
GM Wolf |

I know that I will be getting many posts for this AP. I was one of the many that posted for Sault's campaign. I am looking for those who did not get in and others that are interested in the game.
I am looking for seven explorers to map and claim some of the wilds of the Stolen Lands. You must have a strong will, perseverance, and a powerful wanderlust. Many dangers await within the wilds, beasts, fey, and the whole array of monsters. If you prove your worthiness you should be able to claim your own kingdom, carving your own personal home from the wilds you tame.
Now understand that many will apply, if you do not fit with the group we will have many volunteers to fit your shoes. Though, that will be decided in game, not some arbitrary GM or players decision. For you must prove your worth.
Recruitment will close for interest by Tuesday, February 19th 9pm PST. Player selection to be determined. Each of you should be willing to post at least 5 times daily and be able to post mostly between 6 to 10 pm PST. Exceptions are possible, please post about it or PM me.

S'ala |

Hemmings here checking in with S'ala. Human Monk of Irori. Would take Monk of the Lotus archetype (loves peace) if allowed. With your permission will update stat block accordingly.
Male Human Monk 1
LN Medium Humanoid (human)
Init +5; Senses Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 13 (+1 Dex, +1 dodge)
hp 13 (1d8+5)
Fort +4, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Handaxe +2 (1d6+2/x3) and
Spear +2 (1d8+3/x3) and
Unarmed strike +2 (1d6+2/x2)
Special Attacks flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 14, Dex 13, Con 14, Int 11, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 17
Feats Dodge, Improved Initiative, Improved Unarmed Strike, Stunning Fist (1/day) (DC 13), Toughness +3
Skills Acrobatics +5, Knowledge (history) +4, Knowledge (religion) +4, Perception +7, Sense Motive +7, Stealth +5
Languages Common
SQ ac bonus +3, stunning fist (stun), unarmed strike (1d6)
Combat Gear Caltrops, Oil (4); Other Gear Handaxe, Spear, Backpack (13 @ 20 lbs), Bedroll, Belt pouch (3 @ 2.44 lbs), Chalk, Flint and steel, Irori, Hooded lantern, Sack (empty), Trail rations (5), Waterskin, 12 GP, 1 SP, 9 CP
--------------------
Special Abilities
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

GM Wolf |

Nine applicants so far.
One more twist to help your characters to have that little boost to be excellent in what you do. You may take away from one stat and give it to another. But the top stat cannot be more than 18. But only one time.
So for example you have 11 and 15. Take 3 away from 11 and give 15 those 3. So the 11 becomes 8 and 15 becomes 18.
Roll for your money or take average, but your background story is where you can gain more!
Create a quick blurb about your appearance.
I've long thought that character backgrounds are where players should offer plot hooks to the DM instead of the other way around, you then have more buy into the campaign.

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If you allow gunslingers, here is one that I had made for kingmaker campaign but had to pull out due to RL issues at the time.
If you don't allow gunslingers, I would also love to play a bard
Will roll stats and make modifications to background.
5d6 ⇒ (1, 4, 2, 6, 3) = 16 = 13
5d6 ⇒ (5, 3, 4, 2, 6) = 20 = 15
5d6 ⇒ (3, 2, 1, 5, 3) = 14 = 11
5d6 ⇒ (3, 1, 6, 5, 4) = 19 = 15
5d6 ⇒ (6, 3, 1, 3, 5) = 18 = 14
5d6 ⇒ (3, 1, 2, 6, 2) = 14 = 11
5d6 ⇒ (5, 4, 1, 4, 2) = 16 = 13

Fizzwiddle Glockenfleffor XXII |

5d6 ⇒ (2, 6, 6, 2, 6) = 22 18
5d6 ⇒ (2, 6, 3, 3, 2) = 16 12
5d6 ⇒ (4, 2, 6, 6, 2) = 20 16
5d6 ⇒ (4, 5, 5, 4, 5) = 23 15
5d6 ⇒ (6, 4, 6, 4, 2) = 22 16
5d6 ⇒ (3, 4, 3, 5, 1) = 16 12
5d6 ⇒ (5, 4, 6, 6, 6) = 27 18
Heck yea! complete opposite of Vuvu's rolls
STR 15-2 13
DEX 12
CON 18+2 20
INT 16
WIS 16
CHA 18+2 20
This will change Fizzy's stats and saves of course.

