Elf

Stalker of Vengence's page

168 posts. Alias of BloodWolven.


Race

Vital:
HP: 61/61, AC: 19 _ T: 14 _ FF: 15 _ Perception +14, Initiative: +4, Fort +7 _ Ref +9 _ Will +5 (+7 vs. fear), CMB: +10, CMD: 24, Speed: 30, 0 non-lethal damage

Classes/Levels

Skills:
Acro +8, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +4, Handle Animal +7, Heal +7, Intimidate +4, K dungeon +5, K Geo +5, K Nat +9, Ride +12, Spellcraft +8, Stealth +12, Survival +14, Swim +8

Strength 18
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 16
Charisma 11

About Stalker of Vengence

crunch:

Don't get on Stalkers bad side, LOL.

Gauntlets of strength +2

Character:

Kirren (Spell Binding) Baelash (Guardian Bow) Koehvain (Earth Spirit)
Stalker of Vengeance
Male Wood Elf Ranger 6
CG Medium Humanoid (Elf)
Init +4; Perception +14
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 chain shirt (+1), +4 Dex)
hp 61 (d10+2)
Fort +7, Ref +9, Will +5 (+7 vs. enchant)
--------------------
Offense
--------------------
Speed 30 ft., Base Atk +6; CMB +12
Melee Dagger +10 (1d4+4/19-20 x2)
MW Longsword +11 (1d8+4/19-20 x2)
Warhammer +10 (1d8+4/x3)

Ranged +1 (human bane) Composite Longbow (+4 str), (x3) 120 ft.

[dice=Stalker's human bane longbow]1d20+12[/dice] +2 more against humans, [dice=damage]1d8+5+2d6[/dice]

Special Attacks: Favored Enemy (Human) +4 attack and damage.
Favored Enemy (magical beast) +2 attack and damage.
Combat Style: Archery - Rapid Shot.
--------------------
Statistics final, racial, start, level, magic items
--------------------
Str 18, +2, 16, -, +2
Dex 18, +2, 15, +1
Con 14, -2, 16
Int 12, - , 12
Wis 16, - , 16
Cha 11, - , 11

Feats: (1) Point Blank, (1) Track, (2)precise shot, (3)rapid shot, (5) weapon focus bow, (6) imp. precise shot

Skills: 7*7=49
Acrobatics +8 (ranks 2, Dex +4) (-1 ACP)
Climb +8, (ranks 2, Str +4) (-1 ACP)
Craft (Bows) +8, (ranks 2, Int +1, MC tools +2)
Handle Animal +7, (ranks 4)
Heal +7, (ranks 1, Wis +3)
Intimidate +4, (ranks 1)
K (dungeoneering) +5, (ranks 1, Int +1)
K (geography) +5, (ranks 1, Int +1)
K (nature) +9, (ranks 5, Int +1)
Perception +14, (ranks 6, Wis +3, racial +2 )
Profession Woodsman +5, (ranks 2)
Ride +12, (ranks 6, Dex +4, -1 ACP)
Spellcraft +8, (ranks 2, Int +1, racial +2)
Stealth +12, (ranks 6, Dex +4, -1 ACP)
Survival +14, (ranks 6, Wis +3, +2 MW Survival Kit)
Swim +8, (ranks 2, Str +4, -1 ACP)

Languages: Common, Elven, Sylvan
SQ: Low-Light Vision, immune to sleep, +2 Perception, Wild Empathy, +2 Spellcraft

Appearance:

Tall and lean Kirren the elf holds his posture straight and true, all 6’2”. Many would call his wirey frame of 130 lbs. weak, but he knows just like the yew tree you must bend or you will break. He wears the ageless youth just like his kin, appearing in his twenties when he is near his 125th winter. His hair is kept short for practical matters and kept under the brown woolen cap until inside, then his coppery locks spring forth barely touching those pointy ears of his. His eyes are always watching, keeping that keen lookout for any hint of danger, be ware of those hazel eyes for they seen to catch the light when he is angered and glow golden. His tan skin is spotted with freckles showing his time in the wilderness plying his trade.

