
GM Harker |

If I still need your Pathfinder Society number and your faction, please post those here or send me a PM.
Since we're starting with The Confirmation, the assumption now is that you are a Pathfinder in training.
I also need everyone to send me a Private Message with their email address so that I can send a chronicle sheet if they happen to disappear off the boards.
I plan to get started within two days, hopefully sooner. At the very least I'll get a gameplay thread up so you can dot it.

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Dot. Hi all! Resident devil-summoner here. Apologies in advance for pissing off Moadis. ;)
Willing to change skills and so forth to suit the party. I have Malgorrak set up to be a backup-melee polearm-user, but he could just as easily become a more tanky frontline natural attack-using guy as well.

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Checking in. About to head to work, but I'll pm my email address and PFS# once I'm home in eight to ten hours. Also, I was just thinking Grand Lodge, but I'll read over the factions again and see what fits.

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Dotting.
I've never played a magus before, so let me know if you see something really silly on the character sheet. The detail in PDF is from PCGen, but I'll be copying it over to the regular PbP character sheet.
Looking at factions now...any suggestions for or against any of them?

GM Harker |

Factions used to make more of a difference when there were faction missions that you had to perform in order to receive full Prestige Points, but that is no longer the case. If you're unsure, the Grand Lodge is the common choice.
All of that being said, I will be providing the old faction missions for the scenarios that have them, but they will be entirely for role-playing purposes and you can feel free to ignore them if you wish.

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@Aurelia - hehe, I'll bet :) One of my other chars is Cheliax.
This guy is an elf. His father was a city guard and his mother was a hedge witch. They brought him up well and became a magus due to their influences. They urged him against adventuring, but he went anyway, wanting to see the world.
I don't have much else at the moment. He is neutral good, and I assume that he should be lawful something to be in Cheliax. I looked at Silver Crusade, but he is not that driven to root out evil. I'm also hung up on race vs faction... I cannot see a tree-hugger living out in the desert or at sea. I hate to say it, but maybe Grand Lodge really does fit him best?

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I find Grand Lodge works well for any character that doesn't really have a strong force to be a Pathfinder apart from "Well... I want to adventure?"
I mean, typical motivations:
Andoran: Spreading freedom and democracy, yeehaw!
Cheliax: Sexy evil, which makes it technically legal to play.
Osirion: Knowledge. Magic. Ancient secrets. Archaeology?
Qadira: Money money money...
Sczarni: Wealth redistribution. Cough.
Silver Crusade: Well someone's gotta keep the Sczarnis and Chelaxians in line...
Taldor: Hob-nobbing with the rich and famous.
If you don't fit into any of those categories, it's safest to go with GL. :P
@Belroar: CLW wands are always a pretty good idea.

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@Melufios: Noticed you look like you're going with a ranged type of character. Unfortunately you can't use two-handed weapons (including bows) with the standard magus; you need one hand free to use spell combat, and unless you intend to ignore a rather big (and powerful) part of the class, it might be a good idea to consider alternatives.
Myrmidach archetype allows you to use ranged weapons, if you're set on that.

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@Aurelia: Yes, I see what you are saying, but that was not the intent. For some reason, I gave myself 16 dex and started thinking bows. Maybe I should choose a different feat from point blank shot, like weapon finesse?

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It's probably a smart idea to head down the "Dex Fighter" route for a magus... picking up Weapon Finesse is a good bet in this regard. Rapier (with Agile weapon enchantment) or Scimitar (with Dervish Dance feat) are the most common builds for maguses because your spells critical hit on your weapon's crit modifier. I've got a magus in a non-PFS game that uses a gladius, though, because sometimes I just get bored of all the rapiers and scimitars. :)

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Dot. Hi all! Resident devil-summoner here. Apologies in advance for pissing off Moadis. ;)
Willing to change skills and so forth to suit the party. I have Malgorrak set up to be a backup-melee polearm-user, but he could just as easily become a more tanky frontline natural attack-using guy as well.
Duuude...
/shakes headOn a side note Moadis is a polearm user also.

GM Harker |

I'll have the Gameplay thread up in about a day for The Confirmation. That should give everyone plenty of time to make finishing touches on their characters. If you require more time, please let me know.
Also, has anyone played 3-18 The God's Market Gamble? I was considering using it as a replacement for Master of the Fallen Fortress.