Angeus |

Here's a rogue I made for a previous campaign that fizzled.
Rolls
5d6 ⇒ (4, 5, 6, 6, 3) = 24=17
5d6 ⇒ (6, 1, 2, 4, 5) = 18=15
5d6 ⇒ (2, 5, 5, 6, 2) = 20=16
5d6 ⇒ (3, 6, 1, 4, 6) = 20=16
5d6 ⇒ (5, 5, 6, 5, 3) = 24=16
5d6 ⇒ (2, 1, 1, 4, 2) = 10=8
5d6 ⇒ (1, 2, 6, 2, 6) = 17=14. thanks Benoit
I'll rework her stats and background.

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5d6 ⇒ (5, 1, 4, 6, 5) = 21 16
5d6 ⇒ (2, 5, 1, 1, 2) = 11 9
5d6 ⇒ (6, 5, 5, 4, 1) = 21 16
5d6 ⇒ (5, 5, 3, 1, 1) = 15 13
5d6 ⇒ (3, 4, 4, 5, 2) = 18 13
5d6 ⇒ (1, 3, 3, 4, 5) = 16 12
5d6 ⇒ (5, 2, 3, 1, 2) = 13 10
Well not the greatest of stats, but will do. Oh and roll for 2nd level HP
1d10 ⇒ 9
Well that is better...will have Alias up asap and background later.

S'ala |

S'ala makes a quick prayer to the dice gods of randomness
5d6 ⇒ (6, 1, 3, 4, 3) = 17 16
5d6 ⇒ (4, 1, 4, 2, 6) = 17 16
5d6 ⇒ (2, 4, 2, 6, 4) = 18 16
5d6 ⇒ (3, 5, 4, 6, 3) = 21 18
5d6 ⇒ (5, 4, 2, 4, 3) = 18 16
5d6 ⇒ (3, 2, 3, 4, 3) = 15 13
5d6 ⇒ (1, 3, 1, 1, 3) = 9 8
Good grief, the gods answered. Wonder which one I'll throw out? Will get his revised stat block and traits up sometime later today.
HP roll for 2nd lvl 1d8 ⇒ 1 1 (of course) plus whatever his CON ends up...but officially requesting a re-roll or GM mercy.

Alexandra von Ravenstein |

Hello all, presenting Alexandra von Ravenstein, Noble-born sorceress from a fallen house setting out to find her own slice of adventure.
5d6 ⇒ (5, 1, 5, 5, 1) = 17=15+1=16
5d6 ⇒ (6, 6, 2, 3, 6) = 23=18
5d6 ⇒ (3, 4, 5, 1, 5) = 18=14
5d6 ⇒ (2, 5, 2, 4, 2) = 15=11
5d6 ⇒ (3, 4, 5, 2, 5) = 19=14
5d6 ⇒ (6, 5, 1, 3, 6) = 21=17-1=16
5d6 ⇒ (3, 1, 3, 3, 6) = 16=12
Second level HP 1d6 ⇒ 5
Woot, good hit point roll!
More to come now that I have my stats rolled up, Fionn if you've had no volunteers I could play a ward just fine. Be careful what you wish for though, haha ;)

