Dawn of the Scarlet Sun (PFS, Tier 4-6) TABLE 1 (Inactive)

Game Master Paladin of Baha-who?

Maps


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Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

Feeling like he's found out as much as he's likely to on his own, Cott decides to try and assist his comrades in their investigation.

Aid: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur would be interested at this moment to seek out Sarenrites specifically, so if anything is heading down that track, his aid would go specific to them.

Diplomacy, Aid?: 1d20 - 2 ⇒ (20) - 2 = 18

Also, FYI, you cannot take ten on a skill to aid another.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ok, whoever wants to make the primary roll is currently sitting at a +8. And yes, I forgot to mention what Kelumur just said. No taking 10 on aid, though the person who does the primary check can take 10 if desired.

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
23+8=31. Just nice

Attempting to placate the offended woman who Thrugg managed to turn purple, Ravenor winds up spending more time with the locals and ends up getting hassled by an old dwarven man dressed in rags with a scraggly beard.

"Aye, guv, ol' Antbeard seen what yer speakin' of. Saw me a demon, I did. Weren't drunk or nothin', I swear by th' Father. It had a human in its arms, or somethin' like a human -- mebbe elf, mebbe orc, mebbe tall dwarf -- I ain't gettin' close enough to that to get a better look! But I saw it flying into a hole in th' roof of th' old Sun-lady's shrine, er, what's the name -- Sarah-ray? Th' abandoned one over on 13th. Two nights ago, I think?" He scratches his lice-ridden head and squints thoughtfully.

Politely attempting to avoid physical contact in fear of lice or desna-knows-what-other-transmittable-diseases, Ravenor is nonetheless intrigued by the dwarf's words. "Two nights ago...that would be the same night the most recent murder took place. Thank you sir dwarf, Desna bless you for your time."

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

diplomacy (aid, just in case): 1d20 + 6 ⇒ (8) + 6 = 14

"Jinkies! A clue! Kasadei, do you know where the holey temple on 13th is?"

Grand Lodge

Male NG Dwarf Fighter 8 | HP 84/84 | AC 28 T 12 FF 26 | CMB +17, CMD 29 (41 vs bull rush & trip) | F: +9, R: +4, W: +3 (+2 vs fear)((+2 vs poison, spells and SLAs) | Init: +2 | Dark VIsion 60’ Perc: +13(+15 vs unusual stonework), SM: +1 | Speed 20ft | Active conditions: None.

Thrugg looks up to Ravenoor, Look, where I come from, women with beards are some of the most beautiful ones and most sought after. I was attempting to flatter her."

"Do you want to go and check out the temple, or go with the whole bait routine" He wipes his brow, "Actually, we have not spoken to the clerics yet.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Thugg, how can you think about fishing at a time like this?"

Grand Lodge

Male NG Dwarf Fighter 8 | HP 84/84 | AC 28 T 12 FF 26 | CMB +17, CMD 29 (41 vs bull rush & trip) | F: +9, R: +4, W: +3 (+2 vs fear)((+2 vs poison, spells and SLAs) | Init: +2 | Dark VIsion 60’ Perc: +13(+15 vs unusual stonework), SM: +1 | Speed 20ft | Active conditions: None.

"What does anything I said have to do with fishin...oh. No, I meant, someone being the bait for the murderer."

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

"Well, guess we'd better check out that shrine of Sarenrae. We'll be able to question local followers, and see for ourselves if there are any signs of a demon having flown in there."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Kasadei does a double-take at Lauranna and grins at her. "I see what you did there, girl," she says with a wink. "Yes, I know where it is. Nothing's made a peep out of it for as long as anyone can remember. I suppose we could take a look. I don't know that there's any Sarenrites around there -- they're all over the place in the city. A house shrine here, a tiny group who meet in a non-denominational church there. So, let's go take a look."

Any preparations to take before heading to the shrine?

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

No special preps from me.

No nonsense Kelumur rolls his eyes at some of the conversations at hand, and makes his way towards the abandoned temple. "The shrine sounds like the best lead we have at the moment."

