Lorena points to Terry first, not sure who is under the other blanket right now. Terry is taken into the Kitchen, a table is cleared off and his body is put there so that people can look over him. Heal DC 20:
Mechanically Terry is at -1 HP and stable, despite all the movement you are unable to wake him. All can aid on this check
They are outside, Purple is in the court yard and Khaz and Lorena were in D7 without a way to get out, you could go out then find out what is going on. Lorena you would have 2 turns remaining. The Black box is the Darkness. SpellCraft DC 17:
This is the Darkness spell - This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. The already overcast day makes Purple almost impossible for Molos to see, Purple can see out fine with her Dark Vision though. Round 2 - Conditions: Purple in Darkness
Ingrahild looks at you like you're all a bit crazy, a bit of a twitch can be seen on her. You know that she could still lose it if battle comes but right now while things are calm you should be ok. [b]"I have secure this came for the 3 hours since you went in. Int Check DC 10: You could swear you were inside that place for just over a whole day
I thought you were looking out the door still, my bad Purple Perception: 1d20 + 15 ⇒ (5) + 15 = 20 Purple can hear the flapping but is not sure where it is coming from exactly as the noise bounds off the walls around her. A sphere of pure darkness surrounds Purple cutting off line of sight to her. Round 1 - Conditions: Khaz/Lorena IN Silence
Sorry long weekend... GM screen:
Initiative Khaz: 1d20 + 1 ⇒ (14) + 1 = 15 Initiative Lorena: 1d20 + 1 ⇒ (10) + 1 = 11 Initiative Jocasta: 1d20 + 3 ⇒ (19) + 3 = 22 Initiative Purple: 1d20 + 4 ⇒ (14) + 4 = 18 Initiative Molos: 1d20 + 13 ⇒ (18) + 13 = 31 Mysterious sound: 1d20 + 8 ⇒ (10) + 8 = 18 Round 1 - Conditions: Khaz/Lorena IN Silence
The sound gets closer as Purple fumbles at the door, her picks don't click where she wants them too and she keeps looking over her shoulder. Molos hears this as well and sees the panic in Purples actions....
Khaz doesn't notice what Lorena notices as the room is silent and any noise she makes he doesn't hear. Khaz pushes the door but it doesn't budge not does it explode out at him. Purple finds this door locked as well, she can hear nothing inside but does hear something that sounds like flying coming towards her.... At work will update tonight again
Purple sees nothing in the court yard at this time, moving to the door Purple finds it unlocked but it swings in and knows the heavy debris on the inside will prevent her from pushing the door open. Lorena moves in and up to the closest figure, see can tell both are humanoid in shape and appear to be breathing. Lorena pokes one of the blankets back and sees. Loreana: You see the face of Terry inside the wrap
Dim light Molos:
It is the whole room, someone has infused the entire room with the spell, it is focused in 1 spot but you could try to an area dispel and get it. Khaz doesn't see any danger, a door leads out to the west but the rubble would be difficult to open it in if that is the way it opened. A door to the north is a very find looking door indeed and you would assume it is locked.
You are presently in D7, tokens moved Khaz notes no danger, the complete silence allows Khaz to move up behind these two figures without alerting them that he is here at all. The rest of the group stands watching as Purple says her warning that Khaz just cannot hear. Molos detects very strong Illusion magic, after concentrating for a while he gets the feeling he may know this spell. Spell Craft DC 19: This is a Silence spell but someone very powerful cast it here. You are unlikely to be able to dispel it
The Door to the north leads to another destroyed room, The stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor. Inside the room are two bounded and hooded figures. Perception DC 30:
One of the figures has what looks like some feathers on their body If you Enter the room: You make no noise nor can you hear anything at all, even from those outside the room.
The next door leads to a small room with a door to the north, you can infer that this will lead back to the courtyard that you looked at before but never ventured into. A door to the east leads to a kitchen The ripe stench of decay chokes the air of this room, emanating
William finds seeds... Knowledge Nature DC 15:
These seeds are rare outside of druidic circles and would be valuable to the right collector Yorikata makes the lily pads look simple, as she lands on the first one the swarm of flies swarm the room again hampering vision. -2 to all skills and you cannot take 10 as you are distracted
That is a bit further but we will get to that. The party moves back up the stairs towards the Council Chambers where they met Ewigga, who has since run away? The Seed storage room still contains a few bags that could be wroth something to the right buyer. Ardashir is confused as where you are as he doesn't recall coming through this way. The net room is where you encountered the giant Dragon Fly, the floating lily pads still remain. How do you want to proceed?
Purple looks at the door, seeing not traps or anything amiss she nods to Khaz to proceed and takes her pace in the middle. Khaz opens the door to find what is left of a Dining Hall, the far door closes as you open the door. D4. Dining Hall
The thing in the bottom is the bell, took me a minute to figure it out. It is high up
Purple finds onthing on the normal looking Ghouls, the fancy ones have spell component pouches, flails and some master work armor on them. Both have a stick that could be a wand, the tolling of the bell grows louder as everyone is looking around. Spell Craft DC 16: Both wands of Cure Light wounds with 12 charges each
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