
DM Raltus |

Drowning
Any character can hold her breath for a number of rounds equal to twice her Constitution score. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding her breath. Each round, the DC increases by 1.
When the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to –1 hit points and is dying. In the third round, she drowns.
Unconscious characters must begin making Constitution checks immediately upon being submerged (or upon becoming unconscious if the character was conscious when submerged). Once she fails one of these checks, she immediately drops to –1 (or loses 1 additional hit point, if her total is below –1). On the following round, she drowns.
It is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain.
Dain would be at -1, then takes the dmg listed. Since last round he got dropped in and was paralyzed inside. This is his second round of being submerged.

Lanneth |

Is this whole AP this much of a meat grinder?
I mean iso far it seems really swingy based on if I can get misfortune to stick. We get slaughtered if we don’t and it’s easy if it sticks.

Yorikata __ |

In my opinion it is normal that a fight is easy, if save or suck build gets the good stuff to stick.
On the other side, this AP is pretty much all hacking through strong enemies. Which we are now capable of. But wait until we get to fight the twisted hearts tribe and not those endless rows of weed, that are immune to mind affecting effects. Then the fun starts.

DM Raltus |

It is/can be yes, the 30' range on your misfortune will be an issue if stuff just uses ranged. Giants aren't great at it but they can throw a boulder 100'
Yori is right the next part can be fun indeed for Lanneth, it will be the AMOUNT of enemies all at the same time that will limit how effective you are.

Lanneth |

That’s what obscuring mist is for. But, this is where we may have a problem. If there are lots of targets we have no AoE.
Eventually I might be able to cover that with UMD, but that is a long time from now.

William of Firstwall |

I just looked my stats over for the first time in forever. Forgot the bard and cav dips. Some useful things there. Will be sure to use them. Might even get large via Agrimmosh when the time is right.

Yorikata __ |

I'm not sure how far back we got for free. We used the rope with the lily pads, as not all did dare to try the acrobatics.
But if we're already checking seed bags in the vault's shed then we got back for free to the main room, where the bridge with the invisible stabbers starts.
I moved everyone on the map to the lily pads or over if a post told so. Waiting there for clarification.

William of Firstwall |

You are correct. PCGen did not add the penalty on my pdf. Guess it expects me to apply that manually. The last rolls succeed with the penalty. Will add it going forward.
I assume I cannot cast but can perform in full plate. IIRC bards can cast in some light armor or something like that. Not full plate.

Lanneth |

Ok, I'm vaguely remembering the Ingrahild is incredibly unstable. Is that still the case or was she cured?

William of Firstwall |

What could stop him from posting for this amount of time? A dead computer and he uses his phone. Joining Lanneth in her worries. That sweet man better be okay. He has at least one very young child that I know of.

William of Firstwall |

"It was a pleasure playing with you, Dain." William draws his dwarfbane greatsword and says goodbye to Dain.
PA dwarfbane greatsword v FFAC 12: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
damage: 2d8 + 14 + 2d6 ⇒ (7, 1) + 14 + (6, 5) = 33