Cale the Calistrian

Mun of Ashava's page

719 posts. Organized Play character for Zin Z'arin.


Full Name

Mūn of Ashava

Race

| HP: 33/33 | AC: 22 (15 Tch, 17 Fl) | CMD: 16 (16 Fl) | F: +2, R: +7, W: +5 | Init: +7 | Perc: +11, SM +5

Classes/Levels

| Speed 20 ft | Active conditions: none

Gender

Male CG Elven Oracle 6

Age

125

About Mun of Ashava

Male Elf Oracle (Ancient Lorekeeper) 6
CG Medium Humanoid (elf)
Init +7; Senses low-light vision; Perception +11
. . Noble Scion of War use Cha to adjust Initiative instead of Dex
. . Warrior of Old +2 trait bonus on Initiative

Str 14, Dex 10, Con 10, Int 14, Wis 10, Cha 20*
* headband of alluring charisma +2
. . +2 circumstance bonus on Str checks to force open a door or chest when using traveler's any-tool as a crowbar
. . +4 circumstance bonus on Str checks to break open a door with the aid of an ally when using traveler's any-tool as a portable ram
. . +5 circumstance bonus on Str checks to lift heavy objects when using properly secured traveler's any-tool as block and tackle with rope

Primal Companion: Selûne, bear

Resources:

Rerolls
. . Cthulhu Brew t-shirt [ ]

Boons
. . Soldier of Peace (1/adventure) [ ] (replace half spell damage with nonlethal)
. . Miracle Worker (1/adventure) [ ] (lay on hands as paladin = # of goals completed)

. . Belkzen Veteran [ ] (gain orc ferocity for 1 round)
. . Blood and Courage [ ][ ][ ] (demoralize evil creatures in 15' cone while at less than half max hp)
. . Empyreal Revenant [ ] (temporary raise dead to complete adventure)
. . Explore, Report, Cooperate [ ] (GM advice on proposed action)
. . Fangwood Purifier [ ] (attempt wild empathy check)
. . Frozen Fortitude [ ] (gain cold resistance for 1 minute)
. . Magic Boon [ ] (Recall one spell)
. . Martyr's Shard 2 [ ] (grant +1 cold iron/good to weapon for 1 minute)
. . Martyr's Shard 3 [ ] (grant +1 to weapon, ignoring undead DR, and gain +1 vs. SR of evil for 1 minute)
. . Martyr's Shard 4 [ ] (grant +1 to weapon, ignoring undead DR, and gain +1 vs. SR of evil for 1 minute)
. . New Recruit [ ] (Spiritualist spell)
. . Radiant Ruby Feathers [ ][ ] (choice of many spell-like abilities, see below)
. . Savior of the Tapestry [ ][ ] (Heal/Sense Motive check or water breathing)
. . Scarred Champion [ ] (retro +1d6 to failed save vs undead effect)
. . Sky Citadel Reclaimer (Shrine Survivor) [ ] (reduce PP cost of spellcasting service by 2)
. . Triumph Over Scales [ ] (gain +10 insight to confirm critical hit vs. dragon or reptilian subtype - or - gain heavy fortification armor ability vs confirmed critical hit dealt by dragon or reptilian subtype)

Oracle Spells
. . 1st level (8/day) [ ][ ][ ][ ][ ]-[ ][ ][ ]
. . 2nd level (6/day) [ ][ ][ ][ ][ ]-[ ]
. . 3rd level (4/day) [ ][ ][ ][ ]

Racial Abilities
. . Dream (1/day) [ ]

Wands
* require Use Magic Device DC 20 to activate
. . ant haul (41 charges) OOOO[ ]
. . *burning hands (CL 3rd; 3 charges) [ ][ ][ ]
. . cure light wounds (35 charges) OOO[ ][ ][ ][ ][ ]
. . *disguise self (5 charges) [ ][ ][ ][ ][ ]
. . heightened awareness (38 charges) OOO[ ][ ][ ]
. . lesser restoration (5 charges) [ ][ ][ ][ ][ ]
. . *mage armor (31 charges) OOO[ ]
. . prestidigitation (50 charges) OOOO[ ][ ][ ][ ][ ]-[ ][ ][ ][ ][ ]
. . protection from evil (13 charges) O[ ][ ][ ]

Potions
. . neutralize poison [ ]

Arrows
. . arrows (20) O[ ][ ][ ][ ][ ]-[ ][ ][ ][ ][ ]
. . blunt arrows (47) OOOO[ ][ ][ ][ ][ ]-[ ][ ]
. . +1 flaming arrows (2) [ ][ ]

Scrolls
* requires Use Magic Device DC 20+CL to activate
. . *carry companion (CL 3) [ ][ ]
. . *harmless form (CL 3) [ ]


Scenario Notes:

Mission Briefing

Purchases
2 pp: learn Aquan from 10-00 Savior of the Tapestry
+1 agile breastplate, mithral (3,850)
potion of neutralize poison (750)

Scenario Items

Faction Priorities
7: 7 goals
9: 2 > 4 > 7+ goals
8: 4 goals only for overflow
8: 7 goals
7/9 - Spend 100gp/level on healing for other PC
9 - defeat divine spellcaster of evil deity
9 - rescue or collaborate with named good NPC divine spellcaster or outsider
9 - purify corrupt location or object, or remove possessing force from creature
9 - defeat evil outsider or undead
9 - accept surrender or allow to flee
9 - Possess ranks in Diplomacy, Heal, or Knowledge (religion)
9 - forego downtime to organize charity event with Diplo, Know (local), or Perf (orat), alt: donate resources to charity


