Belkzen War Alchemist

Lyrio's page

110 posts. Organized Play character for adsapiens.


Full Name

Lyrio

Race

Half-Oc

Classes/Levels

Druid (Lion Shaman) 4 | HP 32/32 | AC 23 TO 14 FF 21 | F +9 R +6 W +9 | CMD 20 | Init +2 | Perc +9 DV

Companion:
HP 22/22 | AC 21 TO 14 FF 17 | F +5 R +8 W +3 Evasion | CMD 19 | Init +4 | Perc +6 LLV Scent

Alignment

True Neutral

Deity

Gozreh

Languages

Common, Druidic, Ignan, Orc, Sylvan

Occupation

Tanner

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 7

About Lyrio

Lyrio
Male half-orc (mystic) druid (lion shaman) 4 (Pathfinder RPG Advanced Player's Guide 103)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 23, touch 14, flat-footed 21 (+7 armor, +1 deflection, +2 Dex, +2 shield, +1 trait)
hp 31 (4d8+8)
Fort +9, Ref +6, Will +9; +4 vs. fey and plant-targeted effects
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +8 (1d6+5/18-20) or
. . unarmed strike +8 (1d3+5 nonlethal) or
. . bite +3 (1d4+3)
Ranged dart +5 (1d4+4) or
. . dart +5 (1d4+4)
Spell-Like Abilities (CL 4th; concentration +2)
. . At will—speak with animals (lion only)
Druid (Lion Shaman) Spells Prepared (CL 4th; concentration +6)
. . 2nd—barkskin (2), carry companion
. . 1st—cheetah's sprint (2), liberating command[UC], shield companion
. . 0 (at will)—create water, detect magic, purify food and drink (DC 12), read magic
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Statistics
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Str 18, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD 20
Feats Additional Traits, Endurance, Power Attack
Traits beastkin, defender of the society, fate's favored, tusked
Skills Acrobatics +1 (-3 to jump), Handle Animal +5, Knowledge (geography) +5, Knowledge (nature) +7, Linguistics +2, Perception +9, Profession (tanner) +6, Spellcraft +5, Survival +12 (+14 to avoid becoming lost)
Languages Common, Druidic, Ignan, Orc, Sylvan
SQ half-orc druid, lion's totem transformation, nature bond (lion named Radagosa), nature sense, orc blood, trackless step, wild empathy +4, woodland stride
Combat Gear wand of cure light wounds; Other Gear +1 dragonhide breastplate, mwk heavy wooden shield, +1 scimitar, dart (8), dart (8), amulet of mighty fists +1, cloak of resistance +1, ring of protection +1, wayfinder[ISWG], bandolier[UE], bandolier[UE], belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, masterwork backpack[APG], medium tent[APG], mess kit[UE], pot, soap, spell component pouch, spider's silk rope (50 ft.)[APG], trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 7,264 gp, 9 sp, 4 cp
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Special Abilities
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+1 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Lion's Totem Transformation (Standard Action, 4 minutes/day) (Su) At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Radagosa CR –
Female lion
N Medium animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 21, touch 14, flat-footed 17 (+4 armor, +4 Dex, +3 natural)
hp 22 (4d8+4)
Fort +5, Ref +8, Will +3
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee unarmed strike +5 (1d3+2 nonlethal) or
. . bite +5 (1d6+2), 2 claws +5 (1d4+2)
Special Attacks rake (2 claws +5, 1d4+2)
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Statistics
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Str 14, Dex 18, Con 13, Int 3, Wis 15, Cha 10
Base Atk +3; CMB +5; CMD 19 (23 vs. trip)
Feats Light Armor Proficiency, Power Attack
Tricks Attack, Attack, Attack Any Target, Cinderbrave, Combat Riding, Come, Defend, Down, Flank, Guard, Heel, Sneak, Track
Skills Acrobatics +8 (+12 to jump), Perception +6, Stealth +7
SQ attack any target, cinderbrave, combat riding, flank, sneak, track
Other Gear mwk chain shirt
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sneak [Trick] Creature stays hidden.
Track [Trick] The animal will track a scent.