Full Name |
Izlin Greymantle ~ {Toku Kara Shi} |
Race |
AC 21 (T:16/ FF:16) | HP: 80/ 80 | Fort +15, Ref +12, Will +9 | Perception: +12 | Initiative: +5 | |
Classes/Levels |
Reroll 1/1 | CMD: 21 |Resist Cold / Electricity / Fire: 10 |
Gender |
Tiefling Magus 6 | Far Strike Monk 2 | Occultist 1 |
Strength |
11 |
Dexterity |
20 |
Constitution |
16 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
8 |
About Izlin Greymantle{Toku Kara Shi}
Izlin Greymantle~ {Toku Kara Shi}
Portrait
Male tiefling (Chelaxian) magus (card caster, hexcrafter, staff magus) 6 / monk (far strike) 2, Occultist 1
LN Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 21, touch 16, flat-footed 16 (+5 armor, +5 Dex, +1 Deflection)
hp 80 (2d10+6, 6d8+15, 1d8+3)
Fort +15, Ref +12, Will +9
Resist cold 10, electricity 10, fire 10
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Offense
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Speed 30 ft.
Melee
+1 Adamantine Dagger +8 (1d4+1/19-20) or
Brinya's Love +8 (1d4+1/19-20) or
Masterwork Cold Iron Dagger +8 (1d4/19-20) or
Masterwork Silversheen Dagger +8 (1d4/19-20) or
Dagger +7 (1d4/19-20) or
Hanbo (flurry) +5/+5 (1d6)
Range
+1 Adamantine Dagger / Brinya's Love / Masterwork Cold Iron Dagger +15 (1d4+11/19-20) {+6 BAB, +5 DEX, +2 DEIFIC OBEDIENCE~{Profane}, +1 Weapon Focus, +1 weapon} {Damage only includes Deadly Aim & Startoss Feats} or
Flurry +13/+13 (1d4+11/19-20) {Damage only includes Deadly Aim & Startoss Feats}
Special Attacks
Arcane Pool (+2, 9 points), spell combat
Spell-Like Abilities (CL 8th; concentration +13)
1/day—darkness
Occultist
Implement Schools (2 generic focus)
Abjuration (+1 Mithral chain shirt, 0 points) Resonant—warding talisman; Focus—aegis +1, mind barrier
Transmutation (+1 Adamantine Dagger, 4 points) Resonant—physical enhancement (dexterity);
Focus—legacy weapon
Spells Known (CL 1st; concentration +5)
1st (2/day)— expeditious retreat , shield
0 (at will)— message, resistance
Magus
(Card Caster, Hexcrafter, Staff Magus) Spells Prepared (CL 8th; concentration +13)
Spellbook
0 Level Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Grasp, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic
1st Level Burning Hands, Chill Touch, Corrosive Touch, Expeditious Retreat, Infernal Healing, Longshot, Magic Missile, Shocking Grasp, Snowball, True Strike, Vanish
2nd Level Disfiguring Touch, Flurry of Snowballs, Frigid Touch, Invisibility, Mirror Image, Scorching Ray, Web
Prepared
2nd- Frigid Touch (x1), Mirror Image, Scorching Ray (x2)
1st— Shocking Grasp {Intensified} (x4), Magic Missile (x2), Snowball (x2)
0 (at will)— Acid Splash , Detect Magic , Disrupt Undead, Mage Hand, Prestidigitation
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Statistics
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Str 8, Dex 20, Con 16, Int 20, Wis 10, Cha 8
Base Atk +6; CMB +5; CMD 21/16Fl
Feats
Deadly Aim (-2/+4) {7th level}
Deadly Dealer {1st ~ Magus Bonus}
Deific Obedience {3rd level}
Far Shot {Bonus ~ Ocher Rhomboid Ioun Stone}
Improved Unarmed Strike {Bonus ~ Monk}
Intensified Spell {1st level}
Point-Blank Shot {Bonus ~ Monk 1st Level}
Precise Shot {Bonus ~ Monk 2nd Level}
Quarterstaff Master {1st ~ Magus Bonus}
Quick Draw {1st ~ Monk Bonus}
Startoss Comet {9th level}
Startoss Style (+4) {5th level}
Weapon Focus ~ Dagger {Bonus ~ Magus Level 5}
Rime {1st Level} Intensified Spell {5th level} Retrained
Traits Magical Knack, Wayang Spell Hunter
Skills
Acrobatics +10
Appraise +5
Bluff +1
Climb -1
Craft, Alchemy +11
Diplomacy +3
Disable Device +17
Disguise -1
Escape Artist +5
Fly +17
Heal +0
Intimidate -1
Knowledge (arcana) +14
Knowledge (dungeoneering) +10
Knowledge (history) +10
Knowledge (planes) +12
Knowledge (religion) +11
Linguistics +9
Perception +12
Ride +5
Sense Motive +4
Sleight of Hand +9
Spellcraft +16
Stealth +11
Survival +0
