Judge Trabe

DM Raltus's page

3,982 posts. Alias of Raltus.


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Round 5 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata
giant Dragon Fly (-15) (Entangle 5 rds)
Lanneth, Dain, Ewigga (on Lily Pad #3) <---

Yori moves back to the edge of the drop off, pulling out some rope and tying it off to a firm looking branch on her side. "Climb down then Climb back up." She calls out.

The Bug appears just before William who finally moves. William Connects is large axe to the bug and the bug bites him back.

Bite: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 243d6 + 8 ⇒ (1, 4, 5) + 8 = 18
Grapple: 1d20 + 17 ⇒ (15) + 17 = 32

The Large Dragon Fly wraps it's long legs around William's Torso. Ewigga hops to the next Lily pad

Sounds good

Round 5 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-7) (Entangle 6 rds)
Lanneth, Dain, Ewigga (on Lily Pad #2)

Dain stows his bow and draws his Axe favoring a two handed grip for a more powerful cut.

William Holds his heavy Axe in two hands almost looking Statuesque as he waits for this creature to come closer.

The morning is grey, the winds blow out of the west an odd smell that even those of you who lived in Kenabres find unsettling. You're much closer to The World Wound that some of you have ever been. The Morning ride is over green flowing grasses, the morning passes uneventfully till you see Aron and Anevia come riding back to the column at full speed.

"Varilth Ford has been attacked, we saw what looks like a large amount of Tieflings in the Marshaling grounds." Anevia says Riding up to Commander Khaz

The ground is about 50' below you, Dain figures you will have to drop about 10' but the ground looks like a giant plot of rotting plant matter.

Move and standard actions?

How is what exactly?

This is a flying creature so if you can keep it from flying it will fall and take damage for sure, right now it has Vanished and you cannot see it so you need to move now if you want too.

Dain needs to roll for that spoiler then maybe you can progress other wise it will pick you guys off for sure.

Lanneth did and Ewigga shouted some stuff she knows

It is an Ultramarine Chaser

Being mounted won't be such an issue in this AP as all the spaces are extra large for giants.

Also this enemy will kill you guys if you just keep waiting.

William Survival: 1d20 + 4 ⇒ (3) + 4 = 7

William Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Will keeps his footing and refuses to look down for fear of falling. The Dragon Fly seeing it's prey move into a smaller room, turns towards the those on the southern side of the room and vanishes.

Round 4 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata
giant Dragon Fly (-7) (Entangle 6 rds)
Lanneth, Dain, Ewigga (on Lily Pad #2) <-----

The defense emplacements are made quickly but would be enough to stop you from being charged. The night again goes without incident, the World wound glows strange all night long now that you are much closer to it. Camp is broken down an deveryone prepares to ride out.

Anyone want to do anything?

Round 4 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-7) (Entangle 6 rds)
Lanneth, Dain, Ewigga (on Lily Pad)

[b]"WE have to cross over."{/b] Ewigga calls to Dain and William.

Survival DC 10:

You could Drop rope down to the floor and climb down

Ok so 3 patrols as Lorena can go out with her own party members or the NPCs, I don't have a 3rd scout right now

"I agree, so we settle for the night and push on to the Ford tomorrow and cross over into The World Wound there." Aron says

Round 2 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-4) (Entangle 7 rds)
Lanneth, Dain, Ewigga (on Lily Pad) <---

Dain's shot hits again but fails to have the same damage as he hopes it would.

Ewigga hops again across the open void to the next lilly pad. "Young Dwarf your arrows won't hurt this fey dragon fly unless they are cold Iron" Ewigga calls out

"We could build a ditch along the side of the world wound yes, setting up a palisade would be to time intensive and we would have to leave it behind." Aron says "Everyone has a bow or crossbow of some sort so yes we should be ok there. I will venture down to the river to see if I can pick up on any tracks."

Survival DC 15:

It is around 2000 hrs, you still have another 1/2 day a head of you

Round 2 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-5) (Entangle 7 rds)
Lanneth, Dain, Ewigga (on Lily Pad) <---

The Dragon fly Charges at Lanneth as Yorikata has moved further into the Vault of Thorns?

Charge: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 253d8 + 6 ⇒ (1, 2, 3) + 6 = 12
Free Grapple: 1d20 + 17 ⇒ (1) + 17 = 18

Lanneth is able to just nimbly slide away from the dragon flies teeth as it bites into her but doesn't grab her.

The night progresses without incident, in the morning the camp is broken down efficiently and effectively in less than 30 minutes. Each of the Paladins is mounted and ready to go, those who got less sleep do not show any signs that they are tired.

Khaz gives the command for the next stretch of the journey. The army sets up, Horgus choosing to remain in the almost exact centre feeling that it he safest place for him to be, as the day wears on noon approaches. Everyone eats a quick lunch, the horses are feed and watered inside of 15 minutes so the pace can be kept. Those glancing out of to the west notice some animals, or what you would hope would be animals far off away from the river and the army. The scouts are allowed to range about 15 - 20 minutes a head and behind the main army, Firinn/Terry take turns so they can rest their mounts and Aron/Anevia go out when you are back with the main army.