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

Cott proceeds with his fellow Pathfinders to the shrine, making a quick stop along the way at the stables to pick up Jenny, his faithful companion.

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Tarragon is ready to go and happy to take the lead.

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor nods at Thrugg's words "Indeed, I must agree with you that was a very fine beard on her. However, human females can be touchy that way regarding their facial hair. I would advise to stick to compliments about their figure or clothes instead next time."

Upon hearing Kasadei's comment that the faithful of Sarenrae are scattered, he grimaces No central location, all in small groups. Easy pickings. I wonder if there is a specific grudge agaisnt Sarenrae at work here or are they merely targets of convenience.

Ravenor fastidiously checks his pistol before holstering it. "Well, no harm checking out this shrine first. We can always speak with Sarenrites later if this leads no where."


Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

disguise (kit bonus): 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14

"Right. I'm ready when you all are." says a cloaked figure with a breathy voice and a Razmiran priest's mask.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The maps should be editable by you folks. If you can, please add and resize an image of your character to the map. If you're farther away from the shrine than the map shows, just put your icon off the map to the side. If you can't (e.g. on mobile) let me know and I'll do that tonight.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

"Give me a moment to check the door."

Kelumur approaches the front door silently and perceives it for traps, or just looks around for anything out of place.

stealth: 1d20 + 16 ⇒ (5) + 16 = 21
perception: 1d20 + 11 ⇒ (10) + 11 = 21 +3 for traps or +2 for hidden objects

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

I don't have access to a PC at the moment, so if you could place icons for Cott and Jenny I'd appreciate it. Thanks GM Paladin.

Cott and Jenny follow behind Tarragon as he leads the way to the shrine, but hang back while Kelumur checks the door.

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

While Kelumur approaches from the front, Ravenor waits with the others and quietly slips his gun from his holster and loads it, softly humming a hymn to himself while his eyes scan the area for danger.

perception: 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Male NG Dwarf Fighter 8 | HP 84/84 | AC 28 T 12 FF 26 | CMB +17, CMD 29 (41 vs bull rush & trip) | F: +9, R: +4, W: +3 (+2 vs fear)((+2 vs poison, spells and SLAs) | Init: +2 | Dark VIsion 60’ Perc: +13(+15 vs unusual stonework), SM: +1 | Speed 20ft | Active conditions: None.

Thrugg hangs back and waits to see if Kelmur notices anything.

He will move up if given the all clear

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

Actually, I can edit the map on my phone now. So I've placed Cott and Jenny on the map.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Kelumur quickly notices that the front door is barely even there anymore. The shrine itself is in bad shape; its stone walls still stand, but the wood-shingled roof that once sheltered the single-story building has fallen in almost completely. The shrine’s front door has fallen away as well, and the stained-glass windows lie shattered, covering the ground nearby with colorful shards.

Pushing the door aside, the inside of the shrine is littered with rubble nearly everywhere. The altar and icon of Sarenrae are defaced with graffiti, and everything else shows similar destruction over the decades since this shrine was apparently last used.

A hole in the roof lets in ambient light, though this is as shadowed as everywhere else in the Underbridge district.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur gives a bunch of hand signals to give the all clear and continues to stealthily scout the area ahead, occasionally stopping to inform the group if there is any danger.

Kelumur moves along the dotted path.

stealth: 1d20 + 16 ⇒ (7) + 16 = 23
perception: 1d20 + 11 ⇒ (6) + 11 = 17 +3 for traps or +2 for hidden objects


Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |
Kelumur wrote:
Kelumur gives a bunch of hand signals to give the all clear and continues to stealthily scout the area ahead, occasionally stopping to inform the group if there is any danger.

"What's that gesture mean?" asks the stranger.

"May the divine light of Razmir illuminate the way up the 31 Steps." pronounces the priest in serious tones.

The stranger casts light on their huge cludgel decorated with frowning faces.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Kelumur finds that the inside of the shrine is littered with more rubble and broken glass, making movement difficult on this terrain. All furnishings inside are destroyed, and the graffiti on the Altar includes, among other ordinary text, numerous different glyphs that seem disturbing to his eyes, but which he cannot recognize.