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Submitting Mikhail (who was submitted for Sault's game). Most of the crunch is still acceptable, will need to adjust for stats rolled, etc.
5d6 ⇒ (1, 1, 5, 5, 6) = 18
5d6 ⇒ (5, 2, 4, 4, 3) = 18
5d6 ⇒ (6, 1, 6, 3, 5) = 21
5d6 ⇒ (4, 6, 3, 5, 4) = 22
5d6 ⇒ (4, 4, 1, 1, 2) = 12
5d6 ⇒ (2, 3, 3, 4, 6) = 18
5d6 ⇒ (6, 1, 1, 1, 6) = 15
A) 5d6 ⇒ (x, x, 5, 5, 6) = 16 +2 = 18
B) 5d6 ⇒ (5, x, 4, 4, x) = 13 -1 = 12
B) 5d6 ⇒ (6, x, 6, x, 5) = 17 +1 = 18
5d6 ⇒ (4, 6, x, 5, x) = 15
5d6 ⇒ (4, 4, x, x, 2) = 10
A) 5d6 ⇒ (x, x, 3, 4, 6) = 13 -2 = 11
5d6 ⇒ (6, 1, x, x, 6) = 13

Ethan Sower |

Ethan is pretty much ready to go.
In the interest of full disclosure, posting 5 times a day may be more than I can consistently manage. Once or twice a day wouldn't be a problem, and I could probably manage three.
If this knocks me out of consideration, I understand, but I wanted to be upfront with you.

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Name Fionn Oighiríg
Medium
Cavalier/Emmisary level 2 (skill points 12) Shield
(Order of the Lion )
Init +4; Senses Low-light Vision; Perception +7
-----
DEFENSE
AC 20, Touch 12, flat footed 18 ( Chainmail, Shield, heavy steel)
(+2 Dex, +6 armour, +2 shield)
hp 17 (0d8+2d10+4+2);
Fort +5, Ref +2, Will +1
Immunity to sleep, Resistance to Enchantment +2sv
-----
OFFENSE
Speed 30
Melee -
Single Attack Sword, bastard +6 (1d10+4)
-
or Shortbow +4 (1d6 X3)
Full Attack -
Sword, bastard +6 (1d10+4)
-
or Shortbow +4 (1d6 X3) range 70
-
Space 5ft.; Reach 5
-
Special Attacks
Challenge (Ex) +1 damage per level against one foe (-2 AC against other foes). Per day = 1
Lion Challenge Receives a dodge bonus to his AC against attacks made by the challenged. Bonus = 1
Lions Call (Ex) As Standard Action allies in 60ft a comp bonus on fear saves equal to his CHA mod and a +1 bonus to attack
Mounted Combat: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
STATISTICS
Str 18, Dex 15, Con 15, Int 14, Wis 13, Chr 19
Base Attack 2 CMB 6; CMD 18
Feats
Exotic Weapon Prof,
Skills: Bluff 9, Climb -3, Diplomacy 8, Handle Animal 9, Heal 6, Intimidate 8, Perception 7, Ride 7, Sense Motive 5, Swim -10
Languages Common, Elven
ECOLOGY
Environment Any
Organization
Treasure Standard
SPECIAL ABILITIES
In or Out of the Saddle: Movement speed is normal even i heavy armor.
Mount (Ex) Gains a loyal steed, functions as a druid animal companion.
Order (Ex) At 1st level, a cavalier must pledge himself to a specific order.
MAGIC ITEMS (max value 390)
Traits:
Bastard = Benefit You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)
Elven Reflexes= Benefit You gain a +2 trait bonus on Initiative checks.
Backstory to come