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I might modify Malgorrak to be a more tanky melee dude then. Then at least Aurelia can point out that she's making good use of the devil! (Better it gets hurt than anyone else.) Right? Riiiight?
Hmm. Moadis has no ranks in Knowledge (Planes). Maybe... what he doesn't know won't hurt him...
edit: Nope, I've not played that scenario.

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Just got back from work. PM sent! And nope, I haven't played that scenario.

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Also, this is my first real attempt at playing a cleric. If anyone sees anything I should tweak in my build, please don't hesitate to point it out! My system mastery is still sub-optimal.

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Ehh, I think we'll be fine without a rogue.. It's not optimal, but we can use "creative" solutions to disarming traps (e.g., sending a friendly eidolon in first to investigate suspicious areas :)) if need be. I don't think Society play necessarily expects you to have a trapspotter because of the "random" nature of parties.
That said, if you want to, I'm not stopping you. :P

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Just read a writeup on magus... talked about fighter dipping, sorcerer dipping, and a few others, but there was never a mention of rogue. That writeup did, however, list the two spells I have as the worst possible choices. Gonna have to rethink those :)

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Key spells for maguses are basically any touch spell that you can cast through your weapon. Shocking grasp and frigid touch are the big two spells almost everyone will pick up. Apart from that, it's pretty flexible I find.
One good thing is that you can play around with your spells known during the early levels and freely retrain them, just to see what you like :) Plus, being a prepared caster means it's not too hard to just buy a few scrolls and memorise them - and voila!
This is my 7th-level magus, if you want to have a look at an example at how one might be built. She's non-PFS, with a rolled ability array, and not HUGELY optimised, but it might give you some ideas for how to approach Melufiuos.
-----
Side note: I'm going to get Malgorrak to pick up Disable Device as a class skill, so at least we can deal with mechanical traps!

GM Harker |

The Gameplay thread is up, everyone should feel free to jump in!
As for trapfinding, having someone capable of disarming magical traps would be good further down the road, but I encourage everyone to just play whatever is fun for them. There are ways around it, as Aurelia pointed out.

GM Harker |

How many of you have played or GM'ed The Confirmation before? It's fine if you have of course, but I would just like to know.
As for The God's Market Gamble, I won't be running that for the group since some of you have played it. I'll worry about filling in the gap later, we have at least two scenarios to get through first.

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Never played it, nor GM'd it.

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Sorry for my silence. I spent yesterday sick as a dog. Couldn't post in any of my games. Post incoming now!

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Much better, thanks! Still not feeling 100%, but most definitely on the mend. I volunteer in a primary school, so my guess is I caught one of those 24-hour bugs from the kids. Haven't built up that bonus to Fort saves that comes with the profession. ;-)

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I am set on my spells for the day. Bless X2 for my 1st level spells.
I am fine with any order. Belroar likes to charge into battle and wallop things with his greatsword. But, he also understands giving folks the opportunity to soften up targets. He's okay perception, but he's certainly no ranger/rogue.

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Yeah and I totally forgot i needed to work on spells known...so I'll fix it tonight. I had it in my mind I was going to verify my setup and then got sidetracked. I forgot Inquisitors were like sorcs, so I need to keep my spells known list consistent. Yeah I totally borked that.
I'll get it fixed, probably use Bless and Divine Strike or some such.
Just to verify, whatever spells known for 0 level are the spells I can cast, since there's no listing for 0 level spells in the spells per day chart?
Thanks for correcting my mistake.

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0-level spells (called cantrips for arcane users, and orisons for divine users like yourself) are always "at will". So once you pick the ones you know, you can use them whenever you like.

GM Harker |

Belroar, that's correct. At level 1, you start with 4 0-level spells, at Inquisitor level 2 you add another 0-level spell, and at Inquisitor level 3 you add one more 0-level spell for a total of 6 0-level spells. You keep the same 0-level spells you picked throughout your Inquisitor career. You can cast them at-will as Aurelia mentioned.

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I'll replace command with comprehend languages. Up-to-date spell list is in the profile; I'll strike them off as I cast them. As for marching order, I believe clerics tend to do well at or near the back?

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As a heads up (particularly to Moadis): I hope Aurelia's devil-summoning doesn't make anyone feel too uncomfortable...
She's a selfish, self-absorbed, and conniving sort, but she's ultimately a sheltered little girl who thinks she has all the answers to all the world's problems (like most teenagers I suppose). She's particularly abrasive at the moment, but I envision her softening up as time goes by, and may even learn a few things from the more 'good' sorts. :P
Just let me know if anything is bothering you too much (particularly as a paladin) and I can reign her in a little.