Stepping out of an open doorway into the overgrown garden, Kelumur sees a tiny graveyard, with three headstones partially fallen over.

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

Cott cautiously follows Kelumur into the garden, enters the small graveyard, and kneels down to inspect the gravestones.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur continues the scouting slightly in front of the group, holding his shield high against any potential surprises...

stealth: 1d20 + 16 ⇒ (8) + 16 = 24
perception: 1d20 + 11 ⇒ (18) + 11 = 29 +3 for traps or +2 for spotting hidden

Updated token, and also took some liberties to assume the group was following behind. Let's see what's behind curtain number 1!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Cott notices that the growth of underbrush on top of the grave sites is much less than that elsewhere. It looks like it was relatively recently disturbed, sometime within the past year or so.

Kelumur's sharp eyes find a door hidden behind a layer of creeper vines in a secluded corner of the garden. Unlike the others, this door appears to be intact. To Kelumur's northwest, now revealed by me moving the black rectangle slightly.


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Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

perception: 1d20 + 4 ⇒ (7) + 4 = 11

"Anyone seen Kelumur? Oh my god! I wonder if the wax phantom got him!?"

"HEY KELUMUR! KELUMUR! ARE YOU THERE! CALL OUT ONCE IF YOU CAN HEAR ME, AND TWICE IF YOU CAN'T! Quick everyone, look around!"

The obvious cleric shines their light about the ruined chapel.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Lol.

Kelumur appears from the shadows, somewhat irritated by the cleric's antics. "Calm yourself. If we were in any danger, I would most certainly make it known."

He then directs everyone to the shrubbery, revealing the hidden intact door. "There's more to this ruins than it would seem."


Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

"I was worried there for a minute. You have to stop sneaking around like a villain in a mummers' play. And what's with all the weird hand signals anyway? --Okay, I know what that one means." says the breathy-voiced, liturgical stranger.

Grand Lodge

Male NG Dwarf Fighter 8 | HP 84/84 | AC 28 T 12 FF 26 | CMB +17, CMD 29 (41 vs bull rush & trip) | F: +9, R: +4, W: +3 (+2 vs fear)((+2 vs poison, spells and SLAs) | Init: +2 | Dark VIsion 60’ Perc: +13(+15 vs unusual stonework), SM: +1 | Speed 20ft | Active conditions: None.

"And I thought I would give us away with my armor." Thrugg says with a chuckle. Following the group, he cinches his helmet down tighter and unhooks his hammer.

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

Cott waits for Kelumur to check the door for traps or locks, and then moves to the rogue's side before the door is opened.

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor shakes his head as the rest of the group wander into the shrine and make enough noise to wake the dead. As he follows the group, he notices that the top of the grave sites looks like it was recently disturbed [i]Graverobbers? Or something more sinister at work...[i]

While Ravenor waits patiently for Kelumur to check the door, he wanders over to the graves and checks the inscription on the tombstones.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Let's keep this simple to move it along. Kelumur detects no traps, and the door appears securely locked. What's the highest Disable Device anyone has, or does anyone have a magical means of getting past a locked door?

Also, forgot to mention this earlier:

The grave markers are hard to make out from their age, but careful inspection reveals them to mark the resting places (or possibly former resting places) of Father Vosten and his two acolytes.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur can take 20, with +18 modifier for a 38 disable device max, with guidance 39. Assuming that will do the trick..

Kelumur turns around after he unlocks the door, in particular to Lauranna, "Stay silent as we head in." And soon slips into the cover of darkness again.

Stealth: 1d20 + 16 ⇒ (16) + 16 = 32
General Perception for scouting: 1d20 + 11 ⇒ (3) + 11 = 14 +3 to traps or +2 for observing hidden.


Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

"Sure Kelumur.... Kelumur?"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Kelumur is able, over the course of a few minutes, to unlock the door. Inside is a narrow stairwell leading down into the darkness. Kelumur's orcish eyes see that it descends 10 feet down into a hallway that extends to the west an unknown distance. He presses against the wall, hiding in the shadows as best he can, and contemplates descent.

The second page of the slides now shows the new map. Kelumur's icon is on both, showing how they overlap.