Sajan Barid Suyyddhaan |

I will post his stats and such into his profile page. Hope that that the following background works.
Sajan was born in a well off family by Vudrani standards. His father is an ambitious merchant that married his Lebeda Brevoyni mother for her father's investment in the naval trade; unfortunately for the Vudrani, the in-laws wanted nothing to do with a Vudrani and refused to pay any sort of dowry or make trading arrangements. Even to this day relations between her mother and her family are still strained as she refused to divorce her father once Sajan was born.
One can say that it was a loveless marriage between his parents, although his mother dotted him with attention and love, while his father as a disappointment. Throughout his youth he would escape in books with his mother guiding him in subjects of nobility, history and a bit of the arcane.
Once he turned fourteen, his mother through whatever influence she had left in her family, was able to place him at the Acadamae as her older brother was one of the teachers. This was of no benefit to the young wizard, as his uncle's hatred for his father was passed on to the son. His uncle having some power at the school (being Messida Vost's personal assistant), placed him through a grueling first 3 years at the academy before Sajan could look at even on arcane book, or attend a class. He survived by being pure with and luck alone as many of his yearmates died from traps and experiments gone wrong.
In his first two years he turned quite a few heads at the academy, including headmaster Toff and dean of evocation Salgar, by performing exceptionally well academically and in the classroom.
His entire life changed a little over a month ago at the academy and sent him on his way to Brevoy.
On what seemed a regular night, Sajan attended to his studies and ending his schoolwork early, he decided to go see his uncle. This was a monthly ritual where Sajan tried to extend the metaphorical fig leaf to his uncle for his mother's sake. Entering the staff quarters, preceded by his familiar, Sajan came upon a partially opened door to his uncle's study. Hearing whispered voices, he decided to wait by the door.
Are you sure it will work?
It has too! I am tired of Juaeli's wards hindering my summonings and her inability to see the grander picture.
Will the other ones be able to track it back to us?
Not if you do it right you moroon! If you place them at the correct place, her next casting should backlash on her. Hopefully killing her, if not at least talking her out of the equation for a few days, long enough for me to try my summoning.
You'll give me what you promised?
Yes, yes. Now get to it!
Sajan assumed one of the voices was his uncle, but not until the end of the conversation that he recognized that the other voice was the dean of conjuration, Vost.
Before getting caught, he darted further into the staff quarters. Seeing his uncle coming down the hall, he turned to his dean's door and knocked quickly. As usual Salgar was short tempered.
"What do you want Sajan? It's getting late."
"Sorry to bother you sir, I was working on my homework and was wondering if you could give a quick explanation on admixture, and if the theory is true, one could change the very elmental nature of a spell?"
"Dammit Sajan, it is not a theory! We conceive of elements as opposites and separate from one another, but they are all part of one whole! You seemed to understand this in class. Read the additional readings I gave in class. Your stupidity surprises me sometime!"
By the time the tirade was over, his uncle was out of sight.
"Thank you sir, I'll go and look at these readings right away."
Having a door slammed in his face calmed down the young man. That was something he was used to, not plots of potential murder. He had heard that dean of conjuration dealt in more nefarious summonings, but had dismissed them as mere products of the rumor mill.
The boy quickly rushed to headmaster Toff's quarters and meticulously explained all that he had heard to the best of his memory.
The old headmaster, slowly got up, snapped a few joints in the process and walked to a bookshelf.
"I didn't think that she would chance this so soon, I was hoping that she would wait until after the next breaching."
He put the book into a backpack, stuffed a bag of coins, and walked to his desk.
"You have relatives in Brevoy don't you boy? I mean that uncle of yours...what's his name again...ah yes, Redalfo, quite a suck up that one."
"I do sir, but lets just say that the relationship with my mother's family is strained at best"
"He needs the taste of a woman's embrace that one. I'm guessing that he's trying to embrace the wrong woman"
Looking to the heavens for some inspiration, or simply time to think, the old wizard jots down a few notes on a parchment, rolls it up and then seals it with wax and applies his arcane mark to it.
"No matter for your family, maybe this will give you a chance to patch things up, hopefully they are nothing like your uncle...ha ha ha"
The humour was lost on the inexperienced wizard in the excitment and panic.
"Now lad, with the money I gave you, my own apprentice spellbook, and this note head of to Brevoy tonight. I have friends with the swordlords, find one of them and give them this note. Tell them that you are the candidate that I recommend for the Stolen lands expedition."
Sajan was speachless at holding one of the headmaster's spellbook. The years had clearly left their mark on it.
"Listen boy! It doesn't hold mighty secrets, or does it?"
The old man scratched his head and did seemed confused for a fraction of a second.
" I can't remember now. Anyways, it doesn't matter, it shouldn't have anything more than you already know or beyond your capacity."
Getting up from his desk, the old man pushed Sajan towards the fireplace.
"Now my boy, it's time to make your place in the world!"
On the final word, the headmaster pushed the young man into the fire.
Expecting heat and burning, Sajan opened his eyes to a backpack falling on top of him followed by his familiar,Kutan, landing squarely on his head. Looking at his surroundings he realized that he was on the outskirts of Korvosa.
Gathering his gear he quickly made his way to the merchant district, and paid fare on the first caravan to Brevoy.
A few weeks passed by without any incidents, one night while setting out his bedroll, he could hear scribling coming from his backpack, from his spellbook more specifically.
Turning the pages he didn't see anything until looking at the inside of the back cover. Writing was appearing before his eyes!
"Sajan,
I wish that I had had more time to properly get you ready for the journey. I have had my eye on you for a while now but thought it improper as you are not even a graduate of the academy yet.
But as you will quickly learn, life does not go as planned and even grizzled old men like me can't foresee everything. The harlot forced my hand.
I am taking care of matters here, but I cannot do it openly so it will take time. But you shouldn't worry yourself with these matters. I have another task besides the one that I gave you.
I don't know for how long the academy will survive, so I am taking steps to plant seeds in case things get out of my hands at the academy.
Your task, my dear boy, is to start another academy in the Stolen Lands. Calm down, calm down. I know it seems like a monumental task, but if you take it one small step at a time, I know you can achieve this my boy. It might seem like a life sentence, but having seen your performance, and the way you treated your classmates, I know that you are the right student for this.
I will try to give you advice and help as you require it, but I cannot promise, as I am quite forgetful in my old age, and running the academy takes more time than I actually have. Act as if you are on your own.
I have already spoken with the swordlords. You will be surrounded by capable companions who will be able to help you when your skills or knowldege fail you, as you will help them when theirs do as well.
Life in an adventure my boy, relish every moment, as time creeps up on us quicker than we think, and past mistakes haunt us for longer than we would like
Toff".
Absorbing all this, Sajan was ready to face his first real adventure!

