear's endurance, owl's wisdom, cat's grace, fox's cunning, see invisibility, elemental touch, barkskin, resist energy, darkvision, certain grip, defensive shock, blood armor, enshroud thoughts
3rd - simple reanimation, undead anatomy I, remove disease, heroism, cure serious wounds, remove blindness/deafness, resinous skin, fly

Formula Book #2:
Pages: 24/100
1st - phantom blood, blend, heightened awareness, scarify, body capacitance
2nd - twisted innards, delay disease, delay poison, skinsend, catatonia
3rd - temporary graft, remove curse, thorn body