Grand Lodge

Male Human Cott: Druid (Saurian Shaman) Lvl 5 HP 48/48, AC: 18 (FF: 16, Tch: 13), Perception + 11, Initiative +4, F+7, R+4, W+8 Jenny: Raptor Lvl 5 HP 46/46, AC: 21 (FF: 17, Tch: 15), Perception + 5, Initiative +4, F+8, R+8, W+2

Cott follows Kelumur to the door, but stops there and waits as Kelumur stealthily enters the staircase, giving the rogue time to scout ahead as the rest of the team assembles.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur moves in with his shield held high in from of him.

Kelumur will continue stealth and perception slightly ahead of the group (Say 15ft), let me know if I need to reroll any skills. I've moved Kelumur's token up ahead.

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor follows behind Kelumur into the catacomb with his gun drawn, nodding to himself at the orc's competence.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

As Kelumur steps past the corner, he sees the brick-lined walls of a dark catacomb, filigreed with filaments of pale fungus. A thick layer of mud lies on the floor, numerous human-sized footprints running along the center while tangles of pale yellow mushrooms grow near the edges.

From the alcoves in the walls, shambling creatures stumble forward, dark energy coalescing around their claws. Kelumur was moving carefully, but he didn't hear them before they started to come out, so they get the drop on him. Surprise round -- Kelumur's perception was low and wights are really good at stealth.

DC 13 Knowledge (religion):
These are wights, a type of undead. Higher checks will recall additional information.

Three creatures emerge from their crypts, moving to try to encircle Kelumur. Fortunately for the half-orc, he is able to react to their presence before they can strike at him.

At this moment, only Ravenor and Kelumur are aware that there's anything happening. The rest are just waiting their turn to head down. I've moved Thrugg and Lauranna closer to the rest.

Initiative order:

Kelumur
Lauranna
Thrugg
Ravenor
Cott (with Jenny)

Enemies
Tarragon
More Enemies

GM dice:

Wight 1 stealth: 1d20 + 16 ⇒ (3) + 16 = 19
Wight 2 stealth: 1d20 + 16 ⇒ (5) + 16 = 21
Wight 3 stealth: 1d20 + 16 ⇒ (1) + 16 = 17
Kelumur: 1d20 + 8 ⇒ (18) + 8 = 26
Lauranna: 1d20 + 0 ⇒ (15) + 0 = 15
Ravenor: 1d20 + 10 ⇒ (2) + 10 = 12
Cott: 1d20 + 4 ⇒ (7) + 4 = 11
Thrugg: 1d20 + 2 ⇒ (12) + 2 = 14
Tarragon: 1d20 + 0 ⇒ (7) + 0 = 7
Wight 1: 1d20 + 1 ⇒ (8) + 1 = 9
Wight 2: 1d20 + 1 ⇒ (10) + 1 = 11
Wight 3: 1d20 + 1 ⇒ (5) + 1 = 6
Scarlet Son: 1d20 + 7 ⇒ (3) + 7 = 10
Zadendi: 1d20 + 2 ⇒ (2) + 2 = 4
Scarlet Son stealth: 1d20 + 17 ⇒ (18) + 17 = 35

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

With lightning reflexes in quick succession, Kelumur drops his shield and withdraws a dagger in each hand, turning it against his opponents while warning the others. "Undead! Be warned!"

Drop Shield, Quick draw daggers and Full Round TWF, Attack Orange as primary target!

Cold Iron Dagger,TWF: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12P/S+Sneak: 1d4 + 6 + 4d6 ⇒ (2) + 6 + (6, 1, 4, 3) = 22
Silver Dagger,TWF: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24P/S+Sneak: 1d4 + 3 + 4d6 ⇒ (4) + 3 + (2, 4, 4, 1) = 18

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

If they got the drop on you Kelumur, and moved in the surprise round, then they are not flat footed. I do not think you will get sneak attack on them.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

I was in stealth, so unless they had true sight or something of that sorts, I would still be in concealment i.e. able to catch them without dex to AC? Trying my luck here.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Stealth is not invisibility. Unless you have Hide in Plain Sight or something that else that lets you hide without concealment or cover, when you walk into plain view, you can be seen regardless of how well you rolled. It is fair that they might not have been aware of you before then, so I'll roll a perception check for them to hear your conversation upstairs before you go down. [Rolls] OK, they heard it. They're not flat-footed, since they acted in the surprise round. You do hit one of them for 7 damage.