Swim +3
UMD +11
Racial Modifiers +2 Bluff, +2 Stealth
Languages
Abyssal
Common
Draconic
Elven
Infernal
Osiriani
Osiriani, Ancient
Tien
Special Qualities Deadly Dealer, Evasion, Harrowed Spellstrike, Hex Arcana
Combat Gear
+1 Adamantine Dagger
Masterwork Cold Iron Dagger
Blinkback Belt
Brinya's Love
Cloak of Resistance +2
Headband of Vast Intelligence
Mask of Conflicting Energies
Ocher Rhomboid Ioun Stone {PaizoCon 2018 Boon#6. Shared from Character 151777-3}
Pearl of Power (1st level) {x2}
Ring of Protection +1
Snakeskin Tunic
Swarmbane Clasp
Wand of Infernal Healing {Purchased with Prestige}
+1 Mithril Chain Shirt
Other Gear
Acid (x5), Air Crystal (x4), dagger (2), Elven trail rations (x8), hanbo, Silk Rope (50') Thieves' tools {Masterwork}
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Special Abilities
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Abjuration (+1 Mithral chain shirt) Abjuration implements are objects associated with protection and wards. Implement: Armor
Aegis +1 (Su) 1 focus: Grant armor or shield enhancement bonus and special ability.
Arcane Pool +2 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Deadly Dealer (Su) May deal lethal damage as long as you have 1 point in Arc. Pool.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half damage, take none instead.
Far Shot Halve the range increment penalty for extended range.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Harrowed Spellstrike (Su) Single target, ranged weapon deliver touch or ranged spell, as spellstrike.
Hex Arcana You can substitute Hexes for Magus Arcana.
Implements (Su) Gain a series of items which grant access to schools and powers.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Intensified Spell An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Mental Focus (6/day) (Su) You have a pool of points that activate your focus powers.
Mind Barrier (-2 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Immediate action.
Physical Enhancement +2 (Constitution) (Su) Implement grants bearer enhancement to one physical attribute.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Quarterstaff Master Use a quarterstaff one-handed
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Role Dealer (Su) Drawn thrown harrow card (align axis): threat range 19-20, (exact align) x3 (+4 conf.).
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Startoss Comet If you hit, you deal damage normally and can make a second attack (at your full attack bonus) against a target within one range increment of the first. You determine cover for this attack from the first target’s space instead of your space.
Startoss Style While using this style and the chosen weapon, you gain a bonus on damage rolls made with the weapon equal to 2 + 2 per style feat you possess that lists Startoss Style as a prerequisite (maximum +6 damage).
Transmutation Transmutation implements can alter the properties of both objects and creatures. Implements weapon (+1 Adamantine Dagger).
Warding Talisman (Su) Implement grants Resistance bonus to saves.
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Chronicle sheets
# 1 ** ** 2015 GM BOON#2 Fiend-Blooded
# 2 Mod~ Ire of the Storm (The Deluge)
# 3 04-07 Severing Ties
# 4 05-08 The Confirmation
# 5 Mod~ Ire of the Storm (Beyond the Colony)
# 6 Mod~ Ire of the Storm (The Sky Tempest Temple)
# 7 Mod~ Ire of the Storm (Bonus Chronicle Sheet)
# 8 09-14 Down the Verdant Path
# 9 03-12 Wonders in the Weave; Part 1: The Dog Pharaoh's Tomb
#10 03-14 Wonders in the Weave; Part 2: Snakes in the Fold
#11 04-17 Tower of the Ironwood Watch
#12 10-02 Bones of Biting Ants
#13 10-00 The Hao Jin Cataclysm
#14 03-25 Storming the Diamond Gate
#15 Mod~ Doom Comes to Dustpawn
#16 01-40 Hall of Drunken Heroes
#17 3-26 Portal of the Sacred Rune
{XP: 26 / FAME: 43 / PRESTIGE: 37 / GP: 16082}