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Heh, Fionn, no kidding on good rolls, that's equal to a 70 pt buy.
Let me see what I have to play with.
5d6 ⇒ (2, 6, 3, 4, 5) = 20 = 15
5d6 ⇒ (4, 1, 1, 1, 5) = 12 = 10
5d6 ⇒ (6, 6, 3, 1, 6) = 22 = 18
5d6 ⇒ (5, 3, 6, 3, 6) = 23 = 17
5d6 ⇒ (6, 5, 3, 2, 2) = 18 = 14
5d6 ⇒ (5, 2, 1, 5, 2) = 15 = 12
5d6 ⇒ (4, 4, 3, 1, 3) = 15 = 11
so 18, 17, 15, 14, 12, 11
I wonder what will spring from the darkness...

Khelreddin |

Thinking an inquisitor - I love the idea of posting 5x/day. I check my PbPs all the time anyway, and it would be great to have one that moves along that fast.
Here goes:
5d6 ⇒ (5, 2, 5, 2, 6) = 20 = 16
5d6 ⇒ (1, 6, 5, 5, 4) = 21 = 16
5d6 ⇒ (1, 5, 3, 4, 6) = 19 = 15
5d6 ⇒ (2, 2, 6, 2, 5) = 17 = 13
5d6 ⇒ (4, 3, 5, 5, 4) = 21 = 14
5d6 ⇒ (6, 6, 3, 5, 3) = 23 = 17
5d6 ⇒ (5, 3, 5, 3, 6) = 22 = 16
Not too shabby, will re-arrange to see what works best.
@GM Wolf - you say the deadline is for interest expressed by 2/19. How much do you need by then? Does this count as an expression of interest, or do you need complete fluff and crunch by then?

