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![]() Lorena points to Terry first, not sure who is under the other blanket right now. Terry is taken into the Kitchen, a table is cleared off and his body is put there so that people can look over him. Heal DC 20:
Mechanically Terry is at -1 HP and stable, despite all the movement you are unable to wake him. All can aid on this check ![]()
![]() They are outside, Purple is in the court yard and Khaz and Lorena were in D7 without a way to get out, you could go out then find out what is going on. Lorena you would have 2 turns remaining. The Black box is the Darkness. SpellCraft DC 17:
This is the Darkness spell - This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. The already overcast day makes Purple almost impossible for Molos to see, Purple can see out fine with her Dark Vision though. Round 2 - Conditions: Purple in Darkness
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![]() Ingrahild looks at you like you're all a bit crazy, a bit of a twitch can be seen on her. You know that she could still lose it if battle comes but right now while things are calm you should be ok. [b]"I have secure this came for the 3 hours since you went in. Int Check DC 10: You could swear you were inside that place for just over a whole day ![]()
![]() I thought you were looking out the door still, my bad Purple Perception: 1d20 + 15 ⇒ (5) + 15 = 20 Purple can hear the flapping but is not sure where it is coming from exactly as the noise bounds off the walls around her. A sphere of pure darkness surrounds Purple cutting off line of sight to her. Round 1 - Conditions: Khaz/Lorena IN Silence
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![]() Sorry long weekend... GM screen:
Initiative Khaz: 1d20 + 1 ⇒ (14) + 1 = 15 Initiative Lorena: 1d20 + 1 ⇒ (10) + 1 = 11 Initiative Jocasta: 1d20 + 3 ⇒ (19) + 3 = 22 Initiative Purple: 1d20 + 4 ⇒ (14) + 4 = 18 Initiative Molos: 1d20 + 13 ⇒ (18) + 13 = 31 Mysterious sound: 1d20 + 8 ⇒ (10) + 8 = 18 Round 1 - Conditions: Khaz/Lorena IN Silence
The sound gets closer as Purple fumbles at the door, her picks don't click where she wants them too and she keeps looking over her shoulder. Molos hears this as well and sees the panic in Purples actions.... ![]()
![]() Khaz doesn't notice what Lorena notices as the room is silent and any noise she makes he doesn't hear. Khaz pushes the door but it doesn't budge not does it explode out at him. Purple finds this door locked as well, she can hear nothing inside but does hear something that sounds like flying coming towards her.... At work will update tonight again ![]()
![]() Purple sees nothing in the court yard at this time, moving to the door Purple finds it unlocked but it swings in and knows the heavy debris on the inside will prevent her from pushing the door open. Lorena moves in and up to the closest figure, see can tell both are humanoid in shape and appear to be breathing. Lorena pokes one of the blankets back and sees. Loreana: You see the face of Terry inside the wrap ![]()
![]() Dim light Molos:
It is the whole room, someone has infused the entire room with the spell, it is focused in 1 spot but you could try to an area dispel and get it. Khaz doesn't see any danger, a door leads out to the west but the rubble would be difficult to open it in if that is the way it opened. A door to the north is a very find looking door indeed and you would assume it is locked. ![]()
![]() You are presently in D7, tokens moved Khaz notes no danger, the complete silence allows Khaz to move up behind these two figures without alerting them that he is here at all. The rest of the group stands watching as Purple says her warning that Khaz just cannot hear. Molos detects very strong Illusion magic, after concentrating for a while he gets the feeling he may know this spell. Spell Craft DC 19: This is a Silence spell but someone very powerful cast it here. You are unlikely to be able to dispel it ![]()
![]() The Door to the north leads to another destroyed room, The stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor. Inside the room are two bounded and hooded figures. Perception DC 30:
One of the figures has what looks like some feathers on their body If you Enter the room: You make no noise nor can you hear anything at all, even from those outside the room. ![]()
![]() The next door leads to a small room with a door to the north, you can infer that this will lead back to the courtyard that you looked at before but never ventured into. A door to the east leads to a kitchen The ripe stench of decay chokes the air of this room, emanating