Kelumur strikes out with his daggers, the blade of one glancing off the creature's supernaturally tough hide, and the other one stabbing into its chest, releasing a foul odor.

Anything else, like a 5-ft step?

GM dice:
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Madcap! Female elf Fighter (cad) 2/unRogue (ms, uc) 2 | hp 29/31 | AC 17 T 14 FF 13 | CMD 18 (varies) | F +4 R +7 W +0 | Spd 35' | Init +6 | KnHis +4, KnLoc +7, KnNob +4, Perc +7, SensM +4 |

The priest of Razmir peeks their head (and magically lit maul) into the stairwell. "So are you good then? We should come up with a group hand signal so that people will know when they are in trouble."

knowledge (religion): 1d20 + 3 ⇒ (5) + 3 = 8

"I think he's alright. It's just some feral-eyed, zombie-looking things. I'll just destroy them all with a small burst of all-powerful, divine energy granted to me by the great god, Razmir, may he climb forever."

The robed figure takes to the stairs while brandishing the wrong symbol for Razmir.

channel positive damaging energy (Will DC 13): 1d6 ⇒ 3

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

I won't disagree with that ruling, as said, just trying my luck. Kelumur will maintain his current position.

Grand Lodge

Male NG Dwarf Fighter 8 | HP 84/84 | AC 28 T 12 FF 26 | CMB +17, CMD 29 (41 vs bull rush & trip) | F: +9, R: +4, W: +3 (+2 vs fear)((+2 vs poison, spells and SLAs) | Init: +2 | Dark VIsion 60’ Perc: +13(+15 vs unusual stonework), SM: +1 | Speed 20ft | Active conditions: None.

Thrugg moves out, swinging his tower shield around. Double move down the stairs. Swift action to activate Mobile Bulwark Style . CMD vs Overrun 31, Trip 36, Bull Rush 41

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Channel energy is a burst, not a spread, so it wouldn't go around the corner. It might hit one from your current position, but only one. Do you still want to do it?

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Community / Forums / Online Campaigns / Play-by-Post / Dawn of the Scarlet Sun (PFS, Tier 4-6) TABLE 1 All Messageboards

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Silver Crusade

The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Dawn of the Scarlet Sun is a Pathfinder RPG adventure for six 4-6 level characters. Six level 5 pregenerated characters are available for use in this adventure only, although any PFS characters within the level range are available.

Note that this is a Free RPG Day Module, and as such is shorter than most modules or even most PFS scenarios, and success will earn 1 XP and 1 PP at normal advancement.

One spot is reserved for Batpony, so I am looking for five additional PFS characters. I would prefer level five or six, as this module has a reputation for being dangerous.

I would like to begin by the 1st of July if possible. If we don't have a full six by then, I'll keep this open longer. Otherwise we'll start once we have a full table.

Grand Lodge

I have a level 6 dwarf fighter available.

Silver Crusade

Batpony has requested a spot for a friend as well, so we may have this well on our way to 6.

Scarab Sages

Hi GM Paladin,

I do not have a character in Tier but if you do not find six players I would jump in with a pregen level 4 bloodrager! ;-)

But real characters should have priority.


You can play one of the level 5 pregens that come with the adventure, if you want to. Valeros, Ezren, Merisiel, Harsk, Kyra, and Seelah are the options.

Liberty's Edge

Batpony here! Bringing a rogue/fighter to the table.

The Exchange

Luurg here! Dat life teef not get 'way wid dis!

Level 5 melee, internal alchemist

Dark Archive

Hey GM! I've got a Cavalier in range (Level 4 Spellscar Drifter)

I can have her up and ready by end of day today!

Silver Crusade

Warpriest 6 reporting for duty!

Dark Archive

Applying with this character (L4 Druid).