S'ala |

Here is S'ala the Monk of the Lotus submitted ready for action (except campaign traits). I am in Central time Zone, but my ideal posting times fit within your window.
LMK if you need any more info
Male Human Monk 2 (Monk of the Lotus)
LG Medium Humanoid (human)
Init +7; Senses Perception +9
--------------------
Defense
--------------------
AC 18, touch 18, flat-footed 14 (+3 Dex, +1 dodge)
hp 15 (2d8+6)
Fort +6, Ref +6, Will +7
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee Spear +5 (1d8+6/x3) and
Unarmed strike +5 (1d6+4/x2)
Special Attacks flurry of blows +0/+0
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 16, Int 13, Wis 18, Cha 16
Base Atk +1; CMB +5 (+7 Grappling); CMD 23 (25 vs. Grapple)
Feats Combat Reflexes (4 AoO/round), Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Touch of Serenity (2/day) (DC 15)
Traits Child of the Temple (Knowledge [religion]; Wisdom in the Flesh (use Wis mod on Disable Device; make it class skill)
Skills Acrobatics +7, Climb +8, Disable Device +8, Escape Artist +7, Knowledge (history) +5, Knowledge (religion) +7, Linguistics +2, Perception +9, Perform (string instruments) +7, Sense Motive +9, Stealth +7, Swim +8,
Languages Celestial, Common, Osiriani
SQ ac bonus +4, Touch of Serenity (no attacks next rnd), unarmed strike (1d6)
Combat Gear Caltrops, Oil (3); Other Gear Spear, Backpack (8 @ 19 lbs), Bedroll, Belt pouch (2 @ 2.88 lbs), Flint and steel, Irori, Hooded lantern, Sack (empty), Silk rope, Waterskin, 37 GP, 7 SP
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Touch of Serenity (2/day) (DC 15) target cannot cast spells or attack for 1 round unless it succeeds on a Will saving throw
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
--------------------
S'ala from a wealthy Osirian merchant family, but was sent to the Irori monastary from a young age. While undergoing training, his family was killed in one of the many internecine struggles. This event combined with his training have led hiim down the Louts Path and he seeks peaceful resolution to most confrontations.
As part of his discipline and training, he has been sent to travel the world, and spread his peaceful approach for several years. This traveling has led to a few successful adventures.
He will fight to defend himself or others, but seeks peaceful resolutions to most situations and avoids killing creatures when other means are available.