Boons:

Persistant
. . Blood and Courage: As long as your current hit point total is less than half your maximum hit points, you gain a +2 bonus on Intimidate checks against evil creatures and a +2 bonus on saving throws against fear
. . Friend of Janira Gavix: Janira helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
. . Martyr's Shard 1, 2, 3, 4: Any character with this boon can purchase an avenging dagger (120,604 gp; functions as a holy avenger but a dagger rather than a longsword) as though her effective Fame score were 10 higher. If this character has earned two, three, or all four Martyr’s Shard boons, reduce the cost of an avenging dagger to 110,604 gp, 100,604 gp, or 90,604 gp respectively.
. . Purifier (2 goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). Also apply this benefit when others attempt caster level checks to remove such conditions from you.
. . Sky Key Core: Each time you earn a Sky Key Component boon, you also recover one spent Prestige Point.
. . Soldier of Peace: You reduce the penalty on attack rolls to deal nonlethal damage with lethal weapons by 2; if you already suffer no penalty on such an attack, you instead deal 1 additional point of nonlethal damage.

Periodic
. . Miracle Worker (5 goals): Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed. (heal 1d6 hit points per 2 levels; swift on self or standard on ally)
. . Soldier of Peace: Once per adventure before casting a spell, you may choose to replace half the lethal damage dealt with an equal amount of nonlethal damage.

Limited
. . Belkzen Veteran: You can check the box that precedes this boon to gain the benefits of the orc ferocity half-orc racial trait for 1 round.
. . Blood and Courage: As long as your current hit point total is less than half your maximum hit points, you gain a +2 bonus on Intimidate checks against evil creatures and a +2 bonus on saving throws against fear. While benefiting from these bonuses, you can check one box that precedes this boon to demoralize all evil creatures in a 15-foot cone as a standard action.
. . Empyreal Revenant: Within 3 rounds of dying, you can check the box that precedes this boon to begin slowly recovering, fueled by a combination of personal determination and supernatural vigor. During this time, you cannot be turned into an undead creature. After 1 minute, you are restored to life per raise dead with half your maximum hit points, gaining no negative levels in the process. If you died as a result of ability damage or drain, you either remove 8 points of that ability damage or remove enough ability drain to return that ability score to 8 (though no higher than your original ability score value). If you died as a result of negative levels, you remove a number of temporary negative levels equal to half your level (rounded up).
At the end of the adventure, your relentless grip on life fails, your body collapses, and you die; this death is not the result of hit point loss and cannot be reversed by effects such as breath of life. The cost of any spellcasting service to restore you to life at the end of that adventure is reduced by 3 Prestige Points for each unique Martyr’s Shard boon this character has earned. If a PC casts a spell to restore you to life at the end of the adventure, instead reduce the material component cost by 1,000 gp for each unique Martyr’s Shard boon this character has earned.
. . Explore, Report, Cooperate: YAs a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle Sheet.
. . Fangwood Purifier: You can check the box that precedes this boon to attempt a wild empathy check to influence an animal or magical beast, treating your character level as your druid level for this purpose. If you already have the wild empathy class feature or a similar ability, you can instead check the box to roll the check twice and take the higher result.
. . Frozen Fortitude: As a swift action, you can check the box that precedes this boon to gain cold resistance equal to 5 + your character level for 1 minute. You can activate this boon as an immediate action, but doing so grants you only cold resistance equal to your character level.
. . Initiate's Edge: You can apply one of the following benefits to your first character; cross out the other two options. The first time you serve as a game master for a Pathfinder Society game and apply the credit to this character, you may double your maximum number of uses for the selected benefit.
[x][x][x][x][x] Restorative Wand: You gain a wand of cure light wounds with 5 charges.
. . Martyr's Shard 2: As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (which does not stack with other enhancement bonuses) and the ability to overcome damage reduction and regeneration as per a cold iron, good-aligned weapon for 1 minute.
. . Martyr's Shard 3: As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (which does not stack with other enhancement bonuses), and it grants you a +1 bonus on caster level checks to overcome the spell resistance of evil creatures for 1 minute. During this time, attacks with this weapon also ignore the first 5 points of damage reduction possessed by undead creatures.
. . Martyr’s Shard 4: As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (which does not stack with other enhancement bonuses), and it grants you a +1 bonus on caster level checks to overcome the spell resistance of evil creatures for 1 minute. During this time, attacks with this weapon also ignore the first 5 points of undead creatures’ damage reduction.
. . Magic Boon: As a standard action, you may recall one spell that you have already prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. You may only use this ability once. On using this ability, check the box and line through this boon.
. . New Recruit (J. Dacilane): You can direct J. to cast a spell from the spiritualist list as a standard action. The spell's level can be up to one third of your character level (minimum 0). J.'s caster level is equal to your character level - 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it off your Chronicle Sheet.
. . Radiant Ruby Feathers: You can check a box that precedes this boon as a standard action to use one of the following spell-like abilities, gaining benefits based upon your level when you activate this boon. For any spell-like ability, use your character level as your caster level.
Levels 1+: burning hands, cure moderate wounds, or lesser restoration.
Levels 5+: Add cure serious wounds, fireball, and scorching ray.
Levels 9+: Add cure critical wounds, restoration, and wall of fire. If you use restoration to remove a permanent negative level, check both boxes.
Levels 12+: Add heal and sirocco, though both of these spell-like abilities requires you to check both boxes.