Night begins to dawn when Aron approaches. "Commander we have another 1/2 days travel a head of us, do you with to press on or set up camp?"

Will save: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24

The Dragon fly shrugs off Lanneth's mental Assault, as Yorikata digs through her bag she finds a bow that Rag had given her to help with fending off the drakes.

Master work short bow

Dain's arrow only draws a thin line along the carapace of the giant Dragon fly.

Round 2 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-5) (Entangle 8 rds)
Lanneth, Dain, Ewigga (on Lily Pad)
It has DR

100 paladins

Sosiel nods and goes about marshaling everyone into what their Commander has ordered. The Town is searched and the supplies that Terry and Firinn noted are gathered. There is some grumbling about taking from those who are not here. Night sets in with the patrols going around, Torch posts are set to provide like and to keep the wild life at bay.

Anyone doing anything during the night?

is everyone taking a -2 to all their ability checks/attack rolls and Skill checks


No weaknesses, it has a few spells it can cast all as a first level caster.

Round 2 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata
giant Dragon Fly () (Entangle 9 rds)
Lanneth, Dain, Ewigga <---
*Dain and William please re roll your reflex save to avoid the entangle

Ewigga: 1d20 ⇒ 14
Ewigga: 1d20 ⇒ 15
Ewigga manages to keep her feet untangled and hops on to the first lilly pad.

Firinn and Terry return letting the army know about the devastation that has taken place in the town, as they do the sun continues to set over the World Wound, the orange more intense form the alien life that has taken root in the area.

What are you doing now?

The mindless fly ignores Williams Taunts seeing those along the southern wall are not moving it flies north towards Lanneth and Yorikata. As it does a burst of glitter Explodes on the Northern ladies.

DC 12 will save or blinded

haha I looked at his reflex save as his attack, no it hit

Dain's arrow turns quickly in the air and pierces the Dragon Flies Thorax drawing out green ichor.

Round 2 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-9) (Entangle 10 rds)
Lanneth, Dain, Ewigga

K Nature DC 20:

This is an Aquamarine Chaser
1 question at 25, 2 at 30

Dain's arrow skitters off the Hide of the Large insect.

Round 1 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly (-5) (Entangle 10 rds)
Lanneth, Dain, Ewigga

Aron feels like he didn't explain himself correctly, "They rushed off mounted, I personally would have gone on foot and tried to hide a bit more but that is me. I will offer advice if you request it." Aron says riding off.

Sorry I did miss read that you told them to go, I thought Firinn just went off

Aron approaches Khaz and the rest, "Do you think it was advisable for them to go off like that? What if the enemy was laying in wait?" Aron says trying not to sound like he is worried about the Commander's Command.

It is for the Lilly pads if you step on them, you're flying so you're good.

What are Khaz and the others doing?

You are presently a fox, so I don't know what you say :)

"Again child I am not a druid of Animals and less so of insects." Ewigga replies to Lanneth. Yorikata Hops to the next Lilly pad.

Round 1 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata
giant Dragon Fly (-5)
Lanneth, Dain, Ewigga <---

The large Dragon Fly moves a bit closer to the door everyone is standing at, vines begin to grow up and grasp at everyone feet.

Everyone but Yorikata has to make a DC 11 reflex save

Ewigga: 1d20 ⇒ 3

Ewigga gets stuck in place. "Stupid giant bug." Ewigga says as a bolt of lightning shots out of her hand.

Spell: 1d6 + 2 ⇒ (3) + 2 = 5

The Great axe alone is 12 lbs

You weigh much more than 196

DC 15 acrobatics check each time. How much does everyone weigh with gear? -2 to your skill checks.

Firinn and Terry go bolting off before Khaz and anyone else can say anything.

Firinn and Terry:

You enter a ruined village, no bodies can be found and the is not but destruction to any of the houses you find. You do manage to secure...
Supplies: 2d4 ⇒ (2, 1) = 3 Supplies though

You will need to use another minute of your fly hex

Yorikata jumps out on to the first Lilly pad with grace and easy, as soon as she touches down the pad descends about 1 foot before a buzzing can be heard. Millions of Flies swarm up form what looks like a compost heap at the bottom of this room.


Hazard: As soon as a creature steps onto one of the f loating
lily pads in the room, a swarm of bloated f lies rises from the
f loor and fills the chamber in a thick blanket of buzzing
insects. While these insects provide no direct threat to the
PCs, their distracting presence does. Every round, a creature
inside the cloud of f lies must succeed at a DC 15 Fortitude
save or take a –2 penalty on attack rolls, ability checks, and
skill checks.