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It was dark and quiet across Brevoy as Lord Surtova strode the halls of his keep, his long, powerful stride echoing off the walls. He came upon the guard he had ordered to take him to the boy.
"Are you ready to see the child, M'lord?"
"Lets get this over with," was the gruff response.
"I must warn you... The rumors are true.. Could be a counterpart.."
The lord sighed and put his head in his hands, rubbed his eyes and said "Lets just be done with this dark business.."
The houseguard spun on his heels and led the lord to the servants quarters.
-
The quarters were dark and dismal, as these places tend to be. They headed to the back, to the room of Ariendel, the most beautiful of the elven handmaidens in the keep. She lay in her quarters, still wrought with strain of childbirth, still as beautiful as ever. She held the child at her breast for feeding, and shifted her eyes to the door once it opened.
"Muh... M'lord.." she stuttered.
"Let me see the child," the lord responded.
She shied away for a moment, but quickly realized it would be better to do as asked. Ariendel peeled the child away from her breast, and wondrously, it did not cry. She held the child out to Surtova, and he let out a deep sigh. He could already see.
He crooked the child and took a look at hims. The child was the spitting image of his first born, but this one had pointed ears. The lord shook his head, and Ariendel began to sob. She knew what lords did with their bastards..
"Please, M'lord... Let me keep the baby," she pleaded.
The lord shot her a stern gaze, and she quieted her sobbing to the best of her abilities. He cradled the child and thought long and hard.
"You must go..." he started.
"M'lord!" she cried.
"You must go!" he shouted at her, "and take the child. I will send you with money. Make the boy a knight. Fearless. Strong. When he is a man grown, send him back to me. I will try to give him a good life.."
Tears of sorrow turned to tears of joy.
"Yes M'lord! Thank you!" she exclaimed through the tears, "Desna bless you!"
He held up his hand to her, and silently left the room...
-
That night the beautiful elf Ariendel left the keep with a pouch of gold, a letter, and the babe at her breast. She spared a final glance at the keep, searching the battlements and windows for a final glance at the unfortunate love of her life....
Name Fionn Oighiríg
Medium
Cavalier/Emmisary level 2 (skill points 12) Shield
(Order of the Lion )
Init +4; Senses Low-light Vision; Perception +7
-----
DEFENSE
AC 20, Touch 12, flat footed 18 ( Chainmail, Shield, heavy steel)
(+2 Dex, +6 armour, +2 shield)
hp 17 (0d8+2d10+4+2);
Fort +5, Ref +2, Will +1
Immunity to sleep, Resistance to Enchantment +2sv
-----
OFFENSE
Speed 30
Melee -
Single Attack Sword, bastard +6 (1d10+4)
-
or Shortbow +4 (1d6 X3)
Full Attack -
Sword, bastard +6 (1d10+4)
-
or Shortbow +4 (1d6 X3) range 70
-
Space 5ft.; Reach 5
-
Special Attacks
Challenge (Ex) +1 damage per level against one foe (-2 AC against other foes). Per day = 1
Lion Challenge Receives a dodge bonus to his AC against attacks made by the challenged. Bonus = 1
Lions Call (Ex) As Standard Action allies in 60ft a comp bonus on fear saves equal to his CHA mod and a +1 bonus to attack
Mounted Combat: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
STATISTICS
Str 18, Dex 15, Con 15, Int 14, Wis 13, Chr 19
Base Attack 2 CMB 6; CMD 18
Feats
Exotic Weapon Prof,
Skills: Bluff 9, Climb -3, Diplomacy 8, Handle Animal 9, Heal 6, Intimidate 8, Perception 7, Ride 7, Sense Motive 5, Swim -10
Languages Common, Elven
ECOLOGY
Environment Any
Organization
Treasure Standard
SPECIAL ABILITIES
In or Out of the Saddle: Movement speed is normal even i heavy armor.
Mount (Ex) Gains a loyal steed, functions as a druid animal companion.
Order (Ex) At 1st level, a cavalier must pledge himself to a specific order.
MAGIC ITEMS (max value 390)
Traits:
Bastard = Benefit You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)
Elven Reflexes= Benefit You gain a +2 trait bonus on Initiative checks.
All in one place! Would love some feedback if possible!

GM Wolf |

Sorry guys, life happens. I had to go save my girlfriend in Spokane today and did not get much time to check in with my phone. All is well!(Thanks Fizz) But here we go... to answer your questions:
Gear: 400 gp, plus see my inquires to background, explain how/why you have items...
5d6 (4,6,3,5,1) = 15
5d6 (6,3,6,6,1) = 18
5d6 (3,6,4,2,2) = 13
5d6 (5,1,2,6,3) = 14
5d6 (3,6,5,6,4) = 17
5d6 (2,4,5,6,4) = 15
Khelreddin - You are now on the short list of interest. I would prefer that the crunch and fluff be complete by then, but honestly background story is key for me! Connect with fellow players, I am looking for a core group of heroes that can work well with each other. Bonuses will be had if all done before the deadline, beside bonuses from background story.
Campaign Traits:
Everyone!!!
When you are completly done PM me, make sure you have the campaign trait and have read all of my posts!
Feedback about characters will be coming tonight, please be patient there are many of you!
Viklop "Vik" Kolavar
Daniel Stewart
Benoit Leblanc
Aakif "Quinto" Al-sherian – bard
Quince Medvyed –
Hemmings Halfshanks
S'ala - Monk of the Lotus
Sajan Barid Suyyddhaan
Alexandra von Ravenstein - Sorceress
Mikhail Vaughn-Sarovik
Fionn Oighiríg - Half-elf cavalier
Fizzwiddle Glockenfleffor XXII
Nightskies
Khelreddin - Inquisitor
Lucent
Backup characters:
Ethan Sower (posts 3 per day)
Angeus (Eastern Time)