Dark Archive

I have Evanglist Cleric 5 is there are still spots.

Silver Crusade

Looks like we've got a lot of interest already. I guess I'll leave recruitment open until tomorrow then do a lottery or decide who will make the best party. Maybe I could even run two simultaneously.

Scarab Sages

Paladin of Baha-who? wrote:
You can play one of the level 5 pregens that come with the adventure, if you want to. Valeros, Ezren, Merisiel, Harsk, Kyra, and Seelah are the options.

Oh perfect! Then I would very much like to play Kyra!! ;-)

Silver Crusade

Mun would be interested in joining this game.

Silver Crusade

Hi, I have an arcanist 6 who would be interested in a quick run before gameday. GM credit/pregen credit character, all ready for her first adventure.


I have a level 5 bloodrager and a level 5 or 6 shaman. Happy to bring whatever best fits.

Dark Archive

I have several in tier options to round out groups if that is needed.


Definitely interested. I've played plenty of PF and have wanted to get into PFS for a while. Obviously, I'd have to use a pregen. Could I then apply that XP and PP to a tier 1 character I created or only to the pregen? And how does gold work in this case?

Liberty's Edge

caster4life wrote:
Definitely interested. I've played plenty of PF and have wanted to get into PFS for a while. Obviously, I'd have to use a pregen. Could I then apply that XP and PP to a tier 1 character I created or only to the pregen? And how does gold work in this case?

That is allowed, the PFS guild guide gives guidance that. You may apply the chronicle to a tier 1 or brand new character, everything on the chronicle applies but you receive 500gp instead of the listed gold reward.


Awesome! Thanks, batpony. I'm in, then. Looking at the pregens.

Silver Crusade

Here are the pregens usable with this module. Note: these are not standard PFS pregens, and can only be used with this module. However, use of these pregens otherwise follows standard PFS pregen rules, which it should be noted, now includes consequences for the character to which you are applying it if the pregen dies.

Silver Crusade

Stugbu (Paladin 6) as a follower of the Dawnflower, would very much like to help find out who is stalking and killing all of her worshippers. Looks like you've got a pretty full table (or two), though, so if he's too late to the party, that's cool.


Thanks! Looks like there's a lot of divine casting interest and only a bit of arcane so I'd be thrilled to play Ezren!

Dark Archive

Well, I would love to toss my hat into the lottery!

Grand Lodge

Caster here! I got a PFS alias for Ezren ready to go, if selected.

Question if I'm selected:

Just writing this down so I remember.

I think Ezren's saves are miscalculated. He should have a fort save of +1 base +1 stat +1 cloak but I see a total of +5. Also his ref should be +1 base +1 cloak +2 weasel for +4 but is listed as +3. Do you want me to use my math on it or just run with what PFS lists? Maybe I'm missing something.

Silver Crusade

Reflex is shown as +2. I think whoever wrote the stat block thought that weasels give a +2 to Fort instead of Reflex. It's up to you whether you want to correct that or go with what's written. I would stick with what's written if I were you, since Fortitude saves are usually a bigger deal than Reflex saves, but it's your choice.

Grand Lodge

Gotcha! I'll just use it as listed. Do you want me to provide any character background, say my own spin on Ezren? Unsure since I'm using a pregen.

Silver Crusade

As long as you use those stats you can do whatever you want as far as character flavor.

Grand Lodge

Level 5 Druid here, I'd love to join if there's still space.

Silver Crusade

Looks like we're going to be closing it out soon. I'll end recruitment at 10 pm AZ time, which is in about 2 hours. Then I'll do a lottery for everyone except Batpony, whose spot is reserved.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

I'll throw in my hat. I've got a couple characters in range.

Silver Crusade

I said 10pm but also 2 hours, which are not correct. Too much wine! I'll stick with the two hour timeframe, which is 1.5 hours now.

Silver Crusade

Caster4life, just so you know, if you use that PFS character alias for this game, you will be locked into that name "Ezren the Wanderer" for that character number. If that's what you want, that's fine.

Liberty's Edge

Sorry for the late response. This is batpony’s friend here, level 5 inquisitor.