Gear:

11 gp, 10 sp, 8 cp

On person: (5) potion of cure light (1d8+1), good berry wine 4 uses left(1), belt pouch (chalk)(1/2), signal whistle, dagger(1), sling, studded leather (20), cold weather outfit, 20 arrows (3), wooden holy symbol, longbow +1 bane (3), warhammer (5), MC longsword, small steel mirror (1/2), coins (1) and an ever burning torch (1) Total weight: 36

Backpack (2): Bedroll(5), 5 bells, winter blanket(3), 5 candles, fish hook, 5 fishing line, 5 rations (5), 2 sacks(1), waterskin (4), Healer’s kit (1), four tindertwigs, a MW survival Kit (5), silk rope 50 ft.(5), spade (8), bottle of wine(1), 1/2 lb. of soap, fishing kit(3), gear maintenance kit(2), Chronicler’s Kit(4 ½), 3 quivers (20 arrows) (3)
Total weight: 63

Chronicler’s Kit: This bundle contains a map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord. The supplies usually suffice for chronicling a single expedition of not more than 2 months' duration. (4 ½ lbs.)

Fishing kit: This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures).(3 lbs.)

Gear maintenance kit: This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.(2 lbs.)

Survival Kit: This kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.
A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.

Mess kit: This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

background:

Kirren, is an Elven Ranger who has been recently charged to guide, if not protect. He will help out his charge when need be, the code tells him to guide but he takes it more personal for he does not want any harm to come to his charges, partly because of his instincts to protect.

The road can be a lonely place; this was another reason Kirren decided to join a group for companionship and good times. Kirren has a good nature and enjoys laughing and making light of most things.

Kirren was raised as many of the elves are to enjoy life and to dabble in everything. Though Kirren was not an average elf, he always was looking for creatures or others to take care of, help and even protect. For this reason he was always wearing his armor and took hits for his charges. His father always laughed at how his promise was truly inspired in his son. He would say, “The stories influence him so much that I see aspects of the focused humans in my son.” Little did he know that there was binding magic in his vows and they had transferred to his son. Kirren’s father was not home to see all of the growing due to his vow. Thanks to his father Kirren was never kept wanting and had a good upbringing by his mother and aunt.

Kirren found his niche in the wilds, with his mother and aunt, for by their practices you must work for your own food, be it hunting or farming the garden. Kirren excelled in all aspects but his true love was the bow after his mother.

During his training days of becoming a Ranger he learned of many different creatures of the woods. Those that seemed most interesting were magical beasts, they always intrigued him and he wanted to learn more about them. Yes, Kirren may want to speak with the creature and learn about it but he has the skills to put it down just the right way if it is threatening.

Kirren’s father has gone missing and he must take up his father’s vow, to continue to guide and protect.

Much of Kirren changed as bandits came to their forest. His parents were murdered and much chaos was set in his life during those bad times. He was just a young one in the elves eyes, but he was nearly ready being 70 years old. The wilderness and the bandits continues to sharpen him into a weapon for the forest and the elves.

As the years passed he sought after the humans who destroyed his life and it changed him more. His aunt stayed at their forest to continue its protection but Kirren sought vengeance. Not just upon those who came into the forest and killed his parents but all bandits.

He became the spirit of vengeance, the stalker in the woods for the woods. He struck a bargain with a powerful fey and ever since then he has been venturing out to destroy bandits and those who would befoul the woods.

In the past few decades he had mellowed out some even though he continued to hunt down his targets and took on several aspirants to become rangers. The time with them made him know the need of companionship that he has shunned for so many years. He even began to develop love for Nalia a high elf with so much hope and love of the woods.

That time ended abruptly when the Stag Lord and his bandits ambushed Stalker's aspirants during a time to test their skills. He will never talk about what the bandits had done to his aspirants and will never forgive them. Nalia...

The deep fey knew that with his vengeance life would be tough on Stalker but this turned him into a feral hunting machine for days. An evil fey curse descended upon him and he embraced it. Though without knowing it the curse would stop him from ever finding a place of interest, he would always be in the wilderness.

Vital:
HP: 61/61, AC: 19 _ T: 14 _ FF: 15 _ Perception +14, Initiative: +4, Fort +7 _ Ref +9 _ Will +5 (+7 vs. fear), CMB: +10, CMD: 24, Speed: 30, 0 non-lethal damage

Skills:
Acro +8, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +4, Handle Animal +7, Heal +7, Intimidate +4, K dungeon +5, K Geo +5, K Nat +9, Ride +12, Spellcraft +8, Stealth +12, Survival +14, Swim +8