. . Savior of the Tapestry: This NPC helps you in three different ways. Second, you may check a box that precedes a reward as a standard action to consult that NPC for assistance with one of the listed skill checks. You may use that NPC’s bonus in place of your own when rolling the skill check. Finally, you may check a bonus that precedes a reward to receive the NPC’s special benefit. Unless otherwise stated, this is a standard action.
The NPC becomes stronger throughout their adventures with you. Their bonus on skill checks depends upon your character level (Level 5–6: +11, Level 7–8: +14, Level 9–10: +18, Level 11+: +22)
Serene Kappa (Eternal Lake): Skills: Heal, Sense Motive; Special: The kappa casts water breathing (CL equal to your character level).
. . Scarred Champion: When you would fail a saving throw against the spell or spell-like ability of an undead creature, you can check the box that precedes this boon to roll 1d6 and increase the saving throw result by that amount. If the bonus is enough to turn the failure into a success, the saving throw succeeds. This near-death experience leaves you with a hand-sized scar somewhere on your body--a reminder of Vildeis' assistance.
. . Sky Citadel Reclaimer: Choose one of the following rewards, and cross the other four off your Chronicle sheet.
Shrine Savior (Temple District): You may use this boon to reduce the Prestige Point cost of a spellcasting service by 2 (minimum 0 Prestige Points). When you use this boon, cross it off your Chronicle sheet.
. . Triumph Over Scales: You can check the box that precedes this boon when you threaten a critical hit against a dragon or humanoid with the reptilian subtype to gain a +10 insight bonus on the attack roll to confirm the critical hit. Alternatively, you can check the box when a dragon or humanoid with the reptilian subtype would confirm a critical hit against you in order to gain the benefits of the heavy fortification armor special ability against that attack.


Defense:

AC 22, touch 15, flat-footed 17 (+5 Max Cha, +7 Armor); CMD 16 (16 Fl)
hp 45 (6d8)
Fort +2, Ref +7, Will +5 (+4 vs. charm/compulsion)

Special Defenses
. . Blood and Courage as long as current hp total is less than half maximum hp, gain a +2 bonus on saving throws against fear
. . Irrepressible may use Charisma modifier (instead of Wisdom) as part of Will saving throws against charm and compulsion effects
. . Prophetic Armor may use Charisma modifier (instead of Dexterity) as part of Armor Class and Reflex saving throws; armor’s maximum Dexterity bonus applies to Charisma
. . Purifier (2 goals) when others attempt caster level checks to remove a curse, disease, or other condition from you, increase their effective caster level by half the number of goals you have completed (rounded down)


Offense:

BAB+4; CMB +6
Speed 30 ft. (20 ft. in armor or encumbered)
Melee
. . mwk longspear +7 (1d8+3/×3, P, brace, reach)
. . longsword +6 (1d8+2/19-20, S)
. . cestus +6 (1d4+2/19-20, B/P, monk)
. . unarmed strike +6 (1d3+2, B, nonlethal)
. . touch +6
Ranged
. . darkwood longbow +5 (1d8/×3, P)
. . ranged touch +4
Special Attacks
. . Soldier of Peace: You reduce the penalty on attack rolls to deal nonlethal damage with lethal weapons by 2; if you already suffer no penalty on such an attack, you instead deal 1 additional point of nonlethal damage
. . Whetstone +1 bonus to damage on first hit with nonmagical blade; requires 15 minutes of prep

Spells:

Oracle Spells Known (CL 6th; vs SR +8; concentration +11)

3rd
. . cure serious wounds Standard, V/S, touch, instant
. . mirror image (Ancient Lorekeeper) Standard, V/S, personal, 1 min/level
. . prayer Standard, V/S/DF, 40' rad burst, 1 rd/level

2nd
. . bull's strength Standard, V/S/DF, touch, 1 min/level
. . cure moderate wounds Standard, V/S, touch, instant
. . effortless armor Standard, V/S, personal, 1 min/level
. . heightened awareness (Ancient Lorekeeper) Standard, V/DF, personal, 10 min/level
. . surmount affliction Standard, V/S, personal, 1 rd/level

1st
. . cure light wounds Standard, V/S, touch, instant
. . divine favor Standard, V/S/DF, personal, 1 min
. . endure elements Standard, V/S, touch, 24 hours
. . fallback strategy Standard, V/S/DF, personal, 1 min/level
. . Prestidigitation (Ancient Lorekeeper) Standard, V/S, see text, 1 hour
. . shield of faith Standard, V/S/M, creature touched, 1 min/level
. . tap inner beauty Standard, V/M (small mirror), personal, 1 min/level

Orisons
. . create water Standard, V/S, close, instant
. . detect magic Standard, V/S, 60 ft cone, concentration up to 1 min/level
. . enhanced diplomacy Standard, V/S, touch, up to 1 min
. . guidance Standard, V/S, touch, up to 1 min
. . mending 10 minutes, V/S, 1 object within 10 feet, instantaneous
. . read magic Standard, V/S/F (clear crystal or mineral prism), personal, 10 min/level
. . stabilize Standard, V/S, close, instant

