Ostog the Unslain

Tarragon The Golden's page

204 posts. Organized Play character for Skorn.

Full Name

Tarragon the Golden


Half Orc


Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +15 R +9 W +7 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12







Special Abilities

Rage and Claws






Common, Draconic, Orc

Strength 24
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Tarragon The Golden

Tarragon the Golden
Male half-orc bloodrager (crossblooded) 5/dragon disciple 3
LG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +10

AC 22, touch 12, flat-footed 20 (+8 armor, +1 deflection, +2 Dex, NA +1)
hp 76/92 (8 HD; 5d10+3d12+21)
Fort +15, Ref +9, Will +7; +2 bonus vs. spells cast by self or an ally

Speed 40 ft. (30 ft. in armor)
Melee + Arcane Strike
mwk cold iron lucerne hammer +16/+11 (2d6+10/X3) or
Melee mwk cold iron great sword +16/+11 (1d12+10) or
bite +16 or +12 (1d6+7)
bite +15 (1d6+7)
2 claws +15 (1d6+7)

Raging: + Arcane Strike
mwk cold iron lucerne hammer +17 (2d6+15) or
Melee mwk cold iron great sword +17 (2d6+15) or
bite +9 (1d6+9)
bite +18 (1d6+14)
2 claws +18 (1d6+13)

Enlarged Raging: + Arcane Strike
mwk cold iron lucerne hammer +17 (3d6+17) or
Melee mwk cold iron great sword +17 (3d6+17) or
bite +9 (1d8+10)
bite +18 (1d8+16)
2 claws +18 (1d8+13)

Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron lucerne hammer)
Special Attacks blood casting, bloodrage (17 rounds/day), claws, claws (2, 1d6, 8 rounds/day), dragon bite Arcane Strike +2

Bloodrager (Crossblooded) Spells Known (CL 8th; concentration +10)
1st (4/day)—cheetah's sprint, frostbiteUM, long arm, protection from evil, Shield
2nd level (2/day)— false life, Mirror Image

Bloodline Abyssal, Draconic

Str 24, Dex 14, Con 14, Int 10, Wis 8, Cha 16

Base Atk +7; CMB +15; CMD 27

Feats Additional Traits, Arcane Strike, Eschew Materials, Weapon Focus (claw and bite)

Traits berserker of the society, fate's favored, freed slave (andoran), Magical Knack, bred for war (shoanti)

Acrobatics +3
Climb +13
Diplomacy +3
Handle Animal +7
Intimidate +13 (Immediate action demoralize after scoring a critical hit with the chosen weapon)
Knowledge (arcana) +8
Linguistics +1
Perception +10
Ride +3
Spellcraft +4
Survival +3
Swim +8;
Racial Modifiers +2 Intimidate

Languages Common, Draconic, Orc

SQ demonic bulk, fast movement, orc blood

+2 agile breastplate
mwk cold iron lucerne hammer
mwk cold iron Great Sword

belt of Physical Mighgt +2 Str +2 Dex
cloak of resistance +3
Headband of Charisma +2
ring of protection +1
furious amulet of mighty fists

belt pouch
climber's kit
trail rations (5)

wand of infernal healing (47 charges)
wand of shield (48 charges)
Wand of Frostbite (50)
Potion of Cure Serious (3d8+5[/dice]
acid (2)
alchemist's fire,
vermin repellent (2)

Coin: 962 gp, 3 sp, 9 cp

Special Abilities
Arcane Strike As a swift action, add +2 damage (+1 per 5 caster levels )and your weapons are treated as magic for DR
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Piercing +7 to defeating SR once a day on a damage spell.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +4 Con, +0 to Will saves, -2 to AC when enraged.
Claws & Bite (7 rounds/day) (Su) Bite attack deals 1d6 damage.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Dragon Bite (Ex) Bite attacks deal 1d6 damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Magic Claws (Su) 2 Magic Claw attacks deal 1d6 damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.


Echoes of the Dead: +2 retroactive save vs haunts
Debt to the Scarred Sage
Veshtahz’s Favors: Improved Doru familiar OR a single DC 30 gather information roll
Belksen Veteran: Ferocity improvement 1 round
Martyr’s Shard: 1 minute +1 cold iron and good and if LG can cast Dispel Magic once at level=charactr level
Scarred Champion: Add 1d6 to to a save from an undead enemy
Corvid Crusader: +2 diplo vs tengus and add 1d6 electricity vs birds once and once vs anyone but check box
Zepha’s Blessing - +2 saccred bonus to a single d20 for any ally you can see once.