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![]() William finds seeds... Knowledge Nature DC 15:
These seeds are rare outside of druidic circles and would be valuable to the right collector Yorikata makes the lily pads look simple, as she lands on the first one the swarm of flies swarm the room again hampering vision. -2 to all skills and you cannot take 10 as you are distracted ![]()
![]() That is a bit further but we will get to that. The party moves back up the stairs towards the Council Chambers where they met Ewigga, who has since run away? The Seed storage room still contains a few bags that could be wroth something to the right buyer. Ardashir is confused as where you are as he doesn't recall coming through this way. The net room is where you encountered the giant Dragon Fly, the floating lily pads still remain. How do you want to proceed? ![]()
![]() Purple looks at the door, seeing not traps or anything amiss she nods to Khaz to proceed and takes her pace in the middle. Khaz opens the door to find what is left of a Dining Hall, the far door closes as you open the door. D4. Dining Hall
The thing in the bottom is the bell, took me a minute to figure it out. It is high up ![]()
![]() Purple finds onthing on the normal looking Ghouls, the fancy ones have spell component pouches, flails and some master work armor on them. Both have a stick that could be a wand, the tolling of the bell grows louder as everyone is looking around. Spell Craft DC 16: Both wands of Cure Light wounds with 12 charges each
About Fanriel "Legs"WS: 38
A: 1
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Skills:
Talents:
Trappings:
12 gold 16 silver --------------- 6'1" height
--------------- Background:
Fanriel stands frozen in shock, like one of the whispy aspens that surrounds them. The moment would be silent save for Rolph's intermittent choking and hurling, as well as the tall elf's spastic profanity. Bile and damnation tend to overpower the serenity. The young man has been vomitting for the past minute and a half, and despite the now desolate gut his body continues its futile cleanse. At their feet lay the barely recognizable corpse of little 'Magpie.' Not many knew the halfling's real name, though rumor of the 'Magpie' had covered quite a bit of ground. He had shared his birth name with the length elf only once, which she committed to memory even as she continued to refer to him by his trinket hoarding moniker. He was the whole reason she took to the forest--drawn in by his wit and that tiny mustache, so perfectly waxed. "Long arms like those..." he had remarked, with a wink and an appreciative whistle, "could draw a bowstring further then I could stretch with my whole length. What'ya say 'legs'?" But now the bastard lies in a heap of his own entrails, minced as if by some pack of vermin, or a few man-sized ones. He was certain he had heard something in the dawning hours, but probably wishes now that he hadn't. Come to think of it, it's doubtfull that pile of hamburger wishes or thinks much of anything at all. The remainder of his trio, Fanriel and Rolph, get to do the bulk of that now that they find themselves leaderless. They had worked these hills, covering the sloping roads up to Middenheim, for only a couple of weeks. Little 'Magpie' had the silver-tongue, Rolph had the muscle, and Fanriel was getting better sniping from the woods. Though more often than not she only offered cover fire, or the appearance of someone far more proficient. She enjoyed learning, but more honestly she enjoyed 'Magpie.' She had rather grandiose and fabricated dreams of the two of them running off together (her at a much slower pace, given the discrepancy in stride), though she never had a clue of whether he felt the same way. He had given her that gold tooth that now fills the rather noticible gap in her lower jaw, and would have to suffice as her only token of the rakish halfling--because nothing else was gonna be recovered from that mess. "What do we do now?" Rolph asks, still pale faced and exhausted. They are the first words that have been spoken since the two found the body moments before, save for the same curse Fanriel continues to repeat in rapid succession. She suddenly stops the string of profanity and turns to face her muscle-bound and nauseated partner. "You go south," she commands, answered by a nod, "and I'll go north." The second half is met with a curious look from the brute. "Because whatever did this probably isn't far, and you reek of vomit. I bet they love that."
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