Elf Spell-Like Abilities (CL 5th; vs. SR +12; concentration +10)
. . Dream (1/day) Standard

Spell Modifiers
. . Dreamspeaker +1 to saving throw DCs of spells of the divination school and sleep effects
. . Elven Magic +2 bonus on caster level checks made to overcome spell resistance
. . Purifier (2 goals) when attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down)


Feats & Traits:

Feats
. . Additional Traits gain two traits; must be chosen from different lists, and not from lists that currently already provide a trait; must meet any additional qualifications for the traits
. . Improved Spell Sharing when adjacent to or sharing square with a companion, can cast spell on self and divide duration evenly between self and companion; companion must also have feat; can use feat only on spells with duration of at least 2 rounds; once spell is cast, can move farther apart without ending the effect
. . Noble Scion of War +2 bonus to Knowledge (nobility), and Knowledge (nobility) is a class skill; use Charisma modifier to adjust Initiative checks instead of Dexterity modifier

Traits
. . Extremely Fashionable (Intimidate) +1 trait bonus on Bluff, Diplomacy, and Intimidate checks when wearing clothing and/or jewelry worth at least 150 gp; Intimidate is a class skill
. . Irrepressible may use Charisma modifier (instead of Wisdom) as part of Will saving throws against charm and compulsion effects
. . Seeker +1 trait bonus on Perception checks; class skill
. . Warrior of Old +2 trait bonus on Initiative checks

Proficiencies
. . Armor Proficiency, Light No penalties on attack rolls while wearing light armor
. . Armor Proficiency, Medium No penalties on attack rolls while wearing medium armor
. . Elven Weapon Familiarity proficient with longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows; treat any weapon with "elven" in its name as martial weapon
. . Shield Proficiency no penalties on attack rolls when using a shield (except tower shields)
. . Simple Weapon Proficiency No penalty on attacks made with simple weapons


Skills:

Skills Points 36 (4 Oracle, +2 Int)
ACP -1 (-1 armor, -1 encumbrance; -0 encumbrance when under effects of ant haul)
* ACP applied to these skills

[ ] *Acrobatics -1 (-4 to jump when speed under 30'; +4 to jump when speed over 40')
[ ] Appraise +6 (+2 when using traveler's any-tool as a magnifying glass for small or highly-detailed items or as a merchant's scale for items that are valued by weight)
[ ] Bluff +5 (+1 when wearing clothing and/or jewelry worth at least 150 gp)
[ ] *Climb +2 (+2 when using traveler's any-tool as a marlinspike with rope)
[ ] Craft (any) +0 (+4 with traveler's any-tool as a masterwork tool)
[1] Craft (jewelry) +4 (+4 with traveler's any-tool as a masterwork tool)
[6] Diplomacy +14 (+2 to gather information; +1 when wearing clothing and/or jewelry worth at least 150 gp)
[ ] Disable Device n/a (+10 to open locks untrained when using traveler's any-tool as skeleton key)
[ ] Disguise +5
[ ] *Escape Artist -1
[ ] *Fly -1
[2] Handle Animal +7 (+4 with Selûne)
[ ] Heal +0
[1] Intimidate +9 (+1 when wearing clothing and/or jewelry worth at least 150 gp, +2 vs evil creatures when current hp less than half maximum hp)
[1] Knowledge (arcana) +6 (+2 on questions related to elves, +1 in the Grand Lodge)
[1] Knowledge (history) +6 (+2 on questions related to elves, +1 in the Grand Lodge)
[1] Knowledge (local) +6 (+2 on questions related to elves, +1 in the Grand Lodge)
[1] Knowledge (nature) +3 (+2 on questions related to elves, +1 in the Grand Lodge)
[1] Knowledge (nobility) +8 (+2 on questions related to elves, +1 in the Grand Lodge)
[1] Knowledge (planes) +6 (+2 on questions related to elves, +1 in the Grand Lodge)
[1] Knowledge (religion) +6 (+2 on questions related to elves, +1 in the Grand Lodge)
[6] Perception +11 (+4 on sound-based checks when using traveler's any-tool as a masterwork ear trumpet)
[ ] Perform (any) +5
[ ] *Ride -1
[1] Sense Motive +5 (+2 to read a social situation)
[6] Spellcraft +11 (+6 to identify magic item properties)
[ ] *Stealth -1
[ ] Survival +0 (+2 to avoid becoming lost, +2 to track specific animal or get along in the wild using traveler's any-tool as an animal call, +1 to start or maintain fires when using traveler's any-tool as a bellows)
[ ] *Swim +1 (+1 when using traveler's any-tool as a flotation device)
[6] Use Magic Device +18

Skill Modifiers
. . Animal Companion Link handle primal companion as free action, push as move action, even if untrained in Handle Animal; +4 circumstance bonus on wild empathy and Handle Animal checks related to primal companion
. . Blood and Courage as long as current hp total is less than half maximum hp, gain a +2 bonus on Intimidate checks vs evil creatures
. . Covetous +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks; Use Magic device is a class skill
. . Elven Lore add 1/2 class level to Knowledge checks of any kind regarding creatures of the elf subtype
. . Elven Magic +2 racial bonus on Spellcraft checks made to identify the properties of magic items
. . Extremely Fashionable (Intimidate) +1 trait bonus on Bluff, Diplomacy, and Intimidate checks when wearing clothing and/or jewelry worth at least 150 gp; Intimidate is a class skill
. . Friend of Janira Gavix +1 bonus on Knowledge checks made in the Grand Lodge
. . Ioun stone, dark blue rhomboid, cracked gain +1 competence bonus on Perception and Sense Motive skill checks
. . Traveler's any-tool duplicate any tool the wielder can clearly visualize that contains only limited moving parts; counts as a set of masterwork artisan's tools for most Craft or Profession skills
. . Urbanite +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation
. . Wayfinder +2 circumstance bonus on Survival to avoid becoming lost and Knowledge (dungeoneering) to navigate underground