GM Screen:

Initiative William: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative Dain: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative Lanneth: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative Yorikata: 1d20 + 4 ⇒ (19) + 4 = 23
Giant Dragon Fly?: 1d20 + 4 ⇒ (16) + 4 = 20

A large insect descends from the roof of the room, 4 wings beating so loudly it creates a droning noise.

Round 1 - Fight on the Lilly Pads - Conditions in Hazard
William. Yorikata <---
giant Dragon Fly
Lanneth, Dain

A cheer goes up from the Paladins, Everyone mounts up and begins their right north of the city. As you get about 2 miles out Jocasta knows the region having lived around here, she leads everyone to a decline in the elevation and you head west then start to head North along the river bed.

The ride is long, you do not stop unless it is to water the horses and even then it is only for a it.

Aliva And Aron come riding back hard around sun set. "The town has a lot of smoke coming from it. More than would be expected form a Hamlet" Aron says

The party moves to the Northern door, it is a single large door of what looks like Solid Oak. William heaves on the door and it opens up easily.
Inside you see An ornate staircase descends to a small platform. Several giant lily pads sway gently in the chamber’s air currents, each floating
at a different height. Below the lily pads, a sheer drop fades into darkness, where a droning buzz reverberates off the chamber’s walls. At the other end of the chamber, a second platform and staircase lead out of the room.

Lanneth makes her way right, finding a door she carefully opens it. Inside are bags of seeds, there are also farming implements as well but these are rusted and the wooden has rotted away, the bags of seeds appear fresh.

So we just standing here? exploring the room? Moving on ?

Horgus turns to Khaz, a scowl on his face but you think it is more from the fact that he is being told what to do than anything.

"Yes, I will be in charge of stores and the such, we have enough supplies for a 10 day march apparently and I am to make it last a big longer if we need." Horgus rolls a scroll up and then follows the runner outside. Your escort comes in and leads back out to the camp, once there you find your army off to the north of the gate. All the men and women are finishing packing as they see you approach.

It is written that way, bsically the Army (Yourselves included) have enough resources for 10 days.

Everyone has to carry their own rations and water since you cannot use survival in the World Wound based on the corruption of the place and the fact that everything even plants and water can kill you.

Your journey is about 4-5 days depending on how the Mass combat goes (should be fine). This leaves you 5 days to take the City of Drezen and then the Citadel.

Horgus will drop consumption to 3 a day which gives you an extra few days.

You will start out with 50 resources for the trip as that is all everyone can carry together. No wagons, no support staff, just your party, some NPCs and the Paladin Army.

"Not all druids no, some of us follow more natural paths instead of having an animal accompany us. I Can heal you some yes child." Ewigga walks over to William and touches his shoulder.

CMW: 2d8 + 7 ⇒ (8, 3) + 7 = 18
you get back 27 hp

The next morning you are greeted by a guard of 4 Paladins from the Army, Irabeth, Anevia, Aravashnial are all prepping to join you on your march.

"What do you mean the queen has conscripted me?" A familiar loud voice is heard, "I am to be in charge of stocks? Aren't they all carrying their own supplies?"

The voice and what looks like a runner come into the common room. Horgus appears red faced and very flustered.

"It goes not no, this demi plane is always sent to just after high noon." Ewigga responds to Lanneth, we can press on into the next room as it does not share a connection with the previous one and the fey in there should remain there."[/b]

You guys are awesome, like you have all done something bad and are avoiding the "adults" attention haha

I would say scouting is done by the NPCs mainly Anieva and Aron since there really isn't much related to it. this next part is pretty on the rails. You can Firinn can do scouting as well and I can flavour it out.

Healing Hex L: 2d8 + 5 ⇒ (5, 6) + 5 = 16
Healing Hex Y: 1d8 + 2 ⇒ (7) + 2 = 9

"Do you need to rest? Can you tell me what time of day it is outside?" Ewigga asks

As the group now has more time to look around they note A series of detailed woodcarvings depicting druidic worship decorates the walls of this room. To the southeast, a short flight of stairs leads to a dais, upon which sits a throne crafted of dead, overgrown brambles and thorns. Doors to the north, west, and northwest offer exits from the chamber.

As the ladies heal the wounds of the slow men, your healing powers seem to pack more healing a strange feeling. As everyone now has a moment to breathe was well you feel a strange energy flow through your body as if you don't need to sleep or eat while in here.

"I have spells as I am a druid my dear child, I can assist you as you move forth, I wasn't' prepared for such invaders." Ewigga says

Ok I will do it win spoilers then as well, it will at times affect out comes on battles though just so people are aware.

I haven't had major swings in the 3 times I have done it yet but you never know.

@Khaz - Do you still want to remain the leader? There will be times that the Army is fighting the same time as the PCs are doing something. You will have to pick what you want to do at that time.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

William does not note any weapons on the woman but she is still seated, she is of slight build and does look older than Lanneth. A few pouches are on the woman but it is difficult to tell what they are for without going through them.

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