Liberty's Edge

GM Paladin wrote:

Recruitment will close in about 2 hours for the Dawn of the Scarlet Sun. There's been enough interest that I will be running two tables.

Link

Well, if you are going to say that, sign me up!

Silver Crusade

Alright, recruitment is closed. I'll run the numbers and announce tables shortly.

Silver Crusade

As I said, I'm going to try doing two tables of this now.

Table 1 (this thread):

Batpony
Ravenor Trevelyan
Cott
Thrugg
Lauranna Cindel
GM Wise

Table 2: Link
Saashaa
Luurg
Noral
caster4life
Stugby
Tull

I've also selected a waitlist order if anyone decides to back out.

Grand Lodge

Thanks for running two tables. I'll post in my table once I understand the name issue. I don't want to accidentally lock in before I understand. So if I use this alias, will I be stuck applying credit from this adventure to this character name? If so, should I just create an equivalent alias that isn't linked to my PFS? Sorry, still figuring this stuff out.

Silver Crusade

Ezren the Wanderer wrote:
Thanks for running two tables. I'll post in my table once I understand the name issue. I don't want to accidentally lock in before I understand. So if I use this alias, will I be stuck applying credit from this adventure to this character name? If so, should I just create an equivalent alias that isn't linked to my PFS? Sorry, still figuring this stuff out.

Yes. When playing a Pregen you'll want to use a non-PFS alias for the gameplay. Game credit goes to the PFS number, it doesn't really matter which alias is used on the board for gameplay. Most players either maintain one alias for all pregens that they happen to play, reusing that same alias over and over (named, for example, "Zin's Pregen"), or create a new alias for each pregen they play (named, for example, "Ezren by Zin"). Choose whichever makes the most sense for you.

We do it this way because after you make 10 posts to the boards with any alias, the name of that alias is fixed and can no longer be changed. You don't want your PFS alias to be stuck with the pregen name after this game.

Silver Crusade

Ezren the Wanderer wrote:
Thanks for running two tables. I'll post in my table once I understand the name issue. I don't want to accidentally lock in before I understand. So if I use this alias, will I be stuck applying credit from this adventure to this character name?

No, because it is understood that this alias is Ezren a pregenerated iconic character. If you post 10 times with this account page with the name 'Ezren the Wanderer' that will be the account's name going forward. Most GMs can figure out that iconics (whether they are under a PFS account, CORE account, or just a regular old alternate alias, or even a Starfinder account) are just placeholders for your real character who can't come to the game for level reasons just yet. During the 10 post grace period you could rename your current Ezren the Wanderer to: 'Ezren the Naughty', 'Ezzzwen the Butch', 'Molly Ringwald', 'Prof. I. M. Evil', 'Valros da Bold' or 'Generic Dire Boar' if you like. Whatever the name is it sticks after the 10th post.

Ezren the Wanderer wrote:
If so, should I just create an equivalent alias that isn't linked to my PFS?

It doesn't really matter. Crunch all you want! Then just make more characters! Kyra here is technically my -34 Classic PFS character (even though she could be CORE as well, or I could paste in the info for a Starfinder Iconic and play her as a reskinned/renamed version of that character in a Starfinder game). I've played her in a number of games in her 4th level incarnation and she's earned XP for other characters (who got the XP when they reached the appropriate level) just fine. She could be CORE or a regular alternate account, it doesn't really matter. She never gets the XP herself because I give the GM the number of the account that I want to get the XP.

What's more important is having your actual PFS PC set up with an account number somewhere, so that you can direct the XP to them. They could be your -1 PFS alias, your PFS -2 alias or your PFS -56 alias.

If you leave Ezren where he is, it just means your -1 (I'm guessing) will never get any XP it will just go to whatever alias is getting the XP for that adventure, and you will always know where your favorite wizard is. ;)


Thanks for all the helpful explanations! I'll use this alias for Ezren and decide what I want to do with my PFS alias.

Community / Forums / Online Campaigns / Recruitment / Dawn of the Scarlet Sun Recruitment (PFS, Tier 4-6) All Messageboards

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