Languages Common (Taldane), Draconic, Gnome, Elven, Orc, Sylvan


Special Abilities:

Elven Abilites
+2 Dexterity, +2 Intelligence, –2 Constitution
. . Dreamspeaker +1 to saving throw DCs of spells of the divination school and sleep effects; elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to character level); replaces elven immunities
. . Elven Magic +2 bonus on caster level checks made to overcome spell resistance; +2 racial bonus on Spellcraft checks made to identify the properties of magic items
. . Elven Weapon Familiarity proficient with longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows; treat any weapon with "elven" in its name as martial weapon
. . Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail
. . Urbanite +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation; replaces keen senses

Oracle (Ancient Lorekeeper) Abilities
. . Animal Companion Link (Ex) handle primal companion as free action, push as move action, even if untrained in Handle Animal; +4 circumstance bonus on wild empathy and Handle Animal checks related to primal companion
. . Elven Lore add Knowledge (arcane) and Knowledge (local) to class skills; add 1/2 class level to Knowledge checks of any kind regarding creatures of the elf subtype; replaces the bonus skills gained from mystery
. . Oracle's Curse: Covetous must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level beyond 1st; become sickened if not; become sickened for 24 hours if item worth more than 25 gp/level is taken against will; Use Magic Device is a class skill; at 5th level, gain a +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks
. . Share Spells (Ex) may cast spells with target of “You” on primal companion (as touch) instead of on self; may cast spells on primal companion even if spells normally do not affect creatures of companion's type (animal); spells must come from class that grants primal companion; does not allow animal to share abilities that are not spells, even if they function like spells

Mystery: Lunar
Class Skills: Acrobatics, Knowledge (Nature), Perception, Survival replaced by Ancient Lorekeeper (Elven Lore)
Revelations
. . Primal Companion (Ex) gain the services of a faithful animal of the night; may choose bear, boar, crocodile, shark, tiger, or wolf; functions as Druid's animal companion using Oracle level as effective Druid level
. . Prophetic Armor (Ex) may use Charisma modifier (instead of Dexterity modifier) as part of Armor Class and Reflex saving throws; armor’s maximum Dexterity bonus applies to Charisma


Gear:

Light up to 58 lbs. Medium up to 116 lbs. Heavy up to 175 lbs. (Triple capacities when under effects of ant haul)
Current Load Carried 55.9 lbs. (Light)
Money 428 gp 4 sp 7 cp

Containers
Handy haversack
Belt Pouch
Scroll Case

Slots
Head:
Headband: headband of alluring charisma +2
Eyes:
Shoulders:
Neck:
Chest:
Body:
Armor: +1 mithral agile breastplate (+7 AC, +5 Max Cha, -1 ACP, 15% Arcane Failure)
Belt:
Wrists:
Hands:
Ring:
Ring:
Feet:

Weapons
Darkwood Longbow
. . arrows
. . blunt arrows
. . +1 flaming arrows
Longspear, Masterwork
Longsword
Cestus

Covetous Items (450 gp)
Noble's Outfit (75 gp)
Ring, solid ruby, carved in the shape of a salamander wrapped around the finger (75 gp)
Necklace charms, platinum, 2 sets of 5 stylized bear claws interspersed with beads (100 gp)
Necklace charm, 3/4 waxing moon of opal overtaking a 1/4 waning area of tarnished silver (100 gp)
Necklace charm, silver, Ivvora's "Martyr's Shard" dagger (100 gp)
Necklace charm, ruby feather (100 gp)

Handy Haversack (28 lbs)
Haunt siphon
Traveler's any-tool
Wand of ant haul
Wand of burning hands (CL 3rd)
Wand of cure light wounds
Wand of disguise self
Wand of heightened awareness
Wand of lesser restoration
Wand of mage armor
Wand of prestidigitation
Wand of protection from evil
Potion of neutralize poison
Alchemist's fire (2)
Antiplague
Antitoxin
Cleric's vestments
Holy water (2)
Rope, 50'
Scroll case
Soap
Trail rations (5)
Waterskin
Whetstone

Belt Pouch
Wayfinder
. . ioun stone, dark blue rhomboid, cracked
Money

Scroll Case
carry companion (2)
harmless form


Items Available for Purchase:

Always Available (in a town of more than 5,000 residents)
. . All basic armor, gear, items, and weapons from Chapter 6 of the Pathinder RPG Core Rulebook, including items for Small and Large characters. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron. All mundane weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available, including masterwork quality versions where a cost is defined.
. . +1 weapons (2,000 gp + 300 gp for the masterwork weapon cost + item cost)
. . +1 armor (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . +1 shields (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . potions and oils of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . scrolls of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . wayfinder (at a 50% discount for 250 gp)
. . All items purchased with Prestige Points
Current Fame: 30
. . items up to 11,750 gp

3-00 First Steps, Part I: In Service to Lore
. . wand of disguise self (5 charges; 75 gp)
. . wand of knock (11 charges; 990 gp)
5-08 The Confirmation
. . scroll of mage armor (CL 6th; 150 gp)
. . wand of burning hands (CL 3rd, 4 charges; 180 gp, limit 1)
. . wand of cure light wounds (CL 3rd, 8 charges; 360 gp, limit 1)
7-05 School of Spirits
. . haunt siphon (400 gp, limit 1 2; see Chronicle Sheet for details)
. . wand of lesser restoration (6 charges; 540 gp, limit 1)
. . wand of protection from evil (18 charges; 270 gp, limit 1)
0-13 The Prince of Augustana
. . brooch of shielding (30 points remaining; 450 gp)
. . filth fever tonic (5 gp)
8-07 From the Tome of Righteous Repose
. . +1 flaming ammunition (166 gp, limit 2)
. . gem of elements (acts as an elemental gem but allows the user to summon a Large air, earth, fire, or water elemental; 2,750 gp, limit 1)
. . wand of cure moderate wounds (5 charges; 450 gp, limit 1)
. . wand of protection from evil (7 charges; 105 gp, limit 1)
. . wand of vanish (CL 4th, 24 charges; 1,440 gp, limit 1)


Bot Me:

Mun:
dice=mwk longspear]1d20+6[/dice] bull's strength +2, bless +1, divine favor +1
dice=Damage, P]1d8+3[/dice] bull's strength +2, divine favor +1, whetstone +1

dice=longbow]1d20+4[/dice] bless +1, divine favor +1
dice=Damage, P]1d8[/dice] divine favor +1, regular and blunt arrows

Selune:
dice=bite]1d20+8[/dice] bull's strength +2, bless +1, divine favor +1
dice=Damage, B/P/S]1d6+5[/dice] bull's strength +2, divine favor +1

dice=claw x2]1d20+8[/dice] bull's strength +2, bless +1, divine favor +1
dice=Damage, B/P/S]1d4+5[/dice] bull's strength +2, divine favor +1


Background:

Mūn stands tall and thin, dressed both richly and fashionably in bright, finely tailored clothing, mostly dominated by reflective silvers and blues. His silver hair gains a deep blue tinge in shadow and his solid blue eyes constantly swirl and flow like iridescent paint. Lacking any iris or pupil, glittering silver flecks seem to float among the swirls of deep blue, echoing the impression of stars in the night sky.

Mūn is the second son of a Kyonin noble family, one of very few living in the gnomish Kyonin city of Omesta. To this day, Mūn believes that his family had been assigned to live in Omesta as part of an social experiment to explore living arrangements with other races—a project that might one day lead to Kyonin relaxing its border policies. What secrets underlie this convenient truth—for a truth it is—remain to be revealed.

When Mūn started to receive strange powers that clearly—to him—originated from the shining moon hanging in the sky above him, he believed them to be godly in origin. He sought far and wide to learn of a deity that held sway over or drew power from the moon. After much searching, he finally learned of an obscure Empyreal Lord called Ashava, who held both the moon and its subjects—lycanthropes!—in her domain.

All elves have their own version of “the Brightness”—that single accomplishment that will fully realize their truest self. As a result of his passion for this minor foreign deity, Mūn’s vision for himself is to one day—with Ashava’s divine assistance—become a true lycanthrope, to be fully in control of and in balance with the condition. A failure to achieve “the Brightness” in this way—he believes—will lead to an eternal reincarnation as the beast that Mūn failed with, repeating until he finds peace with that form.


Chronicle Sheets:

Chronicle #1 wrote:

3-00 First Steps: In Service to Lore

Starting XP: 0
XP earned: 1
Final XP: 1

Starting Prestige / Fame: 0 / 0
Prestige earned: 2
Prestige spent: 2 (wand of heightened awareness)
Final Prestige / Fame: 0 / 2

Starting Gold: 150 gp
Scenario Gold: 417 gp
Day Job: Profession (scribe) 16 = 10 gp
Gold spent: 550.51 gp
Items sold: 77 gp
Final Gold: 103.49 gp

Season 7 Silver Crusade Faction Goal
Defeat an outsider that has the evil subtype or an undead creature whose Challenge Rating is at least equal to your character level.

Chronicle #2 wrote:

5-08 The Confirmation

Starting XP: 1
XP earned: 1
Final XP: 2

Starting Prestige / Fame: 0 / 2
Prestige earned: 2
Prestige spent: 2 (wand of mage armor)
Final Prestige / Fame: 0 / 4

Starting Gold: 103.49 gp
Scenario Gold: 430 gp
Day Job: Profession (scribe) 23 = 20 gp
Gold spent: 450 gp
Items sold: 5.5 gp
Final Gold: 108.99 gp

Chronicle #3 wrote:

0-06 Black Waters

Starting XP: 2
XP earned: 1
Final XP: 3

Starting Prestige / Fame: 0 / 4
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 2 / 6

Starting Gold: 108.99 gp
Scenario Gold: 550 gp
Day Job: Perform (oratory) 12 = 5 gp
Gold spent: 125 gp
Final Gold: 538.99 gp

Season 7 Silver Crusade Faction Goal
Defeat an outsider that has the evil subtype or an undead creature whose Challenge Rating is at least equal to your character level.

Chronicle #4 wrote:

7-05 School of Spirits

Starting XP: 3
XP earned: 1
Final XP: 4

Starting Prestige / Fame: 2 / 6
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 4 / 8

Starting Gold: 538.99 gp
Scenario Gold: 504 gp
Gold spent: 540 gp
Final Gold: 502.99 gp

Season 8 Silver Crusade Faction Goal
Defeat an outsider that has the evil subtype, an evil-aligned creature with the elemental subtype, or an undead creature whose CR is at least equal to your character level.

Chronicle #5 wrote:

3-Special: Blood Under Absalom

Starting XP: 4
XP earned: 1
Final XP: 5

Starting Prestige / Fame: 4 / 8
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 6 / 10

Starting Gold: 502.99 gp
Scenario Gold: 500 gp
Gold spent: 50 gp
Final Gold: 952.99 gp

Chronicle #6 wrote:

0-13 The Prince of Augustana

Starting XP: 5
XP earned: 1
Final XP: 6

Starting Prestige / Fame: 6 / 10
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 8 / 12

Starting Gold: 952.99 gp
Scenario Gold: 462 gp
Items Sold: 50 (25 gp)
Gold spent: 355 gp
Final Gold: 1,084.99 gp

Season 7 Silver Crusade Faction Goal
Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can be safely released, ransomed, or delivered to authorities for justice. Alternatively, allow an enemy combatant with no means of escape to flee without further harm.

Chronicle #7 wrote:

8-99 The Solstice Scar, Version A

Starting XP: 6
XP earned: 1
Final XP: 7

Starting Prestige / Fame: 8 / 12
Prestige earned: 2
Prestige spent: 2 (learn Orc as a bonus language)
Final Prestige / Fame: 8 / 14

Starting Gold: 1,084.99 gp
Scenario Gold: 1,250 gp
Day Job: Craft (jewelry) 13 = 5 gp
Gold spent: 1,820 gp
Final Gold: 619.99 gp

Season 8 Silver Crusade Faction Goal
Defeat an outsider that has the evil subtype, an evil-aligned creature with the elemental subtype, or an undead creature whose CR is at least equal to your character level.

Chronicle #8 wrote:

Welcome to Pathfinder

Boon awarded
Initiate's Edge: Restorative Wand

Chronicle #9 wrote:

1-41 Devil We Know, Part III: Crypt of Fools

Starting XP: 7
XP earned: 1
Final XP: 8

Starting Prestige / Fame: 8 / 14
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 10 / 16

Starting Gold: 619.99 gp
Scenario Gold: 1,279 gp
Day Job: Craft (jewelry) 12 = 5 gp
Gold spent: 0 gp
Final Gold: 1,903.99 gp

Season 7 Silver Crusade Faction Goal
Defeat a divine spellcaster whose patron is an evil deity and whose Challenge Rating is at least equal to your character level.

Chronicle #10 wrote:

1-48 Devil We Know, Part IV: The Rules of the Swift

Starting XP: 8
XP earned: 1
Final XP: 9

Starting Prestige / Fame: 10 / 16
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 12 / 18

Starting Gold: 1,903.99 gp
Scenario Gold: 1250 gp
Day Job: Craft (jewelry) 17 = 10 gp
Items sold: 105 (52.5 gp)
Gold spent: 3,125 gp
Final Gold: 91.49 gp

Season 9 Silver Crusade Faction Goal
Defeat an outsider that has the evil subtype or an undead creature whose CR is at least equal to your character level

Chronicle #11 wrote:

8-07 Tome of Righteous Repose

Starting XP: 9
XP earned: 1
Final XP: 10

Starting Prestige / Fame: 12 / 18
Prestige earned: 2
Prestige spent: 2 (wand of cure light wounds)
Final Prestige / Fame: 12 / 20

Starting Gold: 91.49 gp
Scenario Gold: 1300 gp
Day Job: Craft (jewelry) 25 = 50 gp
Gold spent: 90 gp
Final Gold: 1351.49 gp

Season 7 Silver Crusade Faction Goal
Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can be safely released, ransomed, or delivered to authorities for justice. Alternatively, allow an enemy combatant with no means of escape to flee without further harm.

Chronicle #12 wrote:

8-99B The Solstice Scar

Starting XP: 10
XP earned: 1
Final XP: 11

Starting Prestige / Fame: 12 / 20
Prestige earned: 2
Prestige spent: 2 (learn Draconic as a bonus language)
Final Prestige / Fame: 12 / 22

Starting Gold: 1351.49 gp
Scenario Gold: 1250 gp
Day Job: Craft (jewelry) 17 = 10 gp
Gold spent: 987.02 gp
Final Gold: 1624.47 gp

Season 7 Silver Crusade Faction Goal
Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype. Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PC's success conditions, such as defeating a foe; summoned outsiders do not contribute to this goal, but called ones do if not coerced into service.

Chronicle #13 wrote:

8-99C The Solstice Scar

Starting XP: 11
XP earned: 1
Final XP: 12

Starting Prestige / Fame: 12 / 22
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 14 / 24

Starting Gold: 1624.47 gp
Scenario Gold: 1250 gp
Day Job: Craft (jewelry) 18 = 10 gp
Gold spent: 0 gp
Final Gold: 2884.47 gp

Season 7 Silver Crusade Faction Goal
Possess a number of ranks in one of the following skills equal to your character level (minimum 4): Diplomacy, Heal, Knowledge (religion), or Sense Motive.

Chronicle #14 wrote:

6-00 Legacy of the Stonelords

Starting XP: 12
XP earned: 1
Final XP: 13

Starting Prestige / Fame: 14 / 24
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 16 / 26

Starting Gold: 2884.47 gp
Scenario Gold: 2500 gp
Day Job: Craft (jewelry) 24 = 20 gp
Gold spent: 850 gp
Final Gold: 4554.47 gp

Season 7 Silver Crusade Faction Goal
Participate in an adventure in Mendev or the Worldwound for which you receive the full Prestige Point award.

Chronicle #15 wrote:

8-99 The Solstice Scar, Version D

Starting XP: 13
XP earned: 1
Final XP: 14

Starting Prestige / Fame: 16 / 26
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 18 / 28

Starting Gold: 4554.47 gp
Scenario Gold: 2500 gp
Day Job: Craft (jewelry) 23 = 20 gp
Gold spent: 4000 gp
Final Gold: 3074.47 gp

Season 8 Silver Crusade Faction Goal
Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype. Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PCs’ success conditions, such as defeating a foe; summoned outsiders do not contribute to this goal, but called ones do if not coerced into service.

Chronicle #16 wrote:

10-00 The Hao Jin Cataclysm

Starting XP: 14
XP earned: 1
Final XP: 15

Starting Prestige / Fame: 18 / 28
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 20 / 30

Starting Gold: 3074.47 gp
Scenario Gold: 2500 gp
Day Job: Craft (jewelry) 12 = 5 gp
Gold spent: 451 gp
Final Gold: 5128.47 gp

Season 8 Silver Crusade Faction Goal
Defeat a divine spellcaster whose patron is an evil deity and whose Challenge Rating is at least equal to your character level.

Advancement:

Level 1
Str 14, Dex 10, Con 10, Int 14, Wis 10, Cha 17
Oracle (Ancient Lorekeeper)
Favored Class Bonus: +1/6 Oracle Revelation (Primal Companion)
hp 8 (d8 max at level 1)
+0 Fortitude save, +0 Reflex Save, +2 Will save
+0 BAB
Elf: Dreamspeaker
Elf: Urbanite
Mystery: Lunar
Curse: Covetous
Revelation: Primal Companion
Oracle 0-level orisons (4): detect magic, guidance, read magic, stabilize
Oracle 1st level spells (2): bless, divine favor
Feat: Noble Scion of War
Traits: Irrepressible, Seeker
Skill points (6): Diplomacy, Know (arcana), Know (local), Perception, Spellcraft, Use Magic Device
Languages: Gnome, Sylvan
Faction: Silver Crusade

Level 2
Oracle (Ancient Lorekeeper)
Favored Class Bonus: +1/6 Oracle Revelation (Primal Companion)
hp 5 (d8)
+0 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
Oracle 0-level orison (+1): mending
Oracle 1st level spell (+1): protection from evil
Ancient Lorekeeper (0-level cantrip as 1st): prestidigitation
Skill points (6): Diplomacy, Know (religion), Perception, Sense Motive, Spellcraft, Use Magic Device

Level 3
Oracle (Ancient Lorekeeper)
Favored Class Bonus: +1/6 Oracle Revelation (Primal Companion)
hp 5 (d8)
+1 Fortitude save, +1 Reflex Save, +0 Will save
+1 BAB
Oracle Revelation: Prophetic Armor
Oracle 1st level spell (+1): shield of faith
Feat: Improved Spell Sharing
Skill points (6): Craft (jewelry), Diplomacy, Knowledge (planes), Perception, Spellcraft, Use Magic Device

Level 4
Oracle (Ancient Lorekeeper)
Favored Class Bonus: +1/6 Oracle Revelation (Primal Companion)
+1 Charisma
hp 5 (d8)
+0 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
Oracle 0-level orison (+1): create water
Oracle 1st level spell (retrain): tap inner beauty for protection from evil
Oracle 2nd level spell (+2): bull's strength, surmount affliction
Ancient Lorekeeper (1st level spell as 2nd): heightened awareness
Skill points (6): Diplomacy, Handle Animal, Knowledge (nobility), Perception, Spellcraft, Use Magic Device

Level 5
Oracle (Ancient Lorekeeper)
Favored Class Bonus: +1/6 Oracle Revelation (Primal Companion)
hp 5 (d8)
+0 Fortitude save, +0 Reflex Save, +0 Will save
+0 BAB
Oracle 1st level spell (+1): fallback strategy
Oracle 2nd level spell (+1): effortless armor
Feat: Additional Traits
Traits: Extremely Fashionable, Warrior of Old
Skill points (6): Diplomacy, Intimidate, Knowledge (history), Knowledge (nature), Perception, Use Magic Device

Level 6
Oracle (Ancient Lorekeeper)
Favored Class Bonus: +1/6 Oracle Revelation (Primal Companion)
hp 5 (d8)
+1 Fortitude save, +1 Reflex Save, +1 Will save
+1 BAB
Oracle Orison (+1): enhanced diplomacy
Oracle 1st level spell (retrain): endure elements for bless
Oracle 3rd level spell (+1): prayer
Ancient Lorekeeper (2nd level spell as 3rd): mirror image
Skill points (6): Diplomacy, Handle Animal, Perception, Spellcraft x